-- older privelage for admins to rbypass protected nodes, do not use anymore -- instead grant admin 'protection_bypass' privelage. -- 'delprotect' priv removed, use 'protection_bypass' instead --minetest.register_privilege("delprotect","Ignore player protection") -- get minetest.conf settings protector = {} protector.mod = "redo" protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5 protector.drop = minetest.setting_getbool("protector_drop") or false protector.flip = minetest.setting_getbool("protector_flip") or false protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0 protector.spawn = tonumber(minetest.setting_get("protector_spawn") or minetest.setting_get("protector_pvp_spawn")) or 0 -- get static spawn position local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0} -- Intllib local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s, a, ...) if a == nil then return s end a = {a, ...} return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e, o, n, c) if e == ""then return a[tonumber(n)] .. (o == "" and c or "") else return "@" .. o .. n .. c end end) end end protector.intllib = S -- return list of members as a table protector.get_member_list = function(meta) return meta:get_string("members"):split(" ") end -- write member list table in protector meta as string protector.set_member_list = function(meta, list) meta:set_string("members", table.concat(list, " ")) end -- check if player name is a member protector.is_member = function (meta, name) for _, n in pairs(protector.get_member_list(meta)) do if n == name then return true end end return false end -- add player name to table as member protector.add_member = function(meta, name) if protector.is_member(meta, name) then return end local list = protector.get_member_list(meta) table.insert(list, name) protector.set_member_list(meta, list) end -- remove player name from table protector.del_member = function(meta, name) local list = protector.get_member_list(meta) for i, n in pairs(list) do if n == name then table.remove(list, i) break end end protector.set_member_list(meta, list) end -- protector interface protector.generate_formspec = function(meta) local formspec = "size[8,7]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[2.5,0;" .. S("-- Protector interface --") .. "]" .. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]" .. "label[0,2;" .. S("Members:") .. "]" .. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]" local members = protector.get_member_list(meta) local npp = 12 -- max users added to protector list local i = 0 for n = 1, #members do if i < npp then -- show username formspec = formspec .. "button[" .. (i % 4 * 2) .. "," .. math.floor(i / 4 + 3) .. ";1.5,.5;protector_member;" .. members[n] .. "]" -- username remove button .. "button[" .. (i % 4 * 2 + 1.25) .. "," .. math.floor(i / 4 + 3) .. ";.75,.5;protector_del_member_" .. members[n] .. ";X]" end i = i + 1 end if i < npp then -- user name entry field formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," .. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]" -- username add button .."button[" .. (i % 4 * 2 + 1.25) .. "," .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]" end return formspec end -- check if pos is inside a protected spawn area local function inside_spawn(pos, radius) if protector.spawn <= 0 then return false end if pos.x < statspawn.x + radius and pos.x > statspawn.x - radius and pos.y < statspawn.y + radius and pos.y > statspawn.y - radius and pos.z < statspawn.z + radius and pos.z > statspawn.z - radius then return true end return false end -- Infolevel: -- 0 for no info -- 1 for "This area is owned by !" if you can't dig -- 2 for "This area is owned by . -- 3 for checking protector overlaps protector.can_dig = function(r, pos, digger, onlyowner, infolevel) if not digger or not pos then return false end -- delprotect and protector_bypass privileged users can override protection if ( minetest.check_player_privs(digger, {delprotect = true}) or minetest.check_player_privs(digger, {protection_bypass = true}) ) and infolevel == 1 then return true end -- infolevel 3 is only used to bypass priv check, change to 1 now if infolevel == 3 then infolevel = 1 end -- is spawn area protected ? if inside_spawn(pos, protector.spawn) then minetest.chat_send_player(digger, S("Spawn @1 has been protected up to a @2 block radius.", minetest.pos_to_string(statspawn), protector.spawn)) return false end -- find the protector nodes local pos = minetest.find_nodes_in_area( {x = pos.x - r, y = pos.y - r, z = pos.z - r}, {x = pos.x + r, y = pos.y + r, z = pos.z + r}, {"protector:protect", "protector:protect2"}) local meta, owner, members for n = 1, #pos do meta = minetest.get_meta(pos[n]) owner = meta:get_string("owner") or "" members = meta:get_string("members") or "" -- node change and digger isn't owner if owner ~= digger and infolevel == 1 then -- and you aren't on the member list if onlyowner or not protector.is_member(meta, digger) then minetest.chat_send_player(digger, S("This area is owned by @1!", owner)) return false end end -- when using protector as tool, show protector information if infolevel == 2 then minetest.chat_send_player(digger, S("This area is owned by @1.", owner)) minetest.chat_send_player(digger, S("Protection located at: @1", minetest.pos_to_string(pos[n]))) if members ~= "" then minetest.chat_send_player(digger, S("Members: @1.", members)) end return false end end -- show when you can build on unprotected area if infolevel == 2 then if #pos < 1 then minetest.chat_send_player(digger, S("This area is not protected.")) end minetest.chat_send_player(digger, S("You can build here.")) end return true end protector.old_is_protected = minetest.is_protected -- check for protected area, return true if protected and digger isn't on list function minetest.is_protected(pos, digger) -- is area protected against digger? if not protector.can_dig(protector.radius, pos, digger, false, 1) then local player = minetest.get_player_by_name(digger) if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE -- hurt player if protection violated if protector.hurt > 0 and player then player:set_hp(player:get_hp() - protector.hurt) end -- flip player when protection violated if protector.flip and player then -- yaw + 180° --local yaw = player:get_look_horizontal() + math.pi local yaw = player:get_look_yaw() + math.pi if yaw > 2 * math.pi then yaw = yaw - 2 * math.pi end --player:set_look_horizontal(yaw) player:set_look_yaw(yaw) -- invert pitch --player:set_look_vertical(-player:get_look_vertical()) player:set_look_pitch(-player:get_look_pitch()) -- if digging below player, move up to avoid falling through hole local pla_pos = player:getpos() if pos.y < pla_pos.y then player:setpos({ x = pla_pos.x, y = pla_pos.y + 0.8, z = pla_pos.z }) end end -- drop tool/item if protection violated if protector.drop == true and player then local holding = player:get_wielded_item() if holding:to_string() ~= "" then -- take stack local sta = holding:take_item(holding:get_count()) player:set_wielded_item(holding) -- incase of lag, reset stack minetest.after(0.1, function() player:set_wielded_item(holding) -- drop stack local obj = minetest.add_item(player:getpos(), sta) if obj then obj:setvelocity({x = 0, y = 5, z = 0}) end end) end end end return true end -- otherwise can dig or place return protector.old_is_protected(pos, digger) end -- make sure protection block doesn't overlap another protector's area function protector.check_overlap(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.above -- make sure protector doesn't overlap onto protected spawn area if inside_spawn(pos, protector.spawn + protector.radius) then minetest.chat_send_player(placer:get_player_name(), S("Spawn @1 has been protected up to a @2 block radius.", minetest.pos_to_string(statspawn), protector.spawn)) return itemstack end -- make sure protector doesn't overlap any other player's area if not protector.can_dig(protector.radius * 2, pos, placer:get_player_name(), true, 3) then minetest.chat_send_player(placer:get_player_name(), S("Overlaps into above players protected area")) return itemstack end return minetest.item_place(itemstack, placer, pointed_thing) end -- protection node minetest.register_node("protector:protect", { description = S("Protection Block"), drawtype = "nodebox", tiles = { "moreblocks_circle_stone_bricks.png", "moreblocks_circle_stone_bricks.png", "moreblocks_circle_stone_bricks.png^protector_logo.png" }, sounds = default.node_sound_stone_defaults(), groups = {dig_immediate = 2, unbreakable = 1}, is_ground_content = false, paramtype = "light", light_source = 4, node_box = { type = "fixed", fixed = { {-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5}, } }, on_place = protector.check_overlap, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner"))) meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if meta and protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher:get_player_name()) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false end, on_blast = function() end, }) minetest.register_craft({ output = "protector:protect", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:steel_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) -- protection logo minetest.register_node("protector:protect2", { description = S("Protection Logo"), tiles = {"protector_logo.png"}, wield_image = "protector_logo.png", inventory_image = "protector_logo.png", sounds = default.node_sound_stone_defaults(), groups = {dig_immediate = 2, unbreakable = 1}, paramtype = 'light', paramtype2 = "wallmounted", legacy_wallmounted = true, light_source = 4, drawtype = "nodebox", sunlight_propagates = true, walkable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, selection_box = {type = "wallmounted"}, on_place = protector.check_overlap, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner"))) meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher:get_player_name()) then return end minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, on_blast = function() end, }) minetest.register_craft({ output = "protector:protect2", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:copper_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) -- check formspec buttons or when name entered minetest.register_on_player_receive_fields(function(player, formname, fields) -- protector formspec found if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then local pos_s = string.sub(formname, string.len("protector:node_") + 1) local pos = minetest.string_to_pos(pos_s) local meta = minetest.get_meta(pos) -- only owner can add names if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then return end -- add member [+] if fields.protector_add_member then for _, i in pairs(fields.protector_add_member:split(" ")) do protector.add_member(meta, i) end end -- remove member [x] for field, value in pairs(fields) do if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1)) end end -- reset formspec until close button pressed if not fields.close_me then minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta)) end end end) -- display entity shown when protector node is punched minetest.register_entity("protector:display", { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "wielditem", -- wielditem seems to be scaled to 1.5 times original node size visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, textures = {"protector:display_node"}, timer = 0, on_step = function(self, dtime) self.timer = self.timer + dtime -- remove after 5 seconds if self.timer > 5 then self.object:remove() end end, }) -- Display-zone node, Do NOT place the display as a node, -- it is made to be used as an entity (see above) local x = protector.radius minetest.register_node("protector:display_node", { tiles = {"protector_display.png"}, use_texture_alpha = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- sides {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, -- top {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- bottom {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- middle (surround protector) {-.55,-.55,-.55, .55,.55,.55}, }, }, selection_box = { type = "regular", }, paramtype = "light", groups = {dig_immediate = 3, not_in_creative_inventory = 1}, drop = "", }) local path = minetest.get_modpath("protector") dofile(path .. "/doors_chest.lua") dofile(path .. "/pvp.lua") dofile(path .. "/admin.lua") dofile(path .. "/tool.lua") dofile(path .. "/lucky_block.lua") print (S("[MOD] Protector Redo loaded"))