From d882fdb256d8b995cc8e0faeca22067f325b1569 Mon Sep 17 00:00:00 2001 From: poikilos <7557867+poikilos@users.noreply.github.com> Date: Mon, 22 May 2017 16:06:26 -0400 Subject: [PATCH] added correct details --- README.md | 11 +++++++++++ etc/Mods,WIP/teleporter_to_travelnet/README.txt | 12 ++++++++++-- etc/Mods,WIP/teleporter_to_travelnet/depends.txt | 1 - 3 files changed, 21 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 543aba1..41edacd 100644 --- a/README.md +++ b/README.md @@ -40,6 +40,7 @@ Otherwise just install everything EXCEPT cme_to_spawners & tsm_pyramids_to_spawn ## Changes: +* Released ENLIVEN 0.4.15.3 * (2017-05-18) Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler. * (2017-05-15) added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :) * (2017-04-02) fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder) @@ -83,6 +84,15 @@ Otherwise just install everything EXCEPT cme_to_spawners & tsm_pyramids_to_spawn ## Known issues: +* ENLIVEN installer should be signed via a code signing license to avoid browser warnings and possible issues with virus scanners (NOTE: Squirrel.Windows has signing available such as via: +./src\.nuget\NuGet.exe pack .\ENLIVEN..nuspec +squirrel --releasify .\ENLIVEN..nupkg +* ENLIVEN/games/ENLIVEN contents should be updated (unchanged from minetest_game): + * game_api.txt should differentiate between ENLIVEN and minetest_game + * README.txt should differentiate between ENLIVEN and minetest_game + * settingtypes.txt should document minetest.conf settings for various mods + * LICENSE.txt should note correct author of header and anything else specified +* Mods in Mods,WIP need LICENSE and README with author, and removal of default in depends.txt where not dependent on default * Preciousness in trm_compassgps has not been audited * Installer script does not copy certain stuff to the config files due to permissions unless runs as root (the rest is designed to run as sudoer, and use sudo only as needed) * minetestserver-update-from-git.sh usually doesn't work right. Normally just rename your minetest folder then clone it from git instead. @@ -101,6 +111,7 @@ Otherwise just install everything EXCEPT cme_to_spawners & tsm_pyramids_to_spawn ### Known issues in mods: +* players can use chests (other than protected chests) in a protected area in which they aren't added to the protection node * unpriveleged players can pick up spawners and then place them (and, spawners catch things on fire) * compassgps crashes server for some players upon use--see yelby in etc/debugging (wrap sorting in "if player~=nil then...end" in mods/compassgps/init.lua to avoid): ```lua diff --git a/etc/Mods,WIP/teleporter_to_travelnet/README.txt b/etc/Mods,WIP/teleporter_to_travelnet/README.txt index f1076c1..4f09c93 100644 --- a/etc/Mods,WIP/teleporter_to_travelnet/README.txt +++ b/etc/Mods,WIP/teleporter_to_travelnet/README.txt @@ -1,6 +1,14 @@ -Minetest Game mod: teleporter_to_travelnet +Minetest mod: teleporter_to_travelnet ========================================== -This mod provides a transition from teleporter ( "Teleporter Mod" by Bad_Command_ https://forum.minetest.net/viewtopic.php?id=2149 ) so you can use Sokomine's "travelnet" mod instead. +This Minetest mod provides a transition from "Teleporter Mod" to "travelnet teleporters/bookmarks". If you had a world with any teleporter:teleport_pad (from "Teleporter Mod" by Bad_Command_ https://forum.minetest.net/viewtopic.php?id=2149 ) you can safely remove that mod, then install Sokomine's "travelnet" mod ( https://forum.minetest.net/viewtopic.php?t=4877 ) along with this mod. + +However (due to the old metadata and travelnet's ownership scheme), for any teleporter:teleport_pad that existed before this mod (for which purpose this mod was created) users must break it (it will reappear instantly), then they will be allowed to name it and assign a network, then potentially break it again and make the opening face the desired direction. + +Multiplayer warning: travelnet does not prevent anyone from changing the owner field and teleporting to someone else's teleporter. Players should be informed of that, so they can have a waiting room with a protected or locked door to the rest of their protected area. This mod has not been tested with locked travelnet, but if it does not, feel free to fork this project on github and try to get it working. + +Code: LGPLv2.1, assets: CC BY-SA 3.0 Unported + +Mod dependencies: travelnet Authors of source code ---------------------- diff --git a/etc/Mods,WIP/teleporter_to_travelnet/depends.txt b/etc/Mods,WIP/teleporter_to_travelnet/depends.txt index ce27d72..bf90246 100644 --- a/etc/Mods,WIP/teleporter_to_travelnet/depends.txt +++ b/etc/Mods,WIP/teleporter_to_travelnet/depends.txt @@ -1,2 +1 @@ -default travelnet