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minetest.register_node("more_chests:wifi", {
description = "Wifi Chest",
tiles = {"wifi_top.png", "wifi_top.png", "wifi_side.png",
"wifi_side.png", "wifi_side.png", "wifi_front.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_player;more_chests:wifi;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_player;more_chests:wifi]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85))
meta:set_string("infotext", "Wifi Chest")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wifi chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to wifi chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from wifi chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'more_chests:wifi',
recipe = {
{'default:wood','default:mese','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("more_chests:wifi", 8*4)
end)