-- if rawget(_G, "armor") and armor.register_liquid then armor:register_armor("3d_armor:helmet_glass_scuba", { description = S("Glass Scuba Helmet"), inventory_image = "3d_armor_inv_helmet_wood.png", groups = {armor_head=1, armor_water=1, armor_use=2000}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, })