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11 KiB
11 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[unreleased] - 2026-03-11
Changed
- Switch from armor extended to xtraarmor (Chain mail etc. like an older ENLIVEN had).
[5.15.1.0] - 2026-03-11
Added
- Add badlands, goblins, dungeon_flora, nextgen_fungi, cactus_damage, tnt_extras.
Changed
- Switch to caverealms lite.
[5.15.1.0] - 2026-03-11
Added
- sounds_redone, connected_chests, hopper, and hopper_compat.
- orichalcum (commented for now)
Changed
- Switch to upstream compassgps.
[5.15.1.0] - 2026-03-07
Added
- bedrock2, fire_plus, frame, playerlist
- sneak mods: invisible, visible_sneak
- Add several other mods.
Changed
- Mobs Redo to creatura
- throwing_arrows to x_bows
- playeranim to bodyanim
- Swapped out several other mods.
Removed
- homedecor_modpack & homedecor_ua
- sling
[5.15.1.0] - 2026-03-07
Added
- loot (adds loot API and dungeon treasure)
- open_ai (adds open_ai mobs API and creatures)
- prestibags
update_confandencode_cvmethods for editing conf files without adding duplicate settings- sponge
Changed
- Switch from Protector Redo to protect_block_area
Removed
- treasurer (and trm_*, trmp_*, and tsm_* mods)
- mobs redo (and mobs_* mods)
[5.15.1.0] - 2026-03-06
Added
- buildenliven.py now has WIP version of most features and metadata (mod list) from install-ENLIVEN-minetest_game.sh
[5.15.1.0] - 2024-01-06
Removed
- Move mock_tnt to its own repo (https://github.com/Poikilos/mock_tnt).
- Usage of not_minetest_game code for ENLIVEN game.
[5.15.1.0] - 2019-09-20
Added
- generate_Empty_at_each_vertex.py
Changed
- rename generate_collision_box_lua.py to generate_lua_collisionbox.py
- generate_lua_collisionbox.py uses the world transform of the object instead of object location, so it accounts for rotation and scale now.
- store Blender-specific py files in utilities/blender
[5.15.1.0] - 2018-10-07
- fixed lapis patching logic
[5.15.1.0] - 2018-10-06
- fixed issue with not detecting pacman for installing minetestmapper deps
- cache repos for install as update (reduce download bandwidth and drive writes)
- further reduce drive writes with rsync
- use updated travelnet
[5.15.1.0] - 2018-05-10
- moved fully working scripts from etc to root of repo
- renamed:
mv game-install-ENLIVEN install-ENLIVEN.sh
mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh)
mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh
mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh
mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh
mv minetestserver-update-from-git.sh update-minetestserver-git.sh
mv noscreen noscreen-startweb.sh
mv startweb startweb.sh
mv stop-mts stop-mts.sh
mv archive-mts-debug archive-minetest-debug.sh
mv chat-history-mts chat-history-minetest.sh
mv du-show-big du-show-big.sh
mv mounter mounter.sh
mv unmounter unmounter.sh
- replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)
[5.15.1.0] - 2018-03-13
- added mapfix mod since dynamic_liquid makes one block create a whole pond if set high above ground
- removed mapfix due to [improvements to minetest] (https://github.com/minetest/minetest/issues/2767) :edit 2019-03-25: not_minetest_game-based version of ENLIVEN includes mapfix (added upstream) due to remaining issues.
- removed dynamic_liquid since it makes oceans deplete as they go into caves (see https://forum.minetest.net/viewtopic.php?t=16485)
[5.15.1.0] - 2018-03-08
- added technic_armor since is now in separate repo
[5.15.1.0] - 2018-03-06
- added mob_horse
[5.15.1.0] - 2018-02-23
- added woodcutting https://github.com/minetest-mods/woodcutting.git (sneek click to start auto-harvest tree, sneak again to cancel) NOT same as Jeija's timber mod
[5.15.1.0] - 2018-02-21
- (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev"
branch of 3d armor) fix player halfway into ground when using 0.5.0
with main branch after installing 3d_armor (must use
MT_0.5.0-devbranch) - added worldedge mod (teleports you when you hit the edge of the map) https://github.com/minetest-mods/worldedge
[5.15.1.0] - 2018-02-19
- added ropes
- added digilines (I just found out it is used by technic and pipeworks)
- added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types
[5.15.1.0] - 2018-02-18
- switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
- subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
- added:
- lightning
- mywalls (more wall styles; brick & stone brick walls)
- mymasonhammer (cut stairs & ladders in blocks)
- sounding_line (machine block that measures depth of water under it)
- switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
- add https://github.com/minetest-mods/ts_furniture
- add vote
- add stamina: hunger-based stamina https://github.com/minetest-mods/stamina
- SWITCH from tsm_chests_dungeon to loot (loot is maintained by
minetest-mods; tsm generates treasure from trm treasure lists using
treasurer)
https://github.com/minetest-mods/loot.git- settings (for world.mt):
- loot_vaults - Set to true to enable loot vault generation (default false)
- loot_dungeons - Set to true to enable loot generation in dungeons (default true)
- settings (for world.mt):
- SWITCH from farming redo to minetest-mods crops https://github.com/minetest-mods/crops/archive/master.zip (works with farming from minetest_game) "pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar https://forum.minetest.net/viewtopic.php?p=303059#p303059 so probably a trm_crops mod should be created
[5.15.1.0] - 2018-02-17
- switched to minetest-mods hbsprint (which optionally uses hudbars,
hbhunger, and player_monoids)
https://github.com/minetest-mods/hbsprint.git
- removed all other huds and hud mods until compatibility can be
determined (they were causing health and food system to not work at
all)
- formerly used GunshipPenguin's sprint
- removed all other huds and hud mods until compatibility can be
determined (they were causing health and food system to not work at
all)
[5.15.1.0] - 2018-02-15
- moved mappers to https://github.com/poikilos/minetestmapper-python
[5.15.1.0] - 2018-02-07
- forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread] (https://forum.minetest.net/viewtopic.php?t=7292))
[5.15.1.0] - 2018-02-08
Added
- trm_pyramids (partial code in game-install-ENLIVEN completed) (a required treasure table so tsm_pyramids can provide treasure in pyramids)
- anvil mod
- sling mod: (throw any item or stack using sling--accounts for multiplayer)
- tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005
Changed
- switched links to use minetest-mods' versions of:
- unified_inventory
- throwing (& added throwing_arrows since now throwing is an API only)
- pipeworks
- moreores
- biome_lib
- plantlife_modpack
[5.15.1.0] - 2018-02-06
Changed
- refactored file structure
- renamed games/ENLIVEN to patches/subgame
- moved etc/Mods* to patches/mods*
- updated mod lists for 0.4.16
- moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt (wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15)
[git] - 2017-05-15
Added
- mock_tnt
[git] - 2017-04-20
Added
- Created ENLIVEN 0.4.15.3 Windows Installer
[git] - 2017-04-02
Changed
- changed maximum range from 20 to 30 for force field (see technic/machines folder)
- switched from kaeza to minetest-mods github repo for xban2
- fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)
[git] - 2017-03-08
Changed
- renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger
- switched to hudbars, removed hud_hunger. Add line to SERVER's
minetest.conf (using installer script):
hudbars_bar_type = statbar_modern
[git] - 2017-03-07
Changed
- switch to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)
[git] - 2017-03-06
Removed
- computer-specific settings from minetest.conf (client version in this folder)
- ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo
[git] - 2017-02-22
Changed
- NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today
- Fix protector crash (also sent to TenPlus1):
if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE
-- hurt player if protection violated
-- (a bunch of code is here for processing violations) --
end -- ADDED THIS LINE
return true
[git] - 2017-02-15
Changed
- (bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is player name whether bones remain or not.
- (homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
- (protector) Avoid crash by not allowing non-player to dig protected
area (may only happen when one of the owners of an area does it--that
was the crash scenario)
- changed
return protector.can_dig(1, pos, player:get_player_name(), true, 1)toreturn player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false
- changed
[git] - 2017-02-14
Added
- (mobs) nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)
[git] - 2017-02-06
Added
- optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
- optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
- installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)