|  |  | @ -223,6 +223,11 @@ visit the link to get an idea of what mods are available for Minetest | 
			
		
	
		
			
				
					|  |  |  | servers). | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | <h3>Modding</h3> | 
			
		
	
		
			
				
					|  |  |  | <p>There are other modding books out there, but they often just rehash | 
			
		
	
		
			
				
					|  |  |  | the documentation of Minetest without explaining much. The Modding | 
			
		
	
		
			
				
					|  |  |  | section of the ENLIVEN Getting Started guide is here to help explain | 
			
		
	
		
			
				
					|  |  |  | some of the assumptions and jargon. | 
			
		
	
		
			
				
					|  |  |  | </p> | 
			
		
	
		
			
				
					|  |  |  | <p>Modding is easy in Minetest, because it is designed to be modded. | 
			
		
	
		
			
				
					|  |  |  | The Minetest client downloads the "game" (collection of mods and | 
			
		
	
		
			
				
					|  |  |  | modpacks) each time you connect to a server, so you don't have to | 
			
		
	
	
		
			
				
					|  |  | @ -236,7 +241,7 @@ games that differ drastically in gameplay can be made if one heavily | 
			
		
	
		
			
				
					|  |  |  | edits or replaces mods that provide core functionality. Must of | 
			
		
	
		
			
				
					|  |  |  | Minetest's core functionality is written in Lua. | 
			
		
	
		
			
				
					|  |  |  | </p> | 
			
		
	
		
			
				
					|  |  |  | <p>Examples are the best way to get started. Since mods are scripted in | 
			
		
	
		
			
				
					|  |  |  | <p>Examples are a good way to get started. Since mods are scripted in | 
			
		
	
		
			
				
					|  |  |  | Lua, every mod is open source. Almost every one is released under | 
			
		
	
		
			
				
					|  |  |  | some sort of public license as well, which usually allows you to modify, | 
			
		
	
		
			
				
					|  |  |  | reuse, and redistribute the code (usually under the condition that you | 
			
		
	
	
		
			
				
					|  |  | @ -365,7 +370,10 @@ a cluster). Generally, the ore is a node (drawn as a block) and the gem | 
			
		
	
		
			
				
					|  |  |  | or metal is a craftitem (drawn as a sprite). You normally should set the | 
			
		
	
		
			
				
					|  |  |  | drop of the ore to a separate craftitem (however, if it is something | 
			
		
	
		
			
				
					|  |  |  | you have to smelt such as a metal, you could drop the ore node, then | 
			
		
	
		
			
				
					|  |  |  | provide a "cooking" crafting recipe to get the metal). | 
			
		
	
		
			
				
					|  |  |  | provide a "cooking" crafting recipe to get the metal).</p> | 
			
		
	
		
			
				
					|  |  |  | <p>the absheight option should only be used for ores that should appear | 
			
		
	
		
			
				
					|  |  |  | in mountains. It forces an ore that occurs in a negative range to also | 
			
		
	
		
			
				
					|  |  |  | appear in the corresponding positive range.</p> | 
			
		
	
		
			
				
					|  |  |  | </main> | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | <footer> | 
			
		
	
	
		
			
				
					|  |  | 
 |