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Add parts of the unpatched unified_inventory from Bucket_Game 211031.

master
poikilos 3 years ago
parent
commit
f563b0dd03
  1. 1
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/00README
  2. 19
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/LICENSE.txt
  3. 96
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/README.md
  4. 321
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/api.lua
  5. 6
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/depends.txt
  6. 127
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/group.lua
  7. 375
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/internal.lua
  8. 27
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/oldcoder.txt
  9. 489
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/register.lua
  10. 247
      Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/waypoints.lua
  11. 1
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/00README
  12. 19
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/LICENSE.txt
  13. 96
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/README.md
  14. 321
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/api.lua
  15. 6
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/depends.txt
  16. 127
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/group.lua
  17. 375
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/internal.lua
  18. 27
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/oldcoder.txt
  19. 489
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/register.lua
  20. 247
      Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/waypoints.lua

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Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/00README

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See "oldcoder.txt".

19
Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/LICENSE.txt

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Unified Inventory for Minetest
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact information:
Examine a git patch to get the contributor's email address.

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Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/README.md

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# Unified Inventory
Unified Inventory replaces the default survival and creative inventory.
## Features
* Node, item and tool browser
* Crafting guide
* Can copy the recipe to the crafting grid
* Recipe search function by ingredients
* Up to four bags with up to 24 slots each
* Home function to teleport
* Trash slot
* Lite mode: reduces the item browser width
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
* Setting-determinated features: see [settingtypes.txt](settingtypes.txt)
## Requirements
* Minetest 5.0.0+ since commit 4403b69
* Minetest 0.4.16+ prior commit 4403b69
# Licenses
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Copyright (C) 2012-? Various minetest-mods contributors
## Code
GNU LGPLv2+, see [license notice](LICENSE.txt)
## Textures
VanessaE: (CC-BY-4.0)
* `ui_group.png`
Tango Project: (Public Domain, CC-BY-4.0)
* [`ui_reset_icon.png`](https://commons.wikimedia.org/wiki/File:Edit-clear.svg)
* [`ui_doubleleft_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg)
* [`ui_doubleright_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg)
* [`ui_left_icon.png` / `ui_right_icon.png`](http://commons.wikimedia.org/wiki/File:Media-playback-start.svg)
* [`ui_skip_backward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg)
* [`ui_skip_forward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg)
From http://www.clker.com (Public Domain, CC-BY-4.0):
* [`bags_small.png`](http://www.clker.com/clipart-moneybag-empty.html)
* [`bags_medium.png`](http://www.clker.com/clipart-backpack-1.html)
* [`bags_large.png` / `ui_bags_icon.png`](http://www.clker.com/clipart-backpack-green-brown.html)
* `ui_trash_icon.png`: <http://www.clker.com/clipart-29090.html> and <http://www.clker.com/clipart-trash.html>
* [`ui_search_icon.png`](http://www.clker.com/clipart-24887.html)
* [`ui_off_icon.png` / `ui_on_icon.png`](http://www.clker.com/clipart-on-off-switches.html)
* [`ui_waypoints_icon.png`](http://www.clker.com/clipart-map-pin-red.html)
* [`ui_circular_arrows_icon.png`](http://www.clker.com/clipart-circular-arrow-pattern.html)
* [`ui_pencil_icon.pnc`](http://www.clker.com/clipart-2256.html)
* [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html)
Everaldo Coelho (YellowIcon) (LGPL v2.1+):
* [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png)
Gregory H. Revera: (CC-BY-SA 3.0)
* [`ui_moon_icon.png`](http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg)
Thomas Bresson: (CC-BY 3.0)
* [`ui_sun_icon.png`](http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg)
Fibonacci: (Public domain, CC-BY 4.0)
* [`ui_xyz_off_icon.png`](http://commons.wikimedia.org/wiki/File:No_sign.svg)
Gregory Maxwell: (Public domain, CC-BY 4.0)
* [`ui_ok_icon.png`](http://commons.wikimedia.org/wiki/File:Yes_check.svg)
Adrien Facélina: (LGPL v2.1+)
* [`inventory_plus_worldedit_gui.png`](http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg)
Other files from Wikimedia Commons:
* [`ui_gohome_icon.png` / `ui_home_icon.png` / `ui_sethome_icon.png`](http://commons.wikimedia.org/wiki/File:Home_256x256.png) (GPL v2+)
RealBadAngel: (CC-BY-4.0)
* Everything else.

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local S = function (str) return str end
local F = minetest.formspec_escape
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
local rev_aliases = {}
for source, target in pairs(minetest.registered_aliases) do
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
unified_inventory.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(name)
if recipes then
for _, recipe in ipairs(recipes) do
local unknowns
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item)
or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then
unknowns = true
end
end
if not unknowns then
unified_inventory.register_craft(recipe)
end
end
end
end
end
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
if type(def.drop) == "string" then
local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then
unified_inventory.register_craft({
type = "digging",
items = {name},
output = def.drop,
width = 0,
})
end
-- Complex drops. Yes, it's really complex!
elseif type(def.drop) == "table" then
--[[ Extract single items from the table and save them into dedicated tables
to register them later, in order to avoid duplicates. These tables counts
the total number of guaranteed drops and drops by chance (maybes) for each item.
For maybes, the final count is the theoretical maximum number of items, not
neccessarily the actual drop count. ]]
local drop_guaranteed = {}
local drop_maybe = {}
-- This is for catching an obscure corner case: If the top items table has
-- only items with rarity = 1, but max_items is set, then only the first
-- max_items will be part of the drop, any later entries are logically
-- impossible, so this variable is for keeping track of this
local max_items_left = def.drop.max_items
-- For checking whether we still encountered only guaranteed only so far;
-- for the first “maybe” item it will become false which will cause ALL
-- later items to be considered “maybes”.
-- A common idiom is:
-- { max_items 1, { items = {
-- { items={"example:1"}, rarity = 5 },
-- { items={"example:2"}, rarity = 1 }, }}}
-- example:2 must be considered a “maybe” because max_items is set and it
-- appears after a “maybe”
local max_start = true
-- Let's iterate through the items madness!
-- Handle invalid drop entries gracefully.
local drop_items = def.drop.items or { }
for i=1,#drop_items do
if max_items_left ~= nil and max_items_left <= 0 then break end
local itit = drop_items[i]
for j=1,#itit.items do
local dstack = ItemStack(itit.items[j])
if not dstack:is_empty() and dstack:get_name() ~= name then
local dname = dstack:get_name()
local dcount = dstack:get_count()
-- Guaranteed drops AND we are not yet in “maybe mode”
if #itit.items == 1 and itit.rarity == 1 and max_start then
if drop_guaranteed[dname] == nil then
drop_guaranteed[dname] = 0
end
drop_guaranteed[dname] = drop_guaranteed[dname] + dcount
if max_items_left ~= nil then
max_items_left = max_items_left - 1
if max_items_left <= 0 then break end
end
-- Drop was a “maybe”
else
if max_items_left ~= nil then max_start = false end
if drop_maybe[dname] == nil then
drop_maybe[dname] = 0
end
drop_maybe[dname] = drop_maybe[dname] + dcount
end
end
end
end
for itemstring, count in pairs(drop_guaranteed) do
unified_inventory.register_craft({
type = "digging",
items = {name},
output = itemstring .. " " .. count,
width = 0,
})
end
for itemstring, count in pairs(drop_maybe) do
unified_inventory.register_craft({
type = "digging_chance",
items = {name},
output = itemstring .. " " .. count,
width = 0,
})
end
end
end
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
for _, name in ipairs(unified_inventory.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
end
end
for name, _ in pairs(ingredient_items) do
if unified_inventory.crafts_for.usage[name] == nil then
unified_inventory.crafts_for.usage[name] = {}
end
table.insert(unified_inventory.crafts_for.usage[name], recipe)
end
end
end
end)
-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
if not input then
unified_inventory.home_pos = {}
return
end
while true do
local x = input:read("*n")
if not x then break end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
end
load_home()
function unified_inventory.set_home(player, pos)
local ds = unified_inventory.disable_set
if ds ~= nil and ds then return end
local player_name = player:get_player_name()
unified_inventory.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
io.close(output)
-- RJK:
if _G ["ocsethome"] ~= nil and
ocsethome ~= nil and
ocsethome.sethome ~= nil then
unified_inventory.disable_set = true
ocsethome.sethome (player_name, "1")
unified_inventory.disable_set = false
end
end
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
end
end
-- register_craft
function unified_inventory.register_craft(options)
if not options.output then
return
end
local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
end
local craft_type_defaults = {
width = 3,
height = 3,
uses_crafting_grid = false,
}
function unified_inventory.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
setmetatable(options, {__index = craft_type_defaults})
return options
end
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
end
unified_inventory.register_craft_type("normal", {
description = F(S("Crafting")),
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
get_shaped_craft_width = function (craft) return craft.width end,
dynamic_display_size = function (craft)
local w = craft.width
local h = math.ceil(table.maxn(craft.items) / craft.width)
local g = w < h and h or w
return { width = g, height = g }
end,
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("shapeless", {
description = F(S("Mixing")),
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
dynamic_display_size = function (craft)
local maxn = table.maxn(craft.items)
local g = 1
while g*g < maxn do g = g + 1 end
return { width = g, height = g }
end,
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("cooking", {
description = F(S("Cooking")),
icon = "default_furnace_front.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging", {
description = F(S("Digging")),
icon = "default_tool_steelpick.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging_chance", {
description = "Digging (by chance)",
icon = "default_tool_steelpick.png^[transformFY.png",
width = 1,
height = 1,
})
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(unified_inventory.buttons, def)
end
function unified_inventory.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.settings:get_bool("creative_mode")
end

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default
creative?
sfinv?
datastorage?
farming?
ocsethome?

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Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/group.lua

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local S = function (str) return str end
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) ~= "group:" then
return nil, 0
end
local group_names = specname:sub(7):split(",")
return table.concat(group_names, S(" and ")), #group_names
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
unified_inventory.registered_group_items[groupname] = itemname
end
-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item. A single-item group
-- is represented by that item, with the single-item status signalled
-- in the "sole" field. If the group contains no items at all, the item
-- field will be nil.
--
-- Within a multiple-item group, we prefer to use an item that has the
-- same specific name as the group, and if there are more than one of
-- those items we prefer the one registered for the group by a mod.
-- Among equally-preferred items, we just pick the one with the
-- lexicographically earliest name.
--
-- The parameter to this function isn't just a single group name.
-- It may be a comma-separated list of group names. This is really a
-- "group:..." ingredient specification, minus the "group:" prefix.
local function compute_group_item(group_name_list)
local group_names = group_name_list:split(",")
local candidate_items = {}
for itemname, itemdef in pairs(minetest.registered_items) do
if (itemdef.groups.not_in_creative_inventory or 0) == 0 then
local all = true
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
all = false
end
end
if all then table.insert(candidate_items, itemname) end
end
end
local num_candidates = #candidate_items
if num_candidates == 0 then
return {sole = true}
elseif num_candidates == 1 then
return {item = candidate_items[1], sole = true}
end
local is_group = {}
local registered_rep = {}
for _, group_name in ipairs(group_names) do
is_group[group_name] = true
local rep = unified_inventory.registered_group_items[group_name]
if rep then registered_rep[rep] = true end
end
local bestitem = ""
local bestpref = 0
for _, item in ipairs(candidate_items) do
local pref
if registered_rep[item] then
pref = 4
elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then
pref = 3
elseif is_group[item:gsub("^[^:]*:", "")] then
pref = 2
else
pref = 1
end
if pref > bestpref or (pref == bestpref and item < bestitem) then
bestitem = item
bestpref = pref
end
end
return {item = bestitem, sole = false}
end
local group_item_cache = {}
function unified_inventory.get_group_item(group_name)
if not group_item_cache[group_name] then
group_item_cache[group_name] = compute_group_item(group_name)
end
return group_item_cache[group_name]
end

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local S = function (str) return str end
local F = minetest.formspec_escape
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
end
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"size[14,10]",
pagedef.formspec_prepend and "" or "no_prepend[]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
n = n+1
local button_row = 0
local button_col = 0
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
end
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]"
formspec[n+5] = "tooltip["..F(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
else
formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4
end
end
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
n = n+2
end
if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
end
n = n+1
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
end
n = n+3
local no_matches = S("No matching items")
if draw_lite_mode then
no_matches = S("No matches.")
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
local item = {}
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == unified_inventory.current_item[player_name] then
local cdir = unified_inventory.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = unified_inventory.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. unified_inventory.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
button_name, minetest.formspec_escape(item.description),
item.mod_origin or "??"
)
n = n + 2
list_index = list_index + 1
end
end
end
formspec [n] = "label[8.2," .. ui_peruser.form_header_y
.. ";Page " .. page .. " of " .. pagemax .. "]"
end
n = n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
if not player then
return false
end
local player_name = player:get_player_name()
local lfilter = string.lower(filter)
local ffilter
if lfilter:sub(1, 6) == "group:" then
local groups = lfilter:sub(7):split(",")
ffilter = function(name, def)
for _, group in ipairs(groups) do
if not def.groups[group]
or def.groups[group] <= 0 then
return false
end
end
return true
end
else
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
return items
end
function unified_inventory.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end

27
Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/oldcoder.txt

@ -0,0 +1,27 @@
Name: unified_inventory
Source: Fork of upstream mod - Do not replace
License: See "LICENSE.txt"
----------------------------------------------------------------------
1. This is a fork of an upstream mod. The starting point was obtained
initially as follows:
rm -fr unified_inventory
git clone https://github.com/minetest-mods/unified_inventory.git
cd unified_inventory
git reset --hard ca6d9a10df5110fd75d49785adf690ae270d5a31
Forked after: commit indicated above
----------------------------------------------------------------------
2. Partial list of changes:
2a. Fixed a few cases where "@1" or "@2" was printed instead of the
correct output.
2b. Modified the mod so that it stays synced with "ocsethome".
2c. Removed "bags" code, which seems to be crashy. "prestibags" mod
has been added to the "_game" as a substitute for the "bags" feature.

489
Bucket_Game-base/unified_inventory_recipe_fix-vs-211031/mods/codercore/register.lua

@ -0,0 +1,489 @@
local S = function (str) return str end
local NS = function(s) return s end
local F = minetest.formspec_escape
minetest.register_privilege("creative", {
description = S("Can use the creative inventory"),
give_to_singleplayer = false,
})
minetest.register_privilege("ui_full", {
description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:get_pos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
"Home position set to: " .. minetest.pos_to_string (home))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, S('Inventory cleared!'))
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
condition = function(player)
return unified_inventory.is_creative(player:get_player_name())
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
end
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=formspec}
end,
})
-- stack_image_button(): generate a form button displaying a stack of items
--
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
-- treated as if that item had been specified directly.
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
local displayitem = name.." "..count
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
F(displayitem), buttonname, label)
if show_is_group then
local groupstring, andcount = unified_inventory.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = "Any item belonging to the " .. groupstring .. " group"
elseif andcount > 1 then
grouptip = "Any item belonging to the groups " .. groupstring
end
grouptip = F(grouptip)
if andcount >= 1 then
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
end
end
return button
end
local recipe_text = {
recipe = NS("Recipe @1 of @2"),
usage = NS("Usage @1 of @2"),
}
local no_recipe_text = {
recipe = S("No recipes"),
usage = S("No usages"),
}
local role_text = {
recipe = S("Result"),
usage = S("Ingredient"),
}
local next_alt_text = {
recipe = S("Show next recipe"),
usage = S("Show next usage"),
}
local prev_alt_text = {
recipe = S("Show previous recipe"),
usage = S("Show previous usage"),
}
local other_dir = {
recipe = "usage",
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local fs = {
"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
local item_name = unified_inventory.current_item[player_name]
if not item_name then
return { formspec = table.concat(fs) }
end
local item_name_shown
if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then
item_name_shown = S("@1 (@2)",
minetest.registered_items[item_name].description, item_name)
else
item_name_shown = item_name
end
local dir = unified_inventory.current_craft_direction[player_name]
local rdir = dir == "recipe" and "usage" or "recipe"
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name))
if not craft then
-- No craft recipes available for this item.
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
return { formspec = table.concat(fs) }
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
end
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width
and craft_type.get_shaped_craft_width(craft)
or display_size.width
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 5.5
-- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0
-- Minimum grid size at which size optimazation measures kick in
local mini_craft_size = 6
if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2)
xoffset = xoffset - 0.1
end
-- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size
local bsize_h = 1.1 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then
bsize_w = 1.175 * sf
end
if (bsize_h > 0.35 and display_size.width) then
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
if craft and x <= craft_width then
item = craft.items[(y-1) * craft_width + x]
end
-- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1)
-- x offset, y offset
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
if item then
fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
end
end
end
else
-- Error
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too\nlarge to be displayed.")))
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end
return { formspec = table.concat(fs) }
end,
})
local function craftguide_giveme(player, formname, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
not unified_inventory.is_creative(player_name) then
minetest.log("action", "[unified_inventory] Denied give action to player " ..
player_name)
return
end
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_giveme_(.*)")
if amount then break end
end
amount = tonumber(amount) or 0
if amount == 0 then return end
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
player_inv:add_item("main", {name = output, count = amount})
end
local function craftguide_craft(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_craft_(.*)")
if amount then break end
end
if not amount then return end
amount = tonumber(amount) or -1 -- fallback for "all"
if amount == 0 or amount < -1 or amount > 99 then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name] or ""
if output == "" then return end
local crafts = unified_inventory.crafts_for[
unified_inventory.current_craft_direction[player_name]][output] or {}
if #crafts == 0 then return end
local alternate = unified_inventory.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
unified_inventory.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for k, v in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)
return
end
if k:match("craftguide_giveme_") then
craftguide_giveme(player, formname, fields)
return
end
end
end)

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local S = function (str) return str end
local F = minetest.formspec_escape
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"
-- Tabs buttons:
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. S("Select Waypoint #@1", i).."]"
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = S("Waypoint @1", i)
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. F(S("Set waypoint to current location")).."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. F(S("Make waypoint @1",
waypoint.active and S("invisible") or S("visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. F(S("@1 display of waypoint coordinates",
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. F(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. F(S("Edit waypoint name")).."]"
-- Waypoint's info:
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]"
else
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]"
end
if temp.edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. F(S("Finish editing")).."]"
end
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F(S("HUD text color"))..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or "Waypoint "..i
end
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
else
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:get_pos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)

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Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/00README

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See "oldcoder.txt".

19
Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/LICENSE.txt

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Unified Inventory for Minetest
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact information:
Examine a git patch to get the contributor's email address.

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Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/README.md

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# Unified Inventory
Unified Inventory replaces the default survival and creative inventory.
## Features
* Node, item and tool browser
* Crafting guide
* Can copy the recipe to the crafting grid
* Recipe search function by ingredients
* Up to four bags with up to 24 slots each
* Home function to teleport
* Trash slot
* Lite mode: reduces the item browser width
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
* Setting-determinated features: see [settingtypes.txt](settingtypes.txt)
## Requirements
* Minetest 5.0.0+ since commit 4403b69
* Minetest 0.4.16+ prior commit 4403b69
# Licenses
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Copyright (C) 2012-? Various minetest-mods contributors
## Code
GNU LGPLv2+, see [license notice](LICENSE.txt)
## Textures
VanessaE: (CC-BY-4.0)
* `ui_group.png`
Tango Project: (Public Domain, CC-BY-4.0)
* [`ui_reset_icon.png`](https://commons.wikimedia.org/wiki/File:Edit-clear.svg)
* [`ui_doubleleft_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg)
* [`ui_doubleright_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg)
* [`ui_left_icon.png` / `ui_right_icon.png`](http://commons.wikimedia.org/wiki/File:Media-playback-start.svg)
* [`ui_skip_backward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg)
* [`ui_skip_forward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg)
From http://www.clker.com (Public Domain, CC-BY-4.0):
* [`bags_small.png`](http://www.clker.com/clipart-moneybag-empty.html)
* [`bags_medium.png`](http://www.clker.com/clipart-backpack-1.html)
* [`bags_large.png` / `ui_bags_icon.png`](http://www.clker.com/clipart-backpack-green-brown.html)
* `ui_trash_icon.png`: <http://www.clker.com/clipart-29090.html> and <http://www.clker.com/clipart-trash.html>
* [`ui_search_icon.png`](http://www.clker.com/clipart-24887.html)
* [`ui_off_icon.png` / `ui_on_icon.png`](http://www.clker.com/clipart-on-off-switches.html)
* [`ui_waypoints_icon.png`](http://www.clker.com/clipart-map-pin-red.html)
* [`ui_circular_arrows_icon.png`](http://www.clker.com/clipart-circular-arrow-pattern.html)
* [`ui_pencil_icon.pnc`](http://www.clker.com/clipart-2256.html)
* [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html)
Everaldo Coelho (YellowIcon) (LGPL v2.1+):
* [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png)
Gregory H. Revera: (CC-BY-SA 3.0)
* [`ui_moon_icon.png`](http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg)
Thomas Bresson: (CC-BY 3.0)
* [`ui_sun_icon.png`](http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg)
Fibonacci: (Public domain, CC-BY 4.0)
* [`ui_xyz_off_icon.png`](http://commons.wikimedia.org/wiki/File:No_sign.svg)
Gregory Maxwell: (Public domain, CC-BY 4.0)
* [`ui_ok_icon.png`](http://commons.wikimedia.org/wiki/File:Yes_check.svg)
Adrien Facélina: (LGPL v2.1+)
* [`inventory_plus_worldedit_gui.png`](http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg)
Other files from Wikimedia Commons:
* [`ui_gohome_icon.png` / `ui_home_icon.png` / `ui_sethome_icon.png`](http://commons.wikimedia.org/wiki/File:Home_256x256.png) (GPL v2+)
RealBadAngel: (CC-BY-4.0)
* Everything else.

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local S = function (str) return str end
local F = minetest.formspec_escape
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
local rev_aliases = {}
for source, target in pairs(minetest.registered_aliases) do
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
unified_inventory.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(name)
if recipes then
for _, recipe in ipairs(recipes) do
local unknowns
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item)
or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then
unknowns = true
end
end
if not unknowns then
unified_inventory.register_craft(recipe)
end
end
end
end
end
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
if type(def.drop) == "string" then
local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then
unified_inventory.register_craft({
type = "digging",
items = {name},
output = def.drop,
width = 0,
})
end
-- Complex drops. Yes, it's really complex!
elseif type(def.drop) == "table" then
--[[ Extract single items from the table and save them into dedicated tables
to register them later, in order to avoid duplicates. These tables counts
the total number of guaranteed drops and drops by chance (maybes) for each item.
For maybes, the final count is the theoretical maximum number of items, not
neccessarily the actual drop count. ]]
local drop_guaranteed = {}
local drop_maybe = {}
-- This is for catching an obscure corner case: If the top items table has
-- only items with rarity = 1, but max_items is set, then only the first
-- max_items will be part of the drop, any later entries are logically
-- impossible, so this variable is for keeping track of this
local max_items_left = def.drop.max_items
-- For checking whether we still encountered only guaranteed only so far;
-- for the first “maybe” item it will become false which will cause ALL
-- later items to be considered “maybes”.
-- A common idiom is:
-- { max_items 1, { items = {
-- { items={"example:1"}, rarity = 5 },
-- { items={"example:2"}, rarity = 1 }, }}}
-- example:2 must be considered a “maybe” because max_items is set and it
-- appears after a “maybe”
local max_start = true
-- Let's iterate through the items madness!
-- Handle invalid drop entries gracefully.
local drop_items = def.drop.items or { }
for i=1,#drop_items do
if max_items_left ~= nil and max_items_left <= 0 then break end
local itit = drop_items[i]
for j=1,#itit.items do
local dstack = ItemStack(itit.items[j])
if not dstack:is_empty() and dstack:get_name() ~= name then
local dname = dstack:get_name()
local dcount = dstack:get_count()
-- Guaranteed drops AND we are not yet in “maybe mode”
if #itit.items == 1 and itit.rarity == 1 and max_start then
if drop_guaranteed[dname] == nil then
drop_guaranteed[dname] = 0
end
drop_guaranteed[dname] = drop_guaranteed[dname] + dcount
if max_items_left ~= nil then
max_items_left = max_items_left - 1
if max_items_left <= 0 then break end
end
-- Drop was a “maybe”
else
if max_items_left ~= nil then max_start = false end
if drop_maybe[dname] == nil then
drop_maybe[dname] = 0
end
drop_maybe[dname] = drop_maybe[dname] + dcount
end
end
end
end
for itemstring, count in pairs(drop_guaranteed) do
unified_inventory.register_craft({
type = "digging",
items = {name},
output = itemstring .. " " .. count,
width = 0,
})
end
for itemstring, count in pairs(drop_maybe) do
unified_inventory.register_craft({
type = "digging_chance",
items = {name},
output = itemstring .. " " .. count,
width = 0,
})
end
end
end
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
for _, name in ipairs(unified_inventory.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
end
end
for name, _ in pairs(ingredient_items) do
if unified_inventory.crafts_for.usage[name] == nil then
unified_inventory.crafts_for.usage[name] = {}
end
table.insert(unified_inventory.crafts_for.usage[name], recipe)
end
end
end
end)
-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
if not input then
unified_inventory.home_pos = {}
return
end
while true do
local x = input:read("*n")
if not x then break end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
end
load_home()
function unified_inventory.set_home(player, pos)
local ds = unified_inventory.disable_set
if ds ~= nil and ds then return end
local player_name = player:get_player_name()
unified_inventory.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
io.close(output)
-- RJK:
if _G ["ocsethome"] ~= nil and
ocsethome ~= nil and
ocsethome.sethome ~= nil then
unified_inventory.disable_set = true
ocsethome.sethome (player_name, "1")
unified_inventory.disable_set = false
end
end
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
end
end
-- register_craft
function unified_inventory.register_craft(options)
if not options.output then
return
end
local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
end
local craft_type_defaults = {
width = 3,
height = 3,
uses_crafting_grid = false,
}
function unified_inventory.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
setmetatable(options, {__index = craft_type_defaults})
return options
end
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
end
unified_inventory.register_craft_type("normal", {
description = F(S("Crafting")),
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
get_shaped_craft_width = function (craft) return craft.width end,
dynamic_display_size = function (craft)
local w = craft.width
local h = math.ceil(table.maxn(craft.items) / craft.width)
local g = w < h and h or w
return { width = g, height = g }
end,
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("shapeless", {
description = F(S("Mixing")),
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
dynamic_display_size = function (craft)
local maxn = table.maxn(craft.items)
local g = 1
while g*g < maxn do g = g + 1 end
return { width = g, height = g }
end,
uses_crafting_grid = true,
})
unified_inventory.register_craft_type("cooking", {
description = F(S("Cooking")),
icon = "default_furnace_front.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging", {
description = F(S("Digging")),
icon = "default_tool_steelpick.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging_chance", {
description = "Digging (by chance)",
icon = "default_tool_steelpick.png^[transformFY.png",
width = 1,
height = 1,
})
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(unified_inventory.buttons, def)
end
function unified_inventory.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.settings:get_bool("creative_mode")
end

6
Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/depends.txt

@ -0,0 +1,6 @@
default
creative?
sfinv?
datastorage?
farming?
ocsethome?

127
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local S = function (str) return str end
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) ~= "group:" then
return nil, 0
end
local group_names = specname:sub(7):split(",")
return table.concat(group_names, S(" and ")), #group_names
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
unified_inventory.registered_group_items[groupname] = itemname
end
-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item. A single-item group
-- is represented by that item, with the single-item status signalled
-- in the "sole" field. If the group contains no items at all, the item
-- field will be nil.
--
-- Within a multiple-item group, we prefer to use an item that has the
-- same specific name as the group, and if there are more than one of
-- those items we prefer the one registered for the group by a mod.
-- Among equally-preferred items, we just pick the one with the
-- lexicographically earliest name.
--
-- The parameter to this function isn't just a single group name.
-- It may be a comma-separated list of group names. This is really a
-- "group:..." ingredient specification, minus the "group:" prefix.
local function compute_group_item(group_name_list)
local group_names = group_name_list:split(",")
local candidate_items = {}
for itemname, itemdef in pairs(minetest.registered_items) do
if (itemdef.groups.not_in_creative_inventory or 0) == 0 then
local all = true
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
all = false
end
end
if all then table.insert(candidate_items, itemname) end
end
end
local num_candidates = #candidate_items
if num_candidates == 0 then
return {sole = true}
elseif num_candidates == 1 then
return {item = candidate_items[1], sole = true}
end
local is_group = {}
local registered_rep = {}
for _, group_name in ipairs(group_names) do
is_group[group_name] = true
local rep = unified_inventory.registered_group_items[group_name]
if rep then registered_rep[rep] = true end
end
local bestitem = ""
local bestpref = 0
for _, item in ipairs(candidate_items) do
local pref
if registered_rep[item] then
pref = 4
elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then
pref = 3
elseif is_group[item:gsub("^[^:]*:", "")] then
pref = 2
else
pref = 1
end
if pref > bestpref or (pref == bestpref and item < bestitem) then
bestitem = item
bestpref = pref
end
end
return {item = bestitem, sole = false}
end
local group_item_cache = {}
function unified_inventory.get_group_item(group_name)
if not group_item_cache[group_name] then
group_item_cache[group_name] = compute_group_item(group_name)
end
return group_item_cache[group_name]
end

375
Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/internal.lua

@ -0,0 +1,375 @@
local S = function (str) return str end
local F = minetest.formspec_escape
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
end
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"size[14,10]",
pagedef.formspec_prepend and "" or "no_prepend[]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
n = n+1
local button_row = 0
local button_col = 0
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
end
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]"
formspec[n+5] = "tooltip["..F(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
else
formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4
end
end
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
n = n+2
end
if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
end
n = n+1
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
end
n = n+3
local no_matches = S("No matching items")
if draw_lite_mode then
no_matches = S("No matches.")
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
local item = {}
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == unified_inventory.current_item[player_name] then
local cdir = unified_inventory.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = unified_inventory.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. unified_inventory.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
button_name, minetest.formspec_escape(item.description),
item.mod_origin or "??"
)
n = n + 2
list_index = list_index + 1
end
end
end
formspec [n] = "label[8.2," .. ui_peruser.form_header_y
.. ";Page " .. page .. " of " .. pagemax .. "]"
end
n = n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
if not player then
return false
end
local player_name = player:get_player_name()
local lfilter = string.lower(filter)
local ffilter
if lfilter:sub(1, 6) == "group:" then
local groups = lfilter:sub(7):split(",")
ffilter = function(name, def)
for _, group in ipairs(groups) do
if not def.groups[group]
or def.groups[group] <= 0 then
return false
end
end
return true
end
else
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
return items
end
function unified_inventory.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end

27
Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/oldcoder.txt

@ -0,0 +1,27 @@
Name: unified_inventory
Source: Fork of upstream mod - Do not replace
License: See "LICENSE.txt"
----------------------------------------------------------------------
1. This is a fork of an upstream mod. The starting point was obtained
initially as follows:
rm -fr unified_inventory
git clone https://github.com/minetest-mods/unified_inventory.git
cd unified_inventory
git reset --hard ca6d9a10df5110fd75d49785adf690ae270d5a31
Forked after: commit indicated above
----------------------------------------------------------------------
2. Partial list of changes:
2a. Fixed a few cases where "@1" or "@2" was printed instead of the
correct output.
2b. Modified the mod so that it stays synced with "ocsethome".
2c. Removed "bags" code, which seems to be crashy. "prestibags" mod
has been added to the "_game" as a substitute for the "bags" feature.

489
Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/register.lua

@ -0,0 +1,489 @@
local S = function (str) return str end
local NS = function(s) return s end
local F = minetest.formspec_escape
minetest.register_privilege("creative", {
description = S("Can use the creative inventory"),
give_to_singleplayer = false,
})
minetest.register_privilege("ui_full", {
description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:get_pos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
"Home position set to: " .. minetest.pos_to_string (home))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, S('Inventory cleared!'))
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
condition = function(player)
return unified_inventory.is_creative(player:get_player_name())
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
end
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=formspec}
end,
})
-- stack_image_button(): generate a form button displaying a stack of items
--
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
-- treated as if that item had been specified directly.
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
local displayitem = name.." "..count
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
F(displayitem), buttonname, label)
if show_is_group then
local groupstring, andcount = unified_inventory.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = "Any item belonging to the " .. groupstring .. " group"
elseif andcount > 1 then
grouptip = "Any item belonging to the groups " .. groupstring
end
grouptip = F(grouptip)
if andcount >= 1 then
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
end
end
return button
end
local recipe_text = {
recipe = NS("Recipe @1 of @2"),
usage = NS("Usage @1 of @2"),
}
local no_recipe_text = {
recipe = S("No recipes"),
usage = S("No usages"),
}
local role_text = {
recipe = S("Result"),
usage = S("Ingredient"),
}
local next_alt_text = {
recipe = S("Show next recipe"),
usage = S("Show next usage"),
}
local prev_alt_text = {
recipe = S("Show previous recipe"),
usage = S("Show previous usage"),
}
local other_dir = {
recipe = "usage",
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local fs = {
"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
local item_name = unified_inventory.current_item[player_name]
if not item_name then
return { formspec = table.concat(fs) }
end
local item_name_shown
if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then
item_name_shown = S("@1 (@2)",
minetest.registered_items[item_name].description, item_name)
else
item_name_shown = item_name
end
local dir = unified_inventory.current_craft_direction[player_name]
local rdir = dir == "recipe" and "usage" or "recipe"
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name))
if not craft then
-- No craft recipes available for this item.
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
return { formspec = table.concat(fs) }
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
end
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width
and craft_type.get_shaped_craft_width(craft)
or display_size.width
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 5.5
-- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0
-- Minimum grid size at which size optimazation measures kick in
local mini_craft_size = 6
if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2)
xoffset = xoffset - 0.1
end
-- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size
local bsize_h = 1.1 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then
bsize_w = 1.175 * sf
end
if (bsize_h > 0.35 and display_size.width) then
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
if craft and x <= craft_width then
item = craft.items[(y-1) * craft_width + x]
end
-- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1)
-- x offset, y offset
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
if item then
fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
end
end
end
else
-- Error
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too\nlarge to be displayed.")))
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end
return { formspec = table.concat(fs) }
end,
})
local function craftguide_giveme(player, formname, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
not unified_inventory.is_creative(player_name) then
minetest.log("action", "[unified_inventory] Denied give action to player " ..
player_name)
return
end
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_giveme_(.*)")
if amount then break end
end
amount = tonumber(amount) or 0
if amount == 0 then return end
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
player_inv:add_item("main", {name = output, count = amount})
end
local function craftguide_craft(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_craft_(.*)")
if amount then break end
end
if not amount then return end
amount = tonumber(amount) or -1 -- fallback for "all"
if amount == 0 or amount < -1 or amount > 99 then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name] or ""
if output == "" then return end
local crafts = unified_inventory.crafts_for[
unified_inventory.current_craft_direction[player_name]][output] or {}
if #crafts == 0 then return end
local alternate = unified_inventory.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
unified_inventory.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for k, v in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)
return
end
if k:match("craftguide_giveme_") then
craftguide_giveme(player, formname, fields)
return
end
end
end)

247
Bucket_Game-branches/unified_inventory_recipe_fix-vs-211031/mods/codercore/waypoints.lua

@ -0,0 +1,247 @@
local S = function (str) return str end
local F = minetest.formspec_escape
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"
-- Tabs buttons:
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. S("Select Waypoint #@1", i).."]"
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = S("Waypoint @1", i)
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. F(S("Set waypoint to current location")).."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. F(S("Make waypoint @1",
waypoint.active and S("invisible") or S("visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. F(S("@1 display of waypoint coordinates",
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. F(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. F(S("Edit waypoint name")).."]"
-- Waypoint's info:
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]"
else
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]"
end
if temp.edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. F(S("Finish editing")).."]"
end
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F(S("HUD text color"))..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or "Waypoint "..i
end
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
else
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:get_pos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)
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