Browse Source

add area to Getting Started, CenterOfTheSun-only world settings

master
poikilos 6 years ago
committed by Jacob Gustafson
parent
commit
7d9d2fe39d
  1. 6
      CHANGELOG.md
  2. 189
      overrides/worlds/CenterOfTheSun/world.conf
  3. 188
      overrides/worlds/CenterOfTheSun/world.conf.1st
  4. 6
      overrides/worlds/CenterOfTheSun/world.mt
  5. 41
      patches/subgame/minetest.server-example.conf
  6. 22
      webapp/install-mts.sh
  7. 138
      webapp/views/pages/getting-started.ejs

6
CHANGELOG.md

@ -1,5 +1,11 @@
# Changelog
## [git] - 2018-03-27
### Added
* overrides for world.conf and world.mt (only if you have the directory
~/.minetest/worlds/CenterOfTheSun)
* (Getting Started page in web app) areas (self-protection) instructions
## [git] - 2018-03-25
**This is the first Changelog entry for the new Bucket_Game-based
ENLIVEN.**

189
overrides/worlds/CenterOfTheSun/world.conf

@ -0,0 +1,189 @@
#---------------------------------------------------------------------
# "_game" mode.
enable_bucket_city = false
enable_moontest = false
enable_wonder = false
#---------------------------------------------------------------------
# Server announcement and description.
# motd = Wonder Build is a Dream Fulfilled
# These settings are only for online copies.
#
# port = 30023
# public_serverlist = true
# server_address = minebest.org
# server_announce = true
# server_dedicated = true
# server_description = Wonder Build
# server_name = Wonder
# server_url = https://forum.minetest.org/
# serverlist_url = http://38.126.148.144:32000
#---------------------------------------------------------------------
# Other online settings.
# These settings are only for online copies.
#
# irc.channel = #minetest-general
# irc.nick = Wonder
# irc.server = irc.oldcoder.org
# irc.crossworld = false
#
# name = OldCoder
# remote_media = http://oldcoder.org/minemedia/
#---------------------------------------------------------------------
# Areas.
areas.self_protection = true
areas.self_protection_max_areas = 3
areas.self_protection_max_size = { x=100, y=100, z=100 }
areas.self_protection_privilege = build
#---------------------------------------------------------------------
# General server parameters.
curl_timeout = 150000
debug_log_level = error
disallow_empty_password = true
enable_rollback_recording = false
max_users = 30
log_mod = true
log_mods = true
restriction_exempted_names = FMK,pgrytdal
strict_protocol_version_checking = false
secure.enable_security = false
unlimited_player_transfer_distance = false
vehicles_nodes = true
#---------------------------------------------------------------------
# Nature of world.
codersea_drowning = true
codersea_monster_jellyfish = true
codersea_monster_shark = true
creative_mode = false
dayspeed = 60
default_privs = build, interact, shout
disable_anticheat = true
disable_fire = true
disable_drowning = false
disable_multispawn = true
enable_damage = true
give_initial_stuff = true
hunger_tick = 80
mgflat_spflags = lakes, nohills
mgv7_spflags = caverns, nomountains, noridges, nofloatlands
nightspeed = 90
sapling_grow_chance = 2
sapling_grow_interval = 50
static_spawn_point = 0, 2.5, 0
enable_pvp = false
movement_acceleration_air = 2
movement_speed_crouch = 2
movement_speed_fast = 20
movement_speed_walk = 6
#---------------------------------------------------------------------
# Tourist /teleport commands: Realms.
#static_bron_point = 0, 5502, 0
#static_tron_point = 0, 5502, 0
#static_planetoid_point = 0, 18500, 0
#static_planetoids_point = 0, 18500, 0
#static_asteroid_point = 0, 21400, 0
#static_asteroids_point = 0, 21400, 0
#static_earth_point = 0, 29050, 0
#static_earth2_point = 0, 29050, 0
#---------------------------------------------------------------------
# Performance.
active_block_range = 2
active_object_send_range_blocks = 4
max_block_generate_distance = 2
max_block_send_distance = 4
cache_block_before_spawn = true
dedicated_server_step = 0.1
max_simultaneous_block_sends_per_client = 15
max_simultaneous_block_sends_server_total = 250
nodetimer_interval = 0.1
sqlite_synchronous = 0
time_send_interval = 3
#---------------------------------------------------------------------
# To enable one or more of the 3D natural animals, set the correspond-
# ing parameters below to true.
codermobs_enable_badger = true
codermobs_enable_bat = true
codermobs_enable_bear = true
codermobs_enable_bee = true
codermobs_enable_beetle = true
codermobs_enable_bird = true
codermobs_enable_bug = true
codermobs_enable_bunny = true
codermobs_enable_butterfly = true
codermobs_enable_chicken = true
codermobs_enable_cow = true
codermobs_enable_dog = true
codermobs_enable_elephant = true
codermobs_enable_farhorse = true
codermobs_enable_goat = true
codermobs_enable_hedgehog = true
codermobs_enable_jeraf = false
codermobs_enable_kitten = true
codermobs_enable_mammoth = true
codermobs_enable_owl = true
codermobs_enable_panda = true
codermobs_enable_penguin = true
codermobs_enable_rat = true
codermobs_enable_rat_better = true
codermobs_enable_sheep = true
codermobs_enable_snake_garter = false
codermobs_enable_snake_ice = false
codermobs_enable_whinny = false
codermobs_enable_wolf = true
codermobs_enable_zebra = true
# Note: The "farhorse" and the "whinny" are two different categories
# of horse. The differences between the two categories of equestrian
# companions are explained in the technical documentation.
#---------------------------------------------------------------------
# To enable one or more of the 3D fantasy characters, set the corre-
# sponding parameters below to true.
codermobs_enable_dirt_monster = true
codermobs_enable_flying_pig = false
codermobs_enable_ghost = true
codermobs_enable_lava_flan = true
codermobs_enable_lott_spider = true
codermobs_enable_oerkki = true
codermobs_enable_santa = false
codermobs_enable_snowman = false
codermobs_enable_tree_monster = true
codermobs_enable_polar_bear = true
codermobs_enable_silverfish = true
#---------------------------------------------------------------------
# To enable the whimsical 2D characters, set the parameter below to
# true.
codermobs_enable_critters = false
codermobs_enable_petores = false

188
overrides/worlds/CenterOfTheSun/world.conf.1st

@ -0,0 +1,188 @@
#---------------------------------------------------------------------
# "_game" mode.
enable_bucket_city = false
enable_moontest = false
enable_wonder = false
#---------------------------------------------------------------------
# Server announcement and description.
# motd = Wonder Build is a Dream Fulfilled
# These settings are only for online copies.
#
# port = 30023
# public_serverlist = true
# server_address = minebest.org
# server_announce = true
# server_dedicated = true
# server_description = Wonder Build
# server_name = Wonder
# server_url = https://forum.minetest.org/
# serverlist_url = http://38.126.148.144:32000
#---------------------------------------------------------------------
# Other online settings.
# These settings are only for online copies.
#
# irc.channel = #minetest-general
# irc.nick = Wonder
# irc.server = irc.oldcoder.org
# irc.crossworld = false
#
# name = OldCoder
# remote_media = http://oldcoder.org/minemedia/
#---------------------------------------------------------------------
# Areas.
areas.self_protection = true
areas.self_protection_max_areas = 3
areas.self_protection_max_size = { x=100, y=100, z=100 }
#---------------------------------------------------------------------
# General server parameters.
curl_timeout = 150000
debug_log_level = error
disallow_empty_password = true
enable_rollback_recording = false
max_users = 30
log_mod = true
log_mods = true
restriction_exempted_names = FMK,pgrytdal
strict_protocol_version_checking = false
secure.enable_security = false
unlimited_player_transfer_distance = false
vehicles_nodes = true
#---------------------------------------------------------------------
# Nature of world.
codersea_drowning = true
codersea_monster_jellyfish = true
codersea_monster_shark = true
creative_mode = false
dayspeed = 60
default_privs = build, interact, shout
disable_anticheat = true
disable_fire = true
disable_drowning = false
disable_multispawn = true
enable_damage = true
give_initial_stuff = true
hunger_tick = 80
mgflat_spflags = lakes, nohills
mgv7_spflags = caverns, nomountains, noridges, nofloatlands
nightspeed = 90
sapling_grow_chance = 2
sapling_grow_interval = 50
static_spawn_point = 50, 2.5, 50
enable_pvp = false
movement_acceleration_air = 2
movement_speed_crouch = 2
movement_speed_fast = 20
movement_speed_walk = 6
#---------------------------------------------------------------------
# Tourist /teleport commands: Realms.
#static_bron_point = 0, 5502, 0
#static_tron_point = 0, 5502, 0
#static_planetoid_point = 0, 18500, 0
#static_planetoids_point = 0, 18500, 0
#static_asteroid_point = 0, 21400, 0
#static_asteroids_point = 0, 21400, 0
#static_earth_point = 0, 29050, 0
#static_earth2_point = 0, 29050, 0
#---------------------------------------------------------------------
# Performance.
active_block_range = 2
active_object_send_range_blocks = 4
max_block_generate_distance = 2
max_block_send_distance = 4
cache_block_before_spawn = true
dedicated_server_step = 0.1
max_simultaneous_block_sends_per_client = 15
max_simultaneous_block_sends_server_total = 250
nodetimer_interval = 0.1
sqlite_synchronous = 0
time_send_interval = 3
#---------------------------------------------------------------------
# To enable one or more of the 3D natural animals, set the correspond-
# ing parameters below to true.
codermobs_enable_badger = true
codermobs_enable_bat = true
codermobs_enable_bear = true
codermobs_enable_bee = true
codermobs_enable_beetle = true
codermobs_enable_bird = true
codermobs_enable_bug = true
codermobs_enable_bunny = true
codermobs_enable_butterfly = true
codermobs_enable_chicken = true
codermobs_enable_cow = true
codermobs_enable_dog = true
codermobs_enable_elephant = true
codermobs_enable_farhorse = true
codermobs_enable_goat = true
codermobs_enable_hedgehog = true
codermobs_enable_jeraf = false
codermobs_enable_kitten = true
codermobs_enable_mammoth = true
codermobs_enable_owl = true
codermobs_enable_panda = true
codermobs_enable_penguin = true
codermobs_enable_rat = true
codermobs_enable_rat_better = true
codermobs_enable_sheep = true
codermobs_enable_snake_garter = false
codermobs_enable_snake_ice = false
codermobs_enable_whinny = false
codermobs_enable_wolf = true
codermobs_enable_zebra = true
# Note: The "farhorse" and the "whinny" are two different categories
# of horse. The differences between the two categories of equestrian
# companions are explained in the technical documentation.
#---------------------------------------------------------------------
# To enable one or more of the 3D fantasy characters, set the corre-
# sponding parameters below to true.
codermobs_enable_dirt_monster = true
codermobs_enable_flying_pig = false
codermobs_enable_ghost = true
codermobs_enable_lava_flan = true
codermobs_enable_lott_spider = true
codermobs_enable_oerkki = true
codermobs_enable_santa = false
codermobs_enable_snowman = false
codermobs_enable_tree_monster = true
codermobs_enable_polar_bear = true
codermobs_enable_silverfish = true
#---------------------------------------------------------------------
# To enable the whimsical 2D characters, set the parameter below to
# true.
codermobs_enable_critters = false
codermobs_enable_petores = false

6
overrides/worlds/CenterOfTheSun/world.mt

@ -0,0 +1,6 @@
creative_mode = false
player_backend = sqlite3
gameid = ENLIVEN
enable_damage = true
backend = sqlite3
auth_backend = sqlite3

41
patches/subgame/minetest.server-example.conf

@ -1,8 +1,16 @@
# In case user of an Enliven server wants to start their own server via the graphical user interface:
# This file should be considered unimportant in Final Minetest, as now
# the server configuration can be done on a per-world basis. However,
# The CenterOfTheSun server overrides the settings below.
# See "EnlivenMinetest/overrides/worlds/CenterOfTheSun/world.conf"
# instead.
protector_radius = 7
protector_flip = true
protector_pvp = true
#protector_pvp_spawn = 10
# protector_pvp_spawn = 10
# protector_drop = false # true can allow item duplication (option not available in later ~2018 versions of mobs redo)
protector_drop = false
protector_hurt = 3
@ -12,12 +20,29 @@ map_generation_limit = 4096
#only for worldedge mod:
world_edge = 4096
#do not give fast priv for default_privs, since that can allow glitch-jumping over or through protected walls by jumping across or out of water
default_privs = interact,shout,home
#optional: max_users default is 15
# region IGNORED in CenterOfTheSun
# - see overrides/worlds/CenterOfTheSun/world.conf
enable_pvp = false
give_initial_stuff = true
nightspeed = 90
# The fast priv can allow glitch-jumping over or through protected walls
# by skipping across water or jumping out of water.
# This is overridden (adding build usually) by world.conf if using
# minetest.org releases:
default_privs = interact, shout
# limiting default privs is recommended as whitelist is not added by
# default in the new ENLIVEN.
# endregion IGNORED in CenterOfTheSun
# optional: max_users default is 15
max_users = 50
#motd = "Actions and chat messages are logged. Recipes are in unified inventory mod. Otherwise visit the server's website for more info about mods and live map if available--if not, see http://wiki.minetest.net/Main_Page and https://github.com/minetest-technic/technic/wiki"
motd = "Actions and chat messages are logged. Use inventory to see recipes."
# endregion
# motd = "Actions and chat messages are logged. Recipes are in unified inventory mod. Otherwise visit the server's website for more info about mods and live map if available--if not, see http://wiki.minetest.net/Main_Page and https://github.com/minetest-technic/technic/wiki"
motd = "Actions and chat messages are logged. Use inventory to see recipes. Priveleges may be limited for new users, so ask a moderator to /grant priveleges."
disallow_empty_passwords = true
secure.trusted_mods = advanced_npc
@ -41,8 +66,8 @@ playeranim.model_version = MTG_4_Nov_2017
enable_bones_logging = true
enable_bones_chat_msg = true
# DEPRECATED? see Bucket_Game/mods/codercore/fallback_spawn
static_spawnpoint = 0, 11, 0
# Set this in world.conf if using codercore/fallback_spawn
# static_spawnpoint = 0, 11, 0
# only for minetest.org releases:
disable_classic_sneak = true

22
webapp/install-mts.sh

@ -173,6 +173,7 @@ if [ ! -f "$client_example_dest" ]; then
cp -f "patches/subgame/minetest.client-example.conf" "$client_example_dest"
fi
server_minetest_conf_dest="$HOME/minetest/games/ENLIVEN/minetest.conf"
if [ -f "$server_minetest_conf_dest" ]; then
echo
echo "NOTE: $server_minetest_conf_dest will be overwritten (minetest.org releases allow you to put a world.conf file in your world, so that should be customized instead)..."
@ -189,6 +190,27 @@ else
fi
echo "" >> "$server_minetest_conf_dest"
echo "" >> "$server_minetest_conf_dest"
world_override_src="overrides/worlds/CenterOfTheSun"
world_override_dst="$HOME/.minetest/worlds/CenterOfTheSun"
world_conf_src="$world_override_src/world.conf"
world_conf_dst="$world_override_dst/world.conf"
world_mt_src="$world_override_src/world.mt"
world_mt_dst="$world_override_dst/world.mt"
if [ -d "$world_override_dst" ]; then
echo "You have the CenterOfTheSun world. Listing any changes..."
if [ -f "$world_conf_src" ]; then
if [ -f "$world_conf_dst" ]; then
echo " * overwrite world.conf with $world_conf_src"
else
echo " * add the world.conf from $world_conf_src"
fi
cp -f "$world_conf_src" "$world_conf_dst"
fi
fi
enable_clear_icon_cache=false
if [ "@$enable_client" = "@true" ]; then
dest_icons=$HOME/.local/share/applications

138
webapp/views/pages/getting-started.ejs

@ -24,19 +24,29 @@
<ul>
<li>Super glow glass allows plants to grow without sunlight</li>
<li>Grass sometimes yields wheat seeds</li>
<li>Plants in the wild may be vegetables that you can eat or replant to multiply them.</li>
<li>Plants in the wild may be vegetables that you can eat or replant to
multiply them.</li>
</ul>
<h2>Animal Farming</h2>
<ul>
<li>Keep feeding the correct food to an animal to tame it. For currently-known taming info not displayed here, see the enhancement request for this webapp (the request has the taming info shown already) at <a href="https://github.com/poikilos/EnlivenMinetest/issues/88">Taming Guide</a></li>
<li>Keep feeding the correct food to an animal to tame it. For
currently-known taming info not displayed here, see the enhancement
request for this webapp (the request has the taming info shown already)
at <a href="https://github.com/poikilos/EnlivenMinetest/issues/88">
Taming Guide</a></li>
<li>A nametag names a tamed animal.</li>
<li>A Mob Protection Rune prevents an animal from being killed.</li>
<li>There is a known issue with animals despawning: see <a href="https://github.com/poikilos/EnlivenMinetest/issues/3">Neutral Mobs Despawn Frequently</a> issue on GitHub.com/EnlivenMinetest to track this issue.</li>
<li>There is a known issue with animals despawning: see
<a href="https://github.com/poikilos/EnlivenMinetest/issues/3">Neutral
Mobs Despawn Frequently</a> issue on GitHub.com/EnlivenMinetest to track
this issue.</li>
</ul>
<h2>Mining</h2>
<h3>Maximum Mining Depths</h3>
You must go below the maximum to get the material. Many materials also have a deeper level below which they are more common.
Only a few materials stop occurring at lower depths (see "Minimum" column).
You must go below the maximum to get the material. Many materials also
have a deeper level below which they are more common.
Only a few materials stop occurring at lower depths (see "Minimum"
column).
<%/* comment
<!--Updated info is at:<a target="_blank" href="https://github.com/minetest-technic/technic/blob/master/manual.md">https://github.com/minetest-technic/technic/blob/master/manual.md</a><br/>-->
*/%>
@ -47,7 +57,7 @@ width: 100%
border: 1px solid #B0B0B0;
}
#table-6 tbody {
/* Kind of irrelevant unless your .css is alreadt doing something else */
/* Kind of irrelevant unless your .css is already doing something else */
margin: 0;
padding: 0;
border: 0;
@ -102,39 +112,115 @@ background: #F2F2F2;
</tbody>
</table>
<br/>
Bring food (and wood to make torches and other tools) to survive deep underground.<br/>
Set home and go home using the inventory menu. The house button with the <span style="font-weight:bold; color:darkred">red</span>
arrow sets home. If you die you can always click the house button with the <span style="font-weight:bold; color:darkgreen">green</span> arrow to go back home.<br/>
You can set additional homes by typing: /sethome, or /sethome2; then return by typing /home, or /home2.
Bring food (and wood to make torches and other tools) to survive deep
underground.<br/>
Set home and go home using the inventory menu. The house button with the
<span style="font-weight:bold; color:darkred">red</span>
arrow sets home. If you die you can always click the house button with
the <span style="font-weight:bold; color:darkgreen">green</span> arrow
to go back home.<br/>
You can set additional homes by typing: /sethome, or /sethome2; then
return by typing /home, or /home2.
<h2>Protecting Your Builds and Items</h2>
<h3>Area Self-Protection</h3>
<ul>
<li>Protector blocks protect your area from other players</li>
<li>Type /area_pos set (including the slash)</li>
<li><b>Select the area</b> by clicking the opposite corners you want to
protect. Remember you're in 3D so you must consider that one should be
an upper corner and the other should be a lower corner, in addition to
being opposite from a top view.<br/>
Alternatively, use /area_pos set1 or /area_pos set2 to set the corners
separately.
</li>
<li>Type /protect AreaName (where AreaName is what you want to name your
area)</li>
<li>The default number of areas you can have
(areas.self_protection_max_areas) is 3, but this may be different in
each world <i>(See minetest/minetest.conf for single player. For servers,
see games/game/minetest.conf or worlds/world/world.conf)</i>.</li>
</ul>
To remove an area or remove a player from an area:
<ul>
<li>* type /remove_area ID (where ID is the number you see at the
bottom left when you are in the area--use the one for the player you
want to remove)</li>
</ul>
To add additional players to your area:
<ul>
<li>Go to your area to see the ID (number) at the bottom left.</li>
<li>/select_area ID (but put the number instead of ID)<br/>
Alternatively, select a smaller area within the area (see "Select the
area" above).</li>
<li>/add_owner ID playername SubAreaName (but put the number instead of
ID; the SubAreaName can be the same as AreaName, but if you selected
a smaller part of your area manually, you may want to use a different
name to show that it uses different positions for the corners.</li>
</ul>
<p>
Your server's "areas.self_protection_privilege" may differ. For example,
it is build and you don't have the build privelege, you will getting a
message saying "required privelege: build." You should consult the
policies of the server you are on. You may be able to ask a moderator
with the basic_privs privelege to type "/grant playername build" where
"playername" is your player name.
</p>
<h3>Protection Blocks</h3>
Protection blocks are an easy way to protect the area around them.
<ul>
<li>Protection Blocks protect your area from other players</li>
<li>You can add other players to your protection block by name.</li>
<li>Protected chests &amp; doors: Anyone who is on the protection block can use them.</li>
<li>Locked chests &amp; doors: Only the person who placed them can use them, unless a key is made and given to another player (use skeleton key on a locked target to change the skeleton into a key for the target you're opening).</li>
<li>Your bones hold your items when you die. After one hour, other players can take the items.</li>
<li><b>Moderators</b> may not be able to recover your items regarding unprotected areas or items, since proving ownership or where items ended up may be difficult or impossible. Always make sure anything you want to keep is protected.</li>
<li>Protected chests &amp; doors: Anyone who is on the protection block
can use them.</li>
<li>Locked chests &amp; doors: Only the person who placed them can use
them, unless a key is made and given to another player (use skeleton key
on a locked target to change the skeleton into a key for the target
you're opening).</li>
<li>Your bones hold your items when you die. After one hour, other
players can take the items.</li>
<li><b>Moderators</b> may not be able to recover your items regarding
unprotected areas or items, since proving ownership or where items ended
up may be difficult or impossible. Always make sure anything you want to
keep is protected.</li>
</ul>
<h2>Issues</h2>
<b>Only if your server uses ENLIVEN</b>, report issues at <a href="https://github.com/poikilos/EnlivenMinetest/issues">github.com/poikilos/EnlivenMinetest/issues</a> and include a screenshot (F12 saves screenshot to the minetest/bin folder). You can often show what node the item is by pointing at it and turning on the debug screen with F5. Otherwise, report them to a moderator of your server (if you report it to a moderator first, the issue is likely to be resolved faster).
<b>Only if your server uses ENLIVEN</b>, report issues at
<a href="https://github.com/poikilos/EnlivenMinetest/issues">
github.com/poikilos/EnlivenMinetest/issues</a>
and include a screenshot (F12 saves screenshot to the minetest/bin
folder). You can often show what node the item is by pointing at it and
turning on the debug screen with F5. Otherwise, report them to a
moderator of your server (if you report it to a moderator first, the
issue is likely to be resolved faster).
<h2>Minetest Settings</h2>
All of the settings below can be followed from the Minetest Settings tab (exit to menu if you are in-game, then click Settings).
All of the settings below can be followed from the Minetest Settings tab
(exit to menu if you are in-game, then click Settings).
<h3>Brightness</h3>
All Settings, Graphics, In-Game, Advanced, "Light Curve Mid Boost = 0.5" (default 0.2).
(recommended when using Filmic Tone Mapping (In-game, Shaders, Tone
Mapping, Filmic tone mapping), which makes dark areas almost black in
caves where there is no moonlight. Caves are dark. Make torches.
Changing your settings so you can mine in the dark is "cheaty." Doing
things that are "cheaty" lead to an immature pointless game of getting
more blocks than anyone else. Make a cool mine with cool torches.
All Settings, Graphics, In-Game, Advanced, "Light Curve Mid Boost = 0.5"
(default 0.2): recommended when using Filmic Tone Mapping (In-game,
Shaders, Tone Mapping, Filmic tone mapping), which makes dark areas
almost black in caves where there is no moonlight. Caves are dark. Make
torches. Changing your settings so you can mine in the dark is "cheaty."
<a name="cheaty"></a>Doing things that are "cheaty" lead to an immature
pointless game of getting more blocks than anyone else. Make a cool mine
with cool torches. Make an awesome railway that you and other players
can ride (remember to protect it--see above).
<h3>Screenshot Location &amp; Format</h3>
All Settings, Graphics, Menus, then change "Screenshot folder" and "Screenshot format" if desired (recommended: make a Screenshots directory in your computer's Pictures folder and use that, and use jpg format to save space).
All Settings, Graphics, Menus, then change "Screenshot folder" and
"Screenshot format" if desired (recommended: make a Screenshots
directory in your computer's Pictures folder and use that, and use jpg
format to save space).
</div>
</div>
</div>
<h3>Feature Requests</h3>
If you feel like something is lacking such as features found in other games, <b>and your server uses ENLIVEN</b>, consider visiting the <a href="https://github.com/poikilos/EnlivenMinetest/issues/58">Not in Minetest - Feedback Forum</a> issue on the EnlivenMinetest GitHub project. Otherwise, contact a moderator of your server (you can still visit the link to get an idea of what mods are available for Minetest servers).
If you feel like something is lacking such as features found in other
games, <b>and your server uses ENLIVEN</b>, consider visiting the
<a href="https://github.com/poikilos/EnlivenMinetest/issues/58">Not in
Minetest - Feedback Forum</a> issue on the EnlivenMinetest GitHub
project. Otherwise, contact a moderator of your server (you can still
visit the link to get an idea of what mods are available for Minetest
servers).
</main>

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