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poikilos | 930bc11dd7 | 10 months ago |
poikilos | beddd6b02f | 10 months ago |
poikilos | e777e4074d | 10 months ago |
poikilos | a2fb99f6e2 | 10 months ago |
poikilos | 31311c482f | 10 months ago |
poikilos | ad1ceadbcc | 10 months ago |
poikilos | e6ee85681d | 10 months ago |
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IGNORE this patch & instead use: |
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https://github.com/Poikilos/item_drop.git |
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|
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- Formerly the changes were only here, but now there is a complete fork |
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with a small upstream change of having tile_to_image function added in |
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8bebf63 (The version of item_drop in bucket_game rsync 211114a was |
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d19d00d). |
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU |
|||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR |
|||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE |
|||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING |
|||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A |
|||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF |
|||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH |
|||
DAMAGES. |
|||
|
|||
END OF TERMS AND CONDITIONS |
|||
|
|||
How to Apply These Terms to Your New Libraries |
|||
|
|||
If you develop a new library, and you want it to be of the greatest |
|||
possible use to the public, we recommend making it free software that |
|||
everyone can redistribute and change. You can do so by permitting |
|||
redistribution under these terms (or, alternatively, under the terms of the |
|||
ordinary General Public License). |
|||
|
|||
To apply these terms, attach the following notices to the library. It is |
|||
safest to attach them to the start of each source file to most effectively |
|||
convey the exclusion of warranty; and each file should have at least the |
|||
"copyright" line and a pointer to where the full notice is found. |
|||
|
|||
{description} |
|||
Copyright (C) {year} {fullname} |
|||
|
|||
This library is free software; you can redistribute it and/or |
|||
modify it under the terms of the GNU Lesser General Public |
|||
License as published by the Free Software Foundation; either |
|||
version 2.1 of the License, or (at your option) any later version. |
|||
|
|||
This library is distributed in the hope that it will be useful, |
|||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|||
Lesser General Public License for more details. |
|||
|
|||
You should have received a copy of the GNU Lesser General Public |
|||
License along with this library; if not, write to the Free Software |
|||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 |
|||
USA |
|||
|
|||
Also add information on how to contact you by electronic and paper mail. |
|||
|
|||
You should also get your employer (if you work as a programmer) or your |
|||
school, if any, to sign a "copyright disclaimer" for the library, if |
|||
necessary. Here is a sample; alter the names: |
|||
|
|||
Yoyodyne, Inc., hereby disclaims all copyright interest in the |
|||
library `Frob' (a library for tweaking knobs) written by James Random |
|||
Hacker. |
|||
|
|||
{signature of Ty Coon}, 1 April 1990 |
|||
Ty Coon, President of Vice |
|||
|
|||
That's all there is to it! |
@ -1,60 +0,0 @@ |
|||
# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
|||
|
|||
A highly configurable mod providing item magnet and in-world node drops\ |
|||
By [PilzAdam](https://github.com/PilzAdam), |
|||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). |
|||
|
|||
## Licensing |
|||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. |
|||
|
|||
## Notes |
|||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally |
|||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop). |
|||
|
|||
## List of features |
|||
* All settings may be configured from within the game itself. |
|||
(Settings tab > Advanced settings > Mods > item_drop) |
|||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is |
|||
`true` (true by default) It does nothing in creative mode. |
|||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` |
|||
is `true` (true by default) |
|||
* Multiple items are picked in a quick succession instead of all at once which |
|||
is indicated by the pickup sound. |
|||
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75), |
|||
if items are within this radius around the player's belt, they're picked. |
|||
* If `item_drop.pickup_age` is something positive, items dropped by players |
|||
are ignored for this time to avoid instantly picking up when dropping. |
|||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't |
|||
move, it's another fix for instant item picking. |
|||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, |
|||
items between these radii are flying to the player for |
|||
`item_drop.magnet_time` seconds, after this time, they're picked or stop |
|||
flying. |
|||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is |
|||
`true` (true by default) |
|||
* Plays a sound when the items are picked up with the gain level set to |
|||
`item_drop.pickup_sound_gain` (default 0.2) |
|||
* Requires a key to be pressed in order to pick items if |
|||
`item_drop.enable_pickup_key` is `true` (true by default) |
|||
* The keytypes to choose from by setting `item_pickup_keytype` are: |
|||
* Use key (`Use`) |
|||
* Sneak key (`Sneak`) |
|||
* Left and Right keys combined (`LeftAndRight`) |
|||
* Right mouse button (`RMB`) |
|||
* Sneak key and right mouse button combined (`SneakAndRMB`) |
|||
* If `item_drop.pickup_keyinvert` is `true`, items are |
|||
collected when the key is not pressed instead of when it's pressed. |
|||
* Displays a particle of the picked item above the player if |
|||
`item_drop.pickup_particle` is `true` (true by default) |
|||
|
|||
|
|||
## Known issues |
|||
|
|||
## Bug reports and suggestions |
|||
You can report bugs or suggest ideas by |
|||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). |
|||
|
|||
## Links |
|||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) |
|||
* [Source](https://github.com/minetest-mods/item_drop/) |
|||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) |
@ -1,424 +0,0 @@ |
|||
local load_time_start = minetest.get_us_time() |
|||
|
|||
-- Functions which can be overridden by mods |
|||
item_drop = { |
|||
-- This function is executed before picking up an item or making it fly to |
|||
-- the player. If it does not return true, the item is ignored. |
|||
-- It is also executed before collecting the item after it flew to |
|||
-- the player and did not reach him/her for magnet_time seconds. |
|||
can_pickup = function(entity, player) |
|||
if entity.item_drop_picked then |
|||
-- Ignore items where picking has already failed |
|||
return false |
|||
end |
|||
return true |
|||
end, |
|||
|
|||
-- before_collect and after_collect are executed before and after an item |
|||
-- is collected by a player |
|||
before_collect = function(entity, pos, player) |
|||
end, |
|||
after_collect = function(entity, pos, player) |
|||
entity.item_drop_picked = true |
|||
end, |
|||
} |
|||
|
|||
local function legacy_setting_getbool(name_new, name_old, default) |
|||
local v = minetest.settings:get_bool(name_new) |
|||
if v == nil then |
|||
v = minetest.settings:get_bool(name_new) |
|||
end |
|||
if default then |
|||
return v ~= false |
|||
end |
|||
return v |
|||
end |
|||
|
|||
local function legacy_setting_getnumber(name_new, name_old, default) |
|||
return tonumber(minetest.settings:get(name_new)) |
|||
or tonumber(minetest.settings:get(name_old)) |
|||
or default |
|||
end |
|||
|
|||
if legacy_setting_getbool("item_drop.enable_item_pickup", |
|||
"enable_item_pickup", true) then |
|||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", |
|||
"item_pickup_gain", 0.2) |
|||
local pickup_particle = |
|||
minetest.settings:get_bool("item_drop.pickup_particle", true) |
|||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
|||
"item_pickup_radius", 0.75) |
|||
local magnet_radius = tonumber( |
|||
minetest.settings:get("item_drop.magnet_radius")) or -1 |
|||
local magnet_time = tonumber( |
|||
minetest.settings:get("item_drop.magnet_time")) or 5.0 |
|||
local pickup_age = tonumber( |
|||
minetest.settings:get("item_drop.pickup_age")) or 0.5 |
|||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", |
|||
"enable_item_pickup_key", true) |
|||
local key_invert = minetest.settings:get_bool( |
|||
"item_drop.pickup_keyinvert") ~= false |
|||
local keytype |
|||
if key_triggered then |
|||
keytype = minetest.settings:get("item_drop.pickup_keytype") or |
|||
minetest.settings:get("item_pickup_keytype") or "Use" |
|||
-- disable pickup age if picking is explicitly enabled by the player |
|||
if not key_invert then |
|||
pickup_age = math.min(pickup_age, 0) |
|||
end |
|||
end |
|||
local mouse_pickup = minetest.settings:get_bool( |
|||
"item_drop.mouse_pickup") ~= false |
|||
if not mouse_pickup then |
|||
minetest.registered_entities["__builtin:item"].pointable = false |
|||
end |
|||
|
|||
local magnet_mode = magnet_radius > pickup_radius |
|||
local zero_velocity_mode = pickup_age == -1 |
|||
if magnet_mode |
|||
and zero_velocity_mode then |
|||
error"zero velocity mode can't be used together with magnet mode" |
|||
end |
|||
|
|||
-- tells whether an inventorycube should be shown as pickup_particle or not |
|||
-- for known drawtypes |
|||
local inventorycube_drawtypes = { |
|||
normal = true, |
|||
allfaces = true, |
|||
allfaces_optional = true, |
|||
glasslike = true, |
|||
glasslike_framed = true, |
|||
glasslike_framed_optional = true, |
|||
liquid = true, |
|||
flowingliquid = true, |
|||
} |
|||
|
|||
-- adds the item to the inventory and removes the object |
|||
local function collect_item(ent, pos, player) |
|||
item_drop.before_collect(ent, pos, player) |
|||
minetest.sound_play("item_drop_pickup", { |
|||
pos = pos, |
|||
gain = pickup_gain, |
|||
}, true) |
|||
if pickup_particle then |
|||
local item = minetest.registered_nodes[ |
|||
ent.itemstring:gsub("(.*)%s.*$", "%1")] |
|||
local image |
|||
if item and item.tiles and item.tiles[1] then |
|||
if inventorycube_drawtypes[item.drawtype] then |
|||
local tiles = item.tiles |
|||
|
|||
local top = tiles[1] |
|||
if type(top) == "table" then |
|||
top = top.name |
|||
end |
|||
local left = tiles[3] or top |
|||
if type(left) == "table" then |
|||
left = left.name |
|||
end |
|||
local right = tiles[5] or left |
|||
if type(right) == "table" then |
|||
right = right.name |
|||
end |
|||
|
|||
image = minetest.inventorycube(top, left, right) |
|||
else |
|||
image = item.inventory_image or item.tiles[1] |
|||
end |
|||
minetest.add_particle({ |
|||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, |
|||
velocity = {x = 0, y = 1, z = 0}, |
|||
acceleration = {x = 0, y = -4, z = 0}, |
|||
expirationtime = 0.2, |
|||
size = 3,--math.random() + 0.5, |
|||
vertical = false, |
|||
texture = image, |
|||
}) |
|||
end |
|||
end |
|||
ent:on_punch(player) |
|||
item_drop.after_collect(ent, pos, player) |
|||
end |
|||
|
|||
-- opt_get_ent gets the object's luaentity if it can be collected |
|||
local opt_get_ent |
|||
if zero_velocity_mode then |
|||
function opt_get_ent(object) |
|||
if object:is_player() |
|||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then |
|||
return |
|||
end |
|||
local ent = object:get_luaentity() |
|||
if not ent |
|||
or ent.name ~= "__builtin:item" |
|||
or ent.itemstring == "" then |
|||
return |
|||
end |
|||
return ent |
|||
end |
|||
else |
|||
function opt_get_ent(object) |
|||
if object:is_player() then |
|||
return |
|||
end |
|||
local ent = object:get_luaentity() |
|||
if not ent |
|||
or ent.name ~= "__builtin:item" |
|||
or (ent.dropped_by and ent.age < pickup_age) |
|||
or ent.itemstring == "" then |
|||
return |
|||
end |
|||
return ent |
|||
end |
|||
end |
|||
|
|||
local afterflight |
|||
if magnet_mode then |
|||
-- take item or reset velocity after flying a second |
|||
function afterflight(object, inv, player) |
|||
-- TODO: test what happens if player left the game |
|||
local ent = opt_get_ent(object) |
|||
if not ent then |
|||
return |
|||
end |
|||
local item = ItemStack(ent.itemstring) |
|||
if inv |
|||
and inv:room_for_item("main", item) |
|||
and item_drop.can_pickup(ent, player) then |
|||
collect_item(ent, object:get_pos(), player) |
|||
else |
|||
-- the acceleration will be reset by the object's on_step |
|||
object:set_velocity({x=0,y=0,z=0}) |
|||
ent.is_magnet_item = false |
|||
end |
|||
end |
|||
|
|||
-- disable velocity and acceleration changes of items flying to players |
|||
minetest.after(0, function() |
|||
local ObjectRef |
|||
local blocked_methods = {"set_acceleration", "set_velocity", |
|||
"setacceleration", "setvelocity"} |
|||
local itemdef = minetest.registered_entities["__builtin:item"] |
|||
local old_on_step = itemdef.on_step |
|||
local function do_nothing() end |
|||
function itemdef.on_step(self, ...) |
|||
if not self.is_magnet_item then |
|||
return old_on_step(self, ...) |
|||
end |
|||
ObjectRef = ObjectRef or getmetatable(self.object) |
|||
local old_funcs = {} |
|||
for i = 1, #blocked_methods do |
|||
local method = blocked_methods[i] |
|||
old_funcs[method] = ObjectRef[method] |
|||
ObjectRef[method] = do_nothing |
|||
end |
|||
old_on_step(self, ...) |
|||
for i = 1, #blocked_methods do |
|||
local method = blocked_methods[i] |
|||
ObjectRef[method] = old_funcs[method] |
|||
end |
|||
end |
|||
end) |
|||
end |
|||
|
|||
-- set keytype to the key name if possible |
|||
if keytype == "Use" then |
|||
keytype = "aux1" |
|||
elseif keytype == "Sneak" then |
|||
keytype = "sneak" |
|||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination |
|||
keytype = 0 |
|||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination |
|||
keytype = 1 |
|||
end |
|||
|
|||
|
|||
-- tests if the player has the keys pressed to enable item picking |
|||
local function has_keys_pressed(player) |
|||
if not key_triggered then |
|||
return true |
|||
end |
|||
|
|||
local control = player:get_player_control() |
|||
local keys_pressed |
|||
if keytype == 0 then -- LeftAndRight combination |
|||
keys_pressed = control.left and control.right |
|||
elseif keytype == 1 then -- SneakAndRMB combination |
|||
keys_pressed = control.sneak and control.RMB |
|||
else |
|||
keys_pressed = control[keytype] |
|||
end |
|||
|
|||
return keys_pressed ~= key_invert |
|||
end |
|||
|
|||
local function is_inside_map(pos) |
|||
local bound = 31000 |
|||
return -bound < pos.x and pos.x < bound |
|||
and -bound < pos.y and pos.y < bound |
|||
and -bound < pos.z and pos.z < bound |
|||
end |
|||
|
|||
-- called for each player to possibly collect an item, returns true if so |
|||
local function pickupfunc(player) |
|||
if not has_keys_pressed(player) |
|||
or not minetest.get_player_privs(player:get_player_name()).interact |
|||
or player:get_hp() <= 0 then |
|||
return |
|||
end |
|||
|
|||
local pos = player:get_pos() |
|||
if not is_inside_map(pos) then |
|||
-- get_objects_inside_radius crashes for too far positions |
|||
return |
|||
end |
|||
pos.y = pos.y+0.5 |
|||
local inv = player:get_inventory() |
|||
|
|||
local objectlist = minetest.get_objects_inside_radius(pos, |
|||
magnet_mode and magnet_radius or pickup_radius) |
|||
for i = 1,#objectlist do |
|||
local object = objectlist[i] |
|||
local ent = opt_get_ent(object) |
|||
if ent |
|||
and item_drop.can_pickup(ent, player) then |
|||
local item = ItemStack(ent.itemstring) |
|||
if inv:room_for_item("main", item) then |
|||
local flying_item |
|||
local pos2 |
|||
if magnet_mode then |
|||
pos2 = object:get_pos() |
|||
flying_item = vector.distance(pos, pos2) > pickup_radius |
|||
end |
|||
if not flying_item then |
|||
-- The item is near enough to pick it |
|||
collect_item(ent, pos, player) |
|||
-- Collect one item at a time to avoid the loud pop |
|||
return true |
|||
end |
|||
-- The item is not too far a way but near enough to be |
|||
-- magnetised, make it fly to the player |
|||
local vel = vector.multiply(vector.subtract(pos, pos2), 3) |
|||
vel.y = vel.y + 0.6 |
|||
object:set_velocity(vel) |
|||
if not ent.is_magnet_item then |
|||
ent.object:set_acceleration({x=0, y=0, z=0}) |
|||
ent.is_magnet_item = true |
|||
|
|||
minetest.after(magnet_time, afterflight, |
|||
object, inv, player) |
|||
end |
|||
end |
|||
end |
|||
end |
|||
end |
|||
|
|||
local function pickup_step() |
|||
local got_item |
|||
local players = minetest.get_connected_players() |
|||
for i = 1,#players do |
|||
got_item = got_item or pickupfunc(players[i]) |
|||
end |
|||
-- lower step if takeable item(s) were found |
|||
local time |
|||
if got_item then |
|||
time = 0.02 |
|||
else |
|||
time = 0.2 |
|||
end |
|||
minetest.after(time, pickup_step) |
|||
end |
|||
minetest.after(3.0, pickup_step) |
|||
end |
|||
|
|||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) |
|||
and not minetest.settings:get_bool("creative_mode") then |
|||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty |
|||
local function itemmeta_is_empty(meta) |
|||
local t = meta:to_table() |
|||
for k, v in pairs(t) do |
|||
if k ~= "fields" then |
|||
return false |
|||
end |
|||
assert(type(v) == "table") |
|||
if next(v) ~= nil then |
|||
return false |
|||
end |
|||
end |
|||
return true |
|||
end |
|||
|
|||
-- Tests if the item has special information such as metadata |
|||
local function can_split_item(item) |
|||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) |
|||
end |
|||
|
|||
local function spawn_items(pos, items_to_spawn) |
|||
for i = 1,#items_to_spawn do |
|||
local obj = minetest.add_item(pos, items_to_spawn[i]) |
|||
if not obj then |
|||
error("Couldn't spawn item " .. name .. ", drops: " |
|||
.. dump(drops)) |
|||
end |
|||
|
|||
local vel = obj:get_velocity() |
|||
local x = math.random(-5, 4) |
|||
if x >= 0 then |
|||
x = x+1 |
|||
end |
|||
vel.x = 1 / x |
|||
local z = math.random(-5, 4) |
|||
if z >= 0 then |
|||
z = z+1 |
|||
end |
|||
vel.z = 1 / z |
|||
obj:set_velocity(vel) |
|||
end |
|||
end |
|||
|
|||
local old_handle_node_drops = minetest.handle_node_drops |
|||
function minetest.handle_node_drops(pos, drops, player) |
|||
if not player or player.is_fake_player then |
|||
-- Node Breaker or similar machines should receive items in the |
|||
-- inventory |
|||
return old_handle_node_drops(pos, drops, player) |
|||
end |
|||
for i = 1,#drops do |
|||
local item = drops[i] |
|||
if type(item) == "string" then |
|||
-- The string is not necessarily only the item name, |
|||
-- so always convert it to ItemStack |
|||
item = ItemStack(item) |
|||
end |
|||
local count = item:get_count() |
|||
local name = item:get_name() |
|||
|
|||
-- Sometimes nothing should be dropped |
|||
if name == "" |
|||
or not minetest.registered_items[name] then |
|||
count = 0 |
|||
end |
|||
|
|||
if count > 0 then |
|||
-- Split items if possible |
|||
local items_to_spawn = {item} |
|||
if can_split_item(item) then |
|||
for i = 1,count do |
|||
items_to_spawn[i] = name |
|||
end |
|||
end |
|||
|
|||
spawn_items(pos, items_to_spawn) |
|||
end |
|||
end |
|||
end |
|||
end |
|||
|
|||
|
|||
local time = (minetest.get_us_time() - load_time_start) / 1000000 |
|||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds." |
|||
if time > 0.01 then |
|||
print(msg) |
|||
else |
|||
minetest.log("info", msg) |
|||
end |
@ -1,38 +0,0 @@ |
|||
#Pick up items automatically |
|||
item_drop.enable_item_pickup (Enable item pickups) bool true |
|||
|
|||
#Drop items in-world on dig, does nothing in creative mode |
|||
item_drop.enable_item_drop (Enable item drops) bool true |
|||
|
|||
#Use a key to pick up items |
|||
item_drop.enable_pickup_key (Use pickup key) bool true |
|||
|
|||
#Collect items when the key is not pressed instead of when it is pressed |
|||
item_drop.pickup_keyinvert (Invert pickup key) bool true |
|||
|
|||
#What keytype to use as pickup key |
|||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB |
|||
|
|||
#The volume of the pickup sound |
|||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 |
|||
|
|||
#Display a particle of the item picked up above the player |
|||
item_drop.pickup_particle (Pickup particle) bool true |
|||
|
|||
#Player pickup radius, the maximum distance from which items can be collected |
|||
item_drop.pickup_radius (Pickup radius) float 0.75 |
|||
|
|||
#Magnet radius, items between pickup_radius and this begin flying to the player |
|||
#Set it to -1 (or something else smaller than pickup_radius) to disable item |
|||
#flying |
|||
item_drop.magnet_radius (Magnet radius) float -1 |
|||
|
|||
#Item flight duration, items flying for more than this time are added to the |
|||
#player's inventory |
|||
item_drop.magnet_time (Magnet time) float 5.0 |
|||
|
|||
#Time delay in seconds after autopicking an item if it's dropped by a player |
|||
item_drop.pickup_age (Pickup age) float 0.5 |
|||
|
|||
#Enable manual item pickups by mouse |
|||
item_drop.mouse_pickup (Mouse pickup) bool true |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 763 B |
After Width: | Height: | Size: 416 B |
After Width: | Height: | Size: 843 B |
After Width: | Height: | Size: 818 B |
@ -1,60 +0,0 @@ |
|||
# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
|||
|
|||
A highly configurable mod providing item magnet and in-world node drops\ |
|||
By [PilzAdam](https://github.com/PilzAdam), |
|||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). |
|||
|
|||
## Licensing |
|||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. |
|||
|
|||
## Notes |
|||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally |
|||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop). |
|||
|
|||
## List of features |
|||
* All settings may be configured from within the game itself. |
|||
(Settings tab > Advanced settings > Mods > item_drop) |
|||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is |
|||
`true` (true by default) It does nothing in creative mode. |
|||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` |
|||
is `true` (true by default) |
|||
* Multiple items are picked in a quick succession instead of all at once which |
|||
is indicated by the pickup sound. |
|||
* It uses a node radius set in `item_drop.pickup_radius`, |
|||
if items are within this radius around the player's belt, they're picked. |
|||
* If `item_drop.pickup_age` is something positive, items dropped by players |
|||
are ignored for this time to avoid instantly picking up when dropping. |
|||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't |
|||
move, it's another fix for instant item picking. |
|||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, |
|||
items between these radii are flying to the player for |
|||
`item_drop.magnet_time` seconds, after this time, they're picked or stop |
|||
flying. |
|||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is |
|||
`true` (true by default) |
|||
* Plays a sound when the items are picked up with the gain level set to |
|||
`item_drop.pickup_sound_gain` (default 0.2) |
|||
* Requires a key to be pressed in order to pick items if |
|||
`item_drop.enable_pickup_key` is `true` (true by default) |
|||
* The keytypes to choose from by setting `item_pickup_keytype` are: |
|||
* Use key (`Use`) |
|||
* Sneak key (`Sneak`) |
|||
* Left and Right keys combined (`LeftAndRight`) |
|||
* Right mouse button (`RMB`) |
|||
* Sneak key and right mouse button combined (`SneakAndRMB`) |
|||
* If `item_drop.pickup_keyinvert` is `true`, items are |
|||
collected when the key is not pressed instead of when it's pressed. |
|||
* Displays a particle of the picked item above the player if |
|||
`item_drop.pickup_particle` is `true` (true by default) |
|||
|
|||
|
|||
## Known issues |
|||
|
|||
## Bug reports and suggestions |
|||
You can report bugs or suggest ideas by |
|||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). |
|||
|
|||
## Links |
|||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) |
|||
* [Source](https://github.com/minetest-mods/item_drop/) |
|||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) |
@ -1,435 +0,0 @@ |
|||
local load_time_start = minetest.get_us_time() |
|||
|
|||
-- Functions which can be overridden by mods |
|||
item_drop = { |
|||
-- This function is executed before picking up an item or making it fly to |
|||
-- the player. If it does not return true, the item is ignored. |
|||
-- It is also executed before collecting the item after it flew to |
|||
-- the player and did not reach him/her for magnet_time seconds. |
|||
can_pickup = function(entity, player) |
|||
if entity.item_drop_picked then |
|||
-- Ignore items where picking has already failed |
|||
return false |
|||
end |
|||
return true |
|||
end, |
|||
|
|||
-- before_collect and after_collect are executed before and after an item |
|||
-- is collected by a player |
|||
before_collect = function(entity, pos, player) |
|||
end, |
|||
after_collect = function(entity, pos, player) |
|||
entity.item_drop_picked = true |
|||
end, |
|||
} |
|||
|
|||
local function legacy_setting_getbool(name_new, name_old, default) |
|||
local v = minetest.settings:get_bool(name_new) |
|||
if v == nil then |
|||
v = minetest.settings:get_bool(name_new) |
|||
end |
|||
if default then |
|||
return v ~= false |
|||
end |
|||
return v |
|||
end |
|||
|
|||
local function legacy_setting_getnumber(name_new, name_old, default) |
|||
return tonumber(minetest.settings:get(name_new)) |
|||
or tonumber(minetest.settings:get(name_old)) |
|||
or default |
|||
end |
|||
|
|||
if legacy_setting_getbool("item_drop.enable_item_pickup", |
|||
"enable_item_pickup", true) then |
|||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", |
|||
"item_pickup_gain", 0.2) |
|||
local pickup_particle = |
|||
minetest.settings:get_bool("item_drop.pickup_particle", true) |
|||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
|||
"item_pickup_radius", .4) -- 1.425 is better if magnet_radius < than it. |
|||
local magnet_radius = tonumber( |
|||
minetest.settings:get("item_drop.magnet_radius")) or 1.4 |
|||
local magnet_time = tonumber( |
|||
minetest.settings:get("item_drop.magnet_time")) or 0.0 |
|||
local pickup_age = tonumber( |
|||
minetest.settings:get("item_drop.pickup_age")) or 0.5 |
|||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", |
|||
"enable_item_pickup_key", true) |
|||
local key_invert = minetest.settings:get_bool( |
|||
"item_drop.pickup_keyinvert") ~= false |
|||
local keytype |
|||
if key_triggered then |
|||
keytype = minetest.settings:get("item_drop.pickup_keytype") or |
|||
minetest.settings:get("item_pickup_keytype") or "Use" |
|||
-- disable pickup age if picking is explicitly enabled by the player |
|||
if not key_invert then |
|||
pickup_age = math.min(pickup_age, 0) |
|||
end |
|||
end |
|||
local mouse_pickup = minetest.settings:get_bool( |
|||
"item_drop.mouse_pickup") ~= false |
|||
if not mouse_pickup then |
|||
minetest.registered_entities["__builtin:item"].pointable = false |
|||
end |
|||
|
|||
local magnet_mode = magnet_radius > pickup_radius |
|||
local zero_velocity_mode = pickup_age == -1 |
|||
if magnet_mode |
|||
and zero_velocity_mode then |
|||
error"zero velocity mode can't be used together with magnet mode" |
|||
end |
|||
|
|||
-- tells whether an inventorycube should be shown as pickup_particle or not |
|||
-- for known drawtypes |
|||
local inventorycube_drawtypes = { |
|||
normal = true, |
|||
allfaces = true, |
|||
allfaces_optional = true, |
|||
glasslike = true, |
|||
glasslike_framed = true, |
|||
glasslike_framed_optional = true, |
|||
liquid = true, |
|||
flowingliquid = true, |
|||
} |
|||
|
|||
-- adds the item to the inventory and removes the object |
|||
local function collect_item(ent, pos, player) |
|||
item_drop.before_collect(ent, pos, player) |
|||
minetest.sound_play("item_drop_pickup", { |
|||
pos = pos, |
|||
gain = pickup_gain, |
|||
}, true) |
|||
if pickup_particle then |
|||
local item = minetest.registered_nodes[ |
|||
ent.itemstring:gsub("(.*)%s.*$", "%1")] |
|||
local image |
|||
if item and item.tiles and item.tiles[1] then |
|||
if inventorycube_drawtypes[item.drawtype] then |
|||
local tiles = item.tiles |
|||
|
|||
local top = tiles[1] |
|||
if type(top) == "table" then |
|||
top = top.name |
|||
end |
|||
local left = tiles[3] or top |
|||
if type(left) == "table" then |
|||
left = left.name |
|||
end |
|||
local right = tiles[5] or left |
|||
if type(right) == "table" then |
|||
right = right.name |
|||
end |
|||
|
|||
image = minetest.inventorycube(top, left, right) |
|||
else |
|||
image = item.inventory_image or item.tiles[1] |
|||
end |
|||
minetest.add_particle({ |
|||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, |
|||
velocity = {x = 0, y = 1, z = 0}, |
|||
acceleration = {x = 0, y = -4, z = 0}, |
|||
expirationtime = 0.2, |
|||
size = 3,--math.random() + 0.5, |
|||
vertical = false, |
|||
texture = image, |
|||
}) |
|||
end |
|||
end |
|||
ent:on_punch(player) |
|||
item_drop.after_collect(ent, pos, player) |
|||
end |
|||
|
|||
-- opt_get_ent gets the object's luaentity if it can be collected |
|||
local opt_get_ent |
|||
if zero_velocity_mode then |
|||
function opt_get_ent(object) |
|||
if object:is_player() |
|||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then |
|||
return |
|||
end |
|||
local ent = object:get_luaentity() |
|||
if not ent |
|||
or ent.name ~= "__builtin:item" |
|||
or ent.itemstring == "" then |
|||
return |
|||
end |
|||
return ent |
|||
end |
|||
else |
|||
function opt_get_ent(object) |
|||
if object:is_player() then |
|||
return |
|||
end |
|||
local ent = object:get_luaentity() |
|||
if not ent |
|||
or ent.name ~= "__builtin:item" |
|||
or (ent.dropped_by and ent.age < pickup_age) |
|||
or ent.itemstring == "" then |
|||
return |
|||
end |
|||
return ent |
|||
end |
|||
end |
|||
|
|||
local afterflight |
|||
if magnet_mode then |
|||
-- take item or reset velocity after flying a second |
|||
function afterflight(object, inv, player) |
|||
-- TODO: test what happens if player left the game |
|||
local ent = opt_get_ent(object) |
|||
if not ent then |
|||
return |
|||
end |
|||
-- Case below is commented so player does *not* collect it |
|||
-- unless in collect range! |
|||
-- -Poikilos 2024-01-07 |
|||
-- local item = ItemStack(ent.itemstring) |
|||
-- if inv |
|||
-- and inv:room_for_item("main", item) |
|||
-- and item_drop.can_pickup(ent, player) then |
|||
-- collect_item(ent, object:get_pos(), player) |
|||
-- else |
|||
-- the acceleration will be reset by the object's on_step |
|||
ent.is_magnet_item = false |
|||
object:set_velocity({x=0,y=0,z=0}) |
|||
object:set_physics_override({["gravity"] = 1.0}) -- let item fall |
|||
-- -Poikilos 2024-01-07 |
|||
-- end |
|||
end |
|||
|
|||
-- disable velocity and acceleration changes of items flying to players |
|||
minetest.after(0, function() |
|||
local ObjectRef |
|||
-- local blocked_methods = {"set_acceleration", "set_velocity", |
|||
-- "setacceleration", "setvelocity"} |
|||
local blocked_methods = {} -- empty (blocking no functions) is hard-coded way to allow both normal&custom physics of flying item |
|||
-- -Poikilos 2024-01-07 |
|||
|
|||
local itemdef = minetest.registered_entities["__builtin:item"] |
|||
local old_on_step = itemdef.on_step |
|||
local function do_nothing() end |
|||
function itemdef.on_step(self, ...) |
|||
if not self.is_magnet_item then |
|||
return old_on_step(self, ...) |
|||
end |
|||
ObjectRef = ObjectRef or getmetatable(self.object) |
|||
local old_funcs = {} |
|||
for i = 1, #blocked_methods do |
|||
local method = blocked_methods[i] |
|||
old_funcs[method] = ObjectRef[method] |
|||
ObjectRef[method] = do_nothing |
|||
end |
|||
old_on_step(self, ...) |
|||
for i = 1, #blocked_methods do |
|||
local method = blocked_methods[i] |
|||
ObjectRef[method] = old_funcs[method] |
|||
end |
|||
end |
|||
end) |
|||
end |
|||
|
|||
-- set keytype to the key name if possible |
|||
if keytype == "Use" then |
|||
keytype = "aux1" |
|||
elseif keytype == "Sneak" then |
|||
keytype = "sneak" |
|||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination |
|||
keytype = 0 |
|||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination |
|||
keytype = 1 |
|||
end |
|||
|
|||
|
|||
-- tests if the player has the keys pressed to enable item picking |
|||
local function has_keys_pressed(player) |
|||
if not key_triggered then |
|||
return true |
|||
end |
|||
|
|||
local control = player:get_player_control() |
|||
local keys_pressed |
|||
if keytype == 0 then -- LeftAndRight combination |
|||
keys_pressed = control.left and control.right |
|||
elseif keytype == 1 then -- SneakAndRMB combination |
|||
keys_pressed = control.sneak and control.RMB |
|||
else |
|||
keys_pressed = control[keytype] |
|||
end |
|||
|
|||
return keys_pressed ~= key_invert |
|||
end |
|||
|
|||
local function is_inside_map(pos) |
|||
local bound = 31000 |
|||
return -bound < pos.x and pos.x < bound |
|||
and -bound < pos.y and pos.y < bound |
|||
and -bound < pos.z and pos.z < bound |
|||
end |
|||
|
|||
-- called for each player to possibly collect an item, returns true if so |
|||
local function pickupfunc(player) |
|||
if not has_keys_pressed(player) |
|||
or not minetest.get_player_privs(player:get_player_name()).interact |
|||
or player:get_hp() <= 0 then |
|||
return |
|||
end |
|||
|
|||
local pos = player:get_pos() |
|||
if not is_inside_map(pos) then |
|||
-- get_objects_inside_radius crashes for too far positions |
|||
return |
|||
end |
|||
pos.y = pos.y+0.5 |
|||
local inv = player:get_inventory() |
|||
|
|||
local objectlist = minetest.get_objects_inside_radius(pos, |
|||
magnet_mode and magnet_radius or pickup_radius) |
|||
for i = 1,#objectlist do |
|||
local object = objectlist[i] |
|||
local ent = opt_get_ent(object) |
|||
if ent |
|||
and item_drop.can_pickup(ent, player) then |
|||
local item = ItemStack(ent.itemstring) |
|||
if inv:room_for_item("main", item) then |
|||
local flying_item |
|||
local pos2 |
|||
if magnet_mode then |
|||
pos2 = object:get_pos() |
|||
flying_item = vector.distance(pos, pos2) > pickup_radius |
|||
end |
|||
if not flying_item then |
|||
-- The item is near enough to pick it |
|||
collect_item(ent, pos, player) |
|||
-- Collect one item at a time to avoid the loud pop |
|||
return true |
|||
end |
|||
-- The item is not too far a way but near enough to be |
|||
-- magnetised, make it fly to the player |
|||
local vel = vector.multiply(vector.subtract(pos, pos2), 2) |
|||
-- ^ upstream mod uses 3 but that is too fast (which cancels out distance-based difficulty curve) |
|||
-- vel.y = vel.y + 0.6 |
|||
-- ^ Commented since a slight challenge is more fun |
|||
-- (having to get close to item adds to gameplay) |
|||
-- -Poikilos 2024-01-07 |
|||
object:set_velocity(vel) |
|||
if not ent.is_magnet_item then |
|||
ent.object:set_acceleration({x=0, y=0, z=0}) |
|||
ent.is_magnet_item = true |
|||
minetest.after(magnet_time, afterflight, |
|||
object, inv, player) |
|||
end |
|||
end |
|||
end |
|||
end |
|||
end |
|||
|
|||
local function pickup_step() |
|||
local got_item |
|||
local players = minetest.get_connected_players() |
|||
for i = 1,#players do |
|||
got_item = got_item or pickupfunc(players[i]) |
|||
end |
|||
-- lower step if takeable item(s) were found |
|||
local time |
|||
if got_item then |
|||
time = 0.02 |
|||
else |
|||
time = 0.2 |
|||
end |
|||
minetest.after(time, pickup_step) |
|||
end |
|||
minetest.after(3.0, pickup_step) |
|||
end |
|||
|
|||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) |
|||
and not minetest.settings:get_bool("creative_mode") then |
|||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty |
|||
local function itemmeta_is_empty(meta) |
|||
local t = meta:to_table() |
|||
for k, v in pairs(t) do |
|||
if k ~= "fields" then |
|||
return false |
|||
end |
|||
assert(type(v) == "table") |
|||
if next(v) ~= nil then |
|||
return false |
|||
end |
|||
end |
|||
return true |
|||
end |
|||
|
|||
-- Tests if the item has special information such as metadata |
|||
local function can_split_item(item) |
|||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) |
|||
end |
|||
|
|||
local function spawn_items(pos, items_to_spawn) |
|||
for i = 1,#items_to_spawn do |
|||
local obj = minetest.add_item(pos, items_to_spawn[i]) |
|||
if not obj then |
|||
error("Couldn't spawn item " .. name .. ", drops: " |
|||
.. dump(drops)) |
|||
end |
|||
|
|||
local vel = obj:get_velocity() |
|||
local x = math.random(-5, 4) |
|||
if x >= 0 then |
|||
x = x+1 |
|||
end |
|||
vel.x = 1 / x |
|||
local z = math.random(-5, 4) |
|||
if z >= 0 then |
|||
z = z+1 |
|||
end |
|||
vel.z = 1 / z |
|||
obj:set_velocity(vel) |
|||
end |
|||
end |
|||
|
|||
local old_handle_node_drops = minetest.handle_node_drops |
|||
function minetest.handle_node_drops(pos, drops, player) |
|||
if not player or player.is_fake_player then |
|||
-- Node Breaker or similar machines should receive items in the |
|||
-- inventory |
|||
return old_handle_node_drops(pos, drops, player) |
|||
end |
|||
for i = 1,#drops do |
|||
local item = drops[i] |
|||
if type(item) == "string" then |
|||
-- The string is not necessarily only the item name, |
|||
-- so always convert it to ItemStack |
|||
item = ItemStack(item) |
|||
end |
|||
local count = item:get_count() |
|||
local name = item:get_name() |
|||
|
|||
-- Sometimes nothing should be dropped |
|||
if name == "" |
|||
or not minetest.registered_items[name] then |
|||
count = 0 |
|||
end |
|||
|
|||
if count > 0 then |
|||
-- Split items if possible |
|||
local items_to_spawn = {item} |
|||
if can_split_item(item) then |
|||
for i = 1,count do |
|||
items_to_spawn[i] = name |
|||
end |
|||
end |
|||
|
|||
spawn_items(pos, items_to_spawn) |
|||
end |
|||
end |
|||
end |
|||
end |
|||
|
|||
|
|||
local time = (minetest.get_us_time() - load_time_start) / 1000000 |
|||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds." |
|||
if time > 0.01 then |
|||
print(msg) |
|||
else |
|||
minetest.log("info", msg) |
|||
end |
@ -1,38 +0,0 @@ |
|||
#Pick up items automatically |
|||
item_drop.enable_item_pickup (Enable item pickups) bool true |
|||
|
|||
#Drop items in-world on dig, does nothing in creative mode |
|||
item_drop.enable_item_drop (Enable item drops) bool true |
|||
|
|||
#Use a key to pick up items |
|||
item_drop.enable_pickup_key (Use pickup key) bool true |
|||
|
|||
#Collect items when the key is not pressed instead of when it is pressed |
|||
item_drop.pickup_keyinvert (Invert pickup key) bool true |
|||
|
|||
#What keytype to use as pickup key |
|||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB |
|||
|
|||
#The volume of the pickup sound |
|||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 |
|||
|
|||
#Display a particle of the item picked up above the player |
|||
item_drop.pickup_particle (Pickup particle) bool true |
|||
|
|||
#Player pickup radius, the maximum distance from which items can be collected |
|||
item_drop.pickup_radius (Pickup radius) float .4 |
|||
|
|||
#Magnet radius, items between pickup_radius and this begin flying to the player |
|||
#Set it to -1 (or something else smaller than pickup_radius) to disable item |
|||
#flying |
|||
item_drop.magnet_radius (Magnet radius) float 1.4 |
|||
|
|||
#Item flight duration, items flying for more than this time are allowed to fall). |
|||
item_drop.magnet_time (Magnet time) float 0.0 |
|||
|
|||
#Time delay in seconds after autopicking an item if it's dropped by a player |
|||
#(if -1 then zero_velocity_mode is used which requires item_drop.magnet_radius = -1) |
|||
item_drop.pickup_age (Pickup age) float 0.5 |
|||
|
|||
#Enable manual item pickups by mouse |
|||
item_drop.mouse_pickup (Mouse pickup) bool true |