This is an experimental copy for testing Poikilos' issue mirroring system. Note that Gitea's migration tool can import issues, but the "Issues" checkbox is disabled when "This repository will be a mirror" is enabled (it is for this repo).
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There are several improvements I may implement in new or existing mods. For more information and status, see my [Minetest Kanboard](https://poikilos.dyndns.org/kanboard/?controller=BoardViewController&action=readonly&token=f214530d2f1294d90279631ce66b2e8b8569c6f15faf3773086476158bc8).
* https://github.com/xisd/trmp_Pack (but only the mods from it mods matching ENLIVEN mods)
(NOT the same as [trm_pack by Wuzzy](https://forum.minetest.net/viewtopic.php?pid=113052#p113052), which has mostly stuff from weird mods or stuff already in trmp_minetest_game)
* add modpack but remove fire items (flint and steel?)
* https://github.com/minetest-mods/BobBlocks (blocks that look like they have single-color LED panel on each side, light poles, and settable damaging traps)
* https://github.com/minetest-mods/pontoons (brown blocks with x that can be placed parallel with water's surface by right-clicking water)
* https://github.com/minetest-mods/trash_can (wood trash can and green dumpster)
* https://github.com/minetest-mods/breadcrumbs (special sign: right-click sign to see stream of particles to previous sign)
* https://github.com/minetest-mods/round_trunks
* https://github.com/minetest-mods/mywoodslopes
* make fork of trmp_minetest_game that has random wear for tools (see <https://forum.minetest.net/viewtopic.php?p=120285&sid=0ece6da0fc44facebc9d1f044bb033d5#p120285> for setting properties)
* diet, but maybe add hunger monoid when simple carbs are eaten & make hunger monoid cumulatively reduce satiation (instead of using diet):
https://github.com/minetest-mods/diet.git
* make new decor nodes (in order of priority first): corner closed and/or open curtains (for curtains on each window both touching corner) electric range, couch
* Remove anything running as root, by running as user in web server group, or as name (unpriveleged) user who also runs (minetestserver and) a node.js app
The [ENLIVEN project](https://github.com/poikilos/EnlivenMinetest) (aka EnlivenMinetest) includes tools for installing and maintaining the server and client for internet and LAN use, and now includes the mtanalyze (formerly minetest-chunkymap) project which includes many tools including chunkymap. The server and client are just the Minetest server and client repackaged (or just web installer scripts in the case of the server), and therefore 100% compatible with other copies of Minetest server and client of the same version--including using other subgames, which client will download from servers as usual.
* Any script code related to redis has not been successfully tested.
* Make sure you convert your world to leveldb and place it in your server's worlds folder $HOME/.minetest/worlds/, as this set of scripts hasn't been tested with any other database nor worlds folder location, and nightly backup scripts cater to leveldb.
Some of the included scripts help install and manage your git version of Minetest Server on Ubuntu Server or various *buntu flavors (a gui distro neither required nor recommended for minetestserver running ENLIVEN). See also https://github.com/poikilos/minetest-chunkymap for a map non-redis servers, and some offline minetest management tools.
The installer script (in the "etc/change_world_name_manually_first" folder) downloads the git versions of all of the mods to the ENLIVEN folder which will be placed in your minetest games folder (one of the two folders listed below, otherwise fails)--but change the world name to the name of your world first.
although the installer script should create the initial version of the minetest.conf in there (NOTE: there is a different version of minetest.conf for clients, as described below)
* BEFORE running game-install-enliven.sh, make sure you FIRST CHANGE the value after "MT_MYWORLD_NAME="
Do not expect the mods from game-install-enliven-testing.sh to work. Also, do not run the file directly -- instead, paste the variables (before backup process) in game-install-enliven.sh into a terminal window, then paste the contents of game-install-enliven-test.sh
* mts-ENLIVEN starts server (place it in $HOME normally), but requires you to FIRST CHANGE the value after worldname to the name of your world
* If you have used cme or tsm_pyramids is your world before, fix issue where cme is required by certain mods by manually placing the folders from etc\Mods,WIP into your mods folder (this may be automated in the future), so mobs (including spawners:mummy) will be used instead.
(There are also WIP TRMs in there to go with the ENLIVEN subgame)
Otherwise just install everything EXCEPT cme_to_spawners & tsm_pyramids_to_spawners.
(NOTE: spawners makes pyramids now, so tsm_pyramids )
* Recommend your users use the binary installer (Windows client) from "Releases" at https://github.com/poikilos/EnlivenMinetest/releases or the alternate site above to install, otherwise installation requires a good minetest.conf downloaded such as from the winclient/launcher folder and placed in their minetest folder. The one here has better graphics (opengl 3.0 shaders, smooth lighting).
* Before using anything in the change_world_name_manually_first and subfolders, change the values of the variables in the folder name as noted before using.
* If you have a dedicated server, the value server_dedicated = false should be changed to server_dedicated = true in your SERVER's minetest.conf in the ENLIVEN folder that the installer creates.
* The installer script changes owner and group for ENLIVEN's world.mt and world.mt.1st if present to $USER
* The included minetest.conf recommended for your clients includes the line enable_local_map_saving = true, which will cache the world locally on their machines. You can feel free to change that according to your preference.
* replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)
* (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use `MT_0.5.0-dev` branch)
* added worldedge mod (teleports you when you hit the edge of the map)
* mywalls (more wall styles; brick & stone brick walls)
* mymasonhammer (cut stairs & ladders in blocks)
* sounding_line (machine block that measures depth of water under it)
* switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
* forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread](https://forum.minetest.net/viewtopic.php?t=7292))
* bump Python requirement to 3 (no more testing is planned to be done on python2) and use python3 binary when calling py files from scripts
* (chunkymap-generator.bat, pythoninfo.py) if using Windows, check for various versions of Python3 and warn if fails (no longer check for Python2)
* (minetestinfo.py) account for Minetest 0.4.16 arch naming difference: minetest_game (from minetest-data package) becomes minetest (still check for minetest_game if minetest not present in minetest/games since 0.4.16 repack 3 via deb from Debian via Ubuntu still uses the folder name minetest_game)
* Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler.
* added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)
* change to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)
* (change bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is playername whether bones remain or not.
* (change homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
* (change protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario)
* (change mobs) Added some nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)
* Added optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
* Added optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
* Added installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)
* The abbreviation "mts" is for minetest server-specific scripts or variables
* du-show-big searches your hard drive for big files, in case $HOME/.minetest/debug.txt fills your drive, or a log rotate utility fails (going into a cumulative copy loop, or not) in regard to debug.txt, filling up your drive
* The network folder contains some stuff for networks, which is usually only useful for using Minetest in a network cafe or school.
(The purpose of minetest_userscript_localENLIVEN_server_only.vbs is to make sure the user only uses the hostname localENLIVEN, however this only changes the default, and cannot be enforced in any way as far as I know without recompiling the client.)
* add NPCs (possibly mobs via https://github.com/Bremaweb/adventuretest/tree/master/mods/mobs )
* add https://github.com/minetest-mods/smartfs ?
* Do not allow teleporting to travelnet teleporters in an area protected from you by protection mod (even if the source teleporter is yours), but allow teleporting to areas where you cannot modify (such as advanced area protection areas where, by default, use is allowed and modify is not). Locked travelnet will not be used by this mod--instead, this less-cumbersome change is planned.
* Log where bones were placed to debug.txt, possibly by way of the following chat message:
* minetestserver git installer doesn't take into account that minetest_game is NOT updated automatically and must overwrite existing one (should be /usr/local/share/minetest/games/minetest_game --tested on Ubuntu 17.10 Artful)
* missing nodes if switched world from older version (such as 0.4.15-git):
* nyancat:nyancat_rainbow (make transitional mod that makes node but not worldgen, and always install it? for now is fixed by stopgap mod)
* homedecor:bed_black_regular
* homedecor:bed_white_regular
* tsm_mines and tsm_railcorridors not tested with mapgen v7 (with other ENLIVEN mods)
* when using transitional mods included with EnlivenMinetest, neither type of shears work on mobs redo sheep--though mobs:shears (Steel Shears) are supposed to via right-click: https://github.com/tenplus1/mobs_redo
* tsm_railcorridors only has cobwebs if mobs_monster is installed (but I may want to switch to minetest-mods' mob-engine https://github.com/minetest-mods/mob-engine.git which is a fork of cme)
* spawners to spawners modpack transitional mod included here does not transition dungeon spawners such as `spawners:mobs_stone_monster_spawner_waiting` (in private test world near (?, -1458, -12)
* install whatever mod allows making a sign to see awards
* use player_monoids instead of playereffects for mock_tnt?
* pyramids have empty chests (still?): possibly fork spawners so pyramids use treasurer like Wuzzy's fork of pyramids does: <https://forum.minetest.net/viewtopic.php?f=9&t=10336>
* ENLIVEN Windows binary release installer should be signed via a code signing license to avoid browser warnings and possible issues with virus scanners (NOTE: Squirrel.Windows has signing available such as via:
* Installer script does not copy certain stuff to the config files due to permissions unless runs as root (the rest is designed to run as sudoer, and use sudo only as needed)
* minetestserver-update-from-git.sh usually doesn't work right. Normally just rename your minetest folder then clone it from git instead.
* make sure always cd $HOME/Downloads before downloading stuff (double check installer script)
* minetest_userscript_localENLIVEN_server_only.vbs logon script in network folder only works if you make C:\games\Minetest writable to Authenticated Users, in order for minetest.conf to be created via this script (feel free to offer comments on how to avoid making the entire Minetest folder writable to Authenticated Users [I haven't experimented with which of the files and subfolders can be set to do not inherit])
* minetest_userscript_localENLIVEN_server_only.vbs does not read the recommended minetest.conf, so it echoes the lines manually. Ideally it would analyze the recommended one and change the server settings.
* minetest_game mods and modpacks are owned by root in the end, for some reason. This may cause serious problems on your server. Change the owner to your current user.
* compassgps crashes server for some players upon use--see yelby in etc/debugging (wrap sorting in "if player~=nil then...end" in mods/compassgps/init.lua to avoid):
```lua
function compassgps.sort_by_distance(table,a,b,player)
2017-02-13 18:15:33: WARNING[Main]: Not registering alias, item with same name is already defined: mushroom:brown_natural -> flowers:mushroom_fertile_brown
2017-02-13 18:15:33: WARNING[Main]: Not registering alias, item with same name is already defined: mushroom:red_natural -> flowers:mushroom_fertile_red
2017-02-13 18:15:33: WARNING[Main]: Not registering alias, item with same name is already defined: farming_plus:orange -> ethereal:orange
2017-02-13 18:15:34: WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".
2017-02-13 18:15:34: WARNING[Main]: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at ...e/minetest/games/ENLIVEN/mods/hud_hunger/hud/builtin.lua:41
2017-02-13 18:15:35: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2017-02-13 18:20:59: ERROR[Server]: LuaEntity name "creatures:zombie_spawner_dummy" not defined
2017-02-13 18:21:15: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2017-02-13 18:21:15: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2017-02-13 18:44:02: ACTION[Server]: thefox963 digs mesecons:wire_11010000_on at (-340,16,60)
2017-02-13 18:44:02: WARNING[Server]: Undeclared global variable "digiline" accessed at ...es/ENLIVEN/mods/mesecons/mesecons_luacontroller/init.lua:274
* The recommended minetest.conf for subgame, including for server, is in the ENLIVEN subgame folder (also available at [EnlivenMinetest on GitHub](https://github.com/poikilos/EnlivenMinetest)
ENLIVEN project (aka EnlivenMinetest), including launcher (ENLIVEN application) and ENLIVEN subgame, is released under the LGPL v2.1 license (see LICENSE), except media which is released under the CC-BY-SA 3.0 license (see LICENSE). There are other exceptions to this license and authorship where specified below and in subfolders.
* added minetest.conf similar to the one generated by ENLIVEN scripts for schools vbscript, except with public servers enabled
* added files specific to ENLIVEN, including launcher (ENLIVEN application), ENLIVEN subgame (including optional child-friendly changes for schools), other files, and licenses of added files.