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233 lines
10 KiB
233 lines
10 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<% include ../partials/head %>
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</head>
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<body class="container">
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<header>
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<% include ../partials/header %>
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</header>
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<main>
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<div class="row">
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<div class="col-sm-8">
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<div class="jumbotron">
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<h1>EnlivenMinetest</h1>
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<p>Getting Started.</p>
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<h2> <!--result--></h2>
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<p><%= msg %></p>
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</div>
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<div>
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<h2>Vegetable Farming</h2>
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<ul>
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<li>Super glow glass allows plants to grow without sunlight</li>
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<li>Grass sometimes yields wheat seeds</li>
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<li>Plants in the wild may be vegetables that you can eat or replant to
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multiply them.</li>
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</ul>
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<h2>Animal Farming</h2>
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<ul>
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<li>Keep feeding the correct food to an animal to tame it. For
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currently-known taming info not displayed here, see the enhancement
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request for this webapp (the request has the taming info shown already)
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at <a href="https://github.com/poikilos/EnlivenMinetest/issues/88">
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Taming Guide</a></li>
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<li>A nametag names a tamed animal.</li>
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<li>A Mob Protection Rune prevents an animal from being killed.</li>
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<li>There is a known issue with animals despawning: see
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<a href="https://github.com/poikilos/EnlivenMinetest/issues/3">Neutral
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Mobs Despawn Frequently</a> issue on GitHub.com/EnlivenMinetest to track
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this issue.</li>
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</ul>
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<h2>Mining</h2>
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<h3>Maximum Mining Depths</h3>
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You must go below the maximum to get the material. Many materials also
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have a deeper level below which they are more common.
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Only a few materials stop occurring at lower depths (see "Stops Below"
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column).
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<%/* comment
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<!--Updated info is at:<a target="_blank" href="https://github.com/minetest-technic/technic/blob/master/manual.md">https://github.com/minetest-technic/technic/blob/master/manual.md</a><br/>-->
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*/%>
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Currently-known mined resource elevations:<br/>
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<style type="text/css">
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#table-6 {
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width: 100%
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border: 1px solid #B0B0B0;
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}
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#table-6 tbody {
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/* Kind of irrelevant unless your .css is already doing something else */
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margin: 0;
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padding: 0;
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border: 0;
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outline: 0;
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font-size: 100%;
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vertical-align: baseline;
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background: transparent;
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}
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#table-6 thead {
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text-align: left;
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}
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#table-6 thead th {
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background: -moz-linear-gradient(top, #F0F0F0 0, #DBDBDB 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, #F0F0F0), color-stop(100%, #DBDBDB));
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filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#F0F0F0', endColorstr='#DBDBDB', GradientType=0);
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border: 1px solid #B0B0B0;
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color: #444;
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font-size: 16px;
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font-weight: bold;
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padding: 3px 10px;
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}
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#table-6 td {
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padding: 3px 10px;
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<p>}
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#table-6 tr:nth-child(even) {
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background: #F2F2F2;
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}
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</p></style>
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<table id="table-6">
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<thead>
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<th>Resource</th><th>Stops Below</th><th>Max</th><th>Note</th> <th>Supplied by Mod</th>
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</thead>
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<tbody>
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<tr><td>Lapis Block</td> <td>-5000</td> <td>+200</td> <td></td> <td>(minetest)</td></tr>
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<tr><td>Coal </td> <td> </td> <td>+64</td> <td>abundant 0 or below</td> <td>lapis</td></tr>
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<tr><td>Iron</td> <td> </td> <td>+2</td> <td>more abundant as approaches -64</td><td>(default)</td></tr>
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<tr><td>Copper</td> <td> </td> <td>-16</td> <td>abundant -64 or below</td> <td>(default, formerly moreores)</td></tr>
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<tr><td>Tin</td> <td> </td> <td>+8</td> <td> </td> <td>moreores</td></tr>
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<tr><td>Zinc</td> <td> </td> <td>+2</td> <td> </td> <td>technic</td></tr>
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<tr><td>Chromium</td> <td> </td> <td>-100</td> <td> </td> <td>technic</tr>
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<tr><td>Uranium</td> <td>-300</td> <td>-80</td> <td> </td> <td>technic</td></tr>
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<tr><td>Silver</td> <td> </td> <td>-2</td> <td> </td> <td>moreores</td></tr>
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<tr><td>Gold</td> <td> </td> <td>-64</td> <td>abundant -256 or below</td> <td>(default, formerly moreores)</td></tr>
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<tr><td>Mithril</td> <td> </td> <td>-512</td> <td> </td> <td>moreores</td></tr>
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<tr><td>Lava</td> <td> </td> <td>-256</td> <td> </td> <td></td></tr>
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<tr><td>Mese</td> <td> </td> <td>-64</td> <td>ore abundant -256 or below, blocks -1024 or below but rare</td><td>(minetest)</td></tr>
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<tr><td>Diamond</td> <td> </td> <td>-512</td> <td> </td> <td>(default, formerly technic)</td></tr>
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<tr><td>Marble</td> <td> </td> <td>-50</td> <td> </td> <td>technic</td></tr>
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<tr><td>Granite</td> <td> </td> <td>-150</td> <td> </td> <td>technic</td></tr>
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<tr><td>Mycena Essence,<br/>Glow Mese Crystal</td> <td>-33,000</td> <td>-700</td> <td> </td> <td>caverealms</td></tr>
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<tr><td>Dungeon Master's Lair</td> <td>-5000</td> <td>-4000</td> <td> </td> <td>caverealms</td></tr>
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<tr><td>Deep Realms</td> <td></td> <td>-7000</td> <td> </td> <td>caverealms</td></tr>
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</tbody>
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</table>
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<br/>
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Bring food (and wood to make torches and other tools) to survive deep
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underground.<br/>
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Set home and go home using the inventory menu. The house button with the
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<span style="font-weight:bold; color:darkred">red</span>
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arrow sets home. If you die you can always click the house button with
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the <span style="font-weight:bold; color:darkgreen">green</span> arrow
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to go back home.<br/>
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You can set additional homes by typing: /sethome, or /sethome2; then
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return by typing /home, or /home2.
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<h2>Protecting Your Builds and Items</h2>
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<h3>Area Self-Protection</h3>
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<ul>
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<li>Type /area_pos set (including the slash)</li>
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<li><b>Select the area</b> by clicking the opposite corners you want to
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protect. Remember you're in 3D so you must consider that one should be
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an upper corner and the other should be a lower corner, in addition to
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being opposite from a top view.<br/>
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Alternatively, use /area_pos set1 or /area_pos set2 to set the corners
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separately.
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</li>
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<li>Type /protect AreaName (where AreaName is what you want to name your
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area)</li>
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<li>The default number of areas you can have
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(areas.self_protection_max_areas) is 3, but this may be different in
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each world <i>(See minetest/minetest.conf for single player. For servers,
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see games/game/minetest.conf or worlds/world/world.conf)</i>.</li>
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</ul>
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To remove an area or remove a player from an area:
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<ul>
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<li>* type /remove_area ID (where ID is the number you see at the
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bottom left when you are in the area--use the one for the player you
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want to remove)</li>
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</ul>
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To add additional players to your area:
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<ul>
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<li>Go to your area to see the ID (number) at the bottom left.</li>
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<li>/select_area ID (but put the number instead of ID)<br/>
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Alternatively, select a smaller area within the area (see "Select the
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area" above).</li>
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<li>/add_owner ID playername SubAreaName (but put the number instead of
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ID; the SubAreaName can be the same as AreaName, but if you selected
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a smaller part of your area manually, you may want to use a different
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name to show that it uses different positions for the corners.</li>
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</ul>
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<p>
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Your server's "areas.self_protection_privilege" may differ. For example,
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it is build and you don't have the build privelege, you will getting a
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message saying "required privelege: build." You should consult the
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policies of the server you are on. You may be able to ask a moderator
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with the basic_privs privelege to type "/grant playername build" where
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"playername" is your player name.
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</p>
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<h3>Protection Blocks</h3>
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Protection blocks are an easy way to protect the area around them.
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<ul>
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<li>Protection Blocks protect your area from other players</li>
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<li>You can add other players to your protection block by name.</li>
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<li>Protected chests & doors: Anyone who is on the protection block
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can use them.</li>
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<li>Locked chests & doors: Only the person who placed them can use
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them, unless a key is made and given to another player (use skeleton key
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on a locked target to change the skeleton into a key for the target
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you're opening).</li>
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<li>Your bones hold your items when you die. After one hour, other
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players can take the items.</li>
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<li><b>Moderators</b> may not be able to recover your items regarding
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unprotected areas or items, since proving ownership or where items ended
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up may be difficult or impossible. Always make sure anything you want to
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keep is protected.</li>
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</ul>
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<h2>Issues</h2>
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<b>Only if your server uses ENLIVEN</b>, report issues at
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<a href="https://github.com/poikilos/EnlivenMinetest/issues">
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github.com/poikilos/EnlivenMinetest/issues</a>
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and include a screenshot (F12 saves screenshot to the minetest/bin
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folder). You can often show what node the item is by pointing at it and
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turning on the debug screen with F5. Otherwise, report them to a
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moderator of your server (if you report it to a moderator first, the
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issue is likely to be resolved faster).
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<h2>Minetest Settings</h2>
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All of the settings below can be followed from the Minetest Settings tab
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(exit to menu if you are in-game, then click Settings).
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<h3>Brightness</h3>
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All Settings, Graphics, In-Game, Advanced, "Light Curve Mid Boost = 0.5"
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(default 0.2): recommended when using Filmic Tone Mapping (In-game,
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Shaders, Tone Mapping, Filmic tone mapping), which makes dark areas
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almost black in caves where there is no moonlight. Caves are dark. Make
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torches. Changing your settings so you can mine in the dark is "cheaty."
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<a name="cheaty"></a>Doing things that are "cheaty" lead to an immature
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pointless game of getting more blocks than anyone else. Make a cool mine
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with cool torches. Make an awesome railway that you and other players
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can ride (remember to protect it--see above).
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<h3>Screenshot Location & Format</h3>
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All Settings, Graphics, Menus, then change "Screenshot folder" and
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"Screenshot format" if desired (recommended: make a Screenshots
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directory in your computer's Pictures folder and use that, and use jpg
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format to save space).
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</div>
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</div>
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</div>
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<h3>Feature Requests</h3>
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If you feel like something is lacking such as features found in other
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games, <b>and your server uses ENLIVEN</b>, consider visiting the
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<a href="https://github.com/poikilos/EnlivenMinetest/issues/58">Not in
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Minetest - Feedback Forum</a> issue on the EnlivenMinetest GitHub
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project. Otherwise, contact a moderator of your server (you can still
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visit the link to get an idea of what mods are available for Minetest
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servers). Check out the Modding section as well, and you may be able to
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help more than you think!
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</main>
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<footer>
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<% include ../partials/footer %>
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</footer>
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</body>
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</html>
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