diff --git a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a.md b/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a.md new file mode 100644 index 0000000..165fcba --- /dev/null +++ b/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a.md @@ -0,0 +1,7 @@ +IGNORE this patch & instead use: +https://github.com/Poikilos/item_drop.git + +- Formerly the changes were only here, but now there is a complete fork + with a small upstream change of having tile_to_image function added in + 8bebf63 (The version of item_drop in bucket_game rsync 211114a was + d19d00d). diff --git a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/LICENSE b/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/LICENSE deleted file mode 100644 index 19e3071..0000000 --- a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/LICENSE +++ /dev/null @@ -1,504 +0,0 @@ - GNU LESSER GENERAL PUBLIC LICENSE - Version 2.1, February 1999 - - Copyright (C) 1991, 1999 Free Software Foundation, Inc. - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - -(This is the first released version of the Lesser GPL. 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See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 - USA - -Also add information on how to contact you by electronic and paper mail. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the library, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the - library `Frob' (a library for tweaking knobs) written by James Random - Hacker. - - {signature of Ty Coon}, 1 April 1990 - Ty Coon, President of Vice - -That's all there is to it! diff --git a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/README.md b/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/README.md deleted file mode 100644 index 771e82d..0000000 --- a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/README.md +++ /dev/null @@ -1,60 +0,0 @@ -# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) - -A highly configurable mod providing item magnet and in-world node drops\ -By [PilzAdam](https://github.com/PilzAdam), -[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). - -## Licensing -LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. - -## Notes -`item_drop` can be played with Minetest 0.4.16 or above. It was originally -developed by [PilzAdam](https://github.com/PilzAdam/item_drop). - -## List of features -* All settings may be configured from within the game itself. - (Settings tab > Advanced settings > Mods > item_drop) -* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is - `true` (true by default) It does nothing in creative mode. -* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` - is `true` (true by default) - * Multiple items are picked in a quick succession instead of all at once which - is indicated by the pickup sound. - * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), - if items are within this radius around the player's belt, they're picked. - * If `item_drop.pickup_age` is something positive, items dropped by players - are ignored for this time to avoid instantly picking up when dropping. - * If `item_drop.pickup_age` is `-1`, items are only picked when they don't - move, it's another fix for instant item picking. - * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, - items between these radii are flying to the player for - `item_drop.magnet_time` seconds, after this time, they're picked or stop - flying. - * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is - `true` (true by default) -* Plays a sound when the items are picked up with the gain level set to - `item_drop.pickup_sound_gain` (default 0.2) -* Requires a key to be pressed in order to pick items if - `item_drop.enable_pickup_key` is `true` (true by default) - * The keytypes to choose from by setting `item_pickup_keytype` are: - * Use key (`Use`) - * Sneak key (`Sneak`) - * Left and Right keys combined (`LeftAndRight`) - * Right mouse button (`RMB`) - * Sneak key and right mouse button combined (`SneakAndRMB`) - * If `item_drop.pickup_keyinvert` is `true`, items are - collected when the key is not pressed instead of when it's pressed. -* Displays a particle of the picked item above the player if - `item_drop.pickup_particle` is `true` (true by default) - - -## Known issues - -## Bug reports and suggestions -You can report bugs or suggest ideas by -[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). - -## Links -* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) -* [Source](https://github.com/minetest-mods/item_drop/) -* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) diff --git a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua b/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua deleted file mode 100644 index 7325222..0000000 --- a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua +++ /dev/null @@ -1,424 +0,0 @@ -local load_time_start = minetest.get_us_time() - --- Functions which can be overridden by mods -item_drop = { - -- This function is executed before picking up an item or making it fly to - -- the player. If it does not return true, the item is ignored. - -- It is also executed before collecting the item after it flew to - -- the player and did not reach him/her for magnet_time seconds. - can_pickup = function(entity, player) - if entity.item_drop_picked then - -- Ignore items where picking has already failed - return false - end - return true - end, - - -- before_collect and after_collect are executed before and after an item - -- is collected by a player - before_collect = function(entity, pos, player) - end, - after_collect = function(entity, pos, player) - entity.item_drop_picked = true - end, -} - -local function legacy_setting_getbool(name_new, name_old, default) - local v = minetest.settings:get_bool(name_new) - if v == nil then - v = minetest.settings:get_bool(name_new) - end - if default then - return v ~= false - end - return v -end - -local function legacy_setting_getnumber(name_new, name_old, default) - return tonumber(minetest.settings:get(name_new)) - or tonumber(minetest.settings:get(name_old)) - or default -end - -if legacy_setting_getbool("item_drop.enable_item_pickup", - "enable_item_pickup", true) then - local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", - "item_pickup_gain", 0.2) - local pickup_particle = - minetest.settings:get_bool("item_drop.pickup_particle", true) - local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", - "item_pickup_radius", 0.75) - local magnet_radius = tonumber( - minetest.settings:get("item_drop.magnet_radius")) or -1 - local magnet_time = tonumber( - minetest.settings:get("item_drop.magnet_time")) or 5.0 - local pickup_age = tonumber( - minetest.settings:get("item_drop.pickup_age")) or 0.5 - local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", - "enable_item_pickup_key", true) - local key_invert = minetest.settings:get_bool( - "item_drop.pickup_keyinvert") ~= false - local keytype - if key_triggered then - keytype = minetest.settings:get("item_drop.pickup_keytype") or - minetest.settings:get("item_pickup_keytype") or "Use" - -- disable pickup age if picking is explicitly enabled by the player - if not key_invert then - pickup_age = math.min(pickup_age, 0) - end - end - local mouse_pickup = minetest.settings:get_bool( - "item_drop.mouse_pickup") ~= false - if not mouse_pickup then - minetest.registered_entities["__builtin:item"].pointable = false - end - - local magnet_mode = magnet_radius > pickup_radius - local zero_velocity_mode = pickup_age == -1 - if magnet_mode - and zero_velocity_mode then - error"zero velocity mode can't be used together with magnet mode" - end - - -- tells whether an inventorycube should be shown as pickup_particle or not - -- for known drawtypes - local inventorycube_drawtypes = { - normal = true, - allfaces = true, - allfaces_optional = true, - glasslike = true, - glasslike_framed = true, - glasslike_framed_optional = true, - liquid = true, - flowingliquid = true, - } - - -- adds the item to the inventory and removes the object - local function collect_item(ent, pos, player) - item_drop.before_collect(ent, pos, player) - minetest.sound_play("item_drop_pickup", { - pos = pos, - gain = pickup_gain, - }, true) - if pickup_particle then - local item = minetest.registered_nodes[ - ent.itemstring:gsub("(.*)%s.*$", "%1")] - local image - if item and item.tiles and item.tiles[1] then - if inventorycube_drawtypes[item.drawtype] then - local tiles = item.tiles - - local top = tiles[1] - if type(top) == "table" then - top = top.name - end - local left = tiles[3] or top - if type(left) == "table" then - left = left.name - end - local right = tiles[5] or left - if type(right) == "table" then - right = right.name - end - - image = minetest.inventorycube(top, left, right) - else - image = item.inventory_image or item.tiles[1] - end - minetest.add_particle({ - pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, - velocity = {x = 0, y = 1, z = 0}, - acceleration = {x = 0, y = -4, z = 0}, - expirationtime = 0.2, - size = 3,--math.random() + 0.5, - vertical = false, - texture = image, - }) - end - end - ent:on_punch(player) - item_drop.after_collect(ent, pos, player) - end - - -- opt_get_ent gets the object's luaentity if it can be collected - local opt_get_ent - if zero_velocity_mode then - function opt_get_ent(object) - if object:is_player() - or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then - return - end - local ent = object:get_luaentity() - if not ent - or ent.name ~= "__builtin:item" - or ent.itemstring == "" then - return - end - return ent - end - else - function opt_get_ent(object) - if object:is_player() then - return - end - local ent = object:get_luaentity() - if not ent - or ent.name ~= "__builtin:item" - or (ent.dropped_by and ent.age < pickup_age) - or ent.itemstring == "" then - return - end - return ent - end - end - - local afterflight - if magnet_mode then - -- take item or reset velocity after flying a second - function afterflight(object, inv, player) - -- TODO: test what happens if player left the game - local ent = opt_get_ent(object) - if not ent then - return - end - local item = ItemStack(ent.itemstring) - if inv - and inv:room_for_item("main", item) - and item_drop.can_pickup(ent, player) then - collect_item(ent, object:get_pos(), player) - else - -- the acceleration will be reset by the object's on_step - object:set_velocity({x=0,y=0,z=0}) - ent.is_magnet_item = false - end - end - - -- disable velocity and acceleration changes of items flying to players - minetest.after(0, function() - local ObjectRef - local blocked_methods = {"set_acceleration", "set_velocity", - "setacceleration", "setvelocity"} - local itemdef = minetest.registered_entities["__builtin:item"] - local old_on_step = itemdef.on_step - local function do_nothing() end - function itemdef.on_step(self, ...) - if not self.is_magnet_item then - return old_on_step(self, ...) - end - ObjectRef = ObjectRef or getmetatable(self.object) - local old_funcs = {} - for i = 1, #blocked_methods do - local method = blocked_methods[i] - old_funcs[method] = ObjectRef[method] - ObjectRef[method] = do_nothing - end - old_on_step(self, ...) - for i = 1, #blocked_methods do - local method = blocked_methods[i] - ObjectRef[method] = old_funcs[method] - end - end - end) - end - - -- set keytype to the key name if possible - if keytype == "Use" then - keytype = "aux1" - elseif keytype == "Sneak" then - keytype = "sneak" - elseif keytype == "LeftAndRight" then -- LeftAndRight combination - keytype = 0 - elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination - keytype = 1 - end - - - -- tests if the player has the keys pressed to enable item picking - local function has_keys_pressed(player) - if not key_triggered then - return true - end - - local control = player:get_player_control() - local keys_pressed - if keytype == 0 then -- LeftAndRight combination - keys_pressed = control.left and control.right - elseif keytype == 1 then -- SneakAndRMB combination - keys_pressed = control.sneak and control.RMB - else - keys_pressed = control[keytype] - end - - return keys_pressed ~= key_invert - end - - local function is_inside_map(pos) - local bound = 31000 - return -bound < pos.x and pos.x < bound - and -bound < pos.y and pos.y < bound - and -bound < pos.z and pos.z < bound - end - - -- called for each player to possibly collect an item, returns true if so - local function pickupfunc(player) - if not has_keys_pressed(player) - or not minetest.get_player_privs(player:get_player_name()).interact - or player:get_hp() <= 0 then - return - end - - local pos = player:get_pos() - if not is_inside_map(pos) then - -- get_objects_inside_radius crashes for too far positions - return - end - pos.y = pos.y+0.5 - local inv = player:get_inventory() - - local objectlist = minetest.get_objects_inside_radius(pos, - magnet_mode and magnet_radius or pickup_radius) - for i = 1,#objectlist do - local object = objectlist[i] - local ent = opt_get_ent(object) - if ent - and item_drop.can_pickup(ent, player) then - local item = ItemStack(ent.itemstring) - if inv:room_for_item("main", item) then - local flying_item - local pos2 - if magnet_mode then - pos2 = object:get_pos() - flying_item = vector.distance(pos, pos2) > pickup_radius - end - if not flying_item then - -- The item is near enough to pick it - collect_item(ent, pos, player) - -- Collect one item at a time to avoid the loud pop - return true - end - -- The item is not too far a way but near enough to be - -- magnetised, make it fly to the player - local vel = vector.multiply(vector.subtract(pos, pos2), 3) - vel.y = vel.y + 0.6 - object:set_velocity(vel) - if not ent.is_magnet_item then - ent.object:set_acceleration({x=0, y=0, z=0}) - ent.is_magnet_item = true - - minetest.after(magnet_time, afterflight, - object, inv, player) - end - end - end - end - end - - local function pickup_step() - local got_item - local players = minetest.get_connected_players() - for i = 1,#players do - got_item = got_item or pickupfunc(players[i]) - end - -- lower step if takeable item(s) were found - local time - if got_item then - time = 0.02 - else - time = 0.2 - end - minetest.after(time, pickup_step) - end - minetest.after(3.0, pickup_step) -end - -if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) -and not minetest.settings:get_bool("creative_mode") then - -- Workaround to test if an item metadata (ItemStackMetaRef) is empty - local function itemmeta_is_empty(meta) - local t = meta:to_table() - for k, v in pairs(t) do - if k ~= "fields" then - return false - end - assert(type(v) == "table") - if next(v) ~= nil then - return false - end - end - return true - end - - -- Tests if the item has special information such as metadata - local function can_split_item(item) - return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) - end - - local function spawn_items(pos, items_to_spawn) - for i = 1,#items_to_spawn do - local obj = minetest.add_item(pos, items_to_spawn[i]) - if not obj then - error("Couldn't spawn item " .. name .. ", drops: " - .. dump(drops)) - end - - local vel = obj:get_velocity() - local x = math.random(-5, 4) - if x >= 0 then - x = x+1 - end - vel.x = 1 / x - local z = math.random(-5, 4) - if z >= 0 then - z = z+1 - end - vel.z = 1 / z - obj:set_velocity(vel) - end - end - - local old_handle_node_drops = minetest.handle_node_drops - function minetest.handle_node_drops(pos, drops, player) - if not player or player.is_fake_player then - -- Node Breaker or similar machines should receive items in the - -- inventory - return old_handle_node_drops(pos, drops, player) - end - for i = 1,#drops do - local item = drops[i] - if type(item) == "string" then - -- The string is not necessarily only the item name, - -- so always convert it to ItemStack - item = ItemStack(item) - end - local count = item:get_count() - local name = item:get_name() - - -- Sometimes nothing should be dropped - if name == "" - or not minetest.registered_items[name] then - count = 0 - end - - if count > 0 then - -- Split items if possible - local items_to_spawn = {item} - if can_split_item(item) then - for i = 1,count do - items_to_spawn[i] = name - end - end - - spawn_items(pos, items_to_spawn) - end - end - end -end - - -local time = (minetest.get_us_time() - load_time_start) / 1000000 -local msg = "[item_drop] loaded after ca. " .. time .. " seconds." -if time > 0.01 then - print(msg) -else - minetest.log("info", msg) -end diff --git a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt b/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt deleted file mode 100644 index 14df02c..0000000 --- a/Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt +++ /dev/null @@ -1,38 +0,0 @@ -#Pick up items automatically -item_drop.enable_item_pickup (Enable item pickups) bool true - -#Drop items in-world on dig, does nothing in creative mode -item_drop.enable_item_drop (Enable item drops) bool true - -#Use a key to pick up items -item_drop.enable_pickup_key (Use pickup key) bool true - -#Collect items when the key is not pressed instead of when it is pressed -item_drop.pickup_keyinvert (Invert pickup key) bool true - -#What keytype to use as pickup key -item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB - -#The volume of the pickup sound -item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 - -#Display a particle of the item picked up above the player -item_drop.pickup_particle (Pickup particle) bool true - -#Player pickup radius, the maximum distance from which items can be collected -item_drop.pickup_radius (Pickup radius) float 0.75 - -#Magnet radius, items between pickup_radius and this begin flying to the player -#Set it to -1 (or something else smaller than pickup_radius) to disable item -#flying -item_drop.magnet_radius (Magnet radius) float -1 - -#Item flight duration, items flying for more than this time are added to the -#player's inventory -item_drop.magnet_time (Magnet time) float 5.0 - -#Time delay in seconds after autopicking an item if it's dropped by a player -item_drop.pickup_age (Pickup age) float 0.5 - -#Enable manual item pickups by mouse -item_drop.mouse_pickup (Mouse pickup) bool true diff --git a/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/README.md b/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/README.md deleted file mode 100644 index 15211ae..0000000 --- a/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/README.md +++ /dev/null @@ -1,60 +0,0 @@ -# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) - -A highly configurable mod providing item magnet and in-world node drops\ -By [PilzAdam](https://github.com/PilzAdam), -[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). - -## Licensing -LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. - -## Notes -`item_drop` can be played with Minetest 0.4.16 or above. It was originally -developed by [PilzAdam](https://github.com/PilzAdam/item_drop). - -## List of features -* All settings may be configured from within the game itself. - (Settings tab > Advanced settings > Mods > item_drop) -* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is - `true` (true by default) It does nothing in creative mode. -* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` - is `true` (true by default) - * Multiple items are picked in a quick succession instead of all at once which - is indicated by the pickup sound. - * It uses a node radius set in `item_drop.pickup_radius`, - if items are within this radius around the player's belt, they're picked. - * If `item_drop.pickup_age` is something positive, items dropped by players - are ignored for this time to avoid instantly picking up when dropping. - * If `item_drop.pickup_age` is `-1`, items are only picked when they don't - move, it's another fix for instant item picking. - * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, - items between these radii are flying to the player for - `item_drop.magnet_time` seconds, after this time, they're picked or stop - flying. - * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is - `true` (true by default) -* Plays a sound when the items are picked up with the gain level set to - `item_drop.pickup_sound_gain` (default 0.2) -* Requires a key to be pressed in order to pick items if - `item_drop.enable_pickup_key` is `true` (true by default) - * The keytypes to choose from by setting `item_pickup_keytype` are: - * Use key (`Use`) - * Sneak key (`Sneak`) - * Left and Right keys combined (`LeftAndRight`) - * Right mouse button (`RMB`) - * Sneak key and right mouse button combined (`SneakAndRMB`) - * If `item_drop.pickup_keyinvert` is `true`, items are - collected when the key is not pressed instead of when it's pressed. -* Displays a particle of the picked item above the player if - `item_drop.pickup_particle` is `true` (true by default) - - -## Known issues - -## Bug reports and suggestions -You can report bugs or suggest ideas by -[filing an issue](http://github.com/minetest-mods/item_drop/issues/new). - -## Links -* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) -* [Source](https://github.com/minetest-mods/item_drop/) -* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) diff --git a/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua b/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua deleted file mode 100644 index d28ebfc..0000000 --- a/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua +++ /dev/null @@ -1,435 +0,0 @@ -local load_time_start = minetest.get_us_time() - --- Functions which can be overridden by mods -item_drop = { - -- This function is executed before picking up an item or making it fly to - -- the player. If it does not return true, the item is ignored. - -- It is also executed before collecting the item after it flew to - -- the player and did not reach him/her for magnet_time seconds. - can_pickup = function(entity, player) - if entity.item_drop_picked then - -- Ignore items where picking has already failed - return false - end - return true - end, - - -- before_collect and after_collect are executed before and after an item - -- is collected by a player - before_collect = function(entity, pos, player) - end, - after_collect = function(entity, pos, player) - entity.item_drop_picked = true - end, -} - -local function legacy_setting_getbool(name_new, name_old, default) - local v = minetest.settings:get_bool(name_new) - if v == nil then - v = minetest.settings:get_bool(name_new) - end - if default then - return v ~= false - end - return v -end - -local function legacy_setting_getnumber(name_new, name_old, default) - return tonumber(minetest.settings:get(name_new)) - or tonumber(minetest.settings:get(name_old)) - or default -end - -if legacy_setting_getbool("item_drop.enable_item_pickup", - "enable_item_pickup", true) then - local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", - "item_pickup_gain", 0.2) - local pickup_particle = - minetest.settings:get_bool("item_drop.pickup_particle", true) - local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", - "item_pickup_radius", .4) -- 1.425 is better if magnet_radius < than it. - local magnet_radius = tonumber( - minetest.settings:get("item_drop.magnet_radius")) or 1.4 - local magnet_time = tonumber( - minetest.settings:get("item_drop.magnet_time")) or 0.0 - local pickup_age = tonumber( - minetest.settings:get("item_drop.pickup_age")) or 0.5 - local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", - "enable_item_pickup_key", true) - local key_invert = minetest.settings:get_bool( - "item_drop.pickup_keyinvert") ~= false - local keytype - if key_triggered then - keytype = minetest.settings:get("item_drop.pickup_keytype") or - minetest.settings:get("item_pickup_keytype") or "Use" - -- disable pickup age if picking is explicitly enabled by the player - if not key_invert then - pickup_age = math.min(pickup_age, 0) - end - end - local mouse_pickup = minetest.settings:get_bool( - "item_drop.mouse_pickup") ~= false - if not mouse_pickup then - minetest.registered_entities["__builtin:item"].pointable = false - end - - local magnet_mode = magnet_radius > pickup_radius - local zero_velocity_mode = pickup_age == -1 - if magnet_mode - and zero_velocity_mode then - error"zero velocity mode can't be used together with magnet mode" - end - - -- tells whether an inventorycube should be shown as pickup_particle or not - -- for known drawtypes - local inventorycube_drawtypes = { - normal = true, - allfaces = true, - allfaces_optional = true, - glasslike = true, - glasslike_framed = true, - glasslike_framed_optional = true, - liquid = true, - flowingliquid = true, - } - - -- adds the item to the inventory and removes the object - local function collect_item(ent, pos, player) - item_drop.before_collect(ent, pos, player) - minetest.sound_play("item_drop_pickup", { - pos = pos, - gain = pickup_gain, - }, true) - if pickup_particle then - local item = minetest.registered_nodes[ - ent.itemstring:gsub("(.*)%s.*$", "%1")] - local image - if item and item.tiles and item.tiles[1] then - if inventorycube_drawtypes[item.drawtype] then - local tiles = item.tiles - - local top = tiles[1] - if type(top) == "table" then - top = top.name - end - local left = tiles[3] or top - if type(left) == "table" then - left = left.name - end - local right = tiles[5] or left - if type(right) == "table" then - right = right.name - end - - image = minetest.inventorycube(top, left, right) - else - image = item.inventory_image or item.tiles[1] - end - minetest.add_particle({ - pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, - velocity = {x = 0, y = 1, z = 0}, - acceleration = {x = 0, y = -4, z = 0}, - expirationtime = 0.2, - size = 3,--math.random() + 0.5, - vertical = false, - texture = image, - }) - end - end - ent:on_punch(player) - item_drop.after_collect(ent, pos, player) - end - - -- opt_get_ent gets the object's luaentity if it can be collected - local opt_get_ent - if zero_velocity_mode then - function opt_get_ent(object) - if object:is_player() - or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then - return - end - local ent = object:get_luaentity() - if not ent - or ent.name ~= "__builtin:item" - or ent.itemstring == "" then - return - end - return ent - end - else - function opt_get_ent(object) - if object:is_player() then - return - end - local ent = object:get_luaentity() - if not ent - or ent.name ~= "__builtin:item" - or (ent.dropped_by and ent.age < pickup_age) - or ent.itemstring == "" then - return - end - return ent - end - end - - local afterflight - if magnet_mode then - -- take item or reset velocity after flying a second - function afterflight(object, inv, player) - -- TODO: test what happens if player left the game - local ent = opt_get_ent(object) - if not ent then - return - end - -- Case below is commented so player does *not* collect it - -- unless in collect range! - -- -Poikilos 2024-01-07 - -- local item = ItemStack(ent.itemstring) - -- if inv - -- and inv:room_for_item("main", item) - -- and item_drop.can_pickup(ent, player) then - -- collect_item(ent, object:get_pos(), player) - -- else - -- the acceleration will be reset by the object's on_step - ent.is_magnet_item = false - object:set_velocity({x=0,y=0,z=0}) - object:set_physics_override({["gravity"] = 1.0}) -- let item fall - -- -Poikilos 2024-01-07 - -- end - end - - -- disable velocity and acceleration changes of items flying to players - minetest.after(0, function() - local ObjectRef - -- local blocked_methods = {"set_acceleration", "set_velocity", - -- "setacceleration", "setvelocity"} - local blocked_methods = {} -- empty (blocking no functions) is hard-coded way to allow both normal&custom physics of flying item - -- -Poikilos 2024-01-07 - - local itemdef = minetest.registered_entities["__builtin:item"] - local old_on_step = itemdef.on_step - local function do_nothing() end - function itemdef.on_step(self, ...) - if not self.is_magnet_item then - return old_on_step(self, ...) - end - ObjectRef = ObjectRef or getmetatable(self.object) - local old_funcs = {} - for i = 1, #blocked_methods do - local method = blocked_methods[i] - old_funcs[method] = ObjectRef[method] - ObjectRef[method] = do_nothing - end - old_on_step(self, ...) - for i = 1, #blocked_methods do - local method = blocked_methods[i] - ObjectRef[method] = old_funcs[method] - end - end - end) - end - - -- set keytype to the key name if possible - if keytype == "Use" then - keytype = "aux1" - elseif keytype == "Sneak" then - keytype = "sneak" - elseif keytype == "LeftAndRight" then -- LeftAndRight combination - keytype = 0 - elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination - keytype = 1 - end - - - -- tests if the player has the keys pressed to enable item picking - local function has_keys_pressed(player) - if not key_triggered then - return true - end - - local control = player:get_player_control() - local keys_pressed - if keytype == 0 then -- LeftAndRight combination - keys_pressed = control.left and control.right - elseif keytype == 1 then -- SneakAndRMB combination - keys_pressed = control.sneak and control.RMB - else - keys_pressed = control[keytype] - end - - return keys_pressed ~= key_invert - end - - local function is_inside_map(pos) - local bound = 31000 - return -bound < pos.x and pos.x < bound - and -bound < pos.y and pos.y < bound - and -bound < pos.z and pos.z < bound - end - - -- called for each player to possibly collect an item, returns true if so - local function pickupfunc(player) - if not has_keys_pressed(player) - or not minetest.get_player_privs(player:get_player_name()).interact - or player:get_hp() <= 0 then - return - end - - local pos = player:get_pos() - if not is_inside_map(pos) then - -- get_objects_inside_radius crashes for too far positions - return - end - pos.y = pos.y+0.5 - local inv = player:get_inventory() - - local objectlist = minetest.get_objects_inside_radius(pos, - magnet_mode and magnet_radius or pickup_radius) - for i = 1,#objectlist do - local object = objectlist[i] - local ent = opt_get_ent(object) - if ent - and item_drop.can_pickup(ent, player) then - local item = ItemStack(ent.itemstring) - if inv:room_for_item("main", item) then - local flying_item - local pos2 - if magnet_mode then - pos2 = object:get_pos() - flying_item = vector.distance(pos, pos2) > pickup_radius - end - if not flying_item then - -- The item is near enough to pick it - collect_item(ent, pos, player) - -- Collect one item at a time to avoid the loud pop - return true - end - -- The item is not too far a way but near enough to be - -- magnetised, make it fly to the player - local vel = vector.multiply(vector.subtract(pos, pos2), 2) - -- ^ upstream mod uses 3 but that is too fast (which cancels out distance-based difficulty curve) - -- vel.y = vel.y + 0.6 - -- ^ Commented since a slight challenge is more fun - -- (having to get close to item adds to gameplay) - -- -Poikilos 2024-01-07 - object:set_velocity(vel) - if not ent.is_magnet_item then - ent.object:set_acceleration({x=0, y=0, z=0}) - ent.is_magnet_item = true - minetest.after(magnet_time, afterflight, - object, inv, player) - end - end - end - end - end - - local function pickup_step() - local got_item - local players = minetest.get_connected_players() - for i = 1,#players do - got_item = got_item or pickupfunc(players[i]) - end - -- lower step if takeable item(s) were found - local time - if got_item then - time = 0.02 - else - time = 0.2 - end - minetest.after(time, pickup_step) - end - minetest.after(3.0, pickup_step) -end - -if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) -and not minetest.settings:get_bool("creative_mode") then - -- Workaround to test if an item metadata (ItemStackMetaRef) is empty - local function itemmeta_is_empty(meta) - local t = meta:to_table() - for k, v in pairs(t) do - if k ~= "fields" then - return false - end - assert(type(v) == "table") - if next(v) ~= nil then - return false - end - end - return true - end - - -- Tests if the item has special information such as metadata - local function can_split_item(item) - return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) - end - - local function spawn_items(pos, items_to_spawn) - for i = 1,#items_to_spawn do - local obj = minetest.add_item(pos, items_to_spawn[i]) - if not obj then - error("Couldn't spawn item " .. name .. ", drops: " - .. dump(drops)) - end - - local vel = obj:get_velocity() - local x = math.random(-5, 4) - if x >= 0 then - x = x+1 - end - vel.x = 1 / x - local z = math.random(-5, 4) - if z >= 0 then - z = z+1 - end - vel.z = 1 / z - obj:set_velocity(vel) - end - end - - local old_handle_node_drops = minetest.handle_node_drops - function minetest.handle_node_drops(pos, drops, player) - if not player or player.is_fake_player then - -- Node Breaker or similar machines should receive items in the - -- inventory - return old_handle_node_drops(pos, drops, player) - end - for i = 1,#drops do - local item = drops[i] - if type(item) == "string" then - -- The string is not necessarily only the item name, - -- so always convert it to ItemStack - item = ItemStack(item) - end - local count = item:get_count() - local name = item:get_name() - - -- Sometimes nothing should be dropped - if name == "" - or not minetest.registered_items[name] then - count = 0 - end - - if count > 0 then - -- Split items if possible - local items_to_spawn = {item} - if can_split_item(item) then - for i = 1,count do - items_to_spawn[i] = name - end - end - - spawn_items(pos, items_to_spawn) - end - end - end -end - - -local time = (minetest.get_us_time() - load_time_start) / 1000000 -local msg = "[item_drop] loaded after ca. " .. time .. " seconds." -if time > 0.01 then - print(msg) -else - minetest.log("info", msg) -end diff --git a/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt b/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt deleted file mode 100644 index 6eb9a17..0000000 --- a/Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt +++ /dev/null @@ -1,38 +0,0 @@ -#Pick up items automatically -item_drop.enable_item_pickup (Enable item pickups) bool true - -#Drop items in-world on dig, does nothing in creative mode -item_drop.enable_item_drop (Enable item drops) bool true - -#Use a key to pick up items -item_drop.enable_pickup_key (Use pickup key) bool true - -#Collect items when the key is not pressed instead of when it is pressed -item_drop.pickup_keyinvert (Invert pickup key) bool true - -#What keytype to use as pickup key -item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB - -#The volume of the pickup sound -item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 - -#Display a particle of the item picked up above the player -item_drop.pickup_particle (Pickup particle) bool true - -#Player pickup radius, the maximum distance from which items can be collected -item_drop.pickup_radius (Pickup radius) float .4 - -#Magnet radius, items between pickup_radius and this begin flying to the player -#Set it to -1 (or something else smaller than pickup_radius) to disable item -#flying -item_drop.magnet_radius (Magnet radius) float 1.4 - -#Item flight duration, items flying for more than this time are allowed to fall). -item_drop.magnet_time (Magnet time) float 0.0 - -#Time delay in seconds after autopicking an item if it's dropped by a player -#(if -1 then zero_velocity_mode is used which requires item_drop.magnet_radius = -1) -item_drop.pickup_age (Pickup age) float 0.5 - -#Enable manual item pickups by mouse -item_drop.mouse_pickup (Mouse pickup) bool true