diff --git a/patches/Bucket_Game-patched/mods/codercore/bones/init.lua b/patches/Bucket_Game-patched/mods/codercore/bones/init.lua index f47d52d..c839b16 100644 --- a/patches/Bucket_Game-patched/mods/codercore/bones/init.lua +++ b/patches/Bucket_Game-patched/mods/codercore/bones/init.lua @@ -175,7 +175,7 @@ minetest.register_on_dieplayer(function(player) if bones_mode == "keep" or (creative and creative.is_enabled_for and creative.is_enabled_for(player:get_player_name())) then minetest.log("action", player_name .. " dies at " .. pos_string .. - ". No bones remain") + ". No bones remain.") if bones_position_message then minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") end @@ -186,7 +186,7 @@ minetest.register_on_dieplayer(function(player) if player_inv:is_empty("main") and player_inv:is_empty("craft") then minetest.log("action", player_name .. " dies at " .. pos_string .. - ". No bones remain") + ". No bones remain.") if bones_position_message then minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") end @@ -232,7 +232,7 @@ minetest.register_on_dieplayer(function(player) minetest.set_node(pos, {name = "bones:bones", param2 = param2}) minetest.log("action", player_name .. " dies at " .. pos_string .. - ". Bones remain") + ". Bones remain.") if bones_position_message then minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ", and bones remain.")