-- Minetest 0.4 mod: bones -- See README.txt for licensing and other information. local function is_owner(pos, name) local owner = minetest.get_meta(pos):get_string("owner") if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then return true end return false end local bones_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 minetest.register_node("bones:bones", { description = "Bones", tiles = { "bones_top.png^[transform2", "bones_bottom.png", "bones_side.png", "bones_side.png", "bones_rear.png", "bones_front.png" }, paramtype2 = "facedir", groups = {dig_immediate = 2}, sounds = default.node_sound_gravel_defaults(), can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() local name = "" if player then name = player:get_player_name() end return is_owner(pos, name) and inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if is_owner(pos, player:get_player_name()) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if is_owner(pos, player:get_player_name()) then return stack:get_count() end return 0 end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if meta:get_inventory():is_empty("main") then minetest.remove_node(pos) end end, on_punch = function(pos, node, player) if not is_owner(pos, player:get_player_name()) then return end if minetest.get_meta(pos):get_string("infotext") == "" then return end local inv = minetest.get_meta(pos):get_inventory() local player_inv = player:get_inventory() local has_space = true for i = 1, inv:get_size("main") do local stk = inv:get_stack("main", i) if player_inv:room_for_item("main", stk) then inv:set_stack("main", i, nil) player_inv:add_item("main", stk) else has_space = false break end end -- remove bones if player emptied them if has_space then if player_inv:room_for_item("main", {name = "bones:bones"}) then player_inv:add_item("main", {name = "bones:bones"}) else minetest.add_item(pos,"bones:bones") end minetest.remove_node(pos) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local time = meta:get_int("time") + elapsed if time >= share_bones_time then meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") meta:set_string("owner", "") else meta:set_int("time", time) return true end end, on_blast = function(pos) end, }) local function may_replace(pos, player) local node_name = minetest.get_node(pos).name local node_definition = minetest.registered_nodes[node_name] -- if the node is unknown, we return false if not node_definition then return false end -- allow replacing air and liquids if node_name == "air" or node_definition.liquidtype ~= "none" then return true end -- don't replace filled chests and other nodes that don't allow it local can_dig_func = node_definition.can_dig if can_dig_func and not can_dig_func(pos, player) then return false end -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? -- flowers being squished by bones are more realistical than a squished stone, too -- exception are of course any protected buildable_to return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) end local drop = function(pos, itemstack) local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) if obj then obj:setvelocity({ x = math.random(-10, 10) / 9, y = 5, z = math.random(-10, 10) / 9, }) end end minetest.register_on_dieplayer(function(player) local bones_mode = minetest.setting_get("bones_mode") or "bones" if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then bones_mode = "bones" end -- return if keep inventory set or in creative mode if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then print(player:get_player_name() .. "'s bones do not remain since in creative_mode -- died at " .. minetest.pos_to_string(vector.round(player:getpos()))) minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s bones do not remain since in creative_mode -- died at " .. minetest.pos_to_string(pos)) --formerly ("Bones placed at %s."):format(pos) return end local player_inv = player:get_inventory() if player_inv:is_empty("main") and player_inv:is_empty("craft") then print(player:get_player_name() .. "'s bones do not remain since inventory and craft are empty -- died at " .. minetest.pos_to_string(vector.round(player:getpos()))) minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s bones do not remain since inventory and craft are empty -- died at " .. minetest.pos_to_string(pos)) --formerly ("Bones placed at %s."):format(pos) return end local pos = vector.round(player:getpos()) local player_name = player:get_player_name() -- check if it's possible to place bones, if not find space near player if bones_mode == "bones" and not may_replace(pos, player) then local air = minetest.find_node_near(pos, 1, {"air"}) if air and not minetest.is_protected(air, player_name) then pos = air else bones_mode = "drop" end end if bones_mode == "drop" then -- drop inventory items for i = 1, player_inv:get_size("main") do drop(pos, player_inv:get_stack("main", i)) end player_inv:set_list("main", {}) -- drop crafting grid items for i = 1, player_inv:get_size("craft") do drop(pos, player_inv:get_stack("craft", i)) end player_inv:set_list("craft", {}) drop(pos, ItemStack("bones:bones")) print(player:get_player_name() .. "'s bones do not remain since area is_protected -- died at " .. minetest.pos_to_string(pos)) minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s do not remain since area is_protected -- died at " .. minetest.pos_to_string(pos)) --formerly ("Bones placed at %s."):format(pos) return end local param2 = minetest.dir_to_facedir(player:get_look_dir()) minetest.set_node(pos, {name = "bones:bones", param2 = param2}) print(player:get_player_name() .. "'s bones remain where died at " .. minetest.pos_to_string(pos)) minetest.chat_send_player(player:get_player_name(), player:get_player_name() .. "'s bones remain where died at " .. minetest.pos_to_string(pos)) --formerly ("Bones placed at %s."):format(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 8 * 4) inv:set_list("main", player_inv:get_list("main")) for i = 1, player_inv:get_size("craft") do local stack = player_inv:get_stack("craft", i) if inv:room_for_item("main", stack) then inv:add_item("main", stack) else --drop if no space left drop(pos, stack) end end player_inv:set_list("main", {}) player_inv:set_list("craft", {}) meta:set_string("formspec", bones_formspec) meta:set_string("owner", player_name) if share_bones_time ~= 0 then meta:set_string("infotext", player_name .. "'s fresh bones") if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then meta:set_int("time", 0) else meta:set_int("time", (share_bones_time - share_bones_time_early)) end minetest.get_node_timer(pos):start(10) else meta:set_string("infotext", player_name.."'s bones") end end)