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9.5 KiB

Changelog

(2018-10-07)

  • fixed lapis patching logic

(2018-10-06)

  • fixed issue with not detecting pacman for installing minetestmapper deps
  • cache repos for install as update (reduce download bandwidth and drive writes)
  • further reduce drive writes with rsync
  • use updated travelnet

(2018-05-10)

  • moved fully working scripts from etc to root of repo
  • renamed:
mv game-install-ENLIVEN install-ENLIVEN.sh
mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh)
mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh
mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh
mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh
mv minetestserver-update-from-git.sh update-minetestserver-git.sh
mv noscreen noscreen-startweb.sh
mv startweb startweb.sh
mv stop-mts stop-mts.sh
mv archive-mts-debug archive-minetest-debug.sh
mv chat-history-mts chat-history-minetest.sh
mv du-show-big du-show-big.sh
mv mounter mounter.sh
mv unmounter unmounter.sh
  • replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)

(2018-03-13)

(2018-03-08)

  • added technic_armor since is now in separate repo

(2018-03-06)

  • added mob_horse

(2018-02-23)

(2018-02-21)

  • (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use MT_0.5.0-dev branch)
  • added worldedge mod (teleports you when you hit the edge of the map) https://github.com/minetest-mods/worldedge

(2018-02-19)

  • added ropes
  • added digilines (I just found out it is used by technic and pipeworks)
  • added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types

(2018-02-18)

  • switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
  • subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
  • added:
    • lightning
    • mywalls (more wall styles; brick & stone brick walls)
    • mymasonhammer (cut stairs & ladders in blocks)
    • sounding_line (machine block that measures depth of water under it)
  • switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
  • add https://github.com/minetest-mods/ts_furniture
  • add vote
  • add stamina: hunger-based stamina https://github.com/minetest-mods/stamina
  • SWITCH from tsm_chests_dungeon to loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer) https://github.com/minetest-mods/loot.git settings (for world.mt):
    • loot_vaults - Set to true to enable loot vault generation (default false)
    • loot_dungeons - Set to true to enable loot generation in dungeons (default true)
  • SWITCH from farming redo to minetest-mods crops https://github.com/minetest-mods/crops/archive/master.zip (works with farming from minetest_game) "pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar https://forum.minetest.net/viewtopic.php?p=303059#p303059 so probably a trm_crops mod should be created

(2018-02-17)

  • switched to minetest-mods hbsprint (which optionally uses hudbars, hbhunger, and player_monoids) https://github.com/minetest-mods/hbsprint.git
    • removed all other huds and hud mods until compatibility can be determined (they were causing health and food system to not work at all)
      • formerly used GunshipPenguin's sprint

(2018-02-15)

(2018-02-07)

  • forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the official treasurer thread)

(2018-02-08)

  • trm_pyramids added (partial code in game-install-ENLIVEN completed) (a required treasure table so tsm_pyramids can provide treasure in pyramids)
  • switched links to use minetest-mods' versions of:
    • unified_inventory
    • throwing (& added throwing_arrows since now throwing is an API only)
    • pipeworks
    • moreores
    • biome_lib
    • plantlife_modpack
  • added anvil mod
  • added sling mod: (throw any item or stack using sling--accounts for multiplayer)
  • added tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005

(2018-02-06)

  • refactored file structure
    • renamed games/ENLIVEN to patches/subgame
    • moved etc/Mods* to patches/mods*
  • updated mod lists for 0.4.16
    • added
    • moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt (wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15)

(2018-02-03)

  • bump Python requirement to 3 (no more testing is planned to be done on python2) and use python3 binary when calling py files from scripts
    • (chunkymap-generator.bat, pythoninfo.py) if using Windows, check for various versions of Python3 and warn if fails (no longer check for Python2)
  • (minetestinfo.py) account for Minetest 0.4.16 arch naming difference: minetest_game (from minetest-data package) becomes minetest (still check for minetest_game if minetest not present in minetest/games since 0.4.16 repack 3 via deb from Debian via Ubuntu still uses the folder name minetest_game)

(2017-05-25)

  • switched to poikilos fork of travelnet

(2017-05-18)

  • Installer now available at axlemedia.net -- added project and related files for Inno Setup Compiler.

(2017-05-15)

  • added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)

(2017-04-20)

  • Released ENLIVEN 0.4.15.3

(2017-04-02)

  • changed maximum range from 20 to 30 for forcefield (see technic/machines folder)
  • switched from kaeza to minetest-mods github repo for xban2
  • fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)

(2017-03-08)

  • renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger
  • switched to hudbars, removed hud_hunger. Add line to SERVER's minetest.conf (using installer script): hubars_bar_type = statbar_modern

(2017-03-07)

  • change to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)

(2017-03-06)

  • remove computer-specific settings from minetest.conf (client version in this folder)
  • remove ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo

(2017-02-22)

  • NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today
  • Fix protector crash (also sent to TenPlus1):
    if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE
         -- hurt player if protection violated

         -- (a bunch of code is here for processing violations) --

    end -- ADDED THIS LINE
    return true

(2017-02-15)

  • (change bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is playername whether bones remain or not.
  • (change homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
  • (change protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario) changed return protector.can_dig(1, pos, player:get_player_name(), true, 1) to return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false

(2017-02-14)

  • (change mobs) Added some nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)

(2017-02-06)

  • Added optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
  • Added optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
  • Added installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)