poikilos
12 months ago
4 changed files with 38 additions and 4 deletions
@ -0,0 +1,34 @@ |
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diff -ru Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua
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--- Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua 2024-01-07 15:31:52.094924122 -0500
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+++ Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/init.lua 2024-01-07 15:30:18.254688388 -0500
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@@ -47,9 +47,9 @@
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local pickup_particle = |
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minetest.settings:get_bool("item_drop.pickup_particle", true) |
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local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", |
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- "item_pickup_radius", 0.75)
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+ "item_pickup_radius", 1.425)
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local magnet_radius = tonumber( |
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- minetest.settings:get("item_drop.magnet_radius")) or -1
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+ minetest.settings:get("item_drop.magnet_radius")) or 2.0
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local magnet_time = tonumber( |
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minetest.settings:get("item_drop.magnet_time")) or 5.0 |
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local pickup_age = tonumber( |
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Only in Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop: LICENSE |
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diff -ru Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt
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--- Bucket_Game-base/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt 2022-01-10 17:45:45.764325296 -0500
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+++ Bucket_Game-branches/item_drop_larger_pickup_radius-vs-211114a/mods/codercore/item_drop/settingtypes.txt 2024-01-07 15:30:22.042697904 -0500
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@@ -20,12 +20,12 @@
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item_drop.pickup_particle (Pickup particle) bool true |
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#Player pickup radius, the maximum distance from which items can be collected |
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-item_drop.pickup_radius (Pickup radius) float 0.75
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+item_drop.pickup_radius (Pickup radius) float 1.425
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#Magnet radius, items between pickup_radius and this begin flying to the player |
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#Set it to -1 (or something else smaller than pickup_radius) to disable item |
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#flying |
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-item_drop.magnet_radius (Magnet radius) float -1
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+item_drop.magnet_radius (Magnet radius) float 2.0
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#Item flight duration, items flying for more than this time are added to the |
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#player's inventory |
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