diff --git a/README.md b/README.md index ab73db6..f8c9d88 100644 --- a/README.md +++ b/README.md @@ -18,58 +18,11 @@ There are several improvements I may implement in new or existing mods. For more * https://github.com/minetest-mods/chat_anticurse * https://github.com/minetest-mods/cozy (sitting and laying down player animations)--compare with emote https://github.com/minetest-mods/emote.git -#### Possible Additions -* make a ruins mod that generates ruins with: statues, mese, stone with chipped paint or paintings, tan shale blocks with and without engravings -* SWITCH to https://github.com/minetest-mods/inspector (instead of metatools mod) - https://github.com/minetest-mods/inspector -* SWITCH to frame: "non-laggy item frame"--& make mod to alias-out the existing (homedecor?) ones in ENLIVEN - https://github.com/minetest-mods/frame -* SWITCH to mob-engine (based on cme) by minetest-mods team - https://github.com/minetest-mods/mob-engine - https://forum.minetest.net/viewtopic.php?t=17106 -* timer: "A persistent timer class that can be restarted after server shutdown" - https://github.com/minetest-mods/timer -* https://github.com/xisd/trmp_Pack (but only the mods from it mods matching ENLIVEN mods) - (NOT the same as [trm_pack by Wuzzy](https://forum.minetest.net/viewtopic.php?pid=113052#p113052), which has mostly stuff from weird mods or stuff already in trmp_minetest_game) - * add modpack but remove fire items (flint and steel?) - * https://github.com/xisd/trmp_Pack.git -* craftguide -* privilegeareas: Privileges granted depending on areas -- https://github.com/minetest-mods/privilegeareas/archive/master.zip -* castle_farming: floor&wall animal hide mats, straw bales, and straw training dummy - https://github.com/minetest-mods/castle_farming -* mapfix: fixes flow and light issues - https://github.com/minetest-mods/mapfix -* maptools: admin pickaxe and admin blocks&items to control building, movement, and light; also permanent fire, fake fire, and igniters - https://github.com/minetest-mods/maptools - https://forum.minetest.net/viewtopic.php?f=11&t=1882 -* myroofs: sloped roofs in red, green, and dark gray--compare with existing (homedecor?) roofs in ENLIVEN - https://github.com/minetest-mods/myroofs -* baked clay (Ethereal NG integrates with it, mobs redo, and farming redo) -* Updated pipeworks fork by HybridDog: https://github.com/HybridDog/pipeworks - #### node.js server manager * capture log * do not store redundant messages such as hunger_ng debug mode (see ) or saving playereffects * detect restarts (even if no 'separator'--see ) -##### low-pri -* (forum replies report lag) weather: https://github.com/Jeija/minetest-mod-weather ( https://forum.minetest.net/viewtopic.php?t=5245 ) -* https://github.com/minetest-mods/BobBlocks (blocks that look like they have single-color LED panel on each side, light poles, and settable damaging traps) -* drawers: https://github.com/minetest-mods/drawers.git -* https://github.com/minetest-mods/pontoons (brown blocks with x that can be placed parallel with water's surface by right-clicking water) -* https://github.com/minetest-mods/trash_can (wood trash can and green dumpster) -* https://github.com/minetest-mods/breadcrumbs (special sign: right-click sign to see stream of particles to previous sign) -* https://github.com/minetest-mods/round_trunks -* https://github.com/minetest-mods/mywoodslopes -* make fork of trmp_minetest_game that has random wear for tools (see for setting properties) -* character_creator: https://forum.minetest.net/viewtopic.php?f=11&t=13138 -* diet, but maybe add hunger monoid when simple carbs are eaten & make hunger monoid cumulatively reduce satiation (instead of using diet): - https://github.com/minetest-mods/diet.git -* make new decor nodes (in order of priority first): corner closed and/or open curtains (for curtains on each window both touching corner) electric range, couch -* possibly replace Immersive Sounds [ambience]: https://forum.minetest.net/viewtopic.php?t=2807 - with technic_ambience: http://realbadangel.pl/technic_ambience.zip -* dungeon_loot (but "loot" mod should already cover that with default settings) - #### Root Script Deprecation Process ##### Goals * Remove anything running as root, by running as user in web server group, or as name (unpriveleged) user who also runs (minetestserver and) a node.js app