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362 lines
15 KiB
362 lines
15 KiB
import os
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#from PIL import Image, ImageDraw, ImageFont, ImageColor
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from expertmm import *
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from minetestinfo import * #paths and FLAG_EMPTY_HEXCOLOR = "#010000"
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try:
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from PIL import Image, ImageDraw, ImageFont, ImageColor
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except:
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print("You must first install Pillow's PIL."
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print("On Windows:")
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print("Right-click windows menu, 'Command Prompt (Admin)' then:")
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print("pip install Pillow")
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print("")
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print("On *nix-like systems:")
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print("sudo pip install Pillow")
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exit()
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import shutil
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u_skins_mod_path = os.path.join(profile_path,"Desktop\\Backup\\fcalocal\\usr\\local\\share\\minetest\\games\\fca_game_a\\mods\\u_skins\\u_skins")
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games_path = os.path.join(minetestinfo.get_var("shared_minetest_path"), "games")
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verbose_enable = True
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image_size = (64,32)
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preview_size = (16,32)
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visual_debug_enable = False
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dump_path = os.path.join(u_skins_mod_path, "debug") # only created or used if visual_debug_enable
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world_path = None
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world_name = None
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if minetestinfo.contains("primary_world_path"):
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world_path = minetestinfo.get_var("primary_world_path")
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world_name = os.path.basename(world_path)
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print("Using world '"+world_name+"'")
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#game_name = game_path_from_gameid_dict(
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gameid = None
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game_path = None
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mods_path = None
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if not os.path.isdir(u_skins_mod_path):
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if world_path is not None and os.path.isdir(world_path):
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gameid=get_world_var("gameid")
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print("Using game '"+str(gameid)+"'")
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if gameid is not None and games_path is not None:
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game_path = os.path.join(games_path, gameid)
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mods_path=os.path.join(game_path, "mods")
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print("Using mods_path '"+mods_path+"'")
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print("Looking for u_skins mod in u_skins modpack...")
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#u_skins_mod_path = os.path.join( os.path.join( os.path.join(game_path, "mods"), "u_skins" ), "u_skins" ) # get the u_skins mod in the u_skins modpack
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#print(" trying '"+u_skins_mod_path+"'")
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u_skins_modpack_path = os.path.join(mods_path, "u_skins")
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u_skins_mod_path = os.path.join(u_skins_modpack_path, "u_skins")
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else:
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print("Unknown world, so can't detect game.")
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meta_path = os.path.join(u_skins_mod_path,"meta")
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textures_path = os.path.join(u_skins_mod_path,"textures")
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image_prefix = "character_"
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preview_suffix = "_preview"
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default_license_string = "CC BY-SA 3.0"
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png_count = 0
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class RectTransferInfo:
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source_rect_tuple = None
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dest_rect_tuple = None
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flip_h = None
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def __init__(self, source_rect_tuple, dest_rect_tuple, flip_h):
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self.flip_h = flip_h
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self.source_rect_tuple = source_rect_tuple
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self.dest_rect_tuple = dest_rect_tuple
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rect_trans_list = list()
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rect_trans_list.append(RectTransferInfo((8,8,8,8),(4,0,8,8),False)) # face
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rect_trans_list.append(RectTransferInfo((20,20,8,12),(4,8,8,12),False)) # shirt
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#rect_trans_list.append(RectTransferInfo((44,28,4,4),(0,16,4,4),False)) # hand.r
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#rect_trans_list.append(RectTransferInfo((44,28,4,4),(12,16,4,4),True)) # hand.l (True since must be flipped manually)
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rect_trans_list.append(RectTransferInfo((44,20,4,12),(0,8,4,12),False)) # arm.r
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rect_trans_list.append(RectTransferInfo((44,20,4,12),(12,8,4,12),True)) # arm.l (True since on hands, left one must be flipped manually)
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rect_trans_list.append(RectTransferInfo((4,20,4,12),(8,20,4,12),False)) # leg.l
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rect_trans_list.append(RectTransferInfo((4,20,4,12),(4,20,4,12),True)) # leg.r (True since on legs, right one must be flipped manually)
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#yes, the flipping is different for leg vs arm
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class USkinInfo:
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author_string = None
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name_string = None
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license_name_string = None
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#region temp
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source_image_path = None
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#endregion temp
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def __init__(self):
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pass
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def set_from_skindb_skin_file_path(self, file_path, license_name_string):
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self.author_string = None
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self.name_string = None
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self.license_name_string=license_name_string
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self.source_image_path = file_path
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file_name = os.path.basename(self.source_image_path)
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noext_name = file_name
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dot_index = file_name.rfind(".")
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if dot_index>=0:
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noext_name = file_name[:dot_index]
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by_string = "_by_"
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by_index = noext_name.rfind(by_string)
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#print("noext_name:"+noext_name)
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if by_index>=0:
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self.author_string = noext_name[by_index+len(by_string):]
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self.name_string = noext_name[:by_index]
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else:
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self.author_string = "<unknown>"
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self.name_string = noext_name
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def set_from_metadata_path(self, metadata_file_path):
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is_ok = False
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self.name_string = None
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self.author_string = None
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self.license_name_string = None
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if os.path.isfile(metadata_file_path):
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ins = open(metadata_file_path, 'r')
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line = True
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counting_number = 1
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while line:
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participle = "reading line "+str(counting_number)
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line = ins.readline()
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if line:
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line_strip = line.strip()
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if len(line_strip)>0:
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if self.name_string is None:
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self.name_string = line_strip
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elif self.author_string is None:
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self.author_string = line_strip
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is_ok = True
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elif self.license_name_string is None:
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self.license_name_string = line_strip
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counting_number += 1
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ins.close()
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if not is_ok:
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raw_input("ERROR: Did not find line 2 for name_string in '"+metadata_file_path+"'")
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else:
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raw_input("Missing '"+metadata_file_path+"' -- press enter to continue...")
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return is_ok
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def print_dump(self, min_indent):
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print(min_indent+"name_string:"+self.name_string)
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print(min_indent+"author_string:"+self.author_string)
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print(min_indent+"license_name_string:"+self.license_name_string)
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def _save_metadata(self, metadata_file_path):
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outs = open(metadata_file_path, 'w')
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outs.write(self.name_string+"\n")
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outs.write(self.author_string+"\n")
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outs.write(self.license_name_string+"\n")
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outs.close()
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def push_next_skin_file_if_self_is_new(self):
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result = False
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os.listdir(textures_path)
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this_index = 1
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while os.path.isfile( get_png_path_from_index(this_index) ):
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this_index += 1
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if not skin_exists(self.name_string, self.author_string):
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#image_name = get_png_name_from_index(this_index)
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image_path = get_png_path_from_index(this_index)
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metadata_name = get_metadata_name_from_index(this_index)
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metadata_path = os.path.join(meta_path, metadata_name)
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#preview_name = get_preview_name_from_index(this_index)
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preview_path = get_preview_path_from_index(this_index)
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print("saving to image_path:"+image_path)
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print("saving to metadata_path:"+metadata_path)
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self._save_metadata(metadata_path)
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#actually save the skin and metadata files:
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print("saving to preview_path:"+preview_path)
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self.print_dump(" ")
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shutil.copy(self.source_image_path, image_path)
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result = True
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preview_im = Image.new("RGBA", preview_size, "#000000")
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fill_image_with_transparency(preview_im)
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skin_im = Image.open(open(self.source_image_path, 'rb')) # double-open to make sure file is finished writing
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#NOTE: PIL automatically closes, otherwise you can do something like https://bytes.com/topic/python/answers/24308-pil-do-i-need-close
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#fp = open(file_name, "rb")
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#im = Image.open(fp) # open from file object
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#im.load() # make sure PIL has read the data
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#fp.close()
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for rect_trans in rect_trans_list:
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source_left, source_top, source_right, source_bottom = rect_trans.source_rect_tuple
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source_right+=source_left
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source_bottom+=source_top
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pil_source_rect_tuple = source_left, source_top, source_right, source_bottom
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partial_im = skin_im.crop(pil_source_rect_tuple)
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dest_left, dest_top, dest_right, dest_bottom = rect_trans.dest_rect_tuple
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dest_right+=dest_left
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dest_bottom+=dest_top
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pil_dest_rect_tuple = dest_left, dest_top, dest_right, dest_bottom
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preview_im.paste(partial_im, (dest_left, dest_top))
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debug_img_name="debug "+str(pil_source_rect_tuple)+".png"
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if visual_debug_enable:
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#if visual_debug_enable:
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#raw_input("Press enter to save temp cropping images to '"+dump_path+"'")
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if not os.path.isdir(dump_path):
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os.makedirs(dump_path)
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debug_img_path = os.path.join(dump_path, debug_img_name)
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#if not os.path.isfile(debug_img_path):
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print(" saving "+debug_img_path)
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print(" (after pasting to destination rect "+str(pil_dest_rect_tuple)+")")
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partial_im.save(debug_img_path)
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preview_im.save(preview_path)
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print("Saved preview to '"+preview_path+"'")
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print("")
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else:
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print("Skin already exists: "+self.name_string+" by "+self.author_string)
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def get_png_path_from_index(this_index):
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return os.path.join(textures_path, get_png_name_from_index(this_index))
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def get_png_name_from_index(this_index):
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return image_prefix+str(this_index)+".png"
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def get_preview_path_from_index(this_index):
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return os.path.join(textures_path, get_preview_name_from_index(this_index))
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def get_preview_name_from_index(this_index):
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return image_prefix+str(this_index)+preview_suffix+".png"
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def get_metadata_name_from_index(this_index):
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return image_prefix+str(this_index)+".txt"
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def get_metadata_path_from_index(this_index):
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return os.path.join(meta_path, get_metadata_name_from_index(this_index))
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print("Loading existing skin metadata to avoid duplication (but ignoring metadata files that do not have pngs)")
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si_list = list()
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this_index = 1
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while os.path.isfile( get_png_path_from_index(this_index) ):
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existing_metadata_path = get_metadata_path_from_index(this_index)
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this_si = USkinInfo()
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is_ok=this_si.set_from_metadata_path(get_metadata_path_from_index(this_index))
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if is_ok:
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#if not skin_exists(this_si.name_string, this_si.author_string):
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si_list.append(this_si)
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#if verbose_enable:
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# print("Added skin metadata:")
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# this_si.print_dump(" ")
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this_index += 1
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print(" Found metadata for "+str(len(si_list))+" png file(s).")
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print(" The functions in "+__file__+" are now ready.")
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print(" * These functions mark destination as '"+default_license_string+"' license unless you")
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print(" first change the global default_license_string variable")
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print(" in your program that has:")
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print(" from u_skin_adder import *")
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print(" * Skin filename should include _by_ (with underscores) to specify author.")
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print(" * Examples:")
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print(" load_new_skins_from_folder(folder_path)")
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print(" add_skin_if_new(file_path)")
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def fill_image_with_transparency(im):
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#modified version of: unutbu. "Python PIL: how to make area transparent in PNG? (answer 7 Dec 2010 at 19:08)" <http://stackoverflow.com/questions/4379978/python-pil-how-to-make-area-transparent-in-png>. 7 Dec 2010. 8 Apr 2016.
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#who cited http://stackoverflow.com/questions/890051/how-do-i-generate-circular-thumbnails-with-pil
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#import Image
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#import ImageDraw
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#im = Image.open("image.png")
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#transparent_area = (50,80,100,200)
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transparent_area = (0,0,im.size[0],im.size[1])
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mask=Image.new('L', im.size, color=255)
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draw=ImageDraw.Draw(mask)
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draw.rectangle(transparent_area, fill=0)
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im.putalpha(mask)
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#im.save('/tmp/output.png')
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show_no_dest_warnings = True
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def skin_exists(name_string, author_string):
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global show_no_dest_warnings
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#global si_list
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result = False
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count = 0
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#if verbose_enable:
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# print(" Checking for existing "+name_string+" by "+author_string+":")
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for si in si_list:
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if si.name_string==name_string and si.author_string==author_string:
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result = True
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break
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#else:
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# if verbose_enable:
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# print(" "+si.name_string+" by "+si.author_string+" is not it.")
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count += 1
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if not result:
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if count<1:
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#if show_no_dest_warnings:
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raw_input("WARNING: 0 skins during skin_exists check. Press enter to continue...")
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#show_no_dest_warnings = False
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return result
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#if os.path.isdir(meta_path):
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#
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#accepts CC BY 3.0 skins, and looks for _by_ in name, followed by author (otherwise puts <unknown> on author line of metadata txt file in u_skin/meta folder)
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def add_skin_if_new(sub_path):
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this_usi = USkinInfo()
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this_usi.set_from_skindb_skin_file_path(sub_path, default_license_string)
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return this_usi.push_next_skin_file_if_self_is_new()
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def load_new_skins_from_folder(in_path):
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#in_path = os.path.join(profile_path,"Downloads\\skins-to-add")
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#if not os.path.isdir(in_path):
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# in_path = "."
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# print("Looking for new textures in current directory")
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if not skin_exists("Sam 0","Jordach"):
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print("")
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print("WARNING: Missing 'Sam 0' by 'Jordach'")
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print(" among "+str(len(si_list))+" skin(s).")
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print(" Only continue if you expected that skin to not be there.")
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raw_input(" Press enter to continue...")
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if os.path.isdir(meta_path):
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if os.path.isdir(textures_path):
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if os.path.isdir(in_path):
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folder_path = in_path
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new_count = 0
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found_count = 0
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old_count = 0
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for sub_name in os.listdir(folder_path):
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sub_path = os.path.join(folder_path,sub_name)
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if os.path.isfile(sub_path):
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if (sub_name[:1]!="."):
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if len(sub_name)>4 and sub_name[-4:]==".png":
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found_count += 1
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if add_skin_if_new(sub_path):
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new_count += 1
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else:
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old_count += 1
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print("Added "+str(new_count)+" new skins(s) among "+str(found_count)+" discovered in specified source folder.")
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if old_count>0:
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print(" "+str(old_count)+" (with matching author and title) were already in destination.")
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else:
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print("ERROR: Failed to get new texture files since in_path does not exist:'"+in_path+"'")
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else:
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print("ERROR: missing textures_path (tried '"+textures_path+"')")
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else:
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print("ERROR: missing meta_path (tried '"+meta_path+"')")
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#raw_input("Press return to exit.")
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#load_new_skins_from_folder("C:\\Users\\Owner\\ownCloud\\Pictures\\Projects\\Characters - Mine - In-Game\\Minetest Player Skins")
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#add_skin_if_new("z:\\yelby.png")
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