#!/usr/bin/env python2 import os import subprocess # REQUIRES: see README.md #minetestmapper-numpy.py calculates the region as follows: #(XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000) #sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16 #sector_ymin = args.minheight/16 #sector_ymax = args.maxheight/16 #region server-specific options full_render = False # the preferred method of full render is deleting all files from the folder chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows) input_string = "" username = "owner" os_name="linux" if (os.path.sep!="/"): os_name="windows" #input_string = input("Which username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+username+"]?") if (len(input_string)>0): username = input_string website_root="/var/www/html/minetest" #input_string = input("What is the root folder of your minetest website ["+website_root+"]?") if (len(input_string)>0): website_root = input_string world_name = "FCAGameAWorld" #input_string = input("What is the game name ["+world_name+"]") if (len(input_string)>0): world_name = input_string #region server-specific options profiles_path = "/home" if os_name=="windows": profiles_path = "C:\\Users" profile_path = os.path.join(profiles_path, username) #if (not os.path.isdir(profile_path)): # profile_path = os.path.join(profiles_path, "jgustafson") dotminetest_path = os.path.join(profile_path,".minetest") if (os_name=="windows"): dotminetest_path = "C:\\games\\Minetest" worlds_path = os.path.join(dotminetest_path,"worlds") world_path = os.path.join(worlds_path, world_name) auto_chosen_world = False if not os.path.isdir(world_path): #for item in os.walk(worlds_path): print "LOOKING FOR WORLDS IN " + worlds_path for dirname, dirnames, filenames in os.walk(worlds_path): index = 0 for j in range(0,len(dirnames)): i = len(dirnames) - 0 - 1 if dirnames[i][0] == ".": print " SKIPPING "+dirnames[i] dirnames.remove_at(i) for subdirname in dirnames: print " EXAMINING "+subdirname if (index == len(dirnames)-1): # skip first one because the one on my computer is big world_name = subdirname world_path = os.path.join(dirname, subdirname) # os.path.join(worlds_path, "try7amber") print " CHOSE "+world_path auto_chosen_world = True break index += 1 if auto_chosen_world: break python_exe_path = "python" try: alt_path = "C:\\python27\python.exe" if os.path.isfile(alt_path): python_exe_path = alt_path except: pass # do nothing, probably linux mtmn_path = os.path.join( profile_path, "minetest/util/minetestmapper-numpy.py" ) colors_path = os.path.join( profile_path, "minetest/util/colors.txt" ) if os_name=="windows": mtmn_path = os.path.join(os.path.dirname(__file__), "minetestmapper-numpy.py") colors_path = os.path.join(os.path.dirname(__file__), "colors.txt") website_root = os.path.dirname(__file__) class MTChunk: x = None z = None is_player_here = None def __init__(self): self.is_player_here = False is_save_output_ok = True def get_dict_from_conf_file(path,assignment_operator="="): results = None if os.path.isfile(path): results = {} ins = open(yaml_path, 'r') line = True operator = ":" while line: line = ins.readline() if line and len(line)>0: line_strip=line.strip() if not line_strip[0]=="#": # if not comment if not line_strip[0]=="-": # ignore yaml arrays ao_index = line_strip.find(assignment_operator) if ao_index>=1: # intentionally skip zero-length variable names if ao_index 0: ini_name = line[:ao_index].strip() ini_value = line[ao_index+1:].strip() if ini_name=="name": player_name = ini_value elif ini_name=="position": player_position = ini_value if (player_name is not None) and (player_position is not None): has_enough_data = True break ins.close() player_dest_path = os.path.join(chunkymap_players_path,filename+".yml") if has_enough_data: #if player_name!="singleplayer": outs = open(player_dest_path, 'w') outs.write("name:"+player_name+"\n") # python automatically uses correct newline for your os when you put "\n" outs.write("position:"+player_position+"\n") outs.close() mapvars = get_dict_from_conf_file(yaml_path,":") #is_testonly == (os_name=="windows") if mapvars is not None and set(['world_name']).issubset(mapvars): #print " (FOUND world_name)" if mapvars["world_name"] != world_name: print ("REMOVING data since from different world (map '"+str(mapvars["world_name"])+"' is not '"+str(world_name)+"')...") for dirname, dirnames, filenames in os.walk(chunkymap_data_path): index = 0 for j in range(0,len(filenames)): i = len(filenames) - 0 - 1 if filenames[i][0] == ".": print " SKIPPING "+filenames[i] filenames.remove_at(i) for filename in filenames: file_fullname = os.path.join(chunkymap_data_path,filename) print " EXAMINING "+filename badstart_string = "chunk" if (len(filename) >= len(badstart_string)) and (filename[:len(badstart_string)]==badstart_string): os.remove(file_fullname) elif filename==yaml_name: os.remove(file_fullname) chunks = {} #region values to save to YAML chunk_size = 80 chunkx_min = 0 chunkz_min = 0 chunkx_max = 0 chunkz_max = 0 total_generated_count = 0 #values for command arguments: maxheight = 100 minheight = -50 pixelspernode = 1 #ALSO save to YAML: #world_name #world_path #endregion values to save to YAML square_generates_count = 1 while square_generates_count > 0: square_generates_count = 0 for z in range (chunkz_min,chunkz_max+1): for x in range(chunkx_min,chunkx_max+1): #python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png #sudo mv ~/map.png /var/www/html/minetest/images/map.png #only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created: is_outline = (x==chunkx_min) or (x==chunkx_max) or (z==chunkz_min) or (z==chunkz_max) if is_outline: chunk_luid = "x"+str(x)+"z"+str(z) png_name = "chunk_"+chunk_luid+".png" png_path = os.path.join(os.path.dirname(__file__), png_name) x_min = x * chunk_size x_max = x * chunk_size + chunk_size - 1 z_min = z * chunk_size z_max = z * chunk_size + chunk_size - 1 cmd_suffix = "" mapper_out_name = "chunk_"+chunk_luid+"_mapper_result.txt" mapper_out_path = os.path.join(os.path.dirname(__file__), mapper_out_name) if is_save_output_ok: cmd_suffix = " > \""+mapper_out_path+"\"" #print "generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max) cmd_string = python_exe_path + " \""+mtmn_path + "\" --region " + str(x_min) + " " + str(x_max) + " " + str(z_min) + " " + str(z_max) + " --maxheight "+str(maxheight)+" --minheight "+str(minheight)+" --pixelspernode "+str(pixelspernode)+" \""+world_path+"\" \""+png_path+"\"" + cmd_suffix dest_png_path = os.path.join(chunkymap_data_path, png_name) dest_mapper_out_path = os.path.join(chunkymap_data_path, mapper_out_name) is_empty_chunk = False if os.path.isfile(dest_mapper_out_path): ins = open(dest_mapper_out_path) line = True while line: line = ins.readline() if line: line_strip = line.strip() if "data does not exist" in line_strip: is_empty_chunk = True break ins.close() if full_render or ((not os.path.isfile(dest_png_path)) and (not is_empty_chunk)): print cmd_string subprocess.call(cmd_string, shell=True) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True if os.path.isfile(png_path): total_generated_count += 1 square_generates_count += 1 try: if (os.path.isfile(dest_png_path)): os.remove(dest_png_path) except: print "Could not finish deleting '"+dest_png_path+"'" try: os.rename(png_path, dest_png_path) except: print "Could not finish moving '"+png_path+"' to '"+dest_png_path+"'" try: if (os.path.isfile(dest_mapper_out_path)): os.remove(dest_mapper_out_path) if is_save_output_ok: os.rename(mapper_out_path, dest_mapper_out_path) else: if os.path.isfile(mapper_out_path): os.remove(mapper_out_path) except: print "Could not finish deleting/moving output" else: if os.path.isfile(dest_png_path): total_generated_count += 1 square_generates_count += 1 print("Skipping existing map tile " + png_name + " since not full_render") elif is_empty_chunk: print("Skipping empty chunk " + chunk_luid + " since not full_render") print "" # blank line before next z so output is human readable chunkx_min -= 1 chunkz_min -= 1 chunkx_max += 1 chunkz_max += 1 #end while square outline (1-chunk-thick outline) generated any png files outs = open(yaml_path, 'w') outs.write("world_name:"+str(world_name) + "\n") outs.write("chunk_size:"+str(chunk_size) + "\n") outs.write("pixelspernode:"+str(pixelspernode) + "\n") outs.write("chunkx_min:"+str(chunkx_min) + "\n") outs.write("chunkz_min:"+str(chunkz_min) + "\n") outs.write("chunkx_max:"+str(chunkx_max) + "\n") outs.write("chunkz_max:"+str(chunkz_max) + "\n") #values for command arguments: outs.write("maxheight:"+str(maxheight) + "\n") outs.write("minheight:"+str(minheight) + "\n") #ALSO save to YAML: outs.write("world_path:"+str(world_path) + "\n") outs.write("chunkymap_data_path:"+str(chunkymap_data_path) + "\n") outs.write("total_generated_count:"+str(total_generated_count) + "\n") outs.close() else: print "failed since this folder must contain colors.txt and minetestmapper-numpy.py"