#!/usr/bin/env python2 import os import subprocess import traceback import argparse import time import sys import timeit from timeit import default_timer as best_timer #best_timer = timeit.default_timer #if sys.platform == "win32": # on Windows, the best timer is time.clock() # best_timer = time.clock #else: # on most other platforms, the best timer is time.time() # best_timer = time.time # REQUIRES: see README.md # The way to do a full render is deleting all files from the folder self.chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows) #minetestmapper-numpy.py calculates the region as follows: #(XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000) #sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16 #sector_ymin = args.self.minheight/16 #sector_ymax = args.self.maxheight/16 #region server-specific options #as per http://interactivepython.org/runestone/static/pythonds/BasicDS/ImplementingaQueueinPython.html class SimpleQueue: def __init__(self): self.items = [] def isEmpty(self): return self.items == [] def enqueue(self, item): self.items.insert(0,item) def dequeue(self): return self.items.pop() def size(self): return len(self.items) def get_dict_from_conf_file(path,assignment_operator="="): results = None results = get_dict_modified_by_conf_file(results, path, assignment_operator) return results def RepresentsInt(s): try: int(s) return True except ValueError: return False def RepresentsFloat(s): try: float(s) return True except ValueError: return False def get_dict_modified_by_conf_file(this_dict, path,assignment_operator="="): results = None #print ("Checking "+str(path)+" for settings...") if os.path.isfile(path): results = this_dict if (results is None) or (type(results) is not dict): results = {} ins = open(path, 'r') line = True while line: line = ins.readline() if line and len(line)>0: line_strip=line.strip() if len(line_strip)>0 and not line_strip[0]=="#": # if not comment if not line_strip[0]=="-": # ignore yaml arrays ao_index = line_strip.find(assignment_operator) if ao_index>=1: # intentionally skip zero-length variable names if ao_index=3 and len(list_b)>=3: result = (float(list_a[0]) == float(list_b[0])) and (float(list_a[1]) == float(list_b[1])) and (float(list_a[2]) == float(list_b[2])) return False class MTChunk: x = None z = None metadata = None is_fresh = None luid = None #width = None #height = None #is_marked = None #is_empty = None #image_w = None #image_h = None #image_left = None #image_top = None #image_right = None #image_bottom = None def __init__(self): # NOTE: variables that need to be saved (and only they) should be stored in dict self.metadata = {} self.is_fresh = False self.metadata["is_empty"] = False # formerly is_marked_empty self.metadata["is_marked"] = False self.metadata["width"] = None self.metadata["height"] = None self.metadata["image_w"] = None self.metadata["image_h"] = None self.metadata["image_left"] = None self.metadata["image_top"] = None self.metadata["image_right"] = None self.metadata["image_bottom"] = None self.metadata["is_traversed"] = False def load_yaml(self, yml_path): self.metadata = get_dict_modified_by_conf_file(self.metadata,yml_path,":") def save_yaml(self, yml_path): save_conf_from_dict(yml_path, self.metadata, assignment_operator=":", save_nulls_enable=False) #try: #outs = open(yml_path, 'w') #outs.write("is_empty:"+str(self.is_empty)+"\n") #outs.write("is_marked:"+str(self.is_marked)+"\n") #if self.width is not None: #outs.write("width:"+str(self.width)+"\n") #if self.height is not None: #outs.write("height:"+str(self.height)+"\n") #if self.image_w is not None: #outs.write("image_w:"+str(self.image_w)+"\n") #if self.image_h is not None: #outs.write("image_h:"+str(self.image_h)+"\n") #if self.image_left is not None: #outs.write("image_left:"+str(self.image_left)+"\n") #if self.image_top is not None: #outs.write("image_top:"+str(self.image_top)+"\n") #if self.image_right is not None: #outs.write("image_right:"+str(self.image_right)+"\n") #if self.image_bottom is not None: #outs.write("image_bottom:"+str(self.image_bottom)+"\n") #outs.close() #except: #print("Could not finish saving chunk metadata to '"+str(yml_path)+"': "+str(traceback.format_exc())) #requires output such as from minetestmapper-numpy.py def set_from_genresult(self, this_genresult_path): #this_genresult_path = mtchunks.get_chunk_genresult_path(chunk_luid) result = False if os.path.isfile(this_genresult_path): #may have data such as: #Result image (w=16 h=16) will be written to chunk_x0z0.png #Unknown node names: meze:meze default:stone_with_iron air default:dirt_with_snow default:stone_with_copper default:snow #Unknown node ids: 0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 #Drawing image #Saving to: chunk_x0z0.png #('PNG Region: ', [0, 64, 0, 64]) #('Pixels PerNode: ', 1) #('border: ', 0) self.metadata["is_marked"] = True ins = open(this_genresult_path, 'r') line = True while line: line = ins.readline() if line: line_strip = line.strip() try: if ("does not exist" in line_strip): # official minetestmapper.py says "World does not exist" but expertmm fork and minetestmapper-numpy.py say "data does not exist" self.metadata["is_empty"] = True break elif "Result image" in line_strip: oparen_index = line_strip.find("(") if (oparen_index>-1): cparen_index = line_strip.find(")", oparen_index+1) if (cparen_index>-1): operations_string = line_strip[oparen_index+1:cparen_index] operation_list = operations_string.split(" ") #if len(operation_list)==2: for operation_string in operation_list: if "=" in operation_string: chunks = operation_string.split("=") if len(chunks)==2: if chunks[0].strip()=="w": try: self.metadata["image_w"]=int(chunks[1].strip()) except: print("Bad value for image w:"+str(chunks[1])) elif chunks[0].strip()=="h": try: self.metadata["image_h"]=int(chunks[1].strip()) except: print("Bad value for image h:"+str(chunks[1])) else: print("Bad name for image variable so ignoring variable named '"+str(chunks[0])+"'") else: print("Bad assignment (not 2 sides) so ignoring command '"+operation_string+"'") else: print("Bad assignment (operator) so ignoring command '"+operation_string+"'") #else: # print("Bad assignment count so ignoring operations string '"+operations_string+"'") elif "PNG Region" in line_strip: obracket_index = line_strip.find("[") if obracket_index>-1: cbracket_index = line_strip.find("]", obracket_index+1) if cbracket_index>-1: rect_values_string = line_strip[obracket_index+1:cbracket_index] rect_values_list = rect_values_string.split(",") if len(rect_values_list)==4: #pngregion=[pngminx, pngmaxx, pngminz, pngmaxz] #from minetestmapper-numpy.py self.metadata["image_left"]=int(rect_values_list[0].strip()) self.metadata["image_right"]=int(rect_values_list[1].strip()) self.metadata["image_top"]=int(rect_values_list[2].strip()) self.metadata["image_bottom"]=int(rect_values_list[3].strip()) else: print("Bad map rect, so ignoring: "+rect_values_string) elif (len(line_strip)>5) and (line_strip[:5]=="xmin:"): self.metadata["image_left"] = int(line_strip[5:].strip()) elif (len(line_strip)>5) and (line_strip[:5]=="xmax:"): self.metadata["image_right"] = int(line_strip[5:].strip()) elif (len(line_strip)>5) and (line_strip[:5]=="zmin:"): #(zmin is bottom since cartesian) self.metadata["image_bottom"] = int(line_strip[5:].strip()) elif (len(line_strip)>5) and (line_strip[:5]=="zmax:"): #(zmax is top since cartesian) self.metadata["image_top"] = int(line_strip[5:].strip()) except: print("#failed to parse line:"+str(line_strip)) ins.close() class MTChunks: website_root = None username = None os_name = None chunkymap_data_path = None profiles_path = None profile_path = None worlds_path = None is_save_output_ok = None mt_util_path = None mtmn_path = None colors_path = None python_exe_path = None chunks = None #region values to save to YAML world_name = None world_path = None chunkx_min = 0 chunkz_min = 0 chunkx_max = 0 chunkz_max = 0 chunk_size = None #values for command arguments: maxheight = 50 minheight = -25 pixelspernode = 1 refresh_map_enable = None refresh_players_enable = None refresh_map_seconds = None refresh_players_seconds = None last_players_refresh_second = None last_map_refresh_second = None #ALSO save to YAML: total_generated_count = None #endregion values to save to YAML loop_enable = None verbose_enable = None world_blacklist = None run_count = None todo_positions = None # list of tuples (locations) to render next (for fake recursion) todo_index = None yaml_name = None world_yaml_path = None chunkymap_data_path = None preload_all_enable = None chunk_yaml_name_opener_string = None chunk_yaml_name_dotext_string = None mapvars = None rendered_count = None def __init__(self): #formerly checkpaths() in global scope self.total_generated_count = 0 self.rendered_count = 0 self.preload_all_enable = True self.todo_index = -1 self.todo_positions = list() self.run_count = 0 self.verbose_enable = True self.loop_enable = True self.refresh_map_enable = True self.refresh_players_enable = True self.chunks = {} #self.username = "owner" self.website_root="/var/www/html/minetest" self.world_name = "FCAGameAWorld" self.os_name="linux" self.refresh_map_seconds = 1 #does one chunk at a time so as not to interrupt player updates too often self.refresh_players_seconds = 1 self.chunk_yaml_name_opener_string = "chunk_" self.chunk_yaml_name_dotext_string = ".yml" input_string = "" if (os.path.sep!="/"): self.os_name="windows" #input_string = input("Which self.username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+self.username+"]?") if (len(input_string)>0): self.username = input_string #input_string = input("What is the root folder of your minetest website ["+self.website_root+"]?") if (len(input_string)>0): self.website_root = input_string #input_string = input("What is the game name ["+self.world_name+"]") if (len(input_string)>0): self.world_name = input_string #region server-specific options self.profiles_path = "/home" if self.os_name=="windows": self.profiles_path = "C:\\Users" if self.username is not None: self.profile_path = os.path.join(self.profiles_path, self.username) else: if self.os_name=="windows": self.profiles_path = "C:\\Users" self.profile_path = os.environ['USERPROFILE'] else: self.profile_path = os.environ['HOME'] #if (not os.path.isdir(self.profile_path)): # self.profile_path = os.path.join(self.profiles_path, "jgustafson") self.dotminetest_path = os.path.join(self.profile_path,".minetest") if (self.os_name=="windows"): self.dotminetest_path = "C:\\games\\Minetest" self.worlds_path = os.path.join(self.dotminetest_path,"worlds") self.world_path = os.path.join(self.worlds_path, self.world_name) auto_chosen_world = False self.world_blacklist = list() self.world_blacklist.append("CarbonUnit") #self.world_blacklist.append("abiyahhgamebv7world1") if not os.path.isdir(self.world_path): #for item in os.walk(self.worlds_path): print ("LOOKING FOR WORLDS IN " + self.worlds_path) for dirname, dirnames, filenames in os.walk(self.worlds_path): #index = 0 #for j in range(0,len(dirnames)): # i = len(dirnames) - 0 - 1 # if dirnames[i][0] == ".": # print (" SKIPPING "+dirnames[i]) # dirnames.remove_at(i) for subdirname in dirnames: print (" EXAMINING "+subdirname) if subdirname[0]!=".": #if (index == len(dirnames)-1): # skip first one because the one on my computer is big if subdirname not in self.world_blacklist: self.world_name = subdirname self.world_path = os.path.join(dirname, subdirname) # os.path.join(self.worlds_path, "try7amber") print (" CHOSE "+self.world_path) auto_chosen_world = True break #index += 1 if auto_chosen_world: break self.python_exe_path = "python" self.is_save_output_ok = True # Keeping output after analyzing it is no longer necessary since results are saved to YAML, but keeping output provides debug info since is the output of minetestmapper-numpy.py try: alt_path = "C:\\python27\python.exe" if os.path.isfile(alt_path): self.python_exe_path = alt_path #else may be in path--assume installer worked except: pass # do nothing, probably linux mt_path = os.path.join( self.profile_path, "minetest") self.mt_util_path = os.path.join( mt_path, "util") self.mtmn_path = os.path.join( self.mt_util_path, "minetestmapper-numpy.py" ) self.colors_path = os.path.join( self.mt_util_path, "colors.txt" ) if self.os_name=="windows": self.mtmn_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "minetestmapper-numpy.py") self.colors_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "colors.txt") self.website_root = None prioritized_try_paths = list() prioritized_try_paths.append("C:\\wamp\\www") prioritized_try_paths.append("C:\\www") prioritized_try_paths.append("C:\\Program Files\\Apache Software Foundation\\Apache2.2\\htdocs") #prioritized_try_paths.append("C:\\Program Files\\Apache Software Foundation\\Apache2.2\\htdocs\\folder_test\\website") for try_path in prioritized_try_paths: try: if os.path.isdir(try_path): self.website_root = try_path break except: pass if self.website_root is None: self.website_root = os.path.dirname(os.path.abspath(__file__)) print("Set website_root to "+self.website_root) self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata") self.yaml_name = "generated.yml" self.world_yaml_path = os.path.join(self.chunkymap_data_path, self.yaml_name) self.chunkx_min = 0 self.chunkz_min = 0 self.chunkx_max = 0 self.chunkz_max = 0 self.chunk_size = 16 self.maxheight = 64 self.minheight = -32 self.pixelspernode = 1 def deny_http_access(self, dir_path): htaccess_name = ".htaccess" htaccess_path = os.path.join(dir_path, htaccess_name) outs = open(htaccess_path, 'w') outs.write("IndexIgnore *"+"\n") outs.write(""+"\n") outs.write("order allow,deny"+"\n") outs.write("deny from all"+"\n") outs.write(""+"\n") outs.write(""+"\n") outs.write("order allow,deny"+"\n") outs.write("deny from all"+"\n") outs.write(""+"\n") outs.close() #locally unique identifier (unique to world only) def get_chunk_luid(self, x,z): return "x"+str(x)+"z"+str(z) def get_chunk_image_name(self, chunk_luid): return "chunk_"+chunk_luid+".png" def get_chunk_image_tmp_path(self, chunk_luid): return os.path.join(os.path.dirname(os.path.abspath(__file__)), self.get_chunk_image_name(chunk_luid)) def get_signal_name(self): return "chunkymap-signals.txt" def get_signal_path(self): return os.path.join(os.path.dirname(os.path.abspath(__file__)), self.get_signal_name()) def get_chunk_image_path(self, chunk_luid): return os.path.join(self.chunkymap_data_path, self.get_chunk_image_name(chunk_luid)) def get_chunk_genresult_name(self, chunk_luid): return "chunk_"+chunk_luid+"_mapper_result.txt" def get_chunk_genresults_tmp_folder(self, chunk_luid): return os.path.join(os.path.dirname(os.path.abspath(__file__)), "chunkymap-genresults") def get_chunk_genresult_tmp_path(self, chunk_luid): return os.path.join(self.get_chunk_genresults_tmp_folder(chunk_luid), self.get_chunk_genresult_name(chunk_luid)) def get_chunk_luid_from_yaml_name(self, yml_name): return yml_name[len(self.chunk_yaml_name_opener_string):-1*len(self.chunk_yaml_name_dotext_string)] def get_chunk_yaml_name(self, chunk_luid): return self.chunk_yaml_name_opener_string+chunk_luid+self.chunk_yaml_name_dotext_string def is_chunk_yaml_present(self, chunk_luid): return os.path.isfile(self.get_chunk_yaml_path(chunk_luid)) def get_chunk_yaml_path(self, chunk_luid): return os.path.join(self.chunkymap_data_path, self.get_chunk_yaml_name(chunk_luid)) def is_chunk_yaml_marked(self, chunk_luid): yaml_path = self.get_chunk_yaml_path(chunk_luid) result = False if os.path.isfile(yaml_path): result = True #ins = open(yaml_path, 'r') #line = True #while line: # line = ins.readline() # if line: # line_strip = line.strip() # if "is_empty:" in line_strip: # result = True # break #ins.close() return result def is_chunk_yaml_marked_empty(self, chunk_luid): yaml_path = self.get_chunk_yaml_path(chunk_luid) result = False if os.path.isfile(yaml_path): ins = open(yaml_path, 'r') line = True while line: line = ins.readline() if line: line_strip = line.strip() prevalue_string="is_empty:" if line_strip[:len(prevalue_string)]==prevalue_string: result = bool(line_strip[len(prevalue_string):].strip()) break ins.close() return result def remove_chunk_image(self, chunk_luid): result = False tmp_png_path = self.get_chunk_image_path(chunk_luid) if os.path.isfile(tmp_png_path): result = True os.remove(tmp_png_path) return result def remove_chunk(self, chunk_luid): result = False out_path = self.get_chunk_genresult_tmp_path(chunk_luid) tmp_png_path = self.get_chunk_image_path(chunk_luid) yml_path = self.get_chunk_yaml_path(chunk_luid) if os.path.isfile(tmp_png_path): os.remove(tmp_png_path) result = True if os.path.isfile(yml_path): os.remove(yml_path) result = True if os.path.isfile(out_path): os.remove(out_path) result = True return result def is_chunk_rendered_on_dest(self, chunk_luid): #formerly is_chunk_empty_on_dest (reversed) is_rendered = False dest_png_path = self.get_chunk_image_path(chunk_luid) if os.path.isfile(dest_png_path): is_rendered = True return is_rendered def prepare_chunk_meta(self, chunk_luid): if chunk_luid not in self.chunks.keys(): self.chunks[chunk_luid] = MTChunk() self.chunks[chunk_luid].luid = chunk_luid yaml_path = self.get_chunk_yaml_path(chunk_luid) if os.path.isfile(yaml_path): self.chunks[chunk_luid].load_yaml(yaml_path) # normally call check_chunk instead, which renders chunk only if necessary def _render_chunk(self, x, z): result = False chunk_luid = self.get_chunk_luid(x,z) png_name = self.get_chunk_image_name(chunk_luid) tmp_png_path = self.get_chunk_image_tmp_path(chunk_luid) genresult_name = self.get_chunk_genresult_name(chunk_luid) genresult_tmp_folder_path = self.get_chunk_genresults_tmp_folder(chunk_luid) if not os.path.isdir(genresult_tmp_folder_path): os.makedirs(genresult_tmp_folder_path) genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid) x_min = x * self.chunk_size x_max = x * self.chunk_size + self.chunk_size - 1 z_min = z * self.chunk_size z_max = z * self.chunk_size + self.chunk_size - 1 #print ("generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max)) geometry_value_string = str(x_min)+":"+str(z_min)+"+"+str(int(x_max)-int(x_min)+1)+"+"+str(int(z_max)-int(z_min)+1) # +1 since max-min is exclusive and width must be inclusive for minetestmapper.py fork cmd_suffix = "" cmd_suffix = " > \""+genresult_path+"\"" output_type_string = "minetestmapper-numpy" cmd_string = self.python_exe_path + " \""+self.mtmn_path + "\" --region " + str(x_min) + " " + str(x_max) + " " + str(z_min) + " " + str(z_max) + " --maxheight "+str(self.maxheight)+" --minheight "+str(self.minheight)+" --pixelspernode "+str(self.pixelspernode)+" \""+self.world_path+"\" \""+tmp_png_path+"\"" + cmd_suffix if self.os_name!="windows": #since windows client doesn't normally have minetest-mapper # Since minetestmapper-numpy has trouble with leveldb: # such as sudo minetest-mapper --input "/home/owner/.minetest/worlds/FCAGameAWorld" --geometry -32:-32+64+64 --output /var/www/html/minetest/try1.png # where geometry option is like --geometry x:y+w+h # output_type_string = "minetest-mapper" # NOTE: minetest-mapper is part of the minetest-data package, which can be installed alongside the git version of minetestserver # BUT *buntu Trusty version of it does NOT have geometry option # cmd_string = "/usr/games/minetest-mapper --input \""+self.world_path+"\" --draworigin --geometry "+geometry_value_string+" --output \""+tmp_png_path+"\""+cmd_suffix # such as sudo python minetestmapper --input "/home/owner/.minetest/worlds/FCAGameAWorld" --geometry -32:-32+64+64 --output /var/www/html/minetest/try1.png # OR try PYTHON version (looks for expertmm fork which has geometry option like C++ version does): script_path = "/home/owner/minetest/util/minetestmapper.py" region_capable_script_path = "/home/owner/minetest/util/chunkymap/minetestmapper.py" if os.path.isfile(region_capable_script_path): script_path = region_capable_script_path #cmd_suffix=" > entire-mtmresult.txt" expertmm_region_string = cmd_string="sudo python "+script_path+" --input \""+self.world_path+"\" --geometry "+geometry_value_string+" --output \""+tmp_png_path+"\""+cmd_suffix #sudo python /home/owner/minetest/util/minetestmapper.py --input "/home/owner/.minetest/worlds/FCAGameAWorld" --output /var/www/html/minetest/chunkymapdata/entire.png > entire-mtmresult.txt #sudo python /home/owner/minetest/util/chunkymap/minetestmapper.py --input "/home/owner/.minetest/worlds/FCAGameAWorld" --geometry 0:0+16+16 --output /var/www/html/minetest/chunkymapdata/chunk_x0z0.png > /home/owner/minetest/util/chunkymap-genresults/chunk_x0z0_mapper_result.txt # sudo mv entire-mtmresult.txt /home/owner/minetest/util/chunkymap-genresults/ dest_png_path = self.get_chunk_image_path(chunk_luid) #is_empty_chunk = is_chunk_yaml_marked(chunk_luid) and is_chunk_yaml_marked_empty(chunk_luid) if self.verbose_enable: print("") print("Running '"+cmd_string+"'...") else: print ("Calling map tile renderer for: "+str((x,z))) subprocess.call(cmd_string, shell=True) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True if os.path.isfile(tmp_png_path): result = True try: if (os.path.isfile(dest_png_path)): os.remove(dest_png_path) except: print ("Could not finish deleting '"+dest_png_path+"'") try: os.rename(tmp_png_path, dest_png_path) print("(moved to '"+dest_png_path+"')") self.prepare_chunk_meta(chunk_luid) # DOES load existing yml if exists self.chunks[chunk_luid].is_fresh = True self.chunks[chunk_luid].metadata["is_empty"] = False except: print ("Could not finish moving '"+tmp_png_path+"' to '"+dest_png_path+"'") try: self.prepare_chunk_meta(chunk_luid) # DOES load existing yml if exists this_chunk = self.chunks[chunk_luid] #this_chunk = MTChunk() #this_chunk.luid = chunk_luid this_chunk.set_from_genresult(genresult_path) chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid) this_chunk.save_yaml(chunk_yaml_path) print("(saved yaml to '"+chunk_yaml_path+"')") if not self.is_save_output_ok: if os.path.isfile(genresult_path): os.remove(genresult_path) except: print ("Could not finish deleting/moving output") return result def check_players(self): # NOT NEEDED: if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path): print("PROCESSING PLAYERS") self.chunkymap_data_path=os.path.join(self.website_root,"chunkymapdata") chunkymap_players_name = "players" chunkymap_players_path = os.path.join(self.chunkymap_data_path, chunkymap_players_name) htaccess_path = os.path.join(chunkymap_players_path,".htaccess") if not os.path.isdir(chunkymap_players_path): os.makedirs(chunkymap_players_path) if not os.path.isfile(htaccess_path): self.deny_http_access(chunkymap_players_path) players_path = os.path.join(self.world_path, "players") player_count = 0 player_written_count = 0 players_moved_count = 0 players_didntmove_count = 0 players_saved_count = 0 for dirname, dirnames, filenames in os.walk(players_path): for filename in filenames: file_fullname = os.path.join(players_path,filename) #print (" EXAMINING "+filename) badstart_string = "." player_name = None player_position = None if (filename[:len(badstart_string)]!=badstart_string): ins = open(file_fullname, 'r') line = True is_enough_data = False while line: line = ins.readline() if line: ao_index = line.find("=") if ao_index > 0: found_name = line[:ao_index].strip() found_value = line[ao_index+1:].strip() if found_name=="name": player_name = found_value elif found_name=="position": player_position = found_value if (player_name is not None) and (player_position is not None): is_enough_data = True break ins.close() player_dest_path = os.path.join(chunkymap_players_path,filename+".yml") player_x = None player_y = None player_z = None chunk_x = None chunk_y = None chunk_z = None player_position_tuple = get_tuple_from_notation(player_position, filename) if player_position_tuple is not None: #Divide by 10 because I don't know why (minetest issue) player_position_tuple = player_position_tuple[0]/10.0, player_position_tuple[1]/10.0, player_position_tuple[2]/10.0 player_x, player_y, player_z = player_position_tuple player_x = float(player_x) player_y = float(player_y) player_z = float(player_z) chunk_x = int((int(player_x)/self.chunk_size)) chunk_y = int((int(player_y)/self.chunk_size)) chunk_z = int((int(player_z)/self.chunk_size)) chunk_luid = self.get_chunk_luid(chunk_x, chunk_z) self.prepare_chunk_meta(chunk_luid) # DOES load existing yml if exists if not self.chunks[chunk_luid].metadata["is_traversed"]: self.chunks[chunk_luid].metadata["is_traversed"] = True chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid) self.chunks[chunk_luid].save_yaml(chunk_yaml_path) #if is_enough_data: #if player_name!="singleplayer": map_player_dict = get_dict_from_conf_file(player_dest_path,":") #map_player_position_tuple = None saved_player_x = None saved_player_y = None saved_player_y = None if map_player_dict is not None: #map_player_position_tuple = saved_player_x, saved_player_y, saved_player_z if "x" in map_player_dict.keys(): saved_player_x = float(map_player_dict["x"]) if "y" in map_player_dict.keys(): saved_player_y = float(map_player_dict["y"]) if "z" in map_player_dict.keys(): saved_player_z = float(map_player_dict["z"]) #if (map_player_dict is None) or not is_same_fvec3( map_player_position_tuple, player_position_tuple): if (map_player_dict is None) or (saved_player_x is None) or (saved_player_z is None) or (int(saved_player_x)!=int(player_x)) or (int(saved_player_y)!=int(player_y)) or (int(saved_player_z)!=int(player_z)): # don't check y since y is elevation in minetest, don't use float since subblock position doesn't matter to map if map_player_dict is not None and saved_player_x is not None and saved_player_y is not None and saved_player_z is not None: #print("PLAYER MOVED: "+str(player_name)+" moved from "+str(map_player_position_tuple)+" to "+str(player_position_tuple)) if self.verbose_enable: print("PLAYER MOVED: "+str(player_name)+" moved from "+str(saved_player_x)+","+str(saved_player_y)+","+str(saved_player_z)+" to "+str(player_x)+","+str(player_y)+","+str(player_z)) players_moved_count += 1 else: if self.verbose_enable: print("SAVING YAML for player '"+str(player_name)+"'") players_saved_count += 1 outs = open(player_dest_path, 'w') if player_name is not None: outs.write("name:"+player_name+"\n") # python automatically uses correct newline for your os when you put "\n" #if player_position is not None: # outs.write("position:"+player_position+"\n") if player_x is not None: outs.write("x:"+str(player_x)+"\n") if player_y is not None: outs.write("y:"+str(player_y)+"\n") if player_z is not None: outs.write("z:"+str(player_z)+"\n") outs.write("is_enough_data:"+str(is_enough_data)) outs.close() player_written_count += 1 else: #if self.verbose_enable: #print("DIDN'T MOVE: "+str(player_name)) players_didntmove_count += 1 player_count += 1 #if not self.verbose_enable: print("PLAYERS:") print(" saved: "+str(player_written_count)+" (moved:"+str(players_moved_count)+"; new:"+str(players_saved_count)+")") print(" didn't move: "+str(players_didntmove_count)) def is_player_at_luid(self, chunk_luid): result = False if chunk_luid in self.chunks.keys(): result = self.chunks[chunk_luid].metadata["is_traversed"] return result def is_chunk_fresh(self, chunk_luid): result = False if chunk_luid in self.chunks.keys(): result = self.chunks[chunk_luid].is_fresh return result #Returns: (boolean) whether the chunk image is present on dest (rendered now or earlier)--only possible if there is chunk data at the given location def check_chunk(self, x, z): result = False chunk_luid = self.get_chunk_luid(x,z) #if (is_different_world): #instead, see above where all chunk files and player files are deleted # self.remove_chunk(chunk_luid) is_player_in_this_chunk = self.is_player_at_luid(chunk_luid) #ok if stale, since is only used for whether empty chunk should be regenerated is_render_needed = False if not self.is_chunk_fresh(chunk_luid): if is_player_in_this_chunk: if self.is_chunk_yaml_marked(chunk_luid): if self.is_chunk_yaml_marked_empty(chunk_luid): is_render_needed = True if self.verbose_enable: print (chunk_luid+": RENDERING nonfresh previously marked empty (player in it)") else: sys.stdout.write('.') else: if not self.is_chunk_rendered_on_dest(chunk_luid): is_render_needed = True if self.verbose_enable: print(chunk_luid+": RENDERING where missing image on marked nonempty chunk (player in it)") else: if self.verbose_enable: print (chunk_luid+": SKIPPING nonfresh previously marked nonempty (player in it)") #else: #sys.stdout.write('.') else: is_render_needed = True if self.verbose_enable: print (chunk_luid+": RENDERING nonfresh unmarked (player in it)") else: sys.stdout.write('.') else: if (not self.is_chunk_yaml_marked(chunk_luid)): is_render_needed = True if self.verbose_enable: print (chunk_luid+": RENDERING nonfresh unmarked (simple check since has no player)") else: sys.stdout.write('.') else: if not self.is_chunk_rendered_on_dest(chunk_luid): is_render_needed = True if self.verbose_enable: print (chunk_luid+": RENDERING where missing image on nonfresh previously marked (simple check since has no player)") else: if self.verbose_enable: print (chunk_luid+": SKIPPING nonfresh previously marked (simple check since has no player)") else: if self.verbose_enable: print (chunk_luid+": SKIPPING fresh chunk") #if (not self.is_chunk_yaml_marked(chunk_luid)): #is_render_needed = True # This should never happen since keeping the output of minetestmapper-numpy.py (after analyzing that output) is deprecated: #if self.is_genresult_marked(chunk_luid) and not self.is_chunk_yaml_present(chunk_luid): # tmp_chunk = MTChunk() # tmp_chunk.luid = chunk_luid # genresult_path = self.get_chunk_genresult_tmp_path(chunk_luid) # tmp_chunk.set_from_genresult(genresult_path) # chunk_yaml_path = self.get_chunk_yaml_path(chunk_luid) # tmp_chunk.save_yaml(chunk_yaml_path) # print("(saved yaml to '"+chunk_yaml_path+"')") if is_render_needed: self.rendered_count += 1 if (self._render_chunk(x,z)): result = True else: if self.is_chunk_rendered_on_dest(chunk_luid): result = True tmp_png_path = self.get_chunk_image_path(chunk_luid) if self.verbose_enable: print(chunk_luid+": Skipping existing map tile file " + tmp_png_path + " (delete it to re-render)") #elif is_empty_chunk: #print("Skipping empty chunk " + chunk_luid) #else: #print(chunk_luid+": Not rendered on dest.") return result def _check_map_pseudorecursion_branchfrom(self, x, z): chunk_luid = self.get_chunk_luid(x,z) branched_pos = x-1,z #only add if not in list already, to prevent infinite re-branching if branched_pos not in self.todo_positions: self.todo_positions.append(branched_pos) branched_pos = x+1,z if branched_pos not in self.todo_positions: self.todo_positions.append(branched_pos) branched_pos = x,z-1 if branched_pos not in self.todo_positions: self.todo_positions.append(branched_pos) branched_pos = x,z+1 if branched_pos not in self.todo_positions: self.todo_positions.append(branched_pos) def check_map_pseudorecursion_iterate(self): # , redo_empty_enable=False): if self.todo_index<0: self.check_map_pseudorecursion_start() if self.todo_index>=0: if self.todo_indexself.chunkx_max: self.chunkx_max=x if zself.chunkx_max: self.chunkz_max=z #end while square outline (1-chunk-thick outline) generated any png files self.save_mapvars_if_changed() self._check_map_pseudorecursion_branchfrom(x,z) self.todo_index += 1 if self.todo_index>=len(self.todo_positions): # check again since may have branched above, making this untrue self.save_mapvars_if_changed() self.todo_index = -1 def get_coords_from_luid(self,chunk_luid): result = None if chunk_luid is not None: xopener_index = chunk_luid.find("x") zopener_index = chunk_luid.find("z") if xopener_index>=0 and zopener_index>xopener_index: x_string = chunk_luid[xopener_index+1:zopener_index] z_string = chunk_luid[zopener_index+1:] try: x = int(x_string) try: z = int(z_string) result = x,z except: pass except: pass return result def check_map_pseudorecursion_start(self): if self.todo_index<0: print("PROCESSING MAP DATA (BRANCH PATTERN)") if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path): self.rendered_count = 0 self.todo_positions.clear() self.todo_positions.append((0,0)) self.mapvars = get_dict_from_conf_file(self.world_yaml_path,":") self.verify_correct_map() if preload_all_enable: preload_all_enable = False minlen=len(self.chunk_yaml_name_opener_string)+4+len(self.chunk_yaml_name_dotext_string) # +4 for luid, such as x1z2 for dirname, dirnames, filenames in os.walk(self.chunkymap_data_path): for filename in filenames: file_fullname = os.path.join(players_path,filename) #print (" EXAMINING "+filename) badstart_string = "." if (filename[:len(badstart_string)]!=badstart_string): if len(filename) > minlen: chunk_luid = self.get_chunk_luid_from_yaml_name(filename) coords = self.get_coords_from_luid(chunk_luid) if coords is not None: print("Checking chunk "+str(coords)+" *"+str(self.chunk_size)+"") self.prepare_chunk_meta(chunk_luid) for chunk_luid in self.chunks.keys(): if self.chunks[chunk_luid].metadata["is_traversed"] and not self.is_chunk_rendered_on_dest(chunk_luid): if self.chunks[chunk_luid].metadata["is_empty"]: self.chunks[chunk_luid].metadata["is_empty"] = False self.chunks[chunk_luid].save_yaml(self.get_chunk_yaml_path(chunk_luid)) coords = self.get_coords_from_luid(chunk_luid) if coords is not None: self.todo_positions.append(coords) else: print("ERROR: could not get coords from luid '"+chunk_luid+"'") #ins = open(file_fullname, 'r') #line = True #while line: #line = ins.readline() #if line: #ins.close() self.todo_index = 0 #while (todo_index= len(badstart_string)) and (filename[:len(badstart_string)]==badstart_string): os.remove(file_fullname) elif filename==self.yaml_name: os.remove(file_fullname) for dirname, dirnames, filenames in os.walk(os.path.join(self.chunkymap_data_path, "players")): #for j in range(0,len(filenames)): # i = len(filenames) - 0 - 1 # if filenames[i][0] == ".": # if self.verbose_enable: # print (" SKIPPING "+filenames[i]) # filenames.remove_at(i) for filename in filenames: if filename[0] != ".": file_fullname = os.path.join(self.chunkymap_data_path,filename) if self.verbose_enable: print (" EXAMINING "+filename) badend_string = ".yml" if (len(filename) >= len(badend_string)) and (filename[len(filename)-len(badend_string):]==badend_string): os.remove(file_fullname) def save_mapvars_if_changed(self): is_changed = False #is_different_world = False new_map_dict = {} new_map_dict["world_name"]=str(self.world_name) new_map_dict["chunk_size"]=str(self.chunk_size) new_map_dict["pixelspernode"]=str(self.pixelspernode) new_map_dict["chunkx_min"]=str(self.chunkx_min) new_map_dict["chunkx_max"]=str(self.chunkx_max) new_map_dict["chunkz_min"]=str(self.chunkz_min) new_map_dict["chunkz_max"]=str(self.chunkz_max) new_map_dict["maxheight"]=str(self.maxheight) new_map_dict["minheight"]=str(self.minheight) new_map_dict["world_path"]=str(self.world_path) new_map_dict["chunkymap_data_path"]=str(self.chunkymap_data_path) new_map_dict["total_generated_count"]=str(self.total_generated_count) if self.mapvars is None: print ("SAVING '" + self.world_yaml_path + "' since nothing was loaded or it did not exist") is_changed = True else: for this_key in new_map_dict.iterkeys(): if this_key != "total_generated_count": # don't care if generated count changed since may have been regenerated if (this_key not in self.mapvars.keys()): is_changed = True print ("SAVING '" + self.world_yaml_path + "' since " + str(this_key) + " not in mapvars") break elif (str(self.mapvars[this_key]) != str(new_map_dict[this_key])): is_changed = True print ("SAVING '" + self.world_yaml_path + "' since new " + this_key + " value " + str(new_map_dict[this_key]) + " not same as saved value " + str(self.mapvars[this_key]) + "") break if is_changed: outs = open(self.world_yaml_path, 'w') outs.write("world_name:"+str(self.world_name) + "\n") outs.write("chunk_size:"+str(self.chunk_size) + "\n") outs.write("pixelspernode:"+str(self.pixelspernode) + "\n") outs.write("chunkx_min:"+str(self.chunkx_min) + "\n") outs.write("chunkx_max:"+str(self.chunkx_max) + "\n") outs.write("chunkz_min:"+str(self.chunkz_min) + "\n") outs.write("chunkz_max:"+str(self.chunkz_max) + "\n") #values for command arguments: outs.write("maxheight:"+str(self.maxheight) + "\n") outs.write("minheight:"+str(self.minheight) + "\n") #ALSO save to YAML: outs.write("world_path:"+str(self.world_path) + "\n") outs.write("chunkymap_data_path:"+str(self.chunkymap_data_path) + "\n") outs.write("total_generated_count:"+str(self.total_generated_count) + "\n") outs.close() else: if self.verbose_enable: print (" (Not saving '"+self.world_yaml_path+"' since same value of each current variable is already in file as loaded)") def check_map_inefficient_squarepattern(self): if os.path.isfile(self.mtmn_path) and os.path.isfile(self.colors_path): self.rendered_count = 0 if not os.path.isdir(self.chunkymap_data_path): os.mkdir(self.chunkymap_data_path) htaccess_path = os.path.join(self.chunkymap_data_path,".htaccess") if not os.path.isdir(self.chunkymap_data_path): os.makedirs(self.chunkymap_data_path) if not os.path.isfile(htaccess_path): self.deny_http_access(self.chunkymap_data_path) self.mapvars = get_dict_from_conf_file(self.world_yaml_path,":") #is_testonly == (self.os_name=="windows") self.verify_correct_map() self.chunkx_min = 0 self.chunkz_min = 0 self.chunkx_max = 0 self.chunkz_max = 0 self.total_generated_count = 0 newchunk_luid_list = list() this_iteration_generates_count = 1 #if str(self.world_name) != str(self.mapvars["world_name"]): # is_different_world = True # print("FULL RENDER since chosen world name '"+self.world_name+"' does not match previously rendered world name '"+self.mapvars["world_name"]+"'") print("PROCESSING MAP DATA (SQUARE)") while this_iteration_generates_count > 0: this_iteration_generates_count = 0 self.read_then_remove_signals() if not self.refresh_map_enable: break for z in range (self.chunkz_min,self.chunkz_max+1): self.read_then_remove_signals() if not self.refresh_map_enable: break for x in range(self.chunkx_min,self.chunkx_max+1): self.read_then_remove_signals() if not self.refresh_map_enable: break #python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png #sudo mv ~/map.png /var/www/html/minetest/images/map.png #only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created: is_outline = (x==self.chunkx_min) or (x==self.chunkx_max) or (z==self.chunkz_min) or (z==self.chunkz_max) if is_outline: if self.check_chunk(x,z): this_iteration_generates_count += 1 self.total_generated_count += 1 if self.verbose_enable: print ("") # blank line before next z so output is more readable self.chunkx_min -= 1 self.chunkz_min -= 1 self.chunkx_max += 1 self.chunkz_max += 1 #end while square outline (1-chunk-thick outline) generated any png files self.save_mapvars_if_changed() if not self.verbose_enable: print(" rendered: "+str(self.rendered_count)+" (only checks for new chunks)") else: print ("MAP ERROR: failed since this folder must contain colors.txt and minetestmapper-numpy.py") def read_then_remove_signals(self): signal_path = self.get_signal_path() if os.path.isfile(signal_path): signals = get_dict_from_conf_file(signal_path,":") if signals is not None: print("RECEIVED "+str(len(signals))+" signal(s)") for this_key in signals.keys(): print("RECEIVED SIGNAL "+str(this_key)+":"+str(signals[this_key])) if this_key=="loop_enable": if not signals[this_key]: self.loop_enable = False else: print("WARNING: Got signal to change loop_enable to True, so doing nothing") elif this_key=="refresh_players_enable": if type(signals[this_key]) is bool: self.refresh_players_enable = signals[this_key] else: print("ERROR: expected bool for "+this_key) elif this_key=="refresh_map_seconds": if (type(signals[this_key]) is float) or (type(signals[this_key]) is int): if float(signals[this_key])>=1.0: self.refresh_map_seconds = float(signals[this_key]) else: print("ERROR: expected >=1 seconds for refresh_map_seconds (int or float)") else: print("ERROR: expected int for "+this_key) elif this_key=="refresh_players_seconds": if (type(signals[this_key]) is float) or (type(signals[this_key]) is int): if float(signals[this_key])>=1.0: self.refresh_players_seconds = float(signals[this_key]) else: print("ERROR: expected >=1 seconds for refresh_players_seconds (int or float)") else: print("ERROR: expected int for "+this_key) elif this_key=="recheck_rendered": if type(signals[this_key]) is bool: if signals[this_key]: for chunk_luid in self.chunks.keys(): self.chunks[chunk_luid].is_fresh = False else: print("ERROR: expected bool for "+this_key) elif this_key=="refresh_map_enable": if type(signals[this_key]) is bool: self.refresh_map_enable = signals[this_key] else: print("ERROR: expected bool for "+this_key) elif this_key=="verbose_enable": if type(signals[this_key]) is bool: self.verbose_enable = signals[this_key] else: print("ERROR: expected true or false after colon for "+this_key) else: print("ERROR: unknown signal '"+this_key+"'") else: print("WARNING: blank '"+signal_path+"'") try: os.remove(signal_path) except: print("ERROR: "+__file__+" must have permission to remove '"+signal_path+"'. Commands will be repeated unless command was loop_enable:false.") # so exiting to avoid inability to avoid repeating commands at next launch.") #self.loop_enable = False def run_loop(self): #self.last_run_second = best_timer() self.loop_enable = True self.verbose_enable = False while self.loop_enable: before_second = best_timer() run_wait_seconds = self.refresh_map_seconds if self.refresh_players_seconds < run_wait_seconds: run_wait_seconds = self.refresh_players_seconds print("") print("Ran "+str(self.run_count)+" time(s)") self.read_then_remove_signals() if self.loop_enable: if self.refresh_players_enable: if self.last_players_refresh_second is None or (best_timer()-self.last_players_refresh_second > self.refresh_players_seconds ): #if self.last_players_refresh_second is not None: #print ("waited "+str(best_timer()-self.last_players_refresh_second)+"s for map update") self.last_players_refresh_second = best_timer() self.check_players() else: print("waiting before doing player update") else: print("player update is not enabled") if self.refresh_map_enable: if (self.last_map_refresh_second is None) or (best_timer()-self.last_map_refresh_second > self.refresh_map_seconds): #if self.last_map_refresh_second is not None: #print ("waited "+str(best_timer()-self.last_map_refresh_second)+"s for map update") self.last_map_refresh_second = best_timer() self.check_map_pseudorecursion_start() #self.check_map_inefficient_squarepattern() else: print("waiting before doing map update") else: print("map update is not enabled") else: self.verbose_enable = True run_wait_seconds -= (best_timer()-before_second) if (int(float(run_wait_seconds)+.5)>0.0): print ("sleeping for "+str(run_wait_seconds)+"s") time.sleep(run_wait_seconds) self.run_count += 1 def run(self): if self.refresh_players_enable: self.check_players() if self.refresh_map_enable: #self.check_map_inefficient_squarepattern() self.check_map_pseudorecursion_iterate() if __name__ == '__main__': mtchunks = MTChunks() signal_path = mtchunks.get_signal_path() stop_line = "loop_enable:False" parser = argparse.ArgumentParser(description='A mapper for minetest') parser.add_argument('--skip-map', type = bool, metavar = ('skip_map'), default = False, help = 'draw map tiles and save YAML files for chunkymap.php to use') parser.add_argument('--skip-players', type = bool, metavar = ('skip_players'), default = False, help = 'update player YAML files for chunkymap.php to use') parser.add_argument('--no-loop', type = bool, metavar = ('no_loop'), default = False, help = 'keep running until "'+signal_path+'" contains the line '+stop_line) args = parser.parse_args() if not args.skip_players: if not args.skip_map: print("Drawing players and map") else: mtchunks.refresh_map_enable = False print("Drawing players only") else: if not args.skip_map: mtchunks.refresh_players_enable = False print("Drawing map only") else: mtchunks.refresh_players_enable = False mtchunks.refresh_map_enable = False print("Nothing to do since "+str(args)) if mtchunks.refresh_players_enable or mtchunks.refresh_map_enable: if args.no_loop: mtchunks.run() else: print("To stop chunkymap-regen loop, save a line '"+stop_line+"' to '"+signal_path+"'") mtchunks.run_loop()