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note mono sound requirement

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poikilos 5 years ago
committed by Jacob Gustafson
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8d5df15869
  1. 6
      webapp/views/pages/modding.ejs

6
webapp/views/pages/modding.ejs

@ -337,6 +337,12 @@ use Blender 2.8 then export to any model format supported by Irrlicht
(Usually 3ds, obj, are good static formats--Irrlicht also supports other (Usually 3ds, obj, are good static formats--Irrlicht also supports other
common formats such as ms3d and md3; uncommon formats; and x for common formats such as ms3d and md3; uncommon formats; and x for
animated 3D models but x is not as efficient in size as b3d).</p> animated 3D models but x is not as efficient in size as b3d).</p>
<h2>Sounds</h2>
<p>Sounds must be mono if you want 3D positional audio, such as for
mob sounds (see
"<a href="http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=30371">irrKlang
3d Sound Position</a>" on the Irrlicht forum, and "The Modding Book").
</p>
<h2>Creating New Ores</h2> <h2>Creating New Ores</h2>
Creating new ores or other blocks may be confusing after you learn the Creating new ores or other blocks may be confusing after you learn the
API. If you want about 48 blocks before you find another cluster of API. If you want about 48 blocks before you find another cluster of

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