|
@ -223,6 +223,11 @@ visit the link to get an idea of what mods are available for Minetest |
|
|
servers). |
|
|
servers). |
|
|
|
|
|
|
|
|
<h3>Modding</h3> |
|
|
<h3>Modding</h3> |
|
|
|
|
|
<p>There are other modding books out there, but they often just rehash |
|
|
|
|
|
the documentation of Minetest without explaining much. The Modding |
|
|
|
|
|
section of the ENLIVEN Getting Started guide is here to help explain |
|
|
|
|
|
some of the assumptions and jargon. |
|
|
|
|
|
</p> |
|
|
<p>Modding is easy in Minetest, because it is designed to be modded. |
|
|
<p>Modding is easy in Minetest, because it is designed to be modded. |
|
|
The Minetest client downloads the "game" (collection of mods and |
|
|
The Minetest client downloads the "game" (collection of mods and |
|
|
modpacks) each time you connect to a server, so you don't have to |
|
|
modpacks) each time you connect to a server, so you don't have to |
|
@ -236,7 +241,7 @@ games that differ drastically in gameplay can be made if one heavily |
|
|
edits or replaces mods that provide core functionality. Must of |
|
|
edits or replaces mods that provide core functionality. Must of |
|
|
Minetest's core functionality is written in Lua. |
|
|
Minetest's core functionality is written in Lua. |
|
|
</p> |
|
|
</p> |
|
|
<p>Examples are the best way to get started. Since mods are scripted in |
|
|
<p>Examples are a good way to get started. Since mods are scripted in |
|
|
Lua, every mod is open source. Almost every one is released under |
|
|
Lua, every mod is open source. Almost every one is released under |
|
|
some sort of public license as well, which usually allows you to modify, |
|
|
some sort of public license as well, which usually allows you to modify, |
|
|
reuse, and redistribute the code (usually under the condition that you |
|
|
reuse, and redistribute the code (usually under the condition that you |
|
@ -365,7 +370,10 @@ a cluster). Generally, the ore is a node (drawn as a block) and the gem |
|
|
or metal is a craftitem (drawn as a sprite). You normally should set the |
|
|
or metal is a craftitem (drawn as a sprite). You normally should set the |
|
|
drop of the ore to a separate craftitem (however, if it is something |
|
|
drop of the ore to a separate craftitem (however, if it is something |
|
|
you have to smelt such as a metal, you could drop the ore node, then |
|
|
you have to smelt such as a metal, you could drop the ore node, then |
|
|
provide a "cooking" crafting recipe to get the metal). |
|
|
provide a "cooking" crafting recipe to get the metal).</p> |
|
|
|
|
|
<p>the absheight option should only be used for ores that should appear |
|
|
|
|
|
in mountains. It forces an ore that occurs in a negative range to also |
|
|
|
|
|
appear in the corresponding positive range.</p> |
|
|
</main> |
|
|
</main> |
|
|
|
|
|
|
|
|
<footer> |
|
|
<footer> |
|
|