EnlivenMinetest
Getting Started.
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Vegetable Farming
- Super glow glass allows plants to grow without sunlight
- Grass sometimes yields wheat seeds
- Plants in the wild may be vegetables that you can eat or replant to multiply them.
Animal Farming
- Keep feeding the correct food to an animal to tame it. For currently-known taming info not displayed here, see the enhancement request for this webapp (the request has the taming info shown already) at Taming Guide
- A nametag names a tamed animal.
- A Mob Protection Rune prevents an animal from being killed.
- There is a known issue with animals despawning: see Neutral Mobs Despawn Frequently issue on GitHub.com/EnlivenMinetest to track this issue.
Mining
Maximum Mining Depths
You must go below the maximum to get the material. Many materials also have a deeper level below which they are more common. Only a few materials stop occurring at lower depths (see "Stops Below" column). <%/* comment */%> Currently-known mined resource elevations:Resource | Stops Below | Max | Note | Supplied by Mod |
---|---|---|---|---|
Lapis Block | -5000 | +200 | (minetest) | |
Coal | +64 | abundant 0 or below | lapis | |
Iron | +2 | more abundant as approaches -64 | (default) | |
Copper | -16 | abundant -64 or below | (default, formerly moreores) | |
Tin | +8 | moreores | ||
Zinc | +2 | technic | ||
Chromium | -100 | technic | ||
Uranium | -300 | -80 | technic | |
Silver | -2 | moreores | ||
Gold | -64 | abundant -256 or below | (default, formerly moreores) | |
Mithril | -512 | moreores | ||
Lava | -256 | |||
Mese | -64 | ore abundant -256 or below, blocks -1024 or below but rare | (minetest) | |
Diamond | -512 | (default, formerly technic) | ||
Marble | -50 | technic | ||
Granite | -150 | technic | ||
Mycena Essence, Glow Mese Crystal | -33,000 | -700 | caverealms | |
Dungeon Master's Lair | -5000 | -4000 | caverealms | |
Deep Realms | -7000 | caverealms |
Bring food (and wood to make torches and other tools) to survive deep underground.
Set home and go home using the inventory menu. The house button with the red arrow sets home. If you die you can always click the house button with the green arrow to go back home.
You can set additional homes by typing: /sethome, or /sethome2; then return by typing /home, or /home2.
Protecting Your Builds and Items
Area Self-Protection
- Type /area_pos set (including the slash)
- Select the area by clicking the opposite corners you want to
protect. Remember you're in 3D so you must consider that one should be
an upper corner and the other should be a lower corner, in addition to
being opposite from a top view.
Alternatively, use /area_pos set1 or /area_pos set2 to set the corners separately. - Type /protect AreaName (where AreaName is what you want to name your area)
- The default number of areas you can have (areas.self_protection_max_areas) is 3, but this may be different in each world (See minetest/minetest.conf for single player. For servers, see games/game/minetest.conf or worlds/world/world.conf).
- * type /remove_area ID (where ID is the number you see at the bottom left when you are in the area--use the one for the player you want to remove)
- Go to your area to see the ID (number) at the bottom left.
- /select_area ID (but put the number instead of ID)
Alternatively, select a smaller area within the area (see "Select the area" above). - /add_owner ID playername SubAreaName (but put the number instead of ID; the SubAreaName can be the same as AreaName, but if you selected a smaller part of your area manually, you may want to use a different name to show that it uses different positions for the corners.
Your server's "areas.self_protection_privilege" may differ. For example, it is build and you don't have the build privelege, you will getting a message saying "required privelege: build." You should consult the policies of the server you are on. You may be able to ask a moderator with the basic_privs privelege to type "/grant playername build" where "playername" is your player name.
Protection Blocks
Protection blocks are an easy way to protect the area around them.- Protection Blocks protect your area from other players
- You can add other players to your protection block by name.
- Protected chests & doors: Anyone who is on the protection block can use them.
- Locked chests & doors: Only the person who placed them can use them, unless a key is made and given to another player (use skeleton key on a locked target to change the skeleton into a key for the target you're opening).
- Your bones hold your items when you die. After one hour, other players can take the items.
- Moderators may not be able to recover your items regarding unprotected areas or items, since proving ownership or where items ended up may be difficult or impossible. Always make sure anything you want to keep is protected.