''' Count the number of objects (used meshes) in the scene. For b3d files, instead use Poikilos' fork of b3view: b3view Snail.b3d --count-meshes --exit Requires: Blender (>=2.8) Usage: - Paste this script into a new text file in a text editor panel (If you don't know how to get there, see the HowTo file in the utilities/blender directory at github.com/poikilos/EnlivenMinetest). - "Text", "Run Script". Alternatives: OBJ files can be analyzed in the terminal with a terminal Python script: objanalyze ''' import bpy def ShowMessageBox(message="", title="Count", icon='INFO'): def draw(self, context): self.layout.label(text=message) bpy.context.window_manager.popup_menu(draw, title=title, icon=icon) context = bpy.context count = 0 # If there ARE objects selected then act on all objects if bpy.context.selected_objects != []: for obj in bpy.context.selected_objects: print(obj.name, obj, obj.type) if obj.type == 'MESH': print(">>>>", obj.name) count += 1 # If there are NO objects selected then act on all objects if bpy.context.selected_objects == []: print('selected:') for obj in bpy.context.scene.objects: print(obj.name, obj, obj.type) if obj.type == 'MESH': print(">>>>", obj.name) count += 1 ShowMessageBox(str(count)) print("count:{}".format(count))