You must go below the maximum to get the material. Many materials also have a deeper level below which they are more common.
You must go below the maximum to get the material. Many materials also have a deeper level below which they are more common.
<table class="table">
Only a few materials stop occurring at lower depths (see "Minimum" column).
<thead>
<%/* comment
<tr>
<!--Updated info is at:<a target="_blank" href="https://github.com/minetest-technic/technic/blob/master/manual.md">https://github.com/minetest-technic/technic/blob/master/manual.md</a><br/>-->
<th>Maximum</th> <th>Common</th> <th></th>
*/%>
</tr>
Currently-known mined resource elevations:<br/>
</thead>
<style type="text/css">
<tbody>
#table-6 {
<tr>
width: 100%
<td>-256</td> <td></td> <td>Lava</td>
border: 1px solid #B0B0B0;
</tr>
}
</tbody>
#table-6 tbody {
/* Kind of irrelevant unless your .css is alreadt doing something else */
Bring food (and wood to make torches and other tools) to survive deep underground.<br/>
Set home and go home using the inventory menu. The house button with the <span style="font-weight:bold; color:darkred">red</span>
arrow sets home. If you die you can always click the house button with the <span style="font-weight:bold; color:darkgreen">green</span> arrow to go back home.<br/>
You can set additional homes by typing: /sethome, or /sethome2; then return by typing /home, or /home2.
<h2>Protecting Your Builds and Items</h2>
<h2>Protecting Your Builds and Items</h2>
<ul>
<ul>
<li>Protector blocks protect your area from other players</li>
<li>Protector blocks protect your area from other players</li>