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update Mining guide, note which conf lines automatic

master
poikilos 6 years ago
committed by Jacob Gustafson
parent
commit
fe406c3f81
  1. 5
      webapp/install-mts.sh
  2. 80
      webapp/views/pages/getting-started.ejs

5
webapp/install-mts.sh

@ -1,4 +1,5 @@
#!/bin/bash
me=`basename "$0"`
echo
echo
echo
@ -179,11 +180,15 @@ if [ -f "$server_minetest_conf_dest" ]; then
fi
echo "Writing '$server_minetest_conf_dest'..."
cp -f "patches/subgame/minetest.server-example.conf" "$server_minetest_conf_dest"
echo "" >> "$server_minetest_conf_dest"
echo "# Added automatically by $me:" >> "$server_minetest_conf_dest"
if [ -f "$HOME/i_am_dedicated_minetest_server" ]; then
echo "server_dedicated = true" >> "$server_minetest_conf_dest"
else
echo "server_dedicated = false" >> "$server_minetest_conf_dest"
fi
echo "" >> "$server_minetest_conf_dest"
echo "" >> "$server_minetest_conf_dest"
enable_clear_icon_cache=false
if [ "@$enable_client" = "@true" ]; then
dest_icons=$HOME/.local/share/applications

80
webapp/views/pages/getting-started.ejs

@ -36,18 +36,76 @@
<h2>Mining</h2>
<h3>Maximum Mining Depths</h3>
You must go below the maximum to get the material. Many materials also have a deeper level below which they are more common.
<table class="table">
<thead>
<tr>
<th>Maximum</th> <th>Common</th> <th></th>
</tr>
</thead>
<tbody>
<tr>
<td>-256</td> <td></td> <td>Lava</td>
</tr>
</tbody>
Only a few materials stop occurring at lower depths (see "Minimum" column).
<%/* comment
<!--Updated info is at:<a target="_blank" href="https://github.com/minetest-technic/technic/blob/master/manual.md">https://github.com/minetest-technic/technic/blob/master/manual.md</a><br/>-->
*/%>
Currently-known mined resource elevations:<br/>
<style type="text/css">
#table-6 {
width: 100%
border: 1px solid #B0B0B0;
}
#table-6 tbody {
/* Kind of irrelevant unless your .css is alreadt doing something else */
margin: 0;
padding: 0;
border: 0;
outline: 0;
font-size: 100%;
vertical-align: baseline;
background: transparent;
}
#table-6 thead {
text-align: left;
}
#table-6 thead th {
background: -moz-linear-gradient(top, #F0F0F0 0, #DBDBDB 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, #F0F0F0), color-stop(100%, #DBDBDB));
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#F0F0F0', endColorstr='#DBDBDB', GradientType=0);
border: 1px solid #B0B0B0;
color: #444;
font-size: 16px;
font-weight: bold;
padding: 3px 10px;
}
#table-6 td {
padding: 3px 10px;
<p>}
#table-6 tr:nth-child(even) {
background: #F2F2F2;
}
</p></style>
<table id="table-6">
<thead>
<th>Resource</th><th>Min</th><th>Max</th><th>Note</th> <th>Supplied by Mod</th>
</thead>
<tbody>
<tr><td>Coal </td> <td>&nbsp;</td> <td>+64</td> <td>abundant 0 or below</td> <td>(minetest)</td></tr>
<tr><td>Iron</td> <td>&nbsp;</td> <td>+2</td> <td>more abundant as approaches -64</td><td>(minetest)</td></tr>
<tr><td>Copper</td> <td>&nbsp;</td> <td>-16</td> <td>abundant -64 or below</td> <td>(minetest, formerly moreores)</td></tr>
<tr><td>Tin</td> <td>&nbsp;</td> <td>+8</td> <td>&nbsp;</td> <td>moreores</td></tr>
<tr><td>Zinc</td> <td>&nbsp;</td> <td>+2</td> <td>&nbsp;</td> <td>technic</td></tr>
<tr><td>Chromium</td> <td>&nbsp;</td> <td>-100</td> <td>&nbsp;</td> <td>technic</tr>
<tr><td>Uranium</td> <td>-300</td> <td>-80</td> <td>&nbsp;</td> <td>technic</td></tr>
<tr><td>Silver</td> <td>&nbsp;</td> <td>-2</td> <td>&nbsp;</td> <td>moreores</td></tr>
<tr><td>Gold</td> <td>&nbsp;</td> <td>-64</td> <td>abundant -256 or below</td> <td>(minetest, formerly moreores)</td></tr>
<tr><td>Mithril</td> <td>&nbsp;</td> <td>-512</td> <td>&nbsp;</td> <td>moreores</td></tr>
<tr><td>Lava</td> <td>&nbsp;</td> <td>-256</td> <td>&nbsp;</td> <td></td></tr>
<tr><td>Mese</td> <td>&nbsp;</td> <td>-64</td> <td>ore abundant -256 or below, blocks -1024 or below but rare</td><td>(minetest)</td></tr>
<tr><td>Diamond</td> <td>&nbsp;</td> <td>-512</td> <td>&nbsp;</td> <td>(minetest, formerly technic)</td></tr>
<tr><td>Marble</td> <td>&nbsp;</td> <td>-50</td> <td>&nbsp;</td> <td>technic</td></tr>
<tr><td>Granite</td> <td>&nbsp;</td> <td>-150</td> <td>&nbsp;</td> <td>technic</td></tr>
<tr><td>Mycena Essence,<br/>Glow Mese Crystal</td> <td>-33,000</td> <td>-700</td> <td>&nbsp;</td> <td>caverealms</td></tr>
<tr><td>Dungeon Master's Lair</td> <td>-5000</td> <td>-4000</td> <td>&nbsp;</td> <td>caverealms</td></tr>
<tr><td>Deep Realms</td> <td></td> <td>-7000</td> <td>&nbsp;</td> <td>caverealms</td></tr>
</tbody>
</table>
<br/>
Bring food (and wood to make torches and other tools) to survive deep underground.<br/>
Set home and go home using the inventory menu. The house button with the <span style="font-weight:bold; color:darkred">red</span>
arrow sets home. If you die you can always click the house button with the <span style="font-weight:bold; color:darkgreen">green</span> arrow to go back home.<br/>
You can set additional homes by typing: /sethome, or /sethome2; then return by typing /home, or /home2.
<h2>Protecting Your Builds and Items</h2>
<ul>
<li>Protector blocks protect your area from other players</li>

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