Browse Source

making license compatible with Minetest

and making some improvements to deployement, and adding Mods,stopgap for
temporary issue resolution mods
master
poikilos 8 years ago
committed by Jacob Gustafson
parent
commit
d281906cbd
  1. 13
      LICENSE for ENLIVEN package.txt
  2. 44
      LICENSE.txt
  3. 28
      README.md
  4. 28
      etc/Mods,stopgap/lasermk3_to_junk/README.txt
  5. 2
      etc/Mods,stopgap/lasermk3_to_junk/depends.txt
  6. 9
      etc/Mods,stopgap/lasermk3_to_junk/init.lua
  7. 116
      etc/Mods,stopgap/lasermk3_to_junk/technic_microfork/tools/mining_lasers.lua
  8. 1
      etc/change_world_name_manually_first/game-install-ENLIVEN
  9. 549
      games/ENLIVEN/LICENSE for ENLIVEN subgame.txt
  10. 519
      games/ENLIVEN/LICENSE.txt
  11. 28
      games/ENLIVEN/README.txt
  12. 0
      games/ENLIVEN/minetest.conf.ENLIVEN-server
  13. 24
      games/ENLIVEN/minetest_game-mod-list.txt
  14. 93
      winclient/deploy.py
  15. 28
      winclient/forwardfilesync.py
  16. 48
      winclient/install ENLIVEN-0.4.15.1.iss
  17. 2
      winclient/install ENLIVEN.iss
  18. 359
      winclient/launcher/CC-BY-SA 3.0 Unported (fallback license for ENLIVEN assets).txt
  19. 44
      winclient/launcher/MIT LICENSE (fallback license for ENLIVEN code).txt

13
winclient/launcher/LICENSE for ENLIVEN.txt → LICENSE for ENLIVEN package.txt

@ -1,5 +1,4 @@
# ENLIVEN
ENLIVEN is a subgame of Minetest which includes a launcher for Windows (singleplayer and multiplayer client).
## Info about included copy of Minetest
minetest-0.4.15-8729e7d-win64
@ -7,12 +6,12 @@ from sfan5's builds
available at https://minetest.kitsunemimi.pw/builds/
### Changes from sfan5's build
* removed Voxelgarden subgame
* added ENLIVEN subgame (including optional child-friendly changes for schools)
* added minetest.conf similar to the one generated by ENLIVEN scripts for schools, except with public servers enabled
* added files specific to ENLIVEN, including ENLIVEN subgame (including optional child-friendly changes for schools), launcher, other files, and related licenses.
## LICENSE
Please read README.txt in doc folder for Minetest license.
Minetest: Please read README.txt in doc folder for Minetest license.
Qt 5.7.0 files are under the LGPLv3 unless required by licenses in qtlicenses folder.
Sources for Qt 5.7.0 are available via http://www.qt.io
@ -35,7 +34,7 @@ Qt5Widgets.dll
For any additional files not originally a part of minetest (via the EnlivenMinetest project), the following applies:
This installer package (expertmm's repack of Minetest) is released under MIT license (included).
This installer package (expertmm's repack of Minetest) is released under LPGL v2.1 license (included).
The primary purpose of this installer is to install ENLIVEN, and to automatically install Minetest and a usable minetest.conf.
* scripts and sources for recreating ENLIVEN subgame are at the EnlivenMinetest project page: https://github.com/expertmm/EnlivenMinetest
Further steps needed to recreate:
@ -44,10 +43,8 @@ Further steps needed to recreate:
* change version number in C:\Users\Owner\Documents\GitHub\EnlivenMinetest\winclient\install ENLIVEN.iss
* change version number in C:\Users\Owner\Documents\GitHub\EnlivenMinetest\winclient\launcher-src\ENLIVEN.pro
Fallback licenses that apply (only to ENLIVEN) where not otherwise specified:
* Code: MIT license (included -- see "MIT LICENSE (fallback license for mods).txt")
* Assets: Creative Commons Attribution Share-alike 3.0 license.
Fallback licenses apply (only to ENLIVEN repack and subgame) where not otherwise specified:
- see file called ENLIVEN fallback license
## Credits
Included build is sfan5's build from https://minetest.kitsunemimi.pw/builds/

44
LICENSE.txt

@ -1,44 +0,0 @@
License of source code
(only applies to ENLIVEN where not otherwise specified--see LICENSE in installer-windows folder)
----------------------
Copyright 2017 expertmm
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Licenses of media (textures)
(only applies to ENLIVEN where not otherwise specified--see LICENSE in installer-windows folder)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 expertmm
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

28
README.md

@ -1,10 +1,9 @@
# EnlivenMinetest
EnlivenMinetest is a subgame for minetest with the goals of providing immersion and lessons for humanity.
This collection of scripts includes some scripts to help install and manage your git version of Minetest Server on Ubuntu Server or various *buntu flavors (a gui distro neither required nor recommended).
EnlivenMinetest project assists you in setting up ENLIVEN subgame and provides scripts to run it on minetestserver as current user (must be sudoer).
https://github.com/expertmm/EnlivenMinetest
DISCLAIMERS:
* Please see included LICENSE.txt (MIT license normally). The license in the file is the fallback license for everything included where license is not otherwise specified.
* Please see included LICENSE.txt (LGPL2.1 license normally). The license in the file is the fallback license for everything included where license is not otherwise specified.
* The original EnlivenMinetest project is found at https://github.com/expertmm/EnlivenMinetest
* Any script code related to redis has not been successfully tested.
* Make sure you convert your world to leveldb and place it in your server's worlds folder $HOME/.minetest/worlds/, as this set of scripts hasn't been tested with any other database nor worlds folder location, and nightly backup scripts cater to leveldb.
@ -12,11 +11,20 @@ DISCLAIMERS:
## How to use:
### Windows Client:
Download at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media")
Click "Releases" for the installer, which has the singleplayer and multiplayer client for ENLIVEN.
* alternate download site is [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media")
* you must install to C:\Games\ENLIVEN (or possibly other path without spaces, as long as you don't move the launcher) in order for ENLIVEN to run.
ENLIVEN subgame is a subgame of Minetest
The ENLIVEN client runs Minetest, which can be used as a client for other Minetest servers with different subgames, but has these advantages:
* is able to be installed automatically
* comes with high quality OpenGL graphics settings in minetest.conf for modern computers
* is able to run ENLIVEN subgame in singleplayer mode without any changes
### Server:
(requires GNU/Linux System and only tested on Ubuntu Server [14.04 to 16.04] and Lubuntu [14.04 to 16.04])
EnlivenMinetest project assists you in setting up ENLIVEN subgame and provides scripts to run it on minetestserver as current user (must be sudoer).
Some of the included scripts help install and manage your git version of Minetest Server on Ubuntu Server or various *buntu flavors (a gui distro neither required nor recommended for minetestserver running ENLIVEN). See also https://github.com/expertmm/minetest-chunkymap for a map non-redis servers, and some offline minetest management tools.
(minetestserver requires GNU/Linux System -- only tested using apt on Ubuntu Server [14.04 to 16.04] and Lubuntu [14.04 to 16.04])
The installer script (in the "etc/change_world_name_manually_first" folder) downloads the git versions of all of the mods to the ENLIVEN folder which will be placed in your minetest games folder (one of the two folders listed below, otherwise fails)--but change the world name to the name of your world first.
* (optionally) place the enliven folder in the games folder here into the games folder on your server such as:
* (optionally) place the ENLIVEN folder in the games folder here into the games folder on your server such as:
/usr/local/share/minetest/games/
(If you're not using the git version of Minetest on Ubuntu Server, try something like:
/usr/share/games/minetest/games/ )
@ -28,7 +36,7 @@ Do not expect the mods from game-install-enliven-testing.sh to work. Also, do no
(There are also WIP TRMs in there to go with the ENLIVEN subgame)
Otherwise just install everything EXCEPT cme_to_spawners & tsm_pyramids_to_spawners.
(NOTE: spawners makes pyramids now, so tsm_pyramids )
* Recommend your users use the install-ENLIVEN.exe (Windows client) from the link above to install, otherwise installation requires a good minetest.conf downloaded such as from the winclient/launcher folder and placed in their minetest folder. The one here has better graphics (opengl 3.0 shaders, smooth lighting).
* Recommend your users use the binary installer (Windows client) from "Releases" at https://github.com/expertmm/EnlivenMinetest/releases or the alternate site above to install, otherwise installation requires a good minetest.conf downloaded such as from the winclient/launcher folder and placed in their minetest folder. The one here has better graphics (opengl 3.0 shaders, smooth lighting).
#### Customization
* Before using anything in the change_world_name_manually_first and subfolders, change the values of the variables in the folder name as noted before using.
@ -103,7 +111,9 @@ squirrel --releasify .\ENLIVEN.<version>.nupkg <your code signing options here>
* minetest_game mods and modpacks are owned by root in the end, for some reason. This may cause serious problems on your server. Change the owner to your current user.
## Planned Features
* Do not allow teleporting to travelnet teleporters in an area protected by protection mod (even if the source teleporter is yours), but allow teleporting to areas where you cannot modify (such as advanced area protection areas where, by default, use is allowed and modify is not). Locked travelnet will not be used by this mod--instead, this less-cumbersome change is planned.
* add NPCs (possibly mobs via https://github.com/Bremaweb/adventuretest/tree/master/mods/mobs )
* add https://github.com/minetest-mods/smartfs ?
* Do not allow teleporting to travelnet teleporters in an area protected from you by protection mod (even if the source teleporter is yours), but allow teleporting to areas where you cannot modify (such as advanced area protection areas where, by default, use is allowed and modify is not). Locked travelnet will not be used by this mod--instead, this less-cumbersome change is planned.
* Log where bones were placed to debug.txt, possibly by way of the following chat message:
after the existing line:
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
@ -112,6 +122,8 @@ squirrel --releasify .\ENLIVEN.<version>.nupkg <your code signing options here>
### Known issues in mods:
* Mining Drill mk3 duplication bug
* Technic manual is not complete. Contribute info on drills and mining? See https://github.com/minetest-mods/technic/blob/master/manual.md
* regular doors and chests are not protected via protection block/symbol
* homedecor doors are not protected via protection block/symbol
* players can use chests (other than protected chests) in a protected area in which they aren't added to the protection node

28
etc/Mods,stopgap/lasermk3_to_junk/README.txt

@ -0,0 +1,28 @@
Minetest mod: lasermk3_to_junk
==========================================
This Minetest mod was created due to protector_drop item duplication being exploited, especially using technic:laser_mk3 since it has instant firing.
You must also remove the line:
{"3", 21, 650000, 3000},
from near the beginning of technic/tools/mining_laser.lua
Instead of using this mod, one could take all technic:laser_mk3 (and mk2 and mk1 if they duplicated that on your server) then give a chest to everyone who has one or more with ingredients for it:
/give x technic:laser_mk3
/give x technic:blue_energy_crystal
/give x technic:laser_mk2
/give x technic:carbon_steel_ingot 2
/give x default:diamond
/give x default:copper_ingot
Code: LGPLv2.1, assets: CC BY-SA 3.0 Unported
Mod dependencies: slimenodes, technic
Authors of source code
----------------------
expertmm (github.com/expertmm)
Authors of media (textures)
---------------------------
(no media)

2
etc/Mods,stopgap/lasermk3_to_junk/depends.txt

@ -0,0 +1,2 @@
slimenodes
technic

9
etc/Mods,stopgap/lasermk3_to_junk/init.lua

@ -0,0 +1,9 @@
-- Copyright 2017 expertmm (MIT license)
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- minetest.register_alias(name, convert_to)
-- "This means that if the engine finds nodes with the name name in the world the node with the name convert_to is used instead. "
-- <https://dev.minetest.net/minetest.register_alias>
minetest.register_alias("technic:laser_mk3", "slimenodes:slime_liquid_cyan") -- travelnet box

116
etc/Mods,stopgap/lasermk3_to_junk/technic_microfork/tools/mining_lasers.lua

@ -0,0 +1,116 @@
local mining_lasers_list = {
-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
{"1", 7, 50000, 1000},
{"2", 14, 200000, 2000},
}
local S = technic.getter
minetest.register_craft({
output = 'technic:laser_mk1',
recipe = {
{'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'},
{'', 'technic:brass_ingot', 'technic:red_energy_crystal'},
{'', '', 'default:copper_ingot'},
}
})
minetest.register_craft({
output = 'technic:laser_mk2',
recipe = {
{'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'},
{'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'},
{'', '', 'default:copper_ingot'},
}
})
minetest.register_craft({
output = 'technic:laser_mk3',
recipe = {
{'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'},
{'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'},
{'', '', 'default:copper_ingot'},
}
})
local function laser_node(pos, node, player)
local def = minetest.registered_nodes[node.name]
if def and def.liquidtype ~= "none" then
minetest.remove_node(pos)
minetest.add_particle({
pos = pos,
velocity = {x=0, y=2, z=0},
acceleration = {x=0, y=-1, z=0},
expirationtime = 1.5,
size = 6 + math.random() * 2,
texture = "smoke_puff.png^[transform" .. math.random(0, 7),
})
return
end
minetest.node_dig(pos, node, player)
end
local no_destroy = {
["air"] = true,
["default:lava_source"] = true,
["default:lava_flowing"] = true,
}
local function laser_shoot(player, range, particle_texture, sound)
local player_pos = player:getpos()
local player_name = player:get_player_name()
local dir = player:get_look_dir()
local start_pos = vector.new(player_pos)
-- Adjust to head height
start_pos.y = start_pos.y + 1.6
minetest.add_particle({
pos = startpos,
velocity = dir,
acceleration = vector.multiply(dir, 50),
expirationtime = range / 11,
size = 1,
texture = particle_texture .. "^[transform" .. math.random(0, 7),
})
minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range})
for pos in technic.trace_node_ray_fat(start_pos, dir, range) do
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
break
end
local node = minetest.get_node_or_nil(pos)
if not node then
break
end
if not no_destroy[node.name] then
laser_node(pos, node, player)
end
end
end
for _, m in pairs(mining_lasers_list) do
technic.register_power_tool("technic:laser_mk"..m[1], m[3])
minetest.register_tool("technic:laser_mk"..m[1], {
description = S("Mining Laser Mk%d"):format(m[1]),
inventory_image = "technic_mining_laser_mk"..m[1]..".png",
stack_max = 1,
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
on_use = function(itemstack, user)
local meta = minetest.deserialize(itemstack:get_metadata())
if not meta or not meta.charge then
return
end
-- If there's enough charge left, fire the laser
if meta.charge >= m[4] then
laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
if not technic.creative_mode then
meta.charge = meta.charge - m[4]
technic.set_RE_wear(itemstack, meta.charge, m[3])
itemstack:set_metadata(minetest.serialize(meta))
end
end
return itemstack
end,
})
end

1
etc/change_world_name_manually_first/game-install-ENLIVEN

@ -1754,6 +1754,7 @@ wget https://github.com/expertmm/travelnet/archive/master.zip
mv $MTMOD_DL_ZIP "$MTMOD_SRC_ZIP"
unzip "$MTMOD_SRC_ZIP"
sudo mv $MTMOD_UNZ_NAME "$MTMOD_DEST_PATH"
sudo rm -Rf "$MTMOD_DEST_PATH/etc"
if [ ! -d "$MTMOD_DEST_PATH" ]; then
echo "ERROR: failed to unzip $MTMOD_DEST_PATH, so cannot continue."
exit 1

549
games/ENLIVEN/LICENSE for ENLIVEN subgame.txt

@ -0,0 +1,549 @@
Licenses of media and source code
LICENSE and README in this folder apply to mods that are part of minetest_game in their original form (see minetest_game-mod-list.txt).
However, some are modified by expertmm -- see https://github.com/expertmm/EnlivenMinetest/tree/master/games/ENLIVEN/mods and https://github.com/expertmm/EnlivenMinetest/tree/master/etc/Mods%2CWIP
Licenses of media (textures)
(author, copyright holder, & license only apply to ENLIVEN where not otherwise specified--see LICENSE and README files in subfolders)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 expertmm
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
License of source code
(author, copyright holder, & license only apply to ENLIVEN where not otherwise specified--see LICENSE and README files in subfolders)
----------------------
Copyright 2017 expertmm
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
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That's all there is to it!

519
games/ENLIVEN/LICENSE.txt

@ -0,0 +1,519 @@
License of media (textures and sounds)
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That's all there is to it!

28
games/ENLIVEN/README.txt

@ -0,0 +1,28 @@
Minetest Game [minetest_game]
=============================
The main subgame for the Minetest engine
========================================
To use this subgame with the Minetest engine, insert this repository as
/games/minetest_game
The Minetest engine can be found in:
https://github.com/minetest/minetest/
Compatibility
--------------
The Minetest Game github master HEAD is generally compatible with the github
master HEAD of the Minetest engine.
Additionally, when the Minetest engine is tagged to be a certain version (eg.
0.4.10), Minetest Game is tagged with the version too.
When stable releases are made, Minetest Game is packaged and made available in
http://minetest.net/download
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)
Licensing
---------
See LICENSE.txt

0
games/ENLIVEN/minetest.conf.enliven → games/ENLIVEN/minetest.conf.ENLIVEN-server

24
games/ENLIVEN/minetest_game-mod-list.txt

@ -0,0 +1,24 @@
beds
boats
bones
bucket
carts
creative
default
doors
dye
farming
fire
flowers
give_initial_stuff
killme
nyancat
screwdriver
sethome
sfinv
stairs
tnt
vessels
walls
wool
xpanes

93
winclient/deploy.py

@ -1,17 +1,28 @@
#!/usr/bin/env python
import os
import shutil
from forwardfilesync import *
#import filever
try:
input = raw_input
except NameError:
pass
warnings = list()
print("")
print("This script is NOT YET IMPLEMENTED")
# TODO:
# * scrape https://minetest.kitsunemimi.pw/builds/ (NOTE: stable is always https://minetest.kitsunemimi.pw/builds/win64/minetest-0.4.15-win64.7z )
def path_join(names):
result = names[0]
for i in range(1, len(names)):
result = os.path.join(result, names[i])
return result
print("This script patches minetest and minetest_game with ENLIVEN\n" +
"(such as launcher and subgame) and creates a Windows installer.")
script_dir_path = os.path.dirname(os.path.abspath(__file__))
enliven_project_path = os.path.dirname(script_dir_path)
profile_path = None
if "HOME" in os.environ:
@ -27,7 +38,10 @@ else:
profile_path = try_path
#region user settings
deploy_path = "C:\\Games\\ENLIVEN-deploy"
installer_deploy_path = path_join( [profile_path, "ownCloud", "www",
try_path = "C:\\Games\\Minetest"
if (not os.path.isdir(deploy_path)) and os.path.isdir(try_path):
deploy_path = try_path
installer_deploy_path = path_join_all( [profile_path, "ownCloud", "www",
"expertmultimedia", "downloads"] )
installer_name = "install-ENLIVEN.exe"
#endregion user settings
@ -47,15 +61,72 @@ print("installer_deploy_path: " + installer_deploy_path)
if not os.path.isdir(deploy_path):
os.makedirs(deploy_path)
games_path = os.path.join(deploy_path, "games")
minetest_game_path = os.path.join(games_path, "minetest_game")
minetest_game_mods_path = os.path.join(minetest_game_path, "mods")
if not os.path.isdir(minetest_game_path):
print("This deploy script requires an unmodified build of minetest and\n" +
" minetest_game. Please place an unmodified build of minetest in\n" +
" " + deploy_path + " so that minetest_game is at: \n\n" +
" " + minetest_game_path + "\n\n")
exit(1)
game_path = os.path.join(games_path, "ENLIVEN")
# NOTE: remove this case, and instead: copy minetest_game, download ENLIVEN
# automatically
if not os.path.isdir(game_path):
print("")
print("ERROR: ENLIVEN must first be installed from web sources" +
" using the provided 'install' script in the etc/change*"
" folder and placed in " + game_path)
exit(1)
" using the provided 'install' script in the etc/change*" +
" folder (run on linux then copy to a Windows machine" +
" in " + game_path)
#exit(2)
else:
print("game_path: " + game_path)
mods_path = os.path.join(game_path, "mods")
if not os.path.isdir(deploy_path):
if not os.path.isdir(mods_path):
os.makedirs(mods_path)
mtg_list_path = os.path.join(game_path, "minetest_game-mod-list.txt")
mtg_list_out = open(mtg_list_path, 'w')
folder_path = minetest_game_mods_path
if os.path.isdir(folder_path):
for sub_name in os.listdir(folder_path):
sub_path = os.path.join(folder_path, sub_name)
if sub_name[:1]!="." and os.path.isdir(sub_path):
mtg_list_out.write(sub_name + "\n")
mtg_list_out.close()
#uncomment this: update_tree(minetest_game_path, game_path)
server_devel_minetest_conf_path = os.path.join(game_path,
"minetest.conf.ENLIVEN-server")
server_minetest_conf_path = os.path.join(game_path, "minetest.conf")
if not os.path.isfile(server_devel_minetest_conf_path):
warnings.append(server_devel_minetest_conf_path + " was not found")
else:
shutil.copyfile(server_devel_minetest_conf_path,
server_minetest_conf_path)
def rm_sub(bad_sub)
bad_path = path_join_all(deploy_path, bad_sub)
if os.path.isfile(bad_path):
os.remove(bad_path)
rm_sub(["CC-BY-SA 3.0 Unported (fallback license for ENLIVEN assets).txt"])
rm_sub(["MIT LICENSE (fallback license for ENLIVEN code).txt"])
#NOTE: At this point, the following LICENSE and README files are minetest_game's
# and the following are intentionally looking in C:\games\ENLIVEN\games\ENLIVEN:
#rm_sub(["games", "ENLIVEN", "LICENSE.txt"])
#rm_sub(["games", "ENLIVEN", "README.txt"])
print("")
if len(warnings) > 0:
print(str(len(warnings)) + " warning(s):")
for warning in warnings:
print(warning)
else:
print("0 warnings.")
print("\n")
input("press enter to exit...")

28
winclient/forwardfilesync.py

@ -0,0 +1,28 @@
#!/usr/bin/env python
import os
import shutil
copy_dot_hidden_enable = False
# NOT YET IMPEMENTED: delete_if_not_on_src_enable = True
def path_join_all(names):
result = names[0]
for i in range(1, len(names)):
result = os.path.join(result, names[i])
return result
# Creates dst if not present, then copies everything from src to dst recursively
def update_tree(src, dst, level=0):
folder_path = src
if level <= 1:
print("#" + " "*level + "synchronizing with \"" + dst + "\"")
if not os.path.isdir(dst):
os.makedirs(dst)
if os.path.isdir(folder_path):
for sub_name in os.listdir(folder_path):
sub_path = os.path.join(folder_path, sub_name)
dst_sub_path = os.path.join(dst, sub_name)
if (copy_dot_hidden_enable or sub_name[:1]!=".") and os.path.isdir(sub_path):
update_tree(sub_path, dst_sub_path, level+1)
if (copy_dot_hidden_enable or sub_name[:1]!=".") and os.path.isfile(sub_path):
shutil.copyfile(sub_path, dst_sub_path)

48
winclient/install ENLIVEN-0.4.15.1.iss

@ -1,48 +0,0 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "ENLIVEN (a Minetest engine game)"
#define MyAppVersion "0.4.15.1"
#define MyAppPublisher "Axle Media"
#define MyAppURL "http://www.axlemedia.net"
#define MyAppExeName "minetest.exe"
[Setup]
; NOTE: The value of AppId uniquely identifies this application.
; Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{04FE638C-D7BC-477C-9A67-F051ED0BB53E}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
;AppVerName={#MyAppName} {#MyAppVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={pf}\ENLIVEN
DisableProgramGroupPage=yes
LicenseFile=C:\Users\jgustafson\Documents\GitHub\EnlivenMinetest\install-windows-client\LICENSE for ENLIVEN.txt
InfoBeforeFile=C:\Users\jgustafson\Documents\GitHub\EnlivenMinetest\README.md
OutputDir=C:\Users\jgustafson\ownCloud\www\expertmultimedia\downloads
OutputBaseFilename=install-ENLIVEN
Compression=lzma
SolidCompression=yes
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Files]
Source: "C:\games\Minetest\bin\minetest.exe"; DestDir: "{app}"; Flags: ignoreversion
Source: "C:\games\Minetest\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{commonprograms}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
[Run]
Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent

2
winclient/install ENLIVEN.iss

@ -22,7 +22,7 @@ AppUpdatesURL={#MyAppURL}
DefaultDirName=C:\Games\ENLIVEN
DisableProgramGroupPage=yes
LicenseFile=C:\Games\ENLIVEN-deploy\LICENSE for ENLIVEN.txt
InfoBeforeFile=C:\Games\ENLIVEN-deploy\README.md
InfoBeforeFile=C:\Games\ENLIVEN-deploy\README for ENLIVEN.md
OutputDir=Z:\www\expertmultimedia\downloads
OutputBaseFilename=install-ENLIVEN
Compression=lzma

359
winclient/launcher/CC-BY-SA 3.0 Unported (fallback license for ENLIVEN assets).txt

@ -1,359 +0,0 @@
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Attribution-ShareAlike 3.0 Unported
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44
winclient/launcher/MIT LICENSE (fallback license for ENLIVEN code).txt

@ -1,44 +0,0 @@
License of source code
----------------------
Copyright 2017 expertmm
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 expertmm
You are free to:
Share — copy and redistribute the material in any medium or format.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
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rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
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