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poikilos
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etc | 8 years ago | |
textures | 8 years ago | |
README.txt | 8 years ago | |
depends.txt | 8 years ago | |
init.lua | 8 years ago | |
playereffects.lua | 8 years ago | |
update local.bat | 8 years ago |
README.txt
# Mock TNT
Mod for Minetest
## Usage
* Place in mods folder such as in your subgame
* "Unknown Explosive" (mock_tnt:mock_tnt) can coexist with TNT if TNT is enabled, but gunpowder and mock_tnt work even if enable_tnt is false.
## Differences from regular TNT
* Does not harm any block or entity
## Known Issues
* when TNT is enabled, there is no crafting recipe for mock_tnt
* also ignite gunpowder with "default:torch", "fire:permanent_flame" (minetest_game only ignites via "fire:basic_flame", "default:lava_source", "default:lava_flowing") -- for some reason torch works already but permanent_flame does not
* Make gunpowder ignite via "building_blocks:Fireplace"
* Make TNT ignite via neighbors "throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_red"
* Make "fire:flint_and_steel" item ignite TNT and gunpowder