diff --git a/etc/install-ENLIVEN-minetest_game.sh b/etc/install-ENLIVEN-minetest_game.sh index 114e647..7a8eaee 100755 --- a/etc/install-ENLIVEN-minetest_game.sh +++ b/etc/install-ENLIVEN-minetest_game.sh @@ -657,6 +657,7 @@ echo "Installing AntumMT's modernized fork of Kilarin's compassgps (NOT TeTpaAka echo "Installing AntumMT's modernized fork of Kilarin's compassgps (NOT TeTpaAka, nor Echo, nor PilzAdam compass) " > ~/Downloads/compassgps.txt # https://github.com/Kilarin/compassgps.git #add_git_mod compassgps mod-compassgps https://github.com/AntumMT/mod-compassgps.git +# TODO: rebase from Kilarin's version (merged AntumMT's fix and my readme clarifications) & use good texture for inventory add_git_mod compassgps compassgps https://github.com/poikilos/compassgps.git remove_mod helicopter diff --git a/patches/Bucket_Game-basis/mods/LICENSE b/patches/Bucket_Game-basis/mods/LICENSE new file mode 100644 index 0000000..4ebf695 --- /dev/null +++ b/patches/Bucket_Game-basis/mods/LICENSE @@ -0,0 +1,12 @@ +For license information, see the following files, where they exist, in +each modpack or mod: + + oldcoder.txt + LICENSE + LICENSE.txt + license.txt + README.md + README.txt + readme.txt + +and/or files with similar names. diff --git a/patches/Bucket_Game-basis/mods/codercore/00README b/patches/Bucket_Game-basis/mods/codercore/00README new file mode 100644 index 0000000..1aa78a4 --- /dev/null +++ b/patches/Bucket_Game-basis/mods/codercore/00README @@ -0,0 +1 @@ +See "oldcoder.txt". diff --git a/patches/Bucket_Game-basis/mods/codercore/bones/README.txt b/patches/Bucket_Game-basis/mods/codercore/bones/README.txt new file mode 100644 index 0000000..91bcd10 --- /dev/null +++ b/patches/Bucket_Game-basis/mods/codercore/bones/README.txt @@ -0,0 +1,12 @@ +Minetest Game mod: bones +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +All textures: paramat (CC BY-SA 3.0) diff --git a/patches/Bucket_Game-basis/mods/codercore/bones/init.lua b/patches/Bucket_Game-basis/mods/codercore/bones/init.lua new file mode 100644 index 0000000..56f5fd0 --- /dev/null +++ b/patches/Bucket_Game-basis/mods/codercore/bones/init.lua @@ -0,0 +1,249 @@ +-- Minetest 0.4 mod: bones +-- See README.txt for licensing and other information. + +local function is_owner(pos, name) + local owner = minetest.get_meta(pos):get_string("owner") + if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then + return true + end + return false +end + +local bones_formspec = + "size[8,9]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[current_name;main;0,0.3;8,4;]" .. + "list[current_player;main;0,4.85;8,1;]" .. + "list[current_player;main;0,6.08;8,3;8]" .. + "listring[current_name;main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,4.85) + +local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 +local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 + +minetest.register_node("bones:bones", { + description = "Bones", + tiles = { + "bones_top.png^[transform2", + "bones_bottom.png", + "bones_side.png", + "bones_side.png", + "bones_rear.png", + "bones_front.png" + }, + paramtype2 = "facedir", + groups = {dig_immediate = 2}, + sounds = default.node_sound_gravel_defaults(), + + can_dig = function(pos, player) + local inv = minetest.get_meta(pos):get_inventory() + local name = "" + if player then + name = player:get_player_name() + end + return is_owner(pos, name) and inv:is_empty("main") + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + if is_owner(pos, player:get_player_name()) then + return count + end + return 0 + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + return 0 + end, + + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if is_owner(pos, player:get_player_name()) then + return stack:get_count() + end + return 0 + end, + + on_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if meta:get_inventory():is_empty("main") then + minetest.remove_node(pos) + end + end, + + on_punch = function(pos, node, player) + if not is_owner(pos, player:get_player_name()) then + return + end + + if minetest.get_meta(pos):get_string("infotext") == "" then + return + end + + local inv = minetest.get_meta(pos):get_inventory() + local player_inv = player:get_inventory() + local has_space = true + + for i = 1, inv:get_size("main") do + local stk = inv:get_stack("main", i) + if player_inv:room_for_item("main", stk) then + inv:set_stack("main", i, nil) + player_inv:add_item("main", stk) + else + has_space = false + break + end + end + + -- remove bones if player emptied them + if has_space then + if player_inv:room_for_item("main", {name = "bones:bones"}) then + player_inv:add_item("main", {name = "bones:bones"}) + else + minetest.add_item(pos,"bones:bones") + end + minetest.remove_node(pos) + end + end, + + on_timer = function(pos, elapsed) + local meta = minetest.get_meta(pos) + local time = meta:get_int("time") + elapsed + if time >= share_bones_time then + meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") + meta:set_string("owner", "") + else + meta:set_int("time", time) + return true + end + end, + on_blast = function(pos) + end, +}) + +local function may_replace(pos, player) + local node_name = minetest.get_node(pos).name + local node_definition = minetest.registered_nodes[node_name] + + -- if the node is unknown, we return false + if not node_definition then + return false + end + + -- allow replacing air and liquids + if node_name == "air" or node_definition.liquidtype ~= "none" then + return true + end + + -- don't replace filled chests and other nodes that don't allow it + local can_dig_func = node_definition.can_dig + if can_dig_func and not can_dig_func(pos, player) then + return false + end + + -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? + -- flowers being squished by bones are more realistical than a squished stone, too + -- exception are of course any protected buildable_to + return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) +end + +local drop = function(pos, itemstack) + local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) + if obj then + obj:setvelocity({ + x = math.random(-10, 10) / 9, + y = 5, + z = math.random(-10, 10) / 9, + }) + end +end + +minetest.register_on_dieplayer(function(player) + + local bones_mode = minetest.setting_get("bones_mode") or "bones" + if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then + bones_mode = "bones" + end + + -- return if keep inventory set or in creative mode + if bones_mode == "keep" or (creative and creative.is_enabled_for + and creative.is_enabled_for(player:get_player_name())) then + return + end + + local player_inv = player:get_inventory() + if player_inv:is_empty("main") and + player_inv:is_empty("craft") then + return + end + + local pos = vector.round(player:getpos()) + local player_name = player:get_player_name() + + -- check if it's possible to place bones, if not find space near player + if bones_mode == "bones" and not may_replace(pos, player) then + local air = minetest.find_node_near(pos, 1, {"air"}) + if air and not minetest.is_protected(air, player_name) then + pos = air + else + bones_mode = "drop" + end + end + + if bones_mode == "drop" then + + -- drop inventory items + for i = 1, player_inv:get_size("main") do + drop(pos, player_inv:get_stack("main", i)) + end + player_inv:set_list("main", {}) + + -- drop crafting grid items + for i = 1, player_inv:get_size("craft") do + drop(pos, player_inv:get_stack("craft", i)) + end + player_inv:set_list("craft", {}) + + drop(pos, ItemStack("bones:bones")) + return + end + + local param2 = minetest.dir_to_facedir(player:get_look_dir()) + minetest.set_node(pos, {name = "bones:bones", param2 = param2}) + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("main", 8 * 4) + inv:set_list("main", player_inv:get_list("main")) + + for i = 1, player_inv:get_size("craft") do + local stack = player_inv:get_stack("craft", i) + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) + else + --drop if no space left + drop(pos, stack) + end + end + + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) + + meta:set_string("formspec", bones_formspec) + meta:set_string("owner", player_name) + + if share_bones_time ~= 0 then + meta:set_string("infotext", player_name .. "'s fresh bones") + + if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then + meta:set_int("time", 0) + else + meta:set_int("time", (share_bones_time - share_bones_time_early)) + end + + minetest.get_node_timer(pos):start(10) + else + meta:set_string("infotext", player_name.."'s bones") + end +end) diff --git a/patches/Bucket_Game-basis/mods/codercore/bones/license.txt b/patches/Bucket_Game-basis/mods/codercore/bones/license.txt new file mode 100644 index 0000000..fe52584 --- /dev/null +++ b/patches/Bucket_Game-basis/mods/codercore/bones/license.txt @@ -0,0 +1,58 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2016 paramat + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + diff --git a/patches/Bucket_Game-basis/mods/codercore/modpack.txt b/patches/Bucket_Game-basis/mods/codercore/modpack.txt new file mode 100644 index 0000000..e69de29 diff --git a/patches/Bucket_Game-basis/mods/codercore/oldcoder.txt b/patches/Bucket_Game-basis/mods/codercore/oldcoder.txt new file mode 100644 index 0000000..87960a0 --- /dev/null +++ b/patches/Bucket_Game-basis/mods/codercore/oldcoder.txt @@ -0,0 +1,20 @@ +Name: stairs +Source: Modified upstream mod (do not replace) +License: See "license.txt" + +---------------------------------------------------------------------- + +1. This is a copy of the standard MT "stairs" mod from circa mid-2016. +It should not, ever, be synced with upstream or placing and/or screw- +driver may not work correctly. + +As a related note, the following upstream commit in "minetest_game", +which applies to "stairs", is bad and shouldn't be used: + +e6d0d775e3533b7b91b292e13c800b9737e057fd + +---------------------------------------------------------------------- + +2. Changes include: + +2a. Added the files "00README" and "oldcoder.txt" (this file). diff --git a/patches/Bucket_Game-patched/LICENSE-Poikilos.md b/patches/Bucket_Game-patched/LICENSE-Poikilos.md new file mode 100644 index 0000000..aaad1fc --- /dev/null +++ b/patches/Bucket_Game-patched/LICENSE-Poikilos.md @@ -0,0 +1,10 @@ +Mods in this folder are based on Bucket_Game, and modified by +[Poikilos](https://github.com/poikilos). + +See ../Bucket_Game-basis/mods/LICENSE and additional text files in +subdirectories of Bucket_Game-basis/mods for other information. + +The Bucket_Game-basis directory is kept to keep track of what version of +Bucket_Game was modified. The version of Bucket_Game used for each file +is not guaranteed, but the version used as a basis for +Bucket_Game-patched/mods files is guaranteed. diff --git a/patches/Bucket_Game-patched/mods/codercore/bones/init.lua b/patches/Bucket_Game-patched/mods/codercore/bones/init.lua new file mode 100644 index 0000000..f47d52d --- /dev/null +++ b/patches/Bucket_Game-patched/mods/codercore/bones/init.lua @@ -0,0 +1,275 @@ +-- Minetest 0.4 mod: bones +-- See README.txt for licensing and other information. + +local function is_owner(pos, name) + local owner = minetest.get_meta(pos):get_string("owner") + if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then + return true + end + return false +end + +local bones_formspec = + "size[8,9]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[current_name;main;0,0.3;8,4;]" .. + "list[current_player;main;0,4.85;8,1;]" .. + "list[current_player;main;0,6.08;8,3;8]" .. + "listring[current_name;main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,4.85) + +local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 +local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 + +minetest.register_node("bones:bones", { + description = "Bones", + tiles = { + "bones_top.png^[transform2", + "bones_bottom.png", + "bones_side.png", + "bones_side.png", + "bones_rear.png", + "bones_front.png" + }, + paramtype2 = "facedir", + groups = {dig_immediate = 2}, + sounds = default.node_sound_gravel_defaults(), + + can_dig = function(pos, player) + local inv = minetest.get_meta(pos):get_inventory() + local name = "" + if player then + name = player:get_player_name() + end + return is_owner(pos, name) and inv:is_empty("main") + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + if is_owner(pos, player:get_player_name()) then + return count + end + return 0 + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + return 0 + end, + + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if is_owner(pos, player:get_player_name()) then + return stack:get_count() + end + return 0 + end, + + on_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if meta:get_inventory():is_empty("main") then + minetest.remove_node(pos) + end + end, + + on_punch = function(pos, node, player) + if not is_owner(pos, player:get_player_name()) then + return + end + + if minetest.get_meta(pos):get_string("infotext") == "" then + return + end + + local inv = minetest.get_meta(pos):get_inventory() + local player_inv = player:get_inventory() + local has_space = true + + for i = 1, inv:get_size("main") do + local stk = inv:get_stack("main", i) + if player_inv:room_for_item("main", stk) then + inv:set_stack("main", i, nil) + player_inv:add_item("main", stk) + else + has_space = false + break + end + end + + -- remove bones if player emptied them + if has_space then + if player_inv:room_for_item("main", {name = "bones:bones"}) then + player_inv:add_item("main", {name = "bones:bones"}) + else + minetest.add_item(pos,"bones:bones") + end + minetest.remove_node(pos) + end + end, + + on_timer = function(pos, elapsed) + local meta = minetest.get_meta(pos) + local time = meta:get_int("time") + elapsed + if time >= share_bones_time then + meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") + meta:set_string("owner", "") + else + meta:set_int("time", time) + return true + end + end, + on_blast = function(pos) + end, +}) + +local function may_replace(pos, player) + local node_name = minetest.get_node(pos).name + local node_definition = minetest.registered_nodes[node_name] + + -- if the node is unknown, we return false + if not node_definition then + return false + end + + -- allow replacing air and liquids + if node_name == "air" or node_definition.liquidtype ~= "none" then + return true + end + + -- don't replace filled chests and other nodes that don't allow it + local can_dig_func = node_definition.can_dig + if can_dig_func and not can_dig_func(pos, player) then + return false + end + + -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? + -- flowers being squished by bones are more realistical than a squished stone, too + -- exception are of course any protected buildable_to + return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) +end + +local drop = function(pos, itemstack) + local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) + if obj then + obj:setvelocity({ + x = math.random(-10, 10) / 9, + y = 5, + z = math.random(-10, 10) / 9, + }) + end +end + +minetest.register_on_dieplayer(function(player) + + local bones_mode = minetest.setting_get("bones_mode") or "bones" + if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then + bones_mode = "bones" + end + + local bones_position_message = minetest.settings:get_bool("bones_position_message") == true + local pos = vector.round(player:getpos()) + local player_name = player:get_player_name() + local pos_string = minetest.pos_to_string(pos) + + -- return if keep inventory set or in creative mode + if bones_mode == "keep" or (creative and creative.is_enabled_for + and creative.is_enabled_for(player:get_player_name())) then + minetest.log("action", player_name .. " dies at " .. pos_string .. + ". No bones remain") + if bones_position_message then + minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") + end + return + end + + local player_inv = player:get_inventory() + if player_inv:is_empty("main") and + player_inv:is_empty("craft") then + minetest.log("action", player_name .. " dies at " .. pos_string .. + ". No bones remain") + if bones_position_message then + minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") + end + return + end + + + -- check if it's possible to place bones, if not find space near player + if bones_mode == "bones" and not may_replace(pos, player) then + local air = minetest.find_node_near(pos, 1, {"air"}) + if air and not minetest.is_protected(air, player_name) then + pos = air + else + bones_mode = "drop" + end + end + + if bones_mode == "drop" then + + -- drop inventory items + for i = 1, player_inv:get_size("main") do + drop(pos, player_inv:get_stack("main", i)) + end + player_inv:set_list("main", {}) + + -- drop crafting grid items + for i = 1, player_inv:get_size("craft") do + drop(pos, player_inv:get_stack("craft", i)) + end + player_inv:set_list("craft", {}) + + drop(pos, ItemStack("bones:bones")) + minetest.log("action", player_name .. " dies at " .. pos_string .. + ". Inventory dropped") + if bones_position_message then + minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. + ", and dropped their inventory.") + end + return + end + + local param2 = minetest.dir_to_facedir(player:get_look_dir()) + minetest.set_node(pos, {name = "bones:bones", param2 = param2}) + + minetest.log("action", player_name .. " dies at " .. pos_string .. + ". Bones remain") + if bones_position_message then + minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. + ", and bones remain.") + end + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("main", 8 * 4) + inv:set_list("main", player_inv:get_list("main")) + + for i = 1, player_inv:get_size("craft") do + local stack = player_inv:get_stack("craft", i) + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) + else + --drop if no space left + drop(pos, stack) + end + end + + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) + + meta:set_string("formspec", bones_formspec) + meta:set_string("owner", player_name) + + if share_bones_time ~= 0 then + meta:set_string("infotext", player_name .. "'s fresh bones") + + if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then + meta:set_int("time", 0) + else + meta:set_int("time", (share_bones_time - share_bones_time_early)) + end + + minetest.get_node_timer(pos):start(10) + else + meta:set_string("infotext", player_name.."'s bones") + end +end) diff --git a/webapp/install-mts.sh b/webapp/install-mts.sh index 62e4d08..9c9c473 100755 --- a/webapp/install-mts.sh +++ b/webapp/install-mts.sh @@ -5,6 +5,7 @@ if [ ! -d "$flag_dir" ]; then echo "ERROR: missing $flag_dir" exit 1 fi +enliven_path=".." cd "$extracted_name" extra_options="" if [ "@$1" = "@--client" ]; then @@ -104,3 +105,5 @@ else rsync -rt "$flag_dir/mods/$mod_name" "$HOME/minetest/games/ENLIVEN/mods" # cp -f "$flag_dir/mods/LICENSE" "$HOME/minetest/games/ENLIVEN/mods/LICENSE" fi +rsync -rt "$enliven_path/patches/subgame/menu/" "$HOME/minetest/games/ENLIVEN/menu" +rsync -rt "$enliven_path/patches/Bucket_Game-patched/" "$HOME/minetest/games/ENLIVEN" diff --git a/webapp/server.js b/webapp/server.js index fb6864d..434bd99 100644 --- a/webapp/server.js +++ b/webapp/server.js @@ -365,6 +365,11 @@ function readLog() { } } +app.get('/modding', function(req, res, next) { + res.render('pages/modding', { + msg: "", + }); +}); app.get('/skin-upload-form', function(req, res, next) { //var ending = ""; //ending += 'Back to Main Site
' + "\n"; diff --git a/webapp/views/pages/modding.ejs b/webapp/views/pages/modding.ejs new file mode 100644 index 0000000..5f5f965 --- /dev/null +++ b/webapp/views/pages/modding.ejs @@ -0,0 +1,80 @@ + + + + <% include ../partials/head %> + + + +
+ <% include ../partials/header %> +
+ +
+
+
+
+

EnlivenMinetest

+

Modding.

+

 

+

<%= msg %>

+
+
+

Resources

+
    +
  • doc/lua_api.txt on minetest.org (drastically improved over the original github version)
  • +
+

Historical Resources

+(may only apply to minetest.net (same as GitHub.com/minetest) releases which have a heavily changed API without backward compatibility) + +

Tips

+* In singleplayer, you have the `privs` privilege. You can give yourself + all privileges by typing: "/grant singleplayer all" (The same can be + done with your own username if you are hosting a world). +* You can test small pieces of code using the "Run Lua" and "Formspec + Tester" features of the CoderEdit or WorldEdit GUI if you have the + privilege. + +

Common Items for Moderators to Spawn

+
+glass default:obsidian_glass
+glass moreblocks:wood_tile
+glass technic:concrete
+stairs:stair_wood stairs:stair_desert_stonebrick
+stairs:stair_wood stairs:stair_desert_stonebrick
+stairs:stair_wood stairs:stair_goldblock
+stairs:stair_lapis_brick
+
+mossycobble lapis:lapis_brick
+
+mesecons_lightstone:lightstone_red_off
+mesecons_torch:mesecon_torch_on
+wool:white
+technic:stainless_steel_block
+
+lapis:base_lazurite_block
+
+#white seams:
+lapis:column_lazurite_brick
+lapis:base_lazurite_brick
+
+#subtle seams:
+lapis:column_lapis_brick
+lapis:base_lapis_brick
+
+lapis:base_lapis_block
+lapis:column_lapis_block
+default:fence_aspen_wood
+
+
+
+
+
+ + + + + diff --git a/webapp/views/pages/skin-selection-form.ejs b/webapp/views/pages/skin-selection-form.ejs index a636499..c1598b5 100644 --- a/webapp/views/pages/skin-selection-form.ejs +++ b/webapp/views/pages/skin-selection-form.ejs @@ -56,7 +56,7 @@
diff --git a/webapp/views/partials/header.ejs b/webapp/views/partials/header.ejs index cba1918..9121085 100644 --- a/webapp/views/partials/header.ejs +++ b/webapp/views/partials/header.ejs @@ -11,6 +11,7 @@
  • Home
  • Upload Skin
  • Choose Skin
  • +
  • Modding