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@ -223,6 +223,11 @@ visit the link to get an idea of what mods are available for Minetest |
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servers). |
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<h3>Modding</h3> |
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<p>There are other modding books out there, but they often just rehash |
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the documentation of Minetest without explaining much. The Modding |
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section of the ENLIVEN Getting Started guide is here to help explain |
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some of the assumptions and jargon. |
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</p> |
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<p>Modding is easy in Minetest, because it is designed to be modded. |
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The Minetest client downloads the "game" (collection of mods and |
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modpacks) each time you connect to a server, so you don't have to |
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@ -236,7 +241,7 @@ games that differ drastically in gameplay can be made if one heavily |
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edits or replaces mods that provide core functionality. Must of |
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Minetest's core functionality is written in Lua. |
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</p> |
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<p>Examples are the best way to get started. Since mods are scripted in |
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<p>Examples are a good way to get started. Since mods are scripted in |
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Lua, every mod is open source. Almost every one is released under |
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some sort of public license as well, which usually allows you to modify, |
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reuse, and redistribute the code (usually under the condition that you |
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@ -365,7 +370,10 @@ a cluster). Generally, the ore is a node (drawn as a block) and the gem |
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or metal is a craftitem (drawn as a sprite). You normally should set the |
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drop of the ore to a separate craftitem (however, if it is something |
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you have to smelt such as a metal, you could drop the ore node, then |
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provide a "cooking" crafting recipe to get the metal). |
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provide a "cooking" crafting recipe to get the metal).</p> |
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<p>the absheight option should only be used for ores that should appear |
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in mountains. It forces an ore that occurs in a negative range to also |
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appear in the corresponding positive range.</p> |
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</main> |
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<footer> |
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