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Add files to prepare for a bonemeal patch.

master
poikilos 3 years ago
parent
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74496dc8ef
  1. 36
      Bucket_Game-base/bonemeal-textures--replace/mods/coderbuild/bonemeal/README.md
  2. 21
      Bucket_Game-base/bonemeal-textures--replace/mods/coderbuild/bonemeal/license.txt
  3. 27
      Bucket_Game-base/bonemeal-textures--replace/mods/coderbuild/bonemeal/oldcoder.txt
  4. 36
      Bucket_Game-branches/bonemeal-textures--replace/mods/coderbuild/bonemeal/README.md
  5. 21
      Bucket_Game-branches/bonemeal-textures--replace/mods/coderbuild/bonemeal/license.txt
  6. 27
      Bucket_Game-branches/bonemeal-textures--replace/mods/coderbuild/bonemeal/oldcoder.txt

36
Bucket_Game-base/bonemeal-textures--replace/mods/coderbuild/bonemeal/README.md

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Bonemeal mod [bonemeal]
This mod adds four new items into the game, bones which can be dug from normal
dirt which can be made into bonemeal, mulch which is is crafted using a tree and
8x leaves, and fertiliser which is a mixture of them both.
Each item can be used on saplings and crops for a chance to grow them quicker as
well as dirt which will generate random grass, flowers or whichever decoration
is registered.
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
the item, the more chance of growing saplings in low light, making crops sprout
quicker or simply decorate a larger area with grass and flowers.
The api.txt document shows how to add your own saplings, crops and grasses to
the list by using one of the 3 commands included and the mod.lua file gives you
many examples by using some of the popular mods available.
https://forum.minetest.net/viewtopic.php?f=9&t=16446
Changelog:
- 0.1 - Initial release
- 0.2 - Added global on_use function for bonemeal growth
- 0.3 - Added strength to on_use global for new items (mulch and fertiliser)
- 0.4 - Added Intllib support and fr.txt file
- 0.5 - Added support for default bush and acacia bush saplings
- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
- 1.1 - Added {can_bonemeal=1} group for special nodes
- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
Lucky Blocks: 6

21
Bucket_Game-base/bonemeal-textures--replace/mods/coderbuild/bonemeal/license.txt

@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

27
Bucket_Game-base/bonemeal-textures--replace/mods/coderbuild/bonemeal/oldcoder.txt

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Name: bonemeal
Source: Fork of modified upstream mod - Do not replace
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a fork of an upstream mod. The starting point was obtained
originally as follows:
rm -fr bonemeal
git clone https://notabug.org/TenPlus1/bonemeal.git
----------------------------------------------------------------------
2. Partial list of changes:
* Removed "mod.conf" and screenshot file(s).
* Changed newlines to UNIX format. Detabbed and/or trimmed other white
space.
* Patched function "pine_grow" to fix a crash.
* Added the files "00README" and "oldcoder.txt" (this file).
----------------------------------------------------------------------
End of file.

36
Bucket_Game-branches/bonemeal-textures--replace/mods/coderbuild/bonemeal/README.md

@ -0,0 +1,36 @@
Bonemeal mod [bonemeal]
This mod adds four new items into the game, bones which can be dug from normal
dirt which can be made into bonemeal, mulch which is is crafted using a tree and
8x leaves, and fertiliser which is a mixture of them both.
Each item can be used on saplings and crops for a chance to grow them quicker as
well as dirt which will generate random grass, flowers or whichever decoration
is registered.
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
the item, the more chance of growing saplings in low light, making crops sprout
quicker or simply decorate a larger area with grass and flowers.
The api.txt document shows how to add your own saplings, crops and grasses to
the list by using one of the 3 commands included and the mod.lua file gives you
many examples by using some of the popular mods available.
https://forum.minetest.net/viewtopic.php?f=9&t=16446
Changelog:
- 0.1 - Initial release
- 0.2 - Added global on_use function for bonemeal growth
- 0.3 - Added strength to on_use global for new items (mulch and fertiliser)
- 0.4 - Added Intllib support and fr.txt file
- 0.5 - Added support for default bush and acacia bush saplings
- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
- 1.1 - Added {can_bonemeal=1} group for special nodes
- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
Lucky Blocks: 6

21
Bucket_Game-branches/bonemeal-textures--replace/mods/coderbuild/bonemeal/license.txt

@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

27
Bucket_Game-branches/bonemeal-textures--replace/mods/coderbuild/bonemeal/oldcoder.txt

@ -0,0 +1,27 @@
Name: bonemeal
Source: Fork of modified upstream mod - Do not replace
License: See "LICENSE"
----------------------------------------------------------------------
1. This is a fork of an upstream mod. The starting point was obtained
originally as follows:
rm -fr bonemeal
git clone https://notabug.org/TenPlus1/bonemeal.git
----------------------------------------------------------------------
2. Partial list of changes:
* Removed "mod.conf" and screenshot file(s).
* Changed newlines to UNIX format. Detabbed and/or trimmed other white
space.
* Patched function "pine_grow" to fix a crash.
* Added the files "00README" and "oldcoder.txt" (this file).
----------------------------------------------------------------------
End of file.
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