From f455b4f6deed2335197c9f6959ff339e58012e57 Mon Sep 17 00:00:00 2001
From: poikilos <7557867+poikilos@users.noreply.github.com>
Date: Sat, 10 Sep 2022 23:02:48 -0400
Subject: [PATCH] Add a patch to remove io and os calls. Now worldedit and
coderskins load with mod security enabled and coderskins is cross-platform on
the server side.
---
.../remove_io_and_os-vs-bg220909/mods/LICENSE | 12 +
.../mods/codercore/coderskins/LICENSE | 42 +
.../mods/codercore/coderskins/oldcoder.txt | 207 +++
.../mods/codercore/coderskins/skinlist.lua | 332 ++++
.../mods/coderedit/LICENSE.txt | 661 ++++++++
.../mods/coderedit/oldcoder.txt | 16 +
.../coderedit/worldedit/manipulations.lua | 1468 +++++++++++++++++
.../mods/codercore/coderskins/skinlist.lua | 331 ++++
.../coderedit/worldedit/manipulations.lua | 1466 ++++++++++++++++
9 files changed, 4535 insertions(+)
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/LICENSE
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/LICENSE
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/oldcoder.txt
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/LICENSE.txt
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/oldcoder.txt
create mode 100644 Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua
create mode 100644 Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua
create mode 100644 Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/LICENSE b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/LICENSE
new file mode 100644
index 0000000..4ebf695
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/LICENSE
@@ -0,0 +1,12 @@
+For license information, see the following files, where they exist, in
+each modpack or mod:
+
+ oldcoder.txt
+ LICENSE
+ LICENSE.txt
+ license.txt
+ README.md
+ README.txt
+ readme.txt
+
+and/or files with similar names.
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/LICENSE b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/LICENSE
new file mode 100644
index 0000000..d591b92
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/LICENSE
@@ -0,0 +1,42 @@
+Name: coderskins
+Source: Original mod
+
+License: (c) 2019 and CC BY-NC-SA 4.0 International: OldCoder (Robert
+Kiraly).
+
+----------------------------------------------------------------------
+
+"coderskins" is a Minetest "skins" mod that is designed to work with
+the Bucket World "_game" or derived "_games". It won't work in other
+contexts.
+
+This mod is inspired by older Minetest "skins" mods, but is suffi-
+ciently different that it should be viewed as a new mod.
+
+----------------------------------------------------------------------
+
+The mod supports 64x64 skins and, additionally, sets random default
+skins for new players.
+
+To install a specific skin for a specific player, name the PNG file
+to be used as follows:
+
+ player_NAME.png
+
+where NAME is the player's in-game nick. Then copy the PNG file into
+the mod's "textures" directory.
+
+The PNG file should be a standard Minetest 64x32 or Minecraft 64x64
+"skin" file.
+
+Or, if you prefer, create a text file, in the mod's "textures" direc-
+tory with a similar filename:
+
+ player_NAME.skin
+
+In the text file, put the filename of the PNG file to be used for the
+associated player's skin. The PNG file should be stored in the same
+directory.
+
+If a "player_NAME.png" file and a "player_NAME.skin" file are both
+present for a particular player, the PNG file takes precedence.
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/oldcoder.txt b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/oldcoder.txt
new file mode 100644
index 0000000..57a8d47
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/oldcoder.txt
@@ -0,0 +1,207 @@
+Name: coderskins
+Source: Largely original mod
+License: See notes in "oldcoder.txt"
+
+----------------------------------------------------------------------
+
+1. Overview.
+
+"CoderSkins" is a Minetest "skins" mod that is designed to work with
+the Bucket World "_game" or derived "_games". It won't work in other
+contexts.
+
+The mod is largely original, but includes Unified Inventory support
+code from other mods.
+
+The Unified Inventory support code is based on GPL3 code that is (c)
+2012 CoRNeRNoTe and Dean Montgomery.
+
+As this module incorporates GPL3 code, the code as a whole is GPL3.
+However, the rest of the code is (c) 2017-2020 OldCoder (Robert Kira-
+ly).
+
+If individual media files, i.e., skin textures, included with the mod
+are discovered to be incompatible with GPL3, the files in question
+should be removed.
+
+----------------------------------------------------------------------
+
+2. CoderSkins features.
+
+2.1. CoderSkins supports both 64x64 Minecraft (tm) skins and 64x32
+Minetest skins.
+
+It's compatible, despite the use of 64x64, with the Bucket Game ver-
+sion of 3D Armor.
+
+As of 2020, old MT skin systems only support 64x32. CoderSkins is be-
+lieved to be the only one that supports 64x64 (and that works with
+a patched 3D Armor as well).
+
+2.2. The world owner can install skins for individual players manual-
+ly. Or builders can choose their own skins using U.I. GUI screens. Or
+both.
+
+2.3. The world owner can set the order of skins displayed in the GUI.
+
+2.4. By default, the main CoderSkins U.I. page displays a short 1-line
+description of the player's current skin based on the associated PNG-
+file name.
+
+The world owner can specify a 2nd line. Additionally, he/she can over-
+ride the default for the 1st line.
+
+2.5. New players get random gender-neutral skins by default.
+
+2.6. CoderSkins adds extra navigation buttons to the GUI.
+
+The extra buttons include first page, last page, and -- if there are
+6 or more pages -- 2 more buttons that jump to 1/3 and 2/3 of the way
+through the page list.
+
+2.7. CoderSkins fixes a bug in the old U.I. code related to the
+"Change" button.
+
+Specifically, the "Change" button now takes you to the last "skins"
+screen that you visited in the current session. The old version al-
+ways took you to the first page.
+
+2.8. Minor feature: The U.I. GUI includes a tooltip. "u_skins" and/or
+other old skin mods seem to be missing this feature.
+
+2.9. CoderSkins supports its own spacesuits, NC virus masks, and 3D
+armor.
+
+The spacesuits and NC virus masks are functional. 3D armor is still
+under development.
+
+Documentation for these features will be added here.
+
+----------------------------------------------------------------------
+
+3. CoderSkins limitations.
+
+3.1. CoderSkins requires Bucket Game.
+
+3.2. While 3D Armor, the old mod as opposed to the new CoderSkins fea-
+ture, is being worn, 64x64 skins will drop the level of detail dis-
+played down to the 64x32 level.
+
+3.3. 2D sprite skins aren't supported.
+
+----------------------------------------------------------------------
+
+4. Adding new skins.
+
+Players will usually select their skins from the set that comes with
+the mod.
+
+To do this, they'll use Unified Inventory. There's a button for the
+purpose in the U.I. "buttons" row.
+
+The in-game command "/skin" can also be used to change skins.
+
+If you're a world host, the mod allows you to add skins and/or change
+them for players in multiple ways:
+
+4.1. You can add a new PNG file just for one player.
+
+This procedure, 4.1, is discussed in Appendix A. Most experienced
+world hosts should be able to do it.
+
+4.2. You can use the in-game command "/pskin" to set the skin for a
+player who is too inexperienced to set his or her own skin.
+
+4.3. You can add new skins to the CoderSkins GUI. This procedure, 4.3,
+is discussed in Appendix B.
+
+----------------------------------------------------------------------
+
+5. Changing skin display order.
+
+CoderSkins includes a Lua file named "skinlist.lua". The file defines
+a table named "coderskins.list".
+
+The CoderSkins GUI displays predefined skins in the order that the ta-
+ble lists them.
+
+To change the order in which the GUI displays skins, edit "skinlist.
+lua" and change the order of the entries in the table.
+
+----------------------------------------------------------------------
+
+Appendix A. Adding a PNG file just for one player.
+
+The world owner can add a specific skin just for a specific player.
+If this is done, the new skin won't appear in the list of skin options
+for other players.
+
+This procedure bypasses the "skins" GUI in Unified Inventory.
+
+To do this, proceed as follows:
+
+A.1. Start with a PNG file that contains a valid MC or MT skin. It can
+be either 64x64 or 64x32.
+
+A.2. Rename the PNG file to a filename of the following form:
+
+ player_NAME.png
+
+NAME should be the player's in-game nickname. For example, if the
+player uses the nickname "Salad", the name of the PNG file should
+be:
+ player_Salad.png
+
+Limitation: If the player's nickname contains unusual characters, you
+may not be able to do this.
+
+A.3. Copy the renamed PNG file into the mod's "textures" directory.
+
+A.4. Restart the world.
+
+----------------------------------------------------------------------
+
+Appendix B. Adding new public skins.
+
+A world host can add local skins.
+
+B.1. A local skin is a PNG file with a name of the form "skin_MeowCat.
+png" or "skin_PizzaWolf.png".
+
+CoderSkins supports both standard 64x64 and 64x32 Minecraft (tm) skin
+formats.
+
+B.2. To add a local skin, drop appropriate PNG files, with names of
+the form "skin_*.png", into the "textures" directory.
+
+If this is done, the GUI will display local skins first. The local
+skins will be displayed in alpha betical order based on filename.
+
+B.3. To disable support for local skins, add the following setting
+to "world.conf":
+
+ local_skins = false
+
+B.4. The CoderSkins GUI displays a front and back preview image for
+each skin. For this to work, two additional PNG files must be present
+in addition to a given skin PNG file.
+
+The two preview PNG files should have filenames of the form:
+
+ skin_PizzaWolf_preview.png
+ skin_PizzaWolf_preview_back.png
+
+In other words, for the front preview, take the original skin-file
+name and insert "_preview" right before ".png". For the back preview,
+insert "_preview_back" instead.
+
+The preview image files should be 16x32 images that display the assoc-
+iated skin as it looks from the front and the back, respectively.
+
+CoderSkins doesn't presently provide a tool to generate previews. A
+tool of this type may be added in the future.
+
+If skin preview files are omitted, "not available" images will be dis-
+played instead.
+
+(end of document)
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua
new file mode 100644
index 0000000..f073064
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua
@@ -0,0 +1,332 @@
+coderskins.desc1 = {}
+coderskins.desc2 = {}
+
+-- ===================================================================
+
+coderskins.desc2 ["skin_Actual_Cat" ] = "How Now Meow Wow"
+coderskins.desc2 ["skin_Apple_Tree" ] = "Apple a Day Hooray"
+coderskins.desc2 ["skin_Patience" ] = "Patience leads to focus"
+
+-- ===================================================================
+
+coderskins.list = {
+
+ "skin_Chinese_Off_White" ,
+ "skin_Corona" ,
+ "skin_Mumbo_Jumbo" ,
+ "skin_RedMinionToby" ,
+ "skin_SAF_Army1" ,
+ "skin_SAF_Army3G" ,
+ "skin_Hope" ,
+ "skin_Jessa_PJs" ,
+
+ "skin_09SharkBoy" ,
+ "skin_Unspeakable" ,
+ "skin_LDShadow_Lady" ,
+ "skin_Steve_Watch" ,
+ "skin_Business_Kermit" ,
+ "skin_Stampy_Boots" ,
+ "skin_iBallistic_Squid" ,
+ "skin_MooseCraft" ,
+ "sscharacter_120" ,
+
+ "skin_Actual_Cat" ,
+ "skin_Apple_Tree" ,
+ "skin_Black_Panther" ,
+ "skin_Farmer_Green" ,
+ "skin_Patience" ,
+ "skin_Bear" ,
+ "skin_Hotdog" ,
+ "skin_Robocop" ,
+ "skin_Capt_America" ,
+ "skin_Queen_Elsa" ,
+ "skin_Cola" ,
+ "skin_Santa" ,
+ "skin_Tiger" ,
+ "skin_Cool_Panda" ,
+
+ "skin_Athena" ,
+ "skin_Brianna_Playz" ,
+ "skin_Chad_Wild_Clay" ,
+ "skin_Chara" ,
+ "skin_Duck" ,
+ "skin_Kata_Red_Hair" ,
+ "skin_Potion_Master" ,
+ "skin_Preston_Playz" ,
+
+ "skin_Batman" ,
+ "skin_Battery" ,
+ "skin_Bear_Overalls" ,
+ "skin_Bearded_Wizard" ,
+ "skin_Alejo_Facheraso" ,
+ "skin_Bee" ,
+ "skin_Capt_Blue_Sparrow" ,
+ "skin_Doraemon" ,
+ "skin_Green_Boy" ,
+
+ "skin_Grey_Dog" ,
+ "skin_Hispanic_Napoleon" ,
+ "skin_King_Turtle" ,
+ "skin_Krypto" ,
+ "skin_Pink_Tiger" ,
+ "skin_Recon_Expert" ,
+ "skin_Big_Bird" ,
+ "skin_Gold_Cylon" ,
+ "skin_Gold_Knight" ,
+ "skin_Leo" ,
+ "skin_Wonder_Woman" ,
+ "skin_Mr_Spock" ,
+ "skin_Regular_Cylon" ,
+ "skin_Rosalyn_Potion_Master" ,
+ "skin_Red_Wolf_Boy" ,
+ "skin_Rosa" ,
+ "skin_Shovel_Knight" ,
+ "skin_Wonder_Boy" ,
+ "skin_Boy_Red_Hoodie" ,
+ "skin_Boy_Water_Jacket" ,
+ "skin_Fire_Enderman" ,
+ "skin_Fox" ,
+ "skin_Gamer_Guy" ,
+ "skin_Girl_Casual" ,
+ "skin_Good_Witch" ,
+ "skin_Green_Claus_Wizard" ,
+ "skin_Heather_Elf" ,
+ "skin_Hobbit" ,
+ "skin_Jane_Foster" ,
+ "skin_Kyle_Rayner" ,
+ "skin_Lego_Person" ,
+ "skin_Lego_Spaceman" ,
+ "skin_Link" ,
+ "skin_Luigi" ,
+ "skin_Mario" ,
+ "skin_Marley_Xia" ,
+ "skin_Mutant_Fox" ,
+ "skin_Owl" ,
+ "skin_Pachilo155" ,
+ "skin_Pie" ,
+ "skin_Pizza_Girl" ,
+ "skin_Polar_Bear" ,
+ "skin_Purple_Outfit" ,
+ "skin_Purple_Princess" ,
+ "skin_Quackin_Hood" ,
+ "skin_Rabbit" ,
+ "skin_Rabbit_Coco" ,
+ "skin_Rainboots" ,
+ "skin_Squirrel" ,
+ "skin_Stampy" ,
+ "skin_Steampunk" ,
+ "skin_Super_Jack" ,
+ "skin_Supercow" ,
+ "skin_Superpollo" ,
+ "skin_Thanatos" ,
+ "skin_Trainer_Red" ,
+ "skin_Wafleman" ,
+ "skin_White_Bear" ,
+ "skin_White_Dress" ,
+ "skin_Puppy" ,
+ "skin_Bakugo" ,
+
+ "sdskin_Blue_Girl" ,
+ "sdskin_Calinou" ,
+ "sdskin_Son_Goku" ,
+ "sdskin_StormChaser_30000" ,
+ "sdskin_oOChainLynxOo" ,
+ "sdskin_sdzen" ,
+
+ "sscharacter_1" ,
+ "sscharacter_100" ,
+ "sscharacter_101" ,
+ "sscharacter_102" ,
+ "sscharacter_103" ,
+ "sscharacter_106" ,
+ "sscharacter_107" ,
+ "sscharacter_108" ,
+ "sscharacter_109" ,
+ "sscharacter_110" ,
+ "sscharacter_111" ,
+ "sscharacter_113" ,
+ "sscharacter_114" ,
+ "sscharacter_116" ,
+ "sscharacter_118" ,
+ "sscharacter_119" ,
+ "sscharacter_121" ,
+ "sscharacter_122" ,
+ "sscharacter_123" ,
+ "sscharacter_126" ,
+ "sscharacter_129" ,
+ "sscharacter_13" ,
+ "sscharacter_132" ,
+ "sscharacter_133" ,
+ "sscharacter_134" ,
+ "sscharacter_135" ,
+ "sscharacter_136" ,
+ "sscharacter_14" ,
+ "sscharacter_140" ,
+ "sscharacter_141" ,
+ "sscharacter_142" ,
+ "sscharacter_143" ,
+ "sscharacter_146" ,
+ "sscharacter_148" ,
+ "sscharacter_149" ,
+ "sscharacter_15" ,
+ "sscharacter_150" ,
+ "sscharacter_151" ,
+ "sscharacter_152" ,
+ "sscharacter_16" ,
+ "sscharacter_2" ,
+ "sscharacter_20" ,
+ "sscharacter_21" ,
+ "sscharacter_22" ,
+ "sscharacter_23" ,
+ "sscharacter_24" ,
+ "sscharacter_25" ,
+ "sscharacter_26" ,
+ "sscharacter_28" ,
+ "sscharacter_30" ,
+ "sscharacter_32" ,
+ "sscharacter_33" ,
+ "sscharacter_47" ,
+ "sscharacter_51" ,
+ "sscharacter_56" ,
+ "sscharacter_57" ,
+ "sscharacter_59" ,
+ "sscharacter_6" ,
+ "sscharacter_64" ,
+ "sscharacter_66" ,
+ "sscharacter_70" ,
+ "sscharacter_71" ,
+ "sscharacter_73" ,
+ "sscharacter_75" ,
+ "sscharacter_78" ,
+ "sscharacter_80" ,
+ "sscharacter_81" ,
+ "sscharacter_83" ,
+ "sscharacter_84" ,
+ "sscharacter_85" ,
+ "sscharacter_90" ,
+ "sscharacter_99" ,
+ "uskins_1" ,
+ "uskins_10" ,
+ "uskins_11" ,
+ "uskins_12" ,
+ "uskins_13" ,
+ "uskins_14" ,
+ "uskins_16" ,
+ "uskins_17" ,
+ "uskins_18" ,
+ "uskins_19" ,
+ "uskins_2" ,
+ "uskins_20" ,
+ "uskins_21" ,
+ "uskins_22" ,
+ "uskins_23" ,
+ "uskins_25" ,
+ "uskins_26" ,
+ "uskins_27" ,
+ "uskins_28" ,
+ "uskins_29" ,
+ "uskins_3" ,
+ "uskins_30" ,
+ "uskins_31" ,
+ "uskins_32" ,
+ "uskins_33" ,
+ "uskins_34" ,
+ "uskins_35" ,
+ "uskins_36" ,
+ "uskins_37" ,
+ "uskins_38" ,
+ "uskins_39" ,
+ "uskins_4" ,
+ "uskins_40" ,
+ "uskins_41" ,
+ "uskins_45" ,
+ "uskins_46" ,
+ "uskins_47" ,
+ "uskins_48" ,
+ "uskins_5" ,
+ "uskins_50" ,
+ "uskins_51" ,
+ "uskins_52" ,
+ "uskins_53" ,
+ "uskins_54" ,
+ "uskins_55" ,
+ "uskins_56" ,
+ "uskins_58" ,
+ "uskins_59" ,
+ "uskins_6" ,
+ "uskins_60" ,
+ "uskins_61" ,
+ "uskins_62" ,
+ "uskins_63" ,
+ "uskins_64" ,
+ "uskins_65" ,
+ "uskins_66" ,
+ "uskins_68" ,
+ "uskins_69" ,
+ "uskins_70" ,
+ "uskins_71" ,
+ "uskins_72" ,
+ "uskins_73" ,
+ "uskins_74" ,
+ "uskins_75" ,
+ "uskins_77" ,
+ "uskins_79" ,
+ "uskins_8" ,
+ "uskins_80" ,
+ "uskins_81" ,
+ "uskins_82" ,
+ "uskins_83" ,
+ "uskins_84" ,
+ "uskins_85" ,
+ "uskins_86" ,
+ "uskins_87" ,
+ "uskins_88" ,
+ "uskins_89" ,
+ "uskins_9" ,
+ "uskins_90" ,
+ "uskins_91" ,
+ "uskins_92" ,
+ "uskins_93" ,
+ "uskins_94" ,
+ "uskins_95" ,
+ "uskins_96" ,
+ "uskins_97" ,
+ "uskins_98" ,
+ "uskins_99" ,
+ "uskins_103" ,
+}
+
+-- ===================================================================
+-- Add local skins.
+
+if ocutil.bool_setting ("local_skins", true) then
+
+ local ktable = ocutil.vtable_to_ktable (coderskins.list)
+ local dir = coderskins.textdir
+ local popen = io.popen
+ local newlist = {}
+ local ofname, dfname
+
+ for ofname in popen ('ls "' .. dir .. '"skin_*.png'):lines()
+ do
+ ofname = ofname:gsub (".*/" , "")
+ ofname = ofname:gsub ("%.png$" , "")
+ dfname = ofname:gsub ("_preview.*$" , "")
+
+ if dfname == ofname and ktable [dfname] == nil then
+ ktable [dfname] = true
+ table.insert (newlist, dfname)
+ end
+ end
+
+ for _, dfname in ipairs (coderskins.list) do
+ table.insert (newlist, dfname)
+ end
+
+ coderskins.list = newlist
+ ktable = {}
+ newlist = {}
+end
+
+-- ===================================================================
+-- End of file.
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/LICENSE.txt b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/LICENSE.txt
new file mode 100644
index 0000000..dba13ed
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/LICENSE.txt
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate. Many developers of free software are heartened and
+encouraged by the resulting cooperation. However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
+letting the public access it on a server without ever releasing its
+source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
+to the community. It requires the operator of a network server to
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+ Notwithstanding any other provision of this License, if you modify the
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+ 17. Interpretation of Sections 15 and 16.
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+ If the disclaimer of warranty and limitation of liability provided
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+ END OF TERMS AND CONDITIONS
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+ How to Apply These Terms to Your New Programs
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+ If you develop a new program, and you want it to be of the greatest
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+ Copyright (C)
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+
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+
+Also add information on how to contact you by electronic and paper mail.
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+For more information on this, and how to apply and follow the GNU AGPL, see
+.
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/oldcoder.txt b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/oldcoder.txt
new file mode 100644
index 0000000..dce32f5
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/oldcoder.txt
@@ -0,0 +1,16 @@
+Name: worldedit
+Source: Fork of upstream modpack (do not replace)
+License: See "LICENSE.txt"
+
+----------------------------------------------------------------------
+
+This is a fork of the Minetest "worldedit" modpack that includes sig-
+nificant changes.
+
+This modpack should not be replaced or updated except to future re-
+leases of the Bucket World "_game" series.
+
+The "brush" component has been removed, at least temporarily, for the
+sake of backwards compatibility.
+
+To be added: Descriptions of new commands and/or features.
diff --git a/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua
new file mode 100644
index 0000000..04ce7ee
--- /dev/null
+++ b/Bucket_Game-base/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua
@@ -0,0 +1,1468 @@
+-- Generic node manipulations
+-- @module worldedit.manipulations
+
+require "os"
+
+-- ===================================================================
+
+local coderedit_debug =
+ minetest.setting_get ("coderedit_debug" )
+
+local coderedit_disable_verbose =
+ minetest.setting_get ("coderedit_disable_verbose" ) or
+ minetest.setting_get ("disable_coderedit_verbose" )
+
+local coderedit_noqueue =
+ minetest.setting_get ("coderedit_noqueue" )
+
+-- ===================================================================
+
+local mh = worldedit.manip_helpers
+
+-- Sets a region to `node_names`
+-- @param pos1
+-- @param pos2
+-- @param node_names Node name or list of node names.
+-- @return The number of nodes set.
+
+-- ===================================================================
+
+worldedit.cmd_queue = {}
+worldedit.emerge_busy = 0
+worldedit.use_queue = 1
+
+if coderedit_noqueue then worldedit.use_queue = 0 end
+
+-- ===================================================================
+
+local function idiv (a, b)
+ return (a - (a % b)) / b
+end
+
+-- ===================================================================
+
+local function sort2num (a, b)
+ if a > b then return b, a end
+ return a, b
+end
+
+-- ===================================================================
+
+local function deblog (str)
+ if coderedit_debug then
+ ocutil.log ("[we] " .. str)
+ end
+end
+
+-- ===================================================================
+
+function worldedit.toggle_queue()
+ if worldedit.use_queue == 0 then
+ worldedit.use_queue = 1
+ minetest.chat_send_all ("CoderEdit commands are queued" )
+ else
+ worldedit.use_queue = 0
+ minetest.chat_send_all ("CoderEdit commands are not queued" )
+ end
+end
+
+-- ===================================================================
+
+local function end_of_start_emerge (pos1, pos2, mode)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ deblog ("emerge started")
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Volume may print immediately," ..
+ " but we're not done")
+ minetest.chat_send_all ("Wait for DONE message")
+ minetest.chat_send_all ("This may take 5 to 45 minutes" ..
+ " for large schems")
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+local function end_of_emerge (mode)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ minetest.chat_send_all ("*** " .. mode .." DONE ***")
+ deblog ("emerge done")
+
+ worldedit.emerge_busy = 0
+ worldedit.place_base = nil
+ worldedit.place_both = nil
+ worldedit.place_name = nil
+ worldedit.place_path = nil
+ worldedit.place_pos = nil
+end
+
+-- ===================================================================
+
+local function emerge_callback_copy (blockpos, action, numleft, param)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ if numleft ~= 0 then return end
+
+ local pos1 = param.pos1
+ local pos2 = param.pos2
+ local axis = param.axis
+ local amount = param.amount
+ local overlap = param.overlap
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+ if overlap then
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, skipping" ..
+ " set air due to overlap")
+ minetest.chat_send_all ("Dark areas may result." ..
+ " Starting actual copy.")
+ end
+ else
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, starting set air")
+ end
+
+ deblog ("copy callback: set to air start" )
+ worldedit.old_set (newpos1, newpos2, "air")
+ deblog ("copy callback: set to air done" )
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Set air done, starting" ..
+ " actual copy")
+ end
+ end
+
+ deblog ("copy callback: actual copy start" )
+ worldedit.old_copy (pos1, pos2, axis, amount)
+ deblog ("copy callback: actual copy done" )
+
+ end_of_emerge ("COPY")
+end
+
+-- ===================================================================
+
+local function emerge_callback_move (blockpos, action, numleft, param)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ if numleft ~= 0 then return end
+
+ local pos1 = param.pos1
+ local pos2 = param.pos2
+ local axis = param.axis
+ local amount = param.amount
+ local overlap = param.overlap
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+ if overlap then
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, skipping" ..
+ " set air due to overlap")
+ minetest.chat_send_all ("Dark areas may result." ..
+ " Starting actual move.")
+ end
+ else
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, starting set air")
+ end
+
+ deblog ("move callback: set to air start" )
+ worldedit.old_set (newpos1, newpos2, "air")
+ deblog ("move callback: set to air done" )
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Set air done, starting" ..
+ " actual move")
+ end
+ end
+
+ deblog ("move callback: actual move start" )
+ worldedit.old_move (pos1, pos2, axis, amount)
+ deblog ("move callback: actual move done" )
+
+ end_of_emerge ("MOVE")
+end
+
+-- ===================================================================
+
+local function emerge_callback_emerge (blockpos, action,
+ numleft, param)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ if numleft ~= 0 then return end
+ end_of_emerge ("EMERGE")
+end
+
+-- ===================================================================
+
+local function emerge_callback_set (blockpos, action, numleft, param)
+
+ if false and (numleft % 8192) == 0 then
+ ocutil.log ("emerge left: " .. numleft)
+ end
+ if numleft ~= 0 then return end
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, starting actual set")
+ end
+
+ if type (param.node_names) ~= "string" or
+ param.node_names ~= "default:emerge" then
+ worldedit.old_set (param.pos1,
+ param.pos2, param.node_names)
+ end
+
+ local pbase = worldedit.place_base
+ local pboth = worldedit.place_both
+ local pname = worldedit.place_name
+ local ppos = worldedit.place_pos
+ local ppath = worldedit.place_path
+
+ if (ppos ~= nil) and (ppath ~= nil) then
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Set done, starting actual place")
+ end
+
+ if minetest.place_schematic (ppos, ppath) == nil then
+ minetest.chat_send_all ("Failed to place MTS", false)
+ else
+ local ps = minetest.pos_to_string (ppos)
+ minetest.chat_send_all ("Placed MTS at " .. ps, false)
+
+ if (pname ~= nil) and (pbase ~= nil) and
+ (pboth ~= nil) and pboth then
+ worldedit.loadwe (pname, pbase)
+ minetest.chat_send_all ("Placed WE at " .. ps, false)
+ end
+ end
+ end
+
+ end_of_emerge ("SET or PLACE")
+end
+
+-- ===================================================================
+
+-- Copies a region along `axis` by `amount` nodes.
+-- @param pos1
+-- @param pos2
+-- @param axis Axis ("x", "y", or "z")
+-- @param amount
+-- @return The number of nodes copied.
+
+function worldedit.old_copy (xpos1, xpos2, axis, amount)
+
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+ worldedit.keep_loaded (pos1, pos2)
+
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ -- Copy things backwards when negative to avoid corruption.
+ -- FIXME: Lots of code duplication here.
+
+ if amount < 0 then
+ local pos = {}
+ pos.x = pos1.x
+
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+
+ while pos.z <= pos2.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get meta of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Copy node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z + 1
+ end
+
+ pos.y = pos.y + 1
+ end
+
+ pos.x = pos.x + 1
+ end
+ else
+ local pos = {}
+ pos.x = pos2.x
+
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+
+ while pos.z >= pos1.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get meta of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Copy node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z - 1
+ end
+
+ pos.y = pos.y - 1
+ end
+
+ pos.x = pos.x - 1
+ end
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+function worldedit.wait_copy (p)
+ worldedit.copy (p.xpos1, p.xpos2, p.axis, p.amount)
+ return 0
+end
+
+function worldedit.wait_emerge_area (p)
+ worldedit.emerge_area (p.xpos1, p.xpos2)
+ return 0
+end
+
+function worldedit.wait_move (p)
+ worldedit.move (p.xpos1, p.xpos2, p.axis, p.amount)
+ return 0
+end
+
+function worldedit.wait_set (p)
+ worldedit.set (p.xpos1, p.xpos2, p.node_names)
+ return 0
+end
+
+-- ===================================================================
+
+function worldedit.pop_queue()
+ if #worldedit.cmd_queue == 0 then return 0 end
+ if worldedit.emerge_busy == 1 then
+ deblog ("pop_queue: WE is busy, waiting 1 second")
+ minetest.after (1, worldedit.pop_queue)
+ return 0
+ end
+
+ deblog ("pop_queue: WE is free, running next command")
+ local qe = table.remove (worldedit.cmd_queue, 1)
+ qe.func (qe.param)
+ return 0
+end
+
+-- ===================================================================
+
+function worldedit.copy (xpos1, xpos2, axis, amount)
+ if worldedit.emerge_busy == 1 then
+ deblog ("worldedit.copy called but WE is busy")
+ else
+ deblog ("worldedit.copy called and WE is free")
+ end
+
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+
+ if worldedit.volume (pos1, pos2) > 1500000 then
+ minetest.chat_send_all ("//copy is limited to 1.5M nodes",
+ false)
+ return 0
+ end
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_copy ,
+ param = {
+ xpos1=xpos1, xpos2=xpos2, axis=axis, amount=amount
+ }
+ }
+
+ deblog ("queuing for later: copy " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " .. amount)
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ else
+ deblog ("WE is free, proceeding: copy " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " .. amount)
+ end
+
+-- ===================================================================
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+-- ===================================================================
+
+ local os1 = minetest.pos_to_string (pos1)
+ local os2 = minetest.pos_to_string (pos2)
+
+ local ps1 = minetest.pos_to_string (newpos1)
+ local ps2 = minetest.pos_to_string (newpos2)
+
+-- ===================================================================
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("//copy " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ minetest.chat_send_all ("//copy Destin:" ..
+ ps1 .. " " .. ps2)
+ end
+
+ deblog ("//copy " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ deblog ("//copy Destin: " .. ps1 .. " " .. ps2)
+
+-- ===================================================================
+
+ local x1min, x1max = sort2num (pos1.x, pos2.x)
+ local y1min, y1max = sort2num (pos1.y, pos2.y)
+ local z1min, z1max = sort2num (pos1.z, pos2.z)
+
+ local x2min, x2max = sort2num (newpos1.x, newpos2.x)
+ local y2min, y2max = sort2num (newpos1.y, newpos2.y)
+ local z2min, z2max = sort2num (newpos1.z, newpos2.z)
+
+ local overlap = true
+ if x1max < x2min or x2max < x1min or
+ y1max < y2min or y2max < y1min or
+ z1max < z2min or z2max < z1min then
+ overlap = false
+ end
+
+ if overlap then
+ minetest.chat_send_all ("Source and dest regions" ..
+ " overlap, there may be dark areas")
+ end
+
+-- ===================================================================
+
+ worldedit.emerge_busy = 1
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+
+ local param = {
+ pos1=pos1 , pos2=pos2 , axis=axis , amount=amount ,
+ overlap=overlap ,
+ }
+
+ minetest.emerge_area (newpos1, newpos2,
+ emerge_callback_copy, param)
+
+ return end_of_start_emerge (pos1, pos2, "COPY")
+end
+
+-- ===================================================================
+
+function worldedit.emerge_area (xpos1, xpos2)
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_emerge_area ,
+ param = { xpos1=xpos1, xpos2=xpos2 } ,
+ }
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ end
+
+ worldedit.emerge_busy = 1
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ local param = { pos1=pos1, pos2=pos2 }
+
+ minetest.emerge_area (pos1, pos2, emerge_callback_emerge, param)
+ return end_of_start_emerge (pos1, pos2, "EMERGE")
+end
+
+-- ===================================================================
+
+-- Replaces all instances of "search_node" with "replace_node" in a
+-- region. When "inverse" is "true", replaces all instances that are
+-- NOT "search_node".
+-- @return The number of nodes replaced.
+
+function worldedit.replace (pos1, pos2, search_node,
+ replace_node, inverse)
+
+ pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+ local manip, area = mh.init (pos1, pos2)
+ local data = manip:get_data()
+
+ local search_id = ocutil.get_content_id (search_node )
+ if search_id == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. search_node )
+ return
+ end
+
+ local replace_id = ocutil.get_content_id (replace_node)
+ if replace_id == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. replace_node )
+ return
+ end
+
+ local count = 0
+
+ --- TODO: This could be shortened by checking `inverse` in the loop,
+ -- but that would have a speed penalty. Is the penalty big enough
+ -- to matter?
+
+ if not inverse then
+ for i in area:iterp (pos1, pos2) do
+ if data [i] == search_id then
+ data [i] = replace_id
+ count = count + 1
+ end
+ end
+ else
+ for i in area:iterp (pos1, pos2) do
+ if data [i] ~= search_id then
+ data [i] = replace_id
+ count = count + 1
+ end
+ end
+ end
+
+ mh.finish (manip, data)
+ return count
+end
+
+-- ===================================================================
+
+-- Sets a region to node_names.
+-- @param pos1
+-- @param pos2
+-- @param node_names Node name or list of node names.
+-- @return The number of nodes set.
+
+function worldedit.old_set (xpos1, xpos2, node_names)
+
+ local pos1, pos2
+ pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+
+ local xdelta = pos2.x - pos1.x
+ local ydelta = pos2.y - pos1.y
+ local zdelta = pos2.z - pos1.z
+
+ if xdelta >= 30 or xdelta <= -30 then
+ local m1 = idiv (xdelta, 2)
+ local m2 = xdelta - m1
+ local posa = { x=pos1.x+m1, y=pos2.y, z=pos2.z }
+ local posb = { x=pos1.x+m2, y=pos1.y, z=pos1.z }
+ worldedit.old_set (pos1, posa, node_names)
+ worldedit.old_set (posb, pos2, node_names)
+ return worldedit.volume (pos1, pos2)
+ end
+
+ if ydelta >= 30 or ydelta <= -30 then
+ local m1 = idiv (ydelta, 2)
+ local m2 = ydelta - m1
+ local posa = { x=pos2.x, y=pos1.y+m1, z=pos2.z }
+ local posb = { x=pos1.x, y=pos1.y+m2, z=pos1.z }
+ worldedit.old_set (pos1, posa, node_names)
+ worldedit.old_set (posb, pos2, node_names)
+ return worldedit.volume (pos1, pos2)
+ end
+
+ if zdelta >= 30 or zdelta <= -30 then
+ local m1 = idiv (zdelta, 2)
+ local m2 = zdelta - m1
+ local posa = { x=pos2.x, y=pos2.y, z=pos1.z+m1 }
+ local posb = { x=pos1.x, y=pos1.y, z=pos1.z+m2 }
+ worldedit.old_set (pos1, posa, node_names)
+ worldedit.old_set (posb, pos2, node_names)
+ return worldedit.volume (pos1, pos2)
+ end
+
+ local manip, area = mh.init (pos1, pos2)
+ manip:update_map()
+
+ local data = mh.get_empty_data (area)
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+
+ if type (node_names) == "string" then -- Only one type of node
+ if node_names ~= "default:emerge" then
+ local id = ocutil.get_content_id (node_names)
+ if id == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. node_names)
+ return
+ end
+
+ -- Fill area with node
+ for i in area:iterp (pos1, pos2) do
+ data [i] = id
+ end
+ end
+ else -- Several types of nodes specified
+ local node_ids = {}
+ for i, v in ipairs (node_names) do
+ node_ids [i] = ocutil.get_content_id (v)
+ if node_ids [i] == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. v)
+ return
+ end
+ end
+ -- Fill area randomly with nodes
+ local id_count, rand = #node_ids, math.random
+ for i in area:iterp (pos1, pos2) do
+ data [i] = node_ids [rand (id_count)]
+ end
+ end
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ manip:set_data (data)
+ data = {}
+ manip:update_liquids()
+ manip:write_to_map()
+ manip:update_map()
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+function worldedit.set (xpos1, xpos2, node_names)
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_set ,
+ param = {
+ xpos1=xpos1, xpos2=xpos2, node_names=node_names
+ }
+ }
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ end
+
+ worldedit.emerge_busy = 1
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ local vol = worldedit.volume (pos1, pos2)
+
+ if type (node_names) ~= "string" or
+ node_names ~= "default:emerge" then
+ if (vol > 190000000) then
+ worldedit.emerge_busy = 0
+ minetest.chat_send_all ("//set is limited to 190M nodes")
+ return 0
+ end
+ end
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Starting set of " .. vol ..
+ " node(s)")
+ end
+
+ local param = { pos1=pos1, pos2=pos2, node_names=node_names }
+ minetest.emerge_area (pos1, pos2, emerge_callback_set, param)
+ return end_of_start_emerge (pos1, pos2, "SET")
+end
+
+-- ===================================================================
+
+--- Sets param2 of a region.
+-- @param pos1
+-- @param pos2
+-- @param param2 Value of param2 to set
+-- @return The number of nodes set.
+
+function worldedit.set_param2 (pos1, pos2, param2)
+
+ pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+
+ local manip, area = mh.init (pos1, pos2)
+ local param2_data = manip:get_param2_data()
+
+ -- Set param2 for every node
+ for i in area:iterp (pos1, pos2) do
+ param2_data [i] = param2
+ end
+
+ -- Update map
+ manip:set_param2_data (param2_data)
+ manip:write_to_map()
+ manip:update_map()
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+--- Duplicates a region `amount` times with offset vector `direction`.
+-- Stacking is spread across server steps, one copy per step.
+-- @return The number of nodes stacked.
+
+function worldedit.stack2 (pos1, pos2, direction, amount, finished)
+
+ local i = 0
+ local translated = {x=0, y=0, z=0}
+ local function next_one()
+ if i < amount then
+ i = i + 1
+ translated.x = translated.x + direction.x
+ translated.y = translated.y + direction.y
+ translated.z = translated.z + direction.z
+
+ worldedit.copy2 (pos1, pos2, translated)
+ minetest.after (0, next_one)
+ else
+ if finished then
+ finished()
+ end
+ end
+ end
+
+ next_one()
+ return worldedit.volume (pos1, pos2) * amount
+end
+
+-- ===================================================================
+
+--- Copies a region by offset vector `off`.
+-- @param pos1
+-- @param pos2
+-- @param off
+-- @return The number of nodes copied.
+
+function worldedit.copy2 (pos1, pos2, off)
+
+ local pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+ worldedit.keep_loaded (pos1, pos2)
+
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+
+ local pos = {}
+ pos.x = pos2.x
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = get_node(pos) -- Obtain current node
+ local meta = get_meta(pos):to_table() -- Get meta of current node
+ local newpos = vector.add(pos, off) -- Calculate new position
+ set_node(newpos, node) -- Copy node to new position
+ get_meta(newpos):from_table(meta) -- Set metadata of new node
+
+ pos.z = pos.z - 1
+ end
+
+ pos.y = pos.y - 1
+ end
+
+ pos.x = pos.x - 1
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+-- Moves a region along `axis` by `amount` nodes.
+-- @return The number of nodes moved.
+
+function worldedit.old_move (pos1, pos2, axis, amount)
+
+ local pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+ worldedit.keep_loaded (pos1, pos2)
+
+ --- TODO: Move slice by slice using schematic method in the move axis
+ -- and transfer metadata in separate loop (and if the amount is
+ -- greater than the length in the axis, copy whole thing at a time and
+ -- erase original after, using schematic method).
+
+ local get_node, get_meta, set_node, remove_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node, minetest.remove_node
+ -- Copy things backwards when negative to avoid corruption.
+ --- FIXME: Lots of code duplication here.
+
+ if amount < 0 then
+ local pos = {}
+ pos.x = pos1.x
+
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+
+ while pos.z <= pos2.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get metadata of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Remove current node
+ remove_node (pos)
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Move node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z + 1
+ end
+
+ pos.y = pos.y + 1
+ end
+
+ pos.x = pos.x + 1
+ end
+ else
+ local pos = {}
+ pos.x = pos2.x
+
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+
+ while pos.z >= pos1.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get metadata of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Remove current node
+ remove_node (pos)
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Move node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z - 1
+ end
+
+ pos.y = pos.y - 1
+ end
+
+ pos.x = pos.x - 1
+ end
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+function worldedit.move (xpos1, xpos2, axis, amount)
+
+ if worldedit.emerge_busy == 1 then
+ deblog ("worldedit.move called but WE is busy")
+ else
+ deblog ("worldedit.move called and WE is free")
+ end
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+
+ if worldedit.volume (pos1, pos2) > 1500000 then
+ minetest.chat_send_all ("//move is limited to 1.5M nodes",
+ false)
+ return 0
+ end
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_move ,
+ param = {
+ xpos1=xpos1, xpos2=xpos2, axis=axis, amount=amount
+ }
+ }
+
+ deblog ("queuing for later: move " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " .. amount)
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ else
+ deblog ("WE is free, proceeding: move " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " ..
+ amount)
+ end
+
+-- ===================================================================
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+-- ===================================================================
+
+ local os1 = minetest.pos_to_string (pos1)
+ local os2 = minetest.pos_to_string (pos2)
+
+ local ps1 = minetest.pos_to_string (newpos1)
+ local ps2 = minetest.pos_to_string (newpos2)
+
+-- ===================================================================
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("//move " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ minetest.chat_send_all ("//move Destin:" ..
+ ps1 .. " " .. ps2)
+ end
+
+ deblog ("//move " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ deblog ("//move Destin: " .. ps1 .. " " .. ps2)
+
+-- ===================================================================
+
+ local x1min, x1max = sort2num (pos1.x, pos2.x)
+ local y1min, y1max = sort2num (pos1.y, pos2.y)
+ local z1min, z1max = sort2num (pos1.z, pos2.z)
+
+ local x2min, x2max = sort2num (newpos1.x, newpos2.x)
+ local y2min, y2max = sort2num (newpos1.y, newpos2.y)
+ local z2min, z2max = sort2num (newpos1.z, newpos2.z)
+
+ local overlap = true
+ if x1max < x2min or x2max < x1min or
+ y1max < y2min or y2max < y1min or
+ z1max < z2min or z2max < z1min then
+ overlap = false
+ end
+
+ if overlap then
+ minetest.chat_send_all ("Source and dest regions" ..
+ " overlap, there may be dark areas")
+ end
+
+-- ===================================================================
+
+ worldedit.emerge_busy = 1
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+
+ local param = {
+ pos1=pos1 , pos2=pos2 , axis=axis , amount=amount ,
+ overlap=overlap ,
+ }
+
+ minetest.emerge_area (newpos1, newpos2,
+ emerge_callback_move, param)
+
+ return end_of_start_emerge (pos1, pos2, "MOVE")
+end
+
+-- ===================================================================
+
+-- Duplicates a region along `axis` `amount` times.
+-- Stacking is spread across server steps, one copy per step.
+-- @param pos1
+-- @param pos2
+-- @param axis Axis direction, "x", "y", or "z".
+-- @param count
+-- @return The number of nodes stacked.
+
+function worldedit.stack (pos1, pos2, axis, count)
+
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local length = pos2[axis] - pos1[axis] + 1
+ if count < 0 then
+ count = -count
+ length = -length
+ end
+ local amount = 0
+ local copy = worldedit.copy
+ local i = 1
+ local function next_one()
+ if i <= count then
+ i = i + 1
+ amount = amount + length
+ copy(pos1, pos2, axis, amount)
+ minetest.after(0, next_one)
+ end
+ end
+ next_one()
+ return worldedit.volume(pos1, pos2) * count
+end
+
+-- ===================================================================
+
+--- Stretches a region by a factor of positive integers along the X, Y, and Z
+-- axes, respectively, with `pos1` as the origin.
+-- @param pos1
+-- @param pos2
+-- @param stretch_x Amount to stretch along X axis.
+-- @param stretch_y Amount to stretch along Y axis.
+-- @param stretch_z Amount to stretch along Z axis.
+-- @return The number of nodes scaled.
+-- @return The new scaled position 1.
+-- @return The new scaled position 2.
+
+function worldedit.stretch (pos1, pos2, stretch_x, stretch_y, stretch_z)
+
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ -- Prepare schematic of large node
+ local get_node, get_meta, place_schematic = minetest.get_node,
+ minetest.get_meta, minetest.place_schematic
+ local placeholder_node = {name="", param1=255, param2=0}
+ local nodes = {}
+ for i = 1, stretch_x * stretch_y * stretch_z do
+ nodes[i] = placeholder_node
+ end
+
+ local schematic = {size={x=stretch_x, y=stretch_y, z=stretch_z},
+ data=nodes}
+
+ local size_x, size_y, size_z = stretch_x - 1,
+ stretch_y - 1, stretch_z - 1
+
+ local new_pos2 = {
+ x = pos1.x + (pos2.x - pos1.x) * stretch_x + size_x,
+ y = pos1.y + (pos2.y - pos1.y) * stretch_y + size_y,
+ z = pos1.z + (pos2.z - pos1.z) * stretch_z + size_z,
+ }
+ worldedit.keep_loaded(pos1, new_pos2)
+
+ local pos = {x=pos2.x, y=0, z=0}
+ local big_pos = {x=0, y=0, z=0}
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = get_node(pos) -- Get current node
+ local meta = get_meta(pos):to_table() -- Get meta of current node
+
+ -- Calculate far corner of the big node
+ local pos_x = pos1.x + (pos.x - pos1.x) * stretch_x
+ local pos_y = pos1.y + (pos.y - pos1.y) * stretch_y
+ local pos_z = pos1.z + (pos.z - pos1.z) * stretch_z
+
+ -- Create large node
+ placeholder_node.name = node.name
+ placeholder_node.param2 = node.param2
+ big_pos.x, big_pos.y, big_pos.z = pos_x, pos_y, pos_z
+ place_schematic(big_pos, schematic)
+
+ -- Fill in large node meta
+ if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then
+ -- Node has meta fields
+ for x = 0, size_x do
+ for y = 0, size_y do
+ for z = 0, size_z do
+ big_pos.x = pos_x + x
+ big_pos.y = pos_y + y
+ big_pos.z = pos_z + z
+ -- Set metadata of new node
+ get_meta(big_pos):from_table(meta)
+ end
+ end
+ end
+ end
+ pos.z = pos.z - 1
+ end
+ pos.y = pos.y - 1
+ end
+ pos.x = pos.x - 1
+ end
+ return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
+end
+
+-- ===================================================================
+
+--- Transposes a region between two axes.
+-- @return The number of nodes transposed.
+-- @return The new transposed position 1.
+-- @return The new transposed position 2.
+
+function worldedit.transpose(pos1, pos2, axis1, axis2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local compare
+ local extent1, extent2 = pos2[axis1] - pos1[axis1], pos2[axis2] - pos1[axis2]
+
+ if extent1 > extent2 then
+ compare = function(extent1, extent2)
+ return extent1 > extent2
+ end
+ else
+ compare = function(extent1, extent2)
+ return extent1 < extent2
+ end
+ end
+
+ -- Calculate the new position 2 after transposition
+ local new_pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
+ new_pos2[axis1] = pos1[axis1] + extent2
+ new_pos2[axis2] = pos1[axis2] + extent1
+
+ local upper_bound = {x=pos2.x, y=pos2.y, z=pos2.z}
+ if upper_bound[axis1] < new_pos2[axis1] then upper_bound[axis1] = new_pos2[axis1] end
+ if upper_bound[axis2] < new_pos2[axis2] then upper_bound[axis2] = new_pos2[axis2] end
+ worldedit.keep_loaded(pos1, upper_bound)
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
+ if compare(extent1, extent2) then -- Transpose only if below the diagonal
+ local node1 = get_node(pos)
+ local meta1 = get_meta(pos):to_table()
+ local value1, value2 = pos[axis1], pos[axis2] -- Save position values
+ pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 -- Swap axis extents
+ local node2 = get_node(pos)
+ local meta2 = get_meta(pos):to_table()
+ set_node(pos, node1)
+ get_meta(pos):from_table(meta1)
+ pos[axis1], pos[axis2] = value1, value2 -- Restore position values
+ set_node(pos, node2)
+ get_meta(pos):from_table(meta2)
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2), pos1, new_pos2
+end
+
+-- ===================================================================
+
+--- Flips a region along `axis`.
+-- @return The number of nodes flipped.
+
+function worldedit.flip(pos1, pos2, axis)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ --- TODO: Flip the region slice by slice along the flip axis using schematic method.
+ local pos = {x=pos1.x, y=0, z=0}
+ local start = pos1[axis] + pos2[axis]
+ pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node1 = get_node(pos)
+ local meta1 = get_meta(pos):to_table()
+ local value = pos[axis] -- Save position
+ pos[axis] = start - value -- Shift position
+ local node2 = get_node(pos)
+ local meta2 = get_meta(pos):to_table()
+ set_node(pos, node1)
+ get_meta(pos):from_table(meta1)
+ pos[axis] = value -- Restore position
+ set_node(pos, node2)
+ get_meta(pos):from_table(meta2)
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+-- ===================================================================
+
+--- Rotates a region clockwise around an axis.
+-- @param pos1
+-- @param pos2
+-- @param axis Axis ("x", "y", or "z").
+-- @param angle Angle in degrees (90 degree increments only).
+-- @return The number of nodes rotated.
+-- @return The new first position.
+-- @return The new second position.
+
+function worldedit.rotate(pos1, pos2, axis, angle)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ if worldedit.volume (pos1, pos2) > 1000000 then
+ minetest.chat_send_all ("//rotate is limited to 1M nodes",
+ false)
+ return
+ end
+
+ local other1, other2 = worldedit.get_axis_others(axis)
+ angle = angle % 360
+
+ local count
+ if angle == 90 then
+ worldedit.flip(pos1, pos2, other1)
+ count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
+ elseif angle == 180 then
+ worldedit.flip(pos1, pos2, other1)
+ count = worldedit.flip(pos1, pos2, other2)
+ elseif angle == 270 then
+ worldedit.flip(pos1, pos2, other2)
+ count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
+ else
+ error("Only 90 degree increments are supported!")
+ end
+ return count, pos1, pos2
+end
+
+-- ===================================================================
+
+-- Rotates all oriented nodes in a region clockwise around the Y axis.
+-- @param pos1
+-- @param pos2
+-- @param angle Angle in degrees (90 degree increments only).
+-- @return The number of nodes oriented.
+-- TODO: Support 6D facedir rotation along arbitrary axis.
+
+function worldedit.orient(pos1, pos2, angle)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ if worldedit.volume (pos1, pos2) > 1000000 then
+ minetest.chat_send_all ("//orient is limited to 1M nodes",
+ false)
+ return
+ end
+
+ local registered_nodes = minetest.registered_nodes
+
+ local wallmounted = {
+ [90] = {[0]=0, 1, 5, 4, 2, 3},
+ [180] = {[0]=0, 1, 3, 2, 5, 4},
+ [270] = {[0]=0, 1, 4, 5, 3, 2}
+ }
+ local facedir = {
+ [90] = {[0]=1, 2, 3, 0},
+ [180] = {[0]=2, 3, 0, 1},
+ [270] = {[0]=3, 0, 1, 2}
+ }
+
+ angle = angle % 360
+ if angle == 0 then
+ return 0
+ end
+ if angle % 90 ~= 0 then
+ error("Only 90 degree increments are supported!")
+ end
+ local wallmounted_substitution = wallmounted[angle]
+ local facedir_substitution = facedir[angle]
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ local count = 0
+ local set_node, get_node, get_meta, swap_node = minetest.set_node,
+ minetest.get_node, minetest.get_meta, minetest.swap_node
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = get_node(pos)
+ local def = registered_nodes[node.name]
+ if def then
+ if def.paramtype2 == "wallmounted" then
+ node.param2 = wallmounted_substitution[node.param2]
+ local meta = get_meta(pos):to_table()
+ set_node(pos, node)
+ get_meta(pos):from_table(meta)
+ count = count + 1
+ elseif def.paramtype2 == "facedir" then
+ node.param2 = facedir_substitution[node.param2]
+ local meta = get_meta(pos):to_table()
+ set_node(pos, node)
+ get_meta(pos):from_table(meta)
+ count = count + 1
+ end
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return count
+end
+
+-- ===================================================================
+
+-- Attempts to fix the lighting in a region.
+-- @return The number of nodes updated.
+
+function worldedit.fixlight(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+
+ local epos1 = { x=pos1.x-32, y=pos1.y-32, z=pos1.z-32 }
+ local epos2 = { x=pos2.x+32, y=pos2.y+32, z=pos2.z+32 }
+ vm = minetest.get_voxel_manip()
+ vm:read_from_map (epos1, epos2)
+ vm:set_lighting ({day=15,night=4}, epos1, epos2)
+ vm:calc_lighting (epos1, epos2)
+ vm:update_liquids()
+ vm:write_to_map()
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+-- Clears all objects in a region.
+-- @return The number of objects cleared.
+
+function worldedit.clear_objects(pos1, pos2)
+ pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ -- Offset positions to include full nodes (positions are in the center of nodes)
+ local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
+ local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
+
+ -- Center of region
+ local center = {
+ x = pos1x + ((pos2x - pos1x) / 2),
+ y = pos1y + ((pos2y - pos1y) / 2),
+ z = pos1z + ((pos2z - pos1z) / 2)
+ }
+ -- Bounding sphere radius
+ local radius = math.sqrt(
+ (center.x - pos1x) ^ 2 +
+ (center.y - pos1y) ^ 2 +
+ (center.z - pos1z) ^ 2)
+
+ local count = 0
+ for _, obj in pairs (minetest.get_objects_inside_radius (center, radius)) do
+
+ local entity = obj:get_luaentity()
+ -- Avoid players and WorldEdit entities
+ if not obj:is_player() and (not entity or
+ not entity.name:find("^worldedit:")) then
+ local pos = obj:getpos()
+ if pos.x >= pos1x and pos.x <= pos2x and
+ pos.y >= pos1y and pos.y <= pos2y and
+ pos.z >= pos1z and pos.z <= pos2z then
+ -- Inside region
+ obj:remove()
+ count = count + 1
+ end
+ end
+ end
+ return count
+end
diff --git a/Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua b/Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua
new file mode 100644
index 0000000..3dcf9f1
--- /dev/null
+++ b/Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/codercore/coderskins/skinlist.lua
@@ -0,0 +1,331 @@
+coderskins.desc1 = {}
+coderskins.desc2 = {}
+
+-- ===================================================================
+
+coderskins.desc2 ["skin_Actual_Cat" ] = "How Now Meow Wow"
+coderskins.desc2 ["skin_Apple_Tree" ] = "Apple a Day Hooray"
+coderskins.desc2 ["skin_Patience" ] = "Patience leads to focus"
+
+-- ===================================================================
+
+coderskins.list = {
+
+ "skin_Chinese_Off_White" ,
+ "skin_Corona" ,
+ "skin_Mumbo_Jumbo" ,
+ "skin_RedMinionToby" ,
+ "skin_SAF_Army1" ,
+ "skin_SAF_Army3G" ,
+ "skin_Hope" ,
+ "skin_Jessa_PJs" ,
+
+ "skin_09SharkBoy" ,
+ "skin_Unspeakable" ,
+ "skin_LDShadow_Lady" ,
+ "skin_Steve_Watch" ,
+ "skin_Business_Kermit" ,
+ "skin_Stampy_Boots" ,
+ "skin_iBallistic_Squid" ,
+ "skin_MooseCraft" ,
+ "sscharacter_120" ,
+
+ "skin_Actual_Cat" ,
+ "skin_Apple_Tree" ,
+ "skin_Black_Panther" ,
+ "skin_Farmer_Green" ,
+ "skin_Patience" ,
+ "skin_Bear" ,
+ "skin_Hotdog" ,
+ "skin_Robocop" ,
+ "skin_Capt_America" ,
+ "skin_Queen_Elsa" ,
+ "skin_Cola" ,
+ "skin_Santa" ,
+ "skin_Tiger" ,
+ "skin_Cool_Panda" ,
+
+ "skin_Athena" ,
+ "skin_Brianna_Playz" ,
+ "skin_Chad_Wild_Clay" ,
+ "skin_Chara" ,
+ "skin_Duck" ,
+ "skin_Kata_Red_Hair" ,
+ "skin_Potion_Master" ,
+ "skin_Preston_Playz" ,
+
+ "skin_Batman" ,
+ "skin_Battery" ,
+ "skin_Bear_Overalls" ,
+ "skin_Bearded_Wizard" ,
+ "skin_Alejo_Facheraso" ,
+ "skin_Bee" ,
+ "skin_Capt_Blue_Sparrow" ,
+ "skin_Doraemon" ,
+ "skin_Green_Boy" ,
+
+ "skin_Grey_Dog" ,
+ "skin_Hispanic_Napoleon" ,
+ "skin_King_Turtle" ,
+ "skin_Krypto" ,
+ "skin_Pink_Tiger" ,
+ "skin_Recon_Expert" ,
+ "skin_Big_Bird" ,
+ "skin_Gold_Cylon" ,
+ "skin_Gold_Knight" ,
+ "skin_Leo" ,
+ "skin_Wonder_Woman" ,
+ "skin_Mr_Spock" ,
+ "skin_Regular_Cylon" ,
+ "skin_Rosalyn_Potion_Master" ,
+ "skin_Red_Wolf_Boy" ,
+ "skin_Rosa" ,
+ "skin_Shovel_Knight" ,
+ "skin_Wonder_Boy" ,
+ "skin_Boy_Red_Hoodie" ,
+ "skin_Boy_Water_Jacket" ,
+ "skin_Fire_Enderman" ,
+ "skin_Fox" ,
+ "skin_Gamer_Guy" ,
+ "skin_Girl_Casual" ,
+ "skin_Good_Witch" ,
+ "skin_Green_Claus_Wizard" ,
+ "skin_Heather_Elf" ,
+ "skin_Hobbit" ,
+ "skin_Jane_Foster" ,
+ "skin_Kyle_Rayner" ,
+ "skin_Lego_Person" ,
+ "skin_Lego_Spaceman" ,
+ "skin_Link" ,
+ "skin_Luigi" ,
+ "skin_Mario" ,
+ "skin_Marley_Xia" ,
+ "skin_Mutant_Fox" ,
+ "skin_Owl" ,
+ "skin_Pachilo155" ,
+ "skin_Pie" ,
+ "skin_Pizza_Girl" ,
+ "skin_Polar_Bear" ,
+ "skin_Purple_Outfit" ,
+ "skin_Purple_Princess" ,
+ "skin_Quackin_Hood" ,
+ "skin_Rabbit" ,
+ "skin_Rabbit_Coco" ,
+ "skin_Rainboots" ,
+ "skin_Squirrel" ,
+ "skin_Stampy" ,
+ "skin_Steampunk" ,
+ "skin_Super_Jack" ,
+ "skin_Supercow" ,
+ "skin_Superpollo" ,
+ "skin_Thanatos" ,
+ "skin_Trainer_Red" ,
+ "skin_Wafleman" ,
+ "skin_White_Bear" ,
+ "skin_White_Dress" ,
+ "skin_Puppy" ,
+ "skin_Bakugo" ,
+
+ "sdskin_Blue_Girl" ,
+ "sdskin_Calinou" ,
+ "sdskin_Son_Goku" ,
+ "sdskin_StormChaser_30000" ,
+ "sdskin_oOChainLynxOo" ,
+ "sdskin_sdzen" ,
+
+ "sscharacter_1" ,
+ "sscharacter_100" ,
+ "sscharacter_101" ,
+ "sscharacter_102" ,
+ "sscharacter_103" ,
+ "sscharacter_106" ,
+ "sscharacter_107" ,
+ "sscharacter_108" ,
+ "sscharacter_109" ,
+ "sscharacter_110" ,
+ "sscharacter_111" ,
+ "sscharacter_113" ,
+ "sscharacter_114" ,
+ "sscharacter_116" ,
+ "sscharacter_118" ,
+ "sscharacter_119" ,
+ "sscharacter_121" ,
+ "sscharacter_122" ,
+ "sscharacter_123" ,
+ "sscharacter_126" ,
+ "sscharacter_129" ,
+ "sscharacter_13" ,
+ "sscharacter_132" ,
+ "sscharacter_133" ,
+ "sscharacter_134" ,
+ "sscharacter_135" ,
+ "sscharacter_136" ,
+ "sscharacter_14" ,
+ "sscharacter_140" ,
+ "sscharacter_141" ,
+ "sscharacter_142" ,
+ "sscharacter_143" ,
+ "sscharacter_146" ,
+ "sscharacter_148" ,
+ "sscharacter_149" ,
+ "sscharacter_15" ,
+ "sscharacter_150" ,
+ "sscharacter_151" ,
+ "sscharacter_152" ,
+ "sscharacter_16" ,
+ "sscharacter_2" ,
+ "sscharacter_20" ,
+ "sscharacter_21" ,
+ "sscharacter_22" ,
+ "sscharacter_23" ,
+ "sscharacter_24" ,
+ "sscharacter_25" ,
+ "sscharacter_26" ,
+ "sscharacter_28" ,
+ "sscharacter_30" ,
+ "sscharacter_32" ,
+ "sscharacter_33" ,
+ "sscharacter_47" ,
+ "sscharacter_51" ,
+ "sscharacter_56" ,
+ "sscharacter_57" ,
+ "sscharacter_59" ,
+ "sscharacter_6" ,
+ "sscharacter_64" ,
+ "sscharacter_66" ,
+ "sscharacter_70" ,
+ "sscharacter_71" ,
+ "sscharacter_73" ,
+ "sscharacter_75" ,
+ "sscharacter_78" ,
+ "sscharacter_80" ,
+ "sscharacter_81" ,
+ "sscharacter_83" ,
+ "sscharacter_84" ,
+ "sscharacter_85" ,
+ "sscharacter_90" ,
+ "sscharacter_99" ,
+ "uskins_1" ,
+ "uskins_10" ,
+ "uskins_11" ,
+ "uskins_12" ,
+ "uskins_13" ,
+ "uskins_14" ,
+ "uskins_16" ,
+ "uskins_17" ,
+ "uskins_18" ,
+ "uskins_19" ,
+ "uskins_2" ,
+ "uskins_20" ,
+ "uskins_21" ,
+ "uskins_22" ,
+ "uskins_23" ,
+ "uskins_25" ,
+ "uskins_26" ,
+ "uskins_27" ,
+ "uskins_28" ,
+ "uskins_29" ,
+ "uskins_3" ,
+ "uskins_30" ,
+ "uskins_31" ,
+ "uskins_32" ,
+ "uskins_33" ,
+ "uskins_34" ,
+ "uskins_35" ,
+ "uskins_36" ,
+ "uskins_37" ,
+ "uskins_38" ,
+ "uskins_39" ,
+ "uskins_4" ,
+ "uskins_40" ,
+ "uskins_41" ,
+ "uskins_45" ,
+ "uskins_46" ,
+ "uskins_47" ,
+ "uskins_48" ,
+ "uskins_5" ,
+ "uskins_50" ,
+ "uskins_51" ,
+ "uskins_52" ,
+ "uskins_53" ,
+ "uskins_54" ,
+ "uskins_55" ,
+ "uskins_56" ,
+ "uskins_58" ,
+ "uskins_59" ,
+ "uskins_6" ,
+ "uskins_60" ,
+ "uskins_61" ,
+ "uskins_62" ,
+ "uskins_63" ,
+ "uskins_64" ,
+ "uskins_65" ,
+ "uskins_66" ,
+ "uskins_68" ,
+ "uskins_69" ,
+ "uskins_70" ,
+ "uskins_71" ,
+ "uskins_72" ,
+ "uskins_73" ,
+ "uskins_74" ,
+ "uskins_75" ,
+ "uskins_77" ,
+ "uskins_79" ,
+ "uskins_8" ,
+ "uskins_80" ,
+ "uskins_81" ,
+ "uskins_82" ,
+ "uskins_83" ,
+ "uskins_84" ,
+ "uskins_85" ,
+ "uskins_86" ,
+ "uskins_87" ,
+ "uskins_88" ,
+ "uskins_89" ,
+ "uskins_9" ,
+ "uskins_90" ,
+ "uskins_91" ,
+ "uskins_92" ,
+ "uskins_93" ,
+ "uskins_94" ,
+ "uskins_95" ,
+ "uskins_96" ,
+ "uskins_97" ,
+ "uskins_98" ,
+ "uskins_99" ,
+ "uskins_103" ,
+}
+
+-- ===================================================================
+-- Add local skins.
+
+if ocutil.bool_setting ("local_skins", true) then
+
+ local ktable = ocutil.vtable_to_ktable (coderskins.list)
+ local dir = coderskins.textdir
+ local newlist = {}
+ local ofname, dfname
+
+ for _, ofname in ipairs(minetest.get_dir_list(dir, false))
+ do
+ ofname = ofname:gsub (".*/" , "")
+ ofname = ofname:gsub ("%.png$" , "")
+ dfname = ofname:gsub ("_preview.*$" , "")
+
+ if dfname == ofname and ktable [dfname] == nil then
+ ktable [dfname] = true
+ table.insert (newlist, dfname)
+ end
+ end
+
+ for _, dfname in ipairs (coderskins.list) do
+ table.insert (newlist, dfname)
+ end
+
+ coderskins.list = newlist
+ ktable = {}
+ newlist = {}
+end
+
+-- ===================================================================
+-- End of file.
diff --git a/Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua b/Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua
new file mode 100644
index 0000000..44f3607
--- /dev/null
+++ b/Bucket_Game-branches/remove_io_and_os-vs-bg220909/mods/coderedit/worldedit/manipulations.lua
@@ -0,0 +1,1466 @@
+-- Generic node manipulations
+-- @module worldedit.manipulations
+
+-- ===================================================================
+
+local coderedit_debug =
+ minetest.setting_get ("coderedit_debug" )
+
+local coderedit_disable_verbose =
+ minetest.setting_get ("coderedit_disable_verbose" ) or
+ minetest.setting_get ("disable_coderedit_verbose" )
+
+local coderedit_noqueue =
+ minetest.setting_get ("coderedit_noqueue" )
+
+-- ===================================================================
+
+local mh = worldedit.manip_helpers
+
+-- Sets a region to `node_names`
+-- @param pos1
+-- @param pos2
+-- @param node_names Node name or list of node names.
+-- @return The number of nodes set.
+
+-- ===================================================================
+
+worldedit.cmd_queue = {}
+worldedit.emerge_busy = 0
+worldedit.use_queue = 1
+
+if coderedit_noqueue then worldedit.use_queue = 0 end
+
+-- ===================================================================
+
+local function idiv (a, b)
+ return (a - (a % b)) / b
+end
+
+-- ===================================================================
+
+local function sort2num (a, b)
+ if a > b then return b, a end
+ return a, b
+end
+
+-- ===================================================================
+
+local function deblog (str)
+ if coderedit_debug then
+ ocutil.log ("[we] " .. str)
+ end
+end
+
+-- ===================================================================
+
+function worldedit.toggle_queue()
+ if worldedit.use_queue == 0 then
+ worldedit.use_queue = 1
+ minetest.chat_send_all ("CoderEdit commands are queued" )
+ else
+ worldedit.use_queue = 0
+ minetest.chat_send_all ("CoderEdit commands are not queued" )
+ end
+end
+
+-- ===================================================================
+
+local function end_of_start_emerge (pos1, pos2, mode)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ deblog ("emerge started")
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Volume may print immediately," ..
+ " but we're not done")
+ minetest.chat_send_all ("Wait for DONE message")
+ minetest.chat_send_all ("This may take 5 to 45 minutes" ..
+ " for large schems")
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+local function end_of_emerge (mode)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ minetest.chat_send_all ("*** " .. mode .." DONE ***")
+ deblog ("emerge done")
+
+ worldedit.emerge_busy = 0
+ worldedit.place_base = nil
+ worldedit.place_both = nil
+ worldedit.place_name = nil
+ worldedit.place_path = nil
+ worldedit.place_pos = nil
+end
+
+-- ===================================================================
+
+local function emerge_callback_copy (blockpos, action, numleft, param)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ if numleft ~= 0 then return end
+
+ local pos1 = param.pos1
+ local pos2 = param.pos2
+ local axis = param.axis
+ local amount = param.amount
+ local overlap = param.overlap
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+ if overlap then
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, skipping" ..
+ " set air due to overlap")
+ minetest.chat_send_all ("Dark areas may result." ..
+ " Starting actual copy.")
+ end
+ else
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, starting set air")
+ end
+
+ deblog ("copy callback: set to air start" )
+ worldedit.old_set (newpos1, newpos2, "air")
+ deblog ("copy callback: set to air done" )
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Set air done, starting" ..
+ " actual copy")
+ end
+ end
+
+ deblog ("copy callback: actual copy start" )
+ worldedit.old_copy (pos1, pos2, axis, amount)
+ deblog ("copy callback: actual copy done" )
+
+ end_of_emerge ("COPY")
+end
+
+-- ===================================================================
+
+local function emerge_callback_move (blockpos, action, numleft, param)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ if numleft ~= 0 then return end
+
+ local pos1 = param.pos1
+ local pos2 = param.pos2
+ local axis = param.axis
+ local amount = param.amount
+ local overlap = param.overlap
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+ if overlap then
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, skipping" ..
+ " set air due to overlap")
+ minetest.chat_send_all ("Dark areas may result." ..
+ " Starting actual move.")
+ end
+ else
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, starting set air")
+ end
+
+ deblog ("move callback: set to air start" )
+ worldedit.old_set (newpos1, newpos2, "air")
+ deblog ("move callback: set to air done" )
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Set air done, starting" ..
+ " actual move")
+ end
+ end
+
+ deblog ("move callback: actual move start" )
+ worldedit.old_move (pos1, pos2, axis, amount)
+ deblog ("move callback: actual move done" )
+
+ end_of_emerge ("MOVE")
+end
+
+-- ===================================================================
+
+local function emerge_callback_emerge (blockpos, action,
+ numleft, param)
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ if numleft ~= 0 then return end
+ end_of_emerge ("EMERGE")
+end
+
+-- ===================================================================
+
+local function emerge_callback_set (blockpos, action, numleft, param)
+
+ if false and (numleft % 8192) == 0 then
+ ocutil.log ("emerge left: " .. numleft)
+ end
+ if numleft ~= 0 then return end
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Emerge done, starting actual set")
+ end
+
+ if type (param.node_names) ~= "string" or
+ param.node_names ~= "default:emerge" then
+ worldedit.old_set (param.pos1,
+ param.pos2, param.node_names)
+ end
+
+ local pbase = worldedit.place_base
+ local pboth = worldedit.place_both
+ local pname = worldedit.place_name
+ local ppos = worldedit.place_pos
+ local ppath = worldedit.place_path
+
+ if (ppos ~= nil) and (ppath ~= nil) then
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Set done, starting actual place")
+ end
+
+ if minetest.place_schematic (ppos, ppath) == nil then
+ minetest.chat_send_all ("Failed to place MTS", false)
+ else
+ local ps = minetest.pos_to_string (ppos)
+ minetest.chat_send_all ("Placed MTS at " .. ps, false)
+
+ if (pname ~= nil) and (pbase ~= nil) and
+ (pboth ~= nil) and pboth then
+ worldedit.loadwe (pname, pbase)
+ minetest.chat_send_all ("Placed WE at " .. ps, false)
+ end
+ end
+ end
+
+ end_of_emerge ("SET or PLACE")
+end
+
+-- ===================================================================
+
+-- Copies a region along `axis` by `amount` nodes.
+-- @param pos1
+-- @param pos2
+-- @param axis Axis ("x", "y", or "z")
+-- @param amount
+-- @return The number of nodes copied.
+
+function worldedit.old_copy (xpos1, xpos2, axis, amount)
+
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+ worldedit.keep_loaded (pos1, pos2)
+
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ -- Copy things backwards when negative to avoid corruption.
+ -- FIXME: Lots of code duplication here.
+
+ if amount < 0 then
+ local pos = {}
+ pos.x = pos1.x
+
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+
+ while pos.z <= pos2.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get meta of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Copy node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z + 1
+ end
+
+ pos.y = pos.y + 1
+ end
+
+ pos.x = pos.x + 1
+ end
+ else
+ local pos = {}
+ pos.x = pos2.x
+
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+
+ while pos.z >= pos1.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get meta of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Copy node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z - 1
+ end
+
+ pos.y = pos.y - 1
+ end
+
+ pos.x = pos.x - 1
+ end
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+function worldedit.wait_copy (p)
+ worldedit.copy (p.xpos1, p.xpos2, p.axis, p.amount)
+ return 0
+end
+
+function worldedit.wait_emerge_area (p)
+ worldedit.emerge_area (p.xpos1, p.xpos2)
+ return 0
+end
+
+function worldedit.wait_move (p)
+ worldedit.move (p.xpos1, p.xpos2, p.axis, p.amount)
+ return 0
+end
+
+function worldedit.wait_set (p)
+ worldedit.set (p.xpos1, p.xpos2, p.node_names)
+ return 0
+end
+
+-- ===================================================================
+
+function worldedit.pop_queue()
+ if #worldedit.cmd_queue == 0 then return 0 end
+ if worldedit.emerge_busy == 1 then
+ deblog ("pop_queue: WE is busy, waiting 1 second")
+ minetest.after (1, worldedit.pop_queue)
+ return 0
+ end
+
+ deblog ("pop_queue: WE is free, running next command")
+ local qe = table.remove (worldedit.cmd_queue, 1)
+ qe.func (qe.param)
+ return 0
+end
+
+-- ===================================================================
+
+function worldedit.copy (xpos1, xpos2, axis, amount)
+ if worldedit.emerge_busy == 1 then
+ deblog ("worldedit.copy called but WE is busy")
+ else
+ deblog ("worldedit.copy called and WE is free")
+ end
+
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+
+ if worldedit.volume (pos1, pos2) > 1500000 then
+ minetest.chat_send_all ("//copy is limited to 1.5M nodes",
+ false)
+ return 0
+ end
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_copy ,
+ param = {
+ xpos1=xpos1, xpos2=xpos2, axis=axis, amount=amount
+ }
+ }
+
+ deblog ("queuing for later: copy " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " .. amount)
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ else
+ deblog ("WE is free, proceeding: copy " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " .. amount)
+ end
+
+-- ===================================================================
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+-- ===================================================================
+
+ local os1 = minetest.pos_to_string (pos1)
+ local os2 = minetest.pos_to_string (pos2)
+
+ local ps1 = minetest.pos_to_string (newpos1)
+ local ps2 = minetest.pos_to_string (newpos2)
+
+-- ===================================================================
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("//copy " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ minetest.chat_send_all ("//copy Destin:" ..
+ ps1 .. " " .. ps2)
+ end
+
+ deblog ("//copy " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ deblog ("//copy Destin: " .. ps1 .. " " .. ps2)
+
+-- ===================================================================
+
+ local x1min, x1max = sort2num (pos1.x, pos2.x)
+ local y1min, y1max = sort2num (pos1.y, pos2.y)
+ local z1min, z1max = sort2num (pos1.z, pos2.z)
+
+ local x2min, x2max = sort2num (newpos1.x, newpos2.x)
+ local y2min, y2max = sort2num (newpos1.y, newpos2.y)
+ local z2min, z2max = sort2num (newpos1.z, newpos2.z)
+
+ local overlap = true
+ if x1max < x2min or x2max < x1min or
+ y1max < y2min or y2max < y1min or
+ z1max < z2min or z2max < z1min then
+ overlap = false
+ end
+
+ if overlap then
+ minetest.chat_send_all ("Source and dest regions" ..
+ " overlap, there may be dark areas")
+ end
+
+-- ===================================================================
+
+ worldedit.emerge_busy = 1
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+
+ local param = {
+ pos1=pos1 , pos2=pos2 , axis=axis , amount=amount ,
+ overlap=overlap ,
+ }
+
+ minetest.emerge_area (newpos1, newpos2,
+ emerge_callback_copy, param)
+
+ return end_of_start_emerge (pos1, pos2, "COPY")
+end
+
+-- ===================================================================
+
+function worldedit.emerge_area (xpos1, xpos2)
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_emerge_area ,
+ param = { xpos1=xpos1, xpos2=xpos2 } ,
+ }
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ end
+
+ worldedit.emerge_busy = 1
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ local param = { pos1=pos1, pos2=pos2 }
+
+ minetest.emerge_area (pos1, pos2, emerge_callback_emerge, param)
+ return end_of_start_emerge (pos1, pos2, "EMERGE")
+end
+
+-- ===================================================================
+
+-- Replaces all instances of "search_node" with "replace_node" in a
+-- region. When "inverse" is "true", replaces all instances that are
+-- NOT "search_node".
+-- @return The number of nodes replaced.
+
+function worldedit.replace (pos1, pos2, search_node,
+ replace_node, inverse)
+
+ pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+ local manip, area = mh.init (pos1, pos2)
+ local data = manip:get_data()
+
+ local search_id = ocutil.get_content_id (search_node )
+ if search_id == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. search_node )
+ return
+ end
+
+ local replace_id = ocutil.get_content_id (replace_node)
+ if replace_id == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. replace_node )
+ return
+ end
+
+ local count = 0
+
+ --- TODO: This could be shortened by checking `inverse` in the loop,
+ -- but that would have a speed penalty. Is the penalty big enough
+ -- to matter?
+
+ if not inverse then
+ for i in area:iterp (pos1, pos2) do
+ if data [i] == search_id then
+ data [i] = replace_id
+ count = count + 1
+ end
+ end
+ else
+ for i in area:iterp (pos1, pos2) do
+ if data [i] ~= search_id then
+ data [i] = replace_id
+ count = count + 1
+ end
+ end
+ end
+
+ mh.finish (manip, data)
+ return count
+end
+
+-- ===================================================================
+
+-- Sets a region to node_names.
+-- @param pos1
+-- @param pos2
+-- @param node_names Node name or list of node names.
+-- @return The number of nodes set.
+
+function worldedit.old_set (xpos1, xpos2, node_names)
+
+ local pos1, pos2
+ pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+
+ local xdelta = pos2.x - pos1.x
+ local ydelta = pos2.y - pos1.y
+ local zdelta = pos2.z - pos1.z
+
+ if xdelta >= 30 or xdelta <= -30 then
+ local m1 = idiv (xdelta, 2)
+ local m2 = xdelta - m1
+ local posa = { x=pos1.x+m1, y=pos2.y, z=pos2.z }
+ local posb = { x=pos1.x+m2, y=pos1.y, z=pos1.z }
+ worldedit.old_set (pos1, posa, node_names)
+ worldedit.old_set (posb, pos2, node_names)
+ return worldedit.volume (pos1, pos2)
+ end
+
+ if ydelta >= 30 or ydelta <= -30 then
+ local m1 = idiv (ydelta, 2)
+ local m2 = ydelta - m1
+ local posa = { x=pos2.x, y=pos1.y+m1, z=pos2.z }
+ local posb = { x=pos1.x, y=pos1.y+m2, z=pos1.z }
+ worldedit.old_set (pos1, posa, node_names)
+ worldedit.old_set (posb, pos2, node_names)
+ return worldedit.volume (pos1, pos2)
+ end
+
+ if zdelta >= 30 or zdelta <= -30 then
+ local m1 = idiv (zdelta, 2)
+ local m2 = zdelta - m1
+ local posa = { x=pos2.x, y=pos2.y, z=pos1.z+m1 }
+ local posb = { x=pos1.x, y=pos1.y, z=pos1.z+m2 }
+ worldedit.old_set (pos1, posa, node_names)
+ worldedit.old_set (posb, pos2, node_names)
+ return worldedit.volume (pos1, pos2)
+ end
+
+ local manip, area = mh.init (pos1, pos2)
+ manip:update_map()
+
+ local data = mh.get_empty_data (area)
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+
+ if type (node_names) == "string" then -- Only one type of node
+ if node_names ~= "default:emerge" then
+ local id = ocutil.get_content_id (node_names)
+ if id == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. node_names)
+ return
+ end
+
+ -- Fill area with node
+ for i in area:iterp (pos1, pos2) do
+ data [i] = id
+ end
+ end
+ else -- Several types of nodes specified
+ local node_ids = {}
+ for i, v in ipairs (node_names) do
+ node_ids [i] = ocutil.get_content_id (v)
+ if node_ids [i] == nil then
+ minetest.chat_send_all ("Error: Unknown node " .. v)
+ return
+ end
+ end
+ -- Fill area randomly with nodes
+ local id_count, rand = #node_ids, math.random
+ for i in area:iterp (pos1, pos2) do
+ data [i] = node_ids [rand (id_count)]
+ end
+ end
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ manip:set_data (data)
+ data = {}
+ manip:update_liquids()
+ manip:write_to_map()
+ manip:update_map()
+
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+function worldedit.set (xpos1, xpos2, node_names)
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_set ,
+ param = {
+ xpos1=xpos1, xpos2=xpos2, node_names=node_names
+ }
+ }
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ end
+
+ worldedit.emerge_busy = 1
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+ local vol = worldedit.volume (pos1, pos2)
+
+ if type (node_names) ~= "string" or
+ node_names ~= "default:emerge" then
+ if (vol > 190000000) then
+ worldedit.emerge_busy = 0
+ minetest.chat_send_all ("//set is limited to 190M nodes")
+ return 0
+ end
+ end
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("Starting set of " .. vol ..
+ " node(s)")
+ end
+
+ local param = { pos1=pos1, pos2=pos2, node_names=node_names }
+ minetest.emerge_area (pos1, pos2, emerge_callback_set, param)
+ return end_of_start_emerge (pos1, pos2, "SET")
+end
+
+-- ===================================================================
+
+--- Sets param2 of a region.
+-- @param pos1
+-- @param pos2
+-- @param param2 Value of param2 to set
+-- @return The number of nodes set.
+
+function worldedit.set_param2 (pos1, pos2, param2)
+
+ pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+
+ local manip, area = mh.init (pos1, pos2)
+ local param2_data = manip:get_param2_data()
+
+ -- Set param2 for every node
+ for i in area:iterp (pos1, pos2) do
+ param2_data [i] = param2
+ end
+
+ -- Update map
+ manip:set_param2_data (param2_data)
+ manip:write_to_map()
+ manip:update_map()
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+--- Duplicates a region `amount` times with offset vector `direction`.
+-- Stacking is spread across server steps, one copy per step.
+-- @return The number of nodes stacked.
+
+function worldedit.stack2 (pos1, pos2, direction, amount, finished)
+
+ local i = 0
+ local translated = {x=0, y=0, z=0}
+ local function next_one()
+ if i < amount then
+ i = i + 1
+ translated.x = translated.x + direction.x
+ translated.y = translated.y + direction.y
+ translated.z = translated.z + direction.z
+
+ worldedit.copy2 (pos1, pos2, translated)
+ minetest.after (0, next_one)
+ else
+ if finished then
+ finished()
+ end
+ end
+ end
+
+ next_one()
+ return worldedit.volume (pos1, pos2) * amount
+end
+
+-- ===================================================================
+
+--- Copies a region by offset vector `off`.
+-- @param pos1
+-- @param pos2
+-- @param off
+-- @return The number of nodes copied.
+
+function worldedit.copy2 (pos1, pos2, off)
+
+ local pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+ worldedit.keep_loaded (pos1, pos2)
+
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+
+ local pos = {}
+ pos.x = pos2.x
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = get_node(pos) -- Obtain current node
+ local meta = get_meta(pos):to_table() -- Get meta of current node
+ local newpos = vector.add(pos, off) -- Calculate new position
+ set_node(newpos, node) -- Copy node to new position
+ get_meta(newpos):from_table(meta) -- Set metadata of new node
+
+ pos.z = pos.z - 1
+ end
+
+ pos.y = pos.y - 1
+ end
+
+ pos.x = pos.x - 1
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+-- Moves a region along `axis` by `amount` nodes.
+-- @return The number of nodes moved.
+
+function worldedit.old_move (pos1, pos2, axis, amount)
+
+ local pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+ worldedit.keep_loaded (pos1, pos2)
+
+ --- TODO: Move slice by slice using schematic method in the move axis
+ -- and transfer metadata in separate loop (and if the amount is
+ -- greater than the length in the axis, copy whole thing at a time and
+ -- erase original after, using schematic method).
+
+ local get_node, get_meta, set_node, remove_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node, minetest.remove_node
+ -- Copy things backwards when negative to avoid corruption.
+ --- FIXME: Lots of code duplication here.
+
+ if amount < 0 then
+ local pos = {}
+ pos.x = pos1.x
+
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+
+ while pos.z <= pos2.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get metadata of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Remove current node
+ remove_node (pos)
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Move node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z + 1
+ end
+
+ pos.y = pos.y + 1
+ end
+
+ pos.x = pos.x + 1
+ end
+ else
+ local pos = {}
+ pos.x = pos2.x
+
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+
+ while pos.z >= pos1.z do
+
+ -- Obtain current node
+ local node = get_node (pos)
+
+ -- Get metadata of current node
+ local meta = get_meta (pos):to_table()
+
+ -- Remove current node
+ remove_node (pos)
+
+ -- Store current position
+ local value = pos [axis]
+
+ -- Move along axis
+ pos[axis] = value + amount
+
+ -- Move node to new position
+ set_node (pos, node)
+
+ -- Set metadata of new node
+ get_meta (pos):from_table (meta)
+
+ -- Restore old position
+ pos [axis] = value
+
+ pos.z = pos.z - 1
+ end
+
+ pos.y = pos.y - 1
+ end
+
+ pos.x = pos.x - 1
+ end
+ end
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+function worldedit.move (xpos1, xpos2, axis, amount)
+
+ if worldedit.emerge_busy == 1 then
+ deblog ("worldedit.move called but WE is busy")
+ else
+ deblog ("worldedit.move called and WE is free")
+ end
+ local pos1, pos2 = worldedit.sort_pos (xpos1, xpos2)
+
+ if worldedit.volume (pos1, pos2) > 1500000 then
+ minetest.chat_send_all ("//move is limited to 1.5M nodes",
+ false)
+ return 0
+ end
+
+ if worldedit.emerge_busy == 1 then
+ if worldedit.use_queue == 0 then
+ minetest.chat_send_all ("A previous //operation is busy")
+ else
+ local qe = {
+ func = worldedit.wait_move ,
+ param = {
+ xpos1=xpos1, xpos2=xpos2, axis=axis, amount=amount
+ }
+ }
+
+ deblog ("queuing for later: move " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " .. amount)
+
+ qe = ocutil.clone_table (qe)
+ table.insert (worldedit.cmd_queue, qe)
+ minetest.after (1, worldedit.pop_queue)
+ end
+ return 0
+ else
+ deblog ("WE is free, proceeding: move " ..
+ ocutil.pos_to_str (xpos1) .. " " ..
+ ocutil.pos_to_str (xpos2) .. " " ..
+ axis .. " " ..
+ amount)
+ end
+
+-- ===================================================================
+
+ local newpos1 = { x=pos1.x, y=pos1.y, z=pos1.z }
+ local newpos2 = { x=pos2.x, y=pos2.y, z=pos2.z }
+
+ newpos1 [axis] = newpos1 [axis] + amount
+ newpos2 [axis] = newpos2 [axis] + amount
+
+-- ===================================================================
+
+ local os1 = minetest.pos_to_string (pos1)
+ local os2 = minetest.pos_to_string (pos2)
+
+ local ps1 = minetest.pos_to_string (newpos1)
+ local ps2 = minetest.pos_to_string (newpos2)
+
+-- ===================================================================
+
+ if not coderedit_disable_verbose then
+ minetest.chat_send_all ("//move " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ minetest.chat_send_all ("//move Destin:" ..
+ ps1 .. " " .. ps2)
+ end
+
+ deblog ("//move " ..
+ "Source: " .. os1 .. " " .. os2 .. " " ..
+ "Axis: " .. axis .. " " ..
+ "Amount: " .. amount)
+ deblog ("//move Destin: " .. ps1 .. " " .. ps2)
+
+-- ===================================================================
+
+ local x1min, x1max = sort2num (pos1.x, pos2.x)
+ local y1min, y1max = sort2num (pos1.y, pos2.y)
+ local z1min, z1max = sort2num (pos1.z, pos2.z)
+
+ local x2min, x2max = sort2num (newpos1.x, newpos2.x)
+ local y2min, y2max = sort2num (newpos1.y, newpos2.y)
+ local z2min, z2max = sort2num (newpos1.z, newpos2.z)
+
+ local overlap = true
+ if x1max < x2min or x2max < x1min or
+ y1max < y2min or y2max < y1min or
+ z1max < z2min or z2max < z1min then
+ overlap = false
+ end
+
+ if overlap then
+ minetest.chat_send_all ("Source and dest regions" ..
+ " overlap, there may be dark areas")
+ end
+
+-- ===================================================================
+
+ worldedit.emerge_busy = 1
+ if collectgarbage ("count") > 307200 then collectgarbage() end
+
+ local param = {
+ pos1=pos1 , pos2=pos2 , axis=axis , amount=amount ,
+ overlap=overlap ,
+ }
+
+ minetest.emerge_area (newpos1, newpos2,
+ emerge_callback_move, param)
+
+ return end_of_start_emerge (pos1, pos2, "MOVE")
+end
+
+-- ===================================================================
+
+-- Duplicates a region along `axis` `amount` times.
+-- Stacking is spread across server steps, one copy per step.
+-- @param pos1
+-- @param pos2
+-- @param axis Axis direction, "x", "y", or "z".
+-- @param count
+-- @return The number of nodes stacked.
+
+function worldedit.stack (pos1, pos2, axis, count)
+
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local length = pos2[axis] - pos1[axis] + 1
+ if count < 0 then
+ count = -count
+ length = -length
+ end
+ local amount = 0
+ local copy = worldedit.copy
+ local i = 1
+ local function next_one()
+ if i <= count then
+ i = i + 1
+ amount = amount + length
+ copy(pos1, pos2, axis, amount)
+ minetest.after(0, next_one)
+ end
+ end
+ next_one()
+ return worldedit.volume(pos1, pos2) * count
+end
+
+-- ===================================================================
+
+--- Stretches a region by a factor of positive integers along the X, Y, and Z
+-- axes, respectively, with `pos1` as the origin.
+-- @param pos1
+-- @param pos2
+-- @param stretch_x Amount to stretch along X axis.
+-- @param stretch_y Amount to stretch along Y axis.
+-- @param stretch_z Amount to stretch along Z axis.
+-- @return The number of nodes scaled.
+-- @return The new scaled position 1.
+-- @return The new scaled position 2.
+
+function worldedit.stretch (pos1, pos2, stretch_x, stretch_y, stretch_z)
+
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ -- Prepare schematic of large node
+ local get_node, get_meta, place_schematic = minetest.get_node,
+ minetest.get_meta, minetest.place_schematic
+ local placeholder_node = {name="", param1=255, param2=0}
+ local nodes = {}
+ for i = 1, stretch_x * stretch_y * stretch_z do
+ nodes[i] = placeholder_node
+ end
+
+ local schematic = {size={x=stretch_x, y=stretch_y, z=stretch_z},
+ data=nodes}
+
+ local size_x, size_y, size_z = stretch_x - 1,
+ stretch_y - 1, stretch_z - 1
+
+ local new_pos2 = {
+ x = pos1.x + (pos2.x - pos1.x) * stretch_x + size_x,
+ y = pos1.y + (pos2.y - pos1.y) * stretch_y + size_y,
+ z = pos1.z + (pos2.z - pos1.z) * stretch_z + size_z,
+ }
+ worldedit.keep_loaded(pos1, new_pos2)
+
+ local pos = {x=pos2.x, y=0, z=0}
+ local big_pos = {x=0, y=0, z=0}
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = get_node(pos) -- Get current node
+ local meta = get_meta(pos):to_table() -- Get meta of current node
+
+ -- Calculate far corner of the big node
+ local pos_x = pos1.x + (pos.x - pos1.x) * stretch_x
+ local pos_y = pos1.y + (pos.y - pos1.y) * stretch_y
+ local pos_z = pos1.z + (pos.z - pos1.z) * stretch_z
+
+ -- Create large node
+ placeholder_node.name = node.name
+ placeholder_node.param2 = node.param2
+ big_pos.x, big_pos.y, big_pos.z = pos_x, pos_y, pos_z
+ place_schematic(big_pos, schematic)
+
+ -- Fill in large node meta
+ if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then
+ -- Node has meta fields
+ for x = 0, size_x do
+ for y = 0, size_y do
+ for z = 0, size_z do
+ big_pos.x = pos_x + x
+ big_pos.y = pos_y + y
+ big_pos.z = pos_z + z
+ -- Set metadata of new node
+ get_meta(big_pos):from_table(meta)
+ end
+ end
+ end
+ end
+ pos.z = pos.z - 1
+ end
+ pos.y = pos.y - 1
+ end
+ pos.x = pos.x - 1
+ end
+ return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
+end
+
+-- ===================================================================
+
+--- Transposes a region between two axes.
+-- @return The number of nodes transposed.
+-- @return The new transposed position 1.
+-- @return The new transposed position 2.
+
+function worldedit.transpose(pos1, pos2, axis1, axis2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local compare
+ local extent1, extent2 = pos2[axis1] - pos1[axis1], pos2[axis2] - pos1[axis2]
+
+ if extent1 > extent2 then
+ compare = function(extent1, extent2)
+ return extent1 > extent2
+ end
+ else
+ compare = function(extent1, extent2)
+ return extent1 < extent2
+ end
+ end
+
+ -- Calculate the new position 2 after transposition
+ local new_pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
+ new_pos2[axis1] = pos1[axis1] + extent2
+ new_pos2[axis2] = pos1[axis2] + extent1
+
+ local upper_bound = {x=pos2.x, y=pos2.y, z=pos2.z}
+ if upper_bound[axis1] < new_pos2[axis1] then upper_bound[axis1] = new_pos2[axis1] end
+ if upper_bound[axis2] < new_pos2[axis2] then upper_bound[axis2] = new_pos2[axis2] end
+ worldedit.keep_loaded(pos1, upper_bound)
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
+ if compare(extent1, extent2) then -- Transpose only if below the diagonal
+ local node1 = get_node(pos)
+ local meta1 = get_meta(pos):to_table()
+ local value1, value2 = pos[axis1], pos[axis2] -- Save position values
+ pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 -- Swap axis extents
+ local node2 = get_node(pos)
+ local meta2 = get_meta(pos):to_table()
+ set_node(pos, node1)
+ get_meta(pos):from_table(meta1)
+ pos[axis1], pos[axis2] = value1, value2 -- Restore position values
+ set_node(pos, node2)
+ get_meta(pos):from_table(meta2)
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2), pos1, new_pos2
+end
+
+-- ===================================================================
+
+--- Flips a region along `axis`.
+-- @return The number of nodes flipped.
+
+function worldedit.flip(pos1, pos2, axis)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ --- TODO: Flip the region slice by slice along the flip axis using schematic method.
+ local pos = {x=pos1.x, y=0, z=0}
+ local start = pos1[axis] + pos2[axis]
+ pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node1 = get_node(pos)
+ local meta1 = get_meta(pos):to_table()
+ local value = pos[axis] -- Save position
+ pos[axis] = start - value -- Shift position
+ local node2 = get_node(pos)
+ local meta2 = get_meta(pos):to_table()
+ set_node(pos, node1)
+ get_meta(pos):from_table(meta1)
+ pos[axis] = value -- Restore position
+ set_node(pos, node2)
+ get_meta(pos):from_table(meta2)
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+-- ===================================================================
+
+--- Rotates a region clockwise around an axis.
+-- @param pos1
+-- @param pos2
+-- @param axis Axis ("x", "y", or "z").
+-- @param angle Angle in degrees (90 degree increments only).
+-- @return The number of nodes rotated.
+-- @return The new first position.
+-- @return The new second position.
+
+function worldedit.rotate(pos1, pos2, axis, angle)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ if worldedit.volume (pos1, pos2) > 1000000 then
+ minetest.chat_send_all ("//rotate is limited to 1M nodes",
+ false)
+ return
+ end
+
+ local other1, other2 = worldedit.get_axis_others(axis)
+ angle = angle % 360
+
+ local count
+ if angle == 90 then
+ worldedit.flip(pos1, pos2, other1)
+ count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
+ elseif angle == 180 then
+ worldedit.flip(pos1, pos2, other1)
+ count = worldedit.flip(pos1, pos2, other2)
+ elseif angle == 270 then
+ worldedit.flip(pos1, pos2, other2)
+ count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
+ else
+ error("Only 90 degree increments are supported!")
+ end
+ return count, pos1, pos2
+end
+
+-- ===================================================================
+
+-- Rotates all oriented nodes in a region clockwise around the Y axis.
+-- @param pos1
+-- @param pos2
+-- @param angle Angle in degrees (90 degree increments only).
+-- @return The number of nodes oriented.
+-- TODO: Support 6D facedir rotation along arbitrary axis.
+
+function worldedit.orient(pos1, pos2, angle)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ if worldedit.volume (pos1, pos2) > 1000000 then
+ minetest.chat_send_all ("//orient is limited to 1M nodes",
+ false)
+ return
+ end
+
+ local registered_nodes = minetest.registered_nodes
+
+ local wallmounted = {
+ [90] = {[0]=0, 1, 5, 4, 2, 3},
+ [180] = {[0]=0, 1, 3, 2, 5, 4},
+ [270] = {[0]=0, 1, 4, 5, 3, 2}
+ }
+ local facedir = {
+ [90] = {[0]=1, 2, 3, 0},
+ [180] = {[0]=2, 3, 0, 1},
+ [270] = {[0]=3, 0, 1, 2}
+ }
+
+ angle = angle % 360
+ if angle == 0 then
+ return 0
+ end
+ if angle % 90 ~= 0 then
+ error("Only 90 degree increments are supported!")
+ end
+ local wallmounted_substitution = wallmounted[angle]
+ local facedir_substitution = facedir[angle]
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ local count = 0
+ local set_node, get_node, get_meta, swap_node = minetest.set_node,
+ minetest.get_node, minetest.get_meta, minetest.swap_node
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = get_node(pos)
+ local def = registered_nodes[node.name]
+ if def then
+ if def.paramtype2 == "wallmounted" then
+ node.param2 = wallmounted_substitution[node.param2]
+ local meta = get_meta(pos):to_table()
+ set_node(pos, node)
+ get_meta(pos):from_table(meta)
+ count = count + 1
+ elseif def.paramtype2 == "facedir" then
+ node.param2 = facedir_substitution[node.param2]
+ local meta = get_meta(pos):to_table()
+ set_node(pos, node)
+ get_meta(pos):from_table(meta)
+ count = count + 1
+ end
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return count
+end
+
+-- ===================================================================
+
+-- Attempts to fix the lighting in a region.
+-- @return The number of nodes updated.
+
+function worldedit.fixlight(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos (pos1, pos2)
+
+ local epos1 = { x=pos1.x-32, y=pos1.y-32, z=pos1.z-32 }
+ local epos2 = { x=pos2.x+32, y=pos2.y+32, z=pos2.z+32 }
+ vm = minetest.get_voxel_manip()
+ vm:read_from_map (epos1, epos2)
+ vm:set_lighting ({day=15,night=4}, epos1, epos2)
+ vm:calc_lighting (epos1, epos2)
+ vm:update_liquids()
+ vm:write_to_map()
+
+ return worldedit.volume (pos1, pos2)
+end
+
+-- ===================================================================
+
+-- Clears all objects in a region.
+-- @return The number of objects cleared.
+
+function worldedit.clear_objects(pos1, pos2)
+ pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ -- Offset positions to include full nodes (positions are in the center of nodes)
+ local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
+ local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
+
+ -- Center of region
+ local center = {
+ x = pos1x + ((pos2x - pos1x) / 2),
+ y = pos1y + ((pos2y - pos1y) / 2),
+ z = pos1z + ((pos2z - pos1z) / 2)
+ }
+ -- Bounding sphere radius
+ local radius = math.sqrt(
+ (center.x - pos1x) ^ 2 +
+ (center.y - pos1y) ^ 2 +
+ (center.z - pos1z) ^ 2)
+
+ local count = 0
+ for _, obj in pairs (minetest.get_objects_inside_radius (center, radius)) do
+
+ local entity = obj:get_luaentity()
+ -- Avoid players and WorldEdit entities
+ if not obj:is_player() and (not entity or
+ not entity.name:find("^worldedit:")) then
+ local pos = obj:getpos()
+ if pos.x >= pos1x and pos.x <= pos2x and
+ pos.y >= pos1y and pos.y <= pos2y and
+ pos.z >= pos1z and pos.z <= pos2z then
+ -- Inside region
+ obj:remove()
+ count = count + 1
+ end
+ end
+ end
+ return count
+end