From 6dd1e2ffd3a56d9be93e20c286e4a585dd8f24f0 Mon Sep 17 00:00:00 2001 From: poikilos <7557867+poikilos@users.noreply.github.com> Date: Tue, 22 Mar 2016 23:19:02 -0400 Subject: [PATCH] nicer output --- generator.py | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/generator.py b/generator.py index 5a29eea..b0b8d37 100644 --- a/generator.py +++ b/generator.py @@ -112,6 +112,7 @@ class MTChunks: chunkymap_thisworld_data_path = None genresult_name_opener_string = "chunk_" min_indent = None + last_player_move_mtime_string = None def __init__(self): #formerly checkpaths() in global scope #self.force_rerender_decachunks_enable = True @@ -1208,6 +1209,7 @@ class MTChunks: if is_moved: #print("PLAYER MOVED: "+str(player_name)+" moved from "+str(map_player_position_tuple)+" to "+str(player_position_tuple)) if self.verbose_enable: + self.last_player_move_mtime_string = this_mtime_string print("PLAYER MOVED: "+str(player_name)+" moved from "+str(saved_player_x)+","+str(saved_player_y)+","+str(saved_player_z)+" to "+str(player_x)+","+str(player_y)+","+str(player_z)) players_moved_count += 1 else: @@ -1238,7 +1240,13 @@ class MTChunks: #if not self.verbose_enable: print("PLAYERS:") print(" saved: "+str(player_written_count)+" (moved:"+str(players_moved_count)+"; new:"+str(players_saved_count)+")") - print(" didn't move: "+str(players_didntmove_count)) + last_move_msg = "" + if (players_moved_count<1): + if (self.last_player_move_mtime_string is not None) + last_move_msg = " (last move: "+self.last_player_move_mtime_string+")" + else: + last_move_msg = " (none moved lately)" + print(" didn't move: "+str(players_didntmove_count)+last_move_msg) def is_chunk_traversed_by_player(self, chunk_luid): result = False @@ -1903,7 +1911,7 @@ class MTChunks: if self.refresh_players_seconds < run_wait_seconds: run_wait_seconds = self.refresh_players_seconds print("") - print("Ran "+str(self.run_count)+" time(s)") + print("Ran "+str(self.run_count)+" time(s) for "+self.world_name) self.read_then_remove_signals() if self.loop_enable: if self.refresh_players_enable: