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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

2026-03-11

Added

  • sounds_redone, connected_chests, hopper, and hopper_compat.
  • orichalcum (commented for now)

Changed

  • Switch to upstream compassgps.

[git] - 2026-03-07

Added

  • bedrock2, fire_plus, frame, playerlist
  • sneak mods: invisible, visible_sneak
  • Add several other mods.

Changed

  • Mobs Redo to creatura
  • throwing_arrows to x_bows
  • playeranim to bodyanim
  • Swapped out several other mods.

Removed

  • homedecor_modpack & homedecor_ua
  • sling

[git] - 2026-03-07

Added

  • loot (adds loot API and dungeon treasure)
  • open_ai (adds open_ai mobs API and creatures)
  • prestibags
  • update_conf and encode_cv methods for editing conf files without adding duplicate settings
  • sponge

Changed

  • Switch from Protector Redo to protect_block_area

Removed

  • treasurer (and trm_*, trmp_*, and tsm_* mods)
  • mobs redo (and mobs_* mods)

[git] - 2026-03-06

Added

  • buildenliven.py now has WIP version of most features and metadata (mod list) from install-ENLIVEN-minetest_game.sh

[git] - 2024-01-06

Removed

[git] - 2019-09-20

Added

  • generate_Empty_at_each_vertex.py

Changed

  • rename generate_collision_box_lua.py to generate_lua_collisionbox.py
  • generate_lua_collisionbox.py uses the world transform of the object instead of object location, so it accounts for rotation and scale now.
  • store Blender-specific py files in utilities/blender

[git] - 2018-10-07

  • fixed lapis patching logic

[git] - 2018-10-06

  • fixed issue with not detecting pacman for installing minetestmapper deps
  • cache repos for install as update (reduce download bandwidth and drive writes)
  • further reduce drive writes with rsync
  • use updated travelnet

[git] - 2018-05-10

  • moved fully working scripts from etc to root of repo
  • renamed:
mv game-install-ENLIVEN install-ENLIVEN.sh
mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh)
mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh
mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh
mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh
mv minetestserver-update-from-git.sh update-minetestserver-git.sh
mv noscreen noscreen-startweb.sh
mv startweb startweb.sh
mv stop-mts stop-mts.sh
mv archive-mts-debug archive-minetest-debug.sh
mv chat-history-mts chat-history-minetest.sh
mv du-show-big du-show-big.sh
mv mounter mounter.sh
mv unmounter unmounter.sh
  • replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)

[git] - 2018-03-13

[git] - 2018-03-08

  • added technic_armor since is now in separate repo

[git] - 2018-03-06

  • added mob_horse

[git] - 2018-02-23

[git] - 2018-02-21

  • (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use MT_0.5.0-dev branch)
  • added worldedge mod (teleports you when you hit the edge of the map) https://github.com/minetest-mods/worldedge

[git] - 2018-02-19

  • added ropes
  • added digilines (I just found out it is used by technic and pipeworks)
  • added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types

[git] - 2018-02-18

  • switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
  • subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
  • added:
    • lightning
    • mywalls (more wall styles; brick & stone brick walls)
    • mymasonhammer (cut stairs & ladders in blocks)
    • sounding_line (machine block that measures depth of water under it)
  • switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
  • add https://github.com/minetest-mods/ts_furniture
  • add vote
  • add stamina: hunger-based stamina https://github.com/minetest-mods/stamina
  • SWITCH from tsm_chests_dungeon to loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer) https://github.com/minetest-mods/loot.git
    • settings (for world.mt):
      • loot_vaults - Set to true to enable loot vault generation (default false)
      • loot_dungeons - Set to true to enable loot generation in dungeons (default true)
  • SWITCH from farming redo to minetest-mods crops https://github.com/minetest-mods/crops/archive/master.zip (works with farming from minetest_game) "pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar https://forum.minetest.net/viewtopic.php?p=303059#p303059 so probably a trm_crops mod should be created

[git] - 2018-02-17

  • switched to minetest-mods hbsprint (which optionally uses hudbars, hbhunger, and player_monoids) https://github.com/minetest-mods/hbsprint.git
    • removed all other huds and hud mods until compatibility can be determined (they were causing health and food system to not work at all)
      • formerly used GunshipPenguin's sprint

[git] - 2018-02-15

[git] - 2018-02-07

[git] - 2018-02-08

Added

  • trm_pyramids (partial code in game-install-ENLIVEN completed) (a required treasure table so tsm_pyramids can provide treasure in pyramids)
  • anvil mod
  • sling mod: (throw any item or stack using sling--accounts for multiplayer)
  • tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005

Changed

  • switched links to use minetest-mods' versions of:
    • unified_inventory
    • throwing (& added throwing_arrows since now throwing is an API only)
    • pipeworks
    • moreores
    • biome_lib
    • plantlife_modpack

[git] - 2018-02-06

Changed

  • refactored file structure
    • renamed games/ENLIVEN to patches/subgame
    • moved etc/Mods* to patches/mods*
  • updated mod lists for 0.4.16
    • moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt (wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15)

[git] - 2017-05-15

Added

  • mock_tnt

[git] - 2017-04-20

Added

  • Created ENLIVEN 0.4.15.3 Windows Installer

[git] - 2017-04-02

Changed

  • changed maximum range from 20 to 30 for force field (see technic/machines folder)
  • switched from kaeza to minetest-mods github repo for xban2
  • fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)

[git] - 2017-03-08

Changed

  • renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger
  • switched to hudbars, removed hud_hunger. Add line to SERVER's minetest.conf (using installer script): hudbars_bar_type = statbar_modern

[git] - 2017-03-07

Changed

  • switch to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)

[git] - 2017-03-06

Removed

  • computer-specific settings from minetest.conf (client version in this folder)
  • ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo

[git] - 2017-02-22

Changed

  • NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today
  • Fix protector crash (also sent to TenPlus1):
    if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE
         -- hurt player if protection violated

         -- (a bunch of code is here for processing violations) --

    end -- ADDED THIS LINE
    return true

[git] - 2017-02-15

Changed

  • (bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is player name whether bones remain or not.
  • (homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
  • (protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario)
    • changed return protector.can_dig(1, pos, player:get_player_name(), true, 1) to return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false

[git] - 2017-02-14

Added

  • (mobs) nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)

[git] - 2017-02-06

Added

  • optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
  • optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
  • installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)