This is an experimental copy for testing Poikilos' issue mirroring system. Note that Gitea's migration tool can import issues, but the "Issues" checkbox is disabled when "This repository will be a mirror" is enabled (it is for this repo).
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
poikilos 40b9219189 moved blank side from etc to textures 7 years ago
..
etc added first working version of mock_tnt 7 years ago
textures moved blank side from etc to textures 7 years ago
README.txt only alias tnt if tnt is not enabled 7 years ago
depends.txt mock_tnt now causes damage but only to players and mobs 7 years ago
init.lua mock_tnt now causes damage but only to players and mobs 7 years ago
playereffects.lua mock_tnt now causes damage but only to players and mobs 7 years ago
update local.bat added first working version of mock_tnt 7 years ago

README.txt

# Mock TNT
Mod for Minetest

## Usage
* Place in mods folder such as in your subgame
* "Unknown Explosive" (mock_tnt:mock_tnt) can coexist with TNT if TNT is enabled, but gunpowder and mock_tnt work even if enable_tnt is false.

## Differences from regular TNT
* Does not harm any block or entity

## Known Issues
* when TNT is enabled, there is no crafting recipe for mock_tnt
* also ignite gunpowder with "default:torch", "fire:permanent_flame" (minetest_game only ignites via "fire:basic_flame", "default:lava_source", "default:lava_flowing") -- for some reason torch works already but permanent_flame does not
* Make gunpowder ignite via "building_blocks:Fireplace"
* Make TNT ignite via neighbors "throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_red"
* Make "fire:flint_and_steel" item ignite TNT and gunpowder