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+# General Test Documentation
+This documentation covers how to generate testing procedures. For an
+example of actual test documentation designed using this document, see
+[mapgen.md](mapgen.md).
+
+NOTICE: I originally created this document for my Software Development
+II class. I didn't do it here first nor plagiarize.
+
+## Overview
+Implementing each manual test document’s "Instructions for testers" as
+a web form where they can enter results is the most efficient way to
+implement the tests. Choosing the web form from a list of test forms
+should reset the test environment and start the server. Each result
+area should contain a radio group where the user can choose "pass" or
+"fail" and enter an optional comment. The user should only be able to
+run the test once until a new git commit appears in the branch on git
+or administrators manually reset the test. Resetting the test includes
+restoring everything backed up in the "Backup" step(s) of the General
+Test Design section.
+
+The tests can either integrate with GitHub or use another issue tracker
+with a network API. If the issue exists, the issue will receive the new
+comment from the given user. If the test fails for a closed issue, the
+issue will reopen.
+
+
+## General Test Design Guide
+This section is a template for the "Test Design Guide" section of each
+test document.
+1. Set the configuration.
+2. Backup the configuration.
+3. Setup the world (this will only include entering the world and
+ changing it in the case of non-mapgen test documents).
+4. Backup the world (for comparison with the original or for other kinds
+ of analysis).
diff --git a/procedures/Testing/mapgen.md b/procedures/Testing/mapgen.md
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+# "Map Generation" Test Documentation
+This documentation covers all testing in the category of "mapgen."
+
+NOTICE: I originally created this document for my Software Development
+II class. I didn't do it here first nor plagiarize.
+
+## Test Design Guide
+Setting up an efficient map generation test environment requires
+finding a seed that provides a biome providing edible plants near where
+grass and water are touching. The tsm_pyramids location must be far
+away enough from the starting location and farming locations that
+loading the pyramid cannot crash the game during other tests. The
+tsm_pyramids test must always come last.
+
+
+## Test Environment Creation
+1. Add "enable_marble_generation = true" to minetest.conf to test
+ technic_worldgen fully. Set the gamma to 2.0 to ensure that the
+ testers can see in the dark so that ore generation tests proceed
+ quickly and hopefully without the need to place torches.
+2. Before entering the world, backup the minetest.conf file.
+3. Enter as singleplayer and grant singleplayer the noclip, fly, and
+ teleport privileges.
+4. Add the following to singleplayer’s inventory: 1 stone hoe, 64
+ torches.
+5. Determine the following locations and provide 3D coordinates for the
+ tester: farming ("farming redo"), moreores, tsm_pyramids,
+ technic_ores.
+
+
+## Instructions for Testers
+This section is intended to be the only test document that the tester
+needs for this or other test categories.
+
+### General instructions:
+Proceed to the tests section, use the inputs as the tests describe,
+then record the results.
+
+### Inputs:
+[Instead of "...", the test documentation must provide coordinates of
+each test location.]
+- farming: ...
+- moreores: ...
+- technic_ores: ...
+- tsm_pyramids: ...
+
+### Tests:
+1. Teleport to the farming location. Ensure that edible plants are there
+ and that harvesting them yields produce or seeds.
+ - Results:
+2. Teleport to the moreores location. Ensure that
+ "moreores:mineral_silver" appears within sight range and that
+ harvesting it yields ore (not stone with silver)
+ (Minetest-mods/moreores, 2020).
+ - Results:
+3. Teleport to the technic_ores location. Ensure that
+ "technic:mineral_lead" appears within site range and that harvesting
+ it yields ore (not stone with lead) (Minetest-mods/technic, 2019).
+ - Results:
+4. Teleport to the tsm_pyramids location. Wait 5 seconds. Ensure that
+ the game does not crash. Enter the pyramid. Wait 5 more seconds.
+ Ensure that the game does not crash.
+ - Results: