From 4a5e607cddc5d44734843ca0cd9302a6de1371e9 Mon Sep 17 00:00:00 2001 From: poikilos <7557867+poikilos@users.noreply.github.com> Date: Tue, 14 May 2019 15:20:55 -0400 Subject: [PATCH] remove xdecor missing lua files fix merged upstream --- .../mods/coderbuild/xdecor/00README | 1 - .../mods/coderbuild/xdecor/LICENSE | 39 - .../mods/coderbuild/xdecor/README.md | 50 - .../mods/coderbuild/xdecor/alias.lua | 1 - .../mods/coderbuild/xdecor/chess.lua | 892 ------------------ .../mods/coderbuild/xdecor/cooking.lua | 236 ----- .../mods/coderbuild/xdecor/enchanting.lua | 291 ------ .../mods/coderbuild/xdecor/hive.lua | 91 -- .../mods/coderbuild/xdecor/init.lua | 47 - .../mods/coderbuild/xdecor/itemframe.lua | 171 ---- .../mods/coderbuild/xdecor/mailbox.lua | 174 ---- .../mods/coderbuild/xdecor/mechanisms.lua | 141 --- .../mods/coderbuild/xdecor/nodes.lua | 490 ---------- .../mods/coderbuild/xdecor/oldcoder.txt | 35 - .../mods/coderbuild/xdecor/recipes.lua | 267 ------ .../mods/coderbuild/xdecor/rope.lua | 68 -- .../mods/coderbuild/xdecor/settingtypes.txt | 11 - .../mods/coderbuild/xdecor/workbench.lua | 317 ------- 18 files changed, 3322 deletions(-) delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/00README delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/LICENSE delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/README.md delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/alias.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/chess.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/cooking.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/enchanting.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/hive.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/init.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/itemframe.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/mailbox.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/mechanisms.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/nodes.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/oldcoder.txt delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/recipes.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/rope.lua delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/settingtypes.txt delete mode 100644 patches/Bucket_Game-patched/mods/coderbuild/xdecor/workbench.lua diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/00README b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/00README deleted file mode 100644 index 1aa78a4..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/00README +++ /dev/null @@ -1 +0,0 @@ -See "oldcoder.txt". diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/LICENSE b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/LICENSE deleted file mode 100644 index 8b744c6..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/LICENSE +++ /dev/null @@ -1,39 +0,0 @@ -┌──────────────────────────────────────────────────────────────────────┐ -│ Copyright (c) 2015-2017 kilbith │ -│ │ -│ Code: BSD │ -│ Textures: WTFPL (credits: Gambit, kilbith, Cisoun) │ -│ Sounds: │ -│ - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA │ -│ freesound.org/people/Audionautics/sounds/133901/ │ -│ - xdecor_enchanting.ogg - by Timbre - CC BY-SA-NC │ -│ freesound.org/people/Timbre/sounds/221683/ │ -│ - xdecor_bouncy.ogg - by Blender Foundation - CC BY 3.0 │ -│ opengameart.org/content/funny-comic-cartoon-bounce-sound │ -└──────────────────────────────────────────────────────────────────────┘ - - -Copyright (c) 1998, Regents of the University of California -All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. -* Neither the name of the University of California, Berkeley nor the - names of its contributors may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY -EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY -DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/README.md b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/README.md deleted file mode 100644 index a84d03b..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/README.md +++ /dev/null @@ -1,50 +0,0 @@ -# Minetest Handpainted Texture Pack - -**!!! WORK IN PROGRESS !!!** - -This will be a high-res (128x128) texture pack for Minetest. Its license is CC0 1.0. - -The files in this repo are actually [webtoon](https://github.com/pithydon/webtoon) -CC0 texture pack, which I keep rewriting with the new textures. - -The textures are largely my own work, but a lot of them are taken out of other -CC0 works. - -I won't be commiting extremely often in order to not bloat the repo with binary file -changes. - -Most notable texture sources (feel free to send me more sources or your own contributions): - -- https://www.blendswap.com/blends/view/74021 -- https://opengameart.org/content/glitch-sprite-assets-huge-collection -- https://opengameart.org/content/glitch-alpine-landscape-svg -- https://opengameart.org/content/handpainted-tileable-textures-512%D1%85512 -- https://opengameart.org/content/handpainted-stone-wall-textures -- https://opengameart.org/content/4-hand-painted-ground-textures -- https://opengameart.org/content/rpg-item-collection-3 -- https://opengameart.org/content/rpg-item-collection-2 -- https://opengameart.org/content/rpg-item-collection-1 -- https://opengameart.org/content/crate-barrel-bundle -- https://opengameart.org/content/desert-rock -- https://opengameart.org/content/glitch-groddle-forestmeadow-terrain-svg -- https://opengameart.org/content/free-handpainted-plants-2 -- https://opengameart.org/content/free-handpainted-plants -- https://opengameart.org/content/chest-blizzard-style -- https://opengameart.org/content/free-lowpoly-golds -- https://opengameart.org/content/stone-coffin -- https://opengameart.org/content/free-textures-pack-59 -- https://www.blendswap.com/blends/view/46952 -- https://www.blendswap.com/blends/view/73730 -- https://opengameart.org/content/wyrmsun-cc0-over-900-items -- https://opengameart.org/content/40-procedural-textures -- https://opengameart.org/content/procedural-texture-pack?page=1 -- https://opengameart.org/content/cool-leaves-textures -- https://www.deviantart.com/yughues/art/Free-IDKWIAD-3-730335893 -- https://www.deviantart.com/yughues/art/Free-IDKWIAD-4-732217780 -- https://opengameart.org/content/freebies-mundo-commissions -- https://pixabay.com/en/floral-paisley-background-flower-1556345/ -- https://deepart.io -- https://opengameart.org/content/fantasy-crystal-set -- https://opengameart.org/content/cute-prop-models -- https://www.blendswap.com/blends/view/89476 -- https://pixabay.com/en/bread-food-bakery-foodstuff-baking-3365842/ diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/alias.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/alias.lua deleted file mode 100644 index dc95741..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/alias.lua +++ /dev/null @@ -1 +0,0 @@ -minetest.register_alias("xdecor:crafting_guide", "craftguide:book") diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/chess.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/chess.lua deleted file mode 100644 index f037eee..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/chess.lua +++ /dev/null @@ -1,892 +0,0 @@ -local realchess = {} -screwdriver = screwdriver or {} - -local function index_to_xy(idx) - idx = idx - 1 - local x = idx % 8 - local y = (idx - x) / 8 - return x, y -end - -local function xy_to_index(x, y) - return x + y * 8 + 1 -end - -local function get_square(a, b) - return (a * 8) - (8 - b) -end - -local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ") -local letters = {'A','B','C','D','E','F','G','H'} - -local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1} -local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1} - -local bishopThreats = {true, false, true, false, false, true, false, true} -local rookThreats = {false, true, false, true, true, false, true, false} -local queenThreats = {true, true, true, true, true, true, true, true} -local kingThreats = {true, true, true, true, true, true, true, true} - -local function board_to_table(inv) - local t = {} - for i = 1, 64 do - t[#t + 1] = inv:get_stack("board", i):get_name() - end - - return t -end - -local function attacked(color, idx, board) - local threatDetected = false - local kill = color == "white" - local pawnThreats = {kill, false, kill, false, false, not kill, false, not kill} - - for dir = 1, 8 do - if not threatDetected then - local col, row = index_to_xy(idx) - col, row = col + 1, row + 1 - - for step = 1, 8 do - row = row + rowDirs[dir] - col = col + colDirs[dir] - - if row >= 1 and row <= 8 and col >= 1 and col <= 8 then - local square = get_square(row, col) - local square_name = board[square] - local piece, pieceColor = square_name:match(":(%w+)_(%w+)") - - if piece then - if pieceColor ~= color then - if piece == "bishop" and bishopThreats[dir] then - threatDetected = true - elseif piece == "rook" and rookThreats[dir] then - threatDetected = true - elseif piece == "queen" and queenThreats[dir] then - threatDetected = true - else - if step == 1 then - if piece == "pawn" and pawnThreats[dir] then - threatDetected = true - end - if piece == "king" and kingThreats[dir] then - threatDetected = true - end - end - end - end - break - end - end - end - end - end - - return threatDetected -end - -local function locate_kings(board) - local Bidx, Widx - for i = 1, 64 do - local piece, color = board[i]:match(":(%w+)_(%w+)") - if piece == "king" then - if color == "black" then - Bidx = i - else - Widx = i - end - end - end - - return Bidx, Widx -end - -local pieces = { - "realchess:rook_black_1", - "realchess:knight_black_1", - "realchess:bishop_black_1", - "realchess:queen_black", - "realchess:king_black", - "realchess:bishop_black_2", - "realchess:knight_black_2", - "realchess:rook_black_2", - "realchess:pawn_black_1", - "realchess:pawn_black_2", - "realchess:pawn_black_3", - "realchess:pawn_black_4", - "realchess:pawn_black_5", - "realchess:pawn_black_6", - "realchess:pawn_black_7", - "realchess:pawn_black_8", - '','','','','','','','','','','','','','','','', - '','','','','','','','','','','','','','','','', - "realchess:pawn_white_1", - "realchess:pawn_white_2", - "realchess:pawn_white_3", - "realchess:pawn_white_4", - "realchess:pawn_white_5", - "realchess:pawn_white_6", - "realchess:pawn_white_7", - "realchess:pawn_white_8", - "realchess:rook_white_1", - "realchess:knight_white_1", - "realchess:bishop_white_1", - "realchess:queen_white", - "realchess:king_white", - "realchess:bishop_white_2", - "realchess:knight_white_2", - "realchess:rook_white_2" -} - -local pieces_str, x = "", 0 -for i = 1, #pieces do - local p = pieces[i]:match(":(%w+_%w+)") - if pieces[i]:find(":(%w+)_(%w+)") and not pieces_str:find(p) then - pieces_str = pieces_str .. x .. "=" .. p .. ".png," - x = x + 1 - end -end -pieces_str = pieces_str .. "69=mailbox_blank16.png" - -local fs = [[ - size[14.7,10;] - no_prepend[] - bgcolor[#080808BB;true] - background[0,0;14.7,10;chess_bg.png] - list[context;board;0.3,1;8,8;] - listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] - tableoptions[background=#00000000;highlight=#00000000;border=false] - button[10.5,8.5;2,2;new;New game] -]] .. "tablecolumns[image," .. pieces_str .. - ";text;color;text;color;text;image," .. pieces_str .. "]" - -local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y) - local moves = meta:get_string("moves") - local pieceFrom_s = pieceFrom:match(":(%w+_%w+)") - local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s) - local pieceTo_si_id = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or "" - - local coordFrom = letters[from_x + 1] .. math.abs(from_y - 8) - local coordTo = letters[to_x + 1] .. math.abs(to_y - 8) - - local new_moves = pieceFrom_si_id .. "," .. - coordFrom .. "," .. - (pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," .. - coordTo .. "," .. - (pieceTo ~= "" and pieceTo_si_id or "69") .. "," .. - moves - - meta:set_string("moves", new_moves) -end - -local function get_eaten_list(meta, pieceTo, pieceTo_s) - local eaten = meta:get_string("eaten") - if pieceTo ~= "" then - eaten = eaten .. pieceTo_s .. "," - end - - meta:set_string("eaten", eaten) - - local eaten_t = string.split(eaten, ",") - local eaten_img = "" - - local a, b = 0, 0 - for i = 1, #eaten_t do - local is_white = eaten_t[i]:sub(-5,-1) == "white" - local X = (is_white and a or b) % 4 - local Y = ((is_white and a or b) % 16 - X) / 4 - - if is_white then - a = a + 1 - else - b = b + 1 - end - - eaten_img = eaten_img .. - "image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," .. - ((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]" - end - - meta:set_string("eaten_img", eaten_img) -end - -function realchess.init(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - meta:set_string("formspec", fs) - meta:set_string("infotext", "Chess Board") - meta:set_string("playerBlack", "") - meta:set_string("playerWhite", "") - meta:set_string("lastMove", "") - meta:set_string("blackAttacked", "") - meta:set_string("whiteAttacked", "") - - meta:set_int("lastMoveTime", 0) - meta:set_int("castlingBlackL", 1) - meta:set_int("castlingBlackR", 1) - meta:set_int("castlingWhiteL", 1) - meta:set_int("castlingWhiteR", 1) - - meta:set_string("moves", "") - meta:set_string("eaten", "") - - inv:set_list("board", pieces) - inv:set_size("board", 64) -end - -function realchess.move(pos, from_list, from_index, to_list, to_index, _, player) - if from_list ~= "board" and to_list ~= "board" then - return 0 - end - - local meta = minetest.get_meta(pos) - local playerName = player:get_player_name() - local inv = meta:get_inventory() - local pieceFrom = inv:get_stack(from_list, from_index):get_name() - local pieceTo = inv:get_stack(to_list, to_index):get_name() - local lastMove = meta:get_string("lastMove") - local playerWhite = meta:get_string("playerWhite") - local playerBlack = meta:get_string("playerBlack") - local thisMove -- Will replace lastMove when move is legal - - if pieceFrom:find("white") then - if playerWhite ~= "" and playerWhite ~= playerName then - minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!") - return 0 - end - - if lastMove ~= "" and lastMove ~= "black" then - return 0 - end - - if pieceTo:find("white") then - -- Don't replace pieces of same color - return 0 - end - - playerWhite = playerName - thisMove = "white" - - elseif pieceFrom:find("black") then - if playerBlack ~= "" and playerBlack ~= playerName then - minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!") - return 0 - end - - if lastMove ~= "" and lastMove ~= "white" then - return 0 - end - - if pieceTo:find("black") then - -- Don't replace pieces of same color - return 0 - end - - playerBlack = playerName - thisMove = "black" - end - - -- MOVE LOGIC - - local from_x, from_y = index_to_xy(from_index) - local to_x, to_y = index_to_xy(to_index) - - -- PAWN - if pieceFrom:sub(11,14) == "pawn" then - if thisMove == "white" then - local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() - -- white pawns can go up only - if from_y - 1 == to_y then - if from_x == to_x then - if pieceTo ~= "" then - return 0 - elseif to_index >= 1 and to_index <= 8 then - inv:set_stack(from_list, from_index, "realchess:queen_white") - end - elseif from_x - 1 == to_x or from_x + 1 == to_x then - if not pieceTo:find("black") then - return 0 - elseif to_index >= 1 and to_index <= 8 then - inv:set_stack(from_list, from_index, "realchess:queen_white") - end - else - return 0 - end - elseif from_y - 2 == to_y then - if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then - return 0 - end - else - return 0 - end - - --[[ - if x not changed - ensure that destination cell is empty - elseif x changed one unit left or right - ensure the pawn is killing opponent piece - else - move is not legal - abort - ]] - - if from_x == to_x then - if pieceTo ~= "" then - return 0 - end - elseif from_x - 1 == to_x or from_x + 1 == to_x then - if not pieceTo:find("black") then - return 0 - end - else - return 0 - end - - elseif thisMove == "black" then - local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() - -- black pawns can go down only - if from_y + 1 == to_y then - if from_x == to_x then - if pieceTo ~= "" then - return 0 - elseif to_index >= 57 and to_index <= 64 then - inv:set_stack(from_list, from_index, "realchess:queen_black") - end - elseif from_x - 1 == to_x or from_x + 1 == to_x then - if not pieceTo:find("white") then - return 0 - elseif to_index >= 57 and to_index <= 64 then - inv:set_stack(from_list, from_index, "realchess:queen_black") - end - else - return 0 - end - elseif from_y + 2 == to_y then - if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then - return 0 - end - else - return 0 - end - - --[[ - if x not changed - ensure that destination cell is empty - elseif x changed one unit left or right - ensure the pawn is killing opponent piece - else - move is not legal - abort - ]] - - if from_x == to_x then - if pieceTo ~= "" then - return 0 - end - elseif from_x - 1 == to_x or from_x + 1 == to_x then - if not pieceTo:find("white") then - return 0 - end - else - return 0 - end - else - return 0 - end - - -- ROOK - elseif pieceFrom:sub(11,14) == "rook" then - if from_x == to_x then - -- Moving vertically - if from_y < to_y then - -- Moving down - -- Ensure that no piece disturbs the way - for i = from_y + 1, to_y - 1 do - if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then - return 0 - end - end - else - -- Mocing up - -- Ensure that no piece disturbs the way - for i = to_y + 1, from_y - 1 do - if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then - return 0 - end - end - end - elseif from_y == to_y then - -- Mocing horizontally - if from_x < to_x then - -- mocing right - -- ensure that no piece disturbs the way - for i = from_x + 1, to_x - 1 do - if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then - return 0 - end - end - else - -- Mocing left - -- Ensure that no piece disturbs the way - for i = to_x + 1, from_x - 1 do - if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then - return 0 - end - end - end - else - -- Attempt to move arbitrarily -> abort - return 0 - end - - if thisMove == "white" or thisMove == "black" then - if pieceFrom:sub(-1) == "1" then - meta:set_int("castlingWhiteL", 0) - elseif pieceFrom:sub(-1) == "2" then - meta:set_int("castlingWhiteR", 0) - end - end - - -- KNIGHT - elseif pieceFrom:sub(11,16) == "knight" then - -- Get relative pos - local dx = from_x - to_x - local dy = from_y - to_y - - -- Get absolute values - if dx < 0 then dx = -dx end - if dy < 0 then dy = -dy end - - -- Sort x and y - if dx > dy then dx, dy = dy, dx end - - -- Ensure that dx == 1 and dy == 2 - if dx ~= 1 or dy ~= 2 then - return 0 - end - -- Just ensure that destination cell does not contain friend piece - -- ^ It was done already thus everything ok - - -- BISHOP - elseif pieceFrom:sub(11,16) == "bishop" then - -- Get relative pos - local dx = from_x - to_x - local dy = from_y - to_y - - -- Get absolute values - if dx < 0 then dx = -dx end - if dy < 0 then dy = -dy end - - -- Ensure dx and dy are equal - if dx ~= dy then return 0 end - - if from_x < to_x then - if from_y < to_y then - -- Moving right-down - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then - return 0 - end - end - else - -- Moving right-up - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then - return 0 - end - end - end - else - if from_y < to_y then - -- Moving left-down - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then - return 0 - end - end - else - -- Moving left-up - -- ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then - return 0 - end - end - end - end - - -- QUEEN - elseif pieceFrom:sub(11,15) == "queen" then - local dx = from_x - to_x - local dy = from_y - to_y - - -- Get absolute values - if dx < 0 then dx = -dx end - if dy < 0 then dy = -dy end - - -- Ensure valid relative move - if dx ~= 0 and dy ~= 0 and dx ~= dy then - return 0 - end - - if from_x == to_x then - if from_y < to_y then - -- Goes down - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then - return 0 - end - end - else - -- Goes up - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then - return 0 - end - end - end - elseif from_x < to_x then - if from_y == to_y then - -- Goes right - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then - return 0 - end - end - elseif from_y < to_y then - -- Goes right-down - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then - return 0 - end - end - else - -- Goes right-up - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then - return 0 - end - end - end - else - if from_y == to_y then - -- Goes left - -- Ensure that no piece disturbs the way and destination cell does - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then - return 0 - end - end - elseif from_y < to_y then - -- Goes left-down - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then - return 0 - end - end - else - -- Goes left-up - -- Ensure that no piece disturbs the way - for i = 1, dx - 1 do - if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then - return 0 - end - end - end - end - - -- KING - elseif pieceFrom:sub(11,14) == "king" then - local dx = from_x - to_x - local dy = from_y - to_y - local check = true - - if thisMove == "white" then - if from_y == 7 and to_y == 7 then - if to_x == 1 then - local castlingWhiteL = meta:get_int("castlingWhiteL") - local idx57 = inv:get_stack(from_list, 57):get_name() - - if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then - for i = 58, from_index - 1 do - if inv:get_stack(from_list, i):get_name() ~= "" then - return 0 - end - end - inv:set_stack(from_list, 57, "") - inv:set_stack(from_list, 59, "realchess:rook_white_1") - check = false - end - elseif to_x == 6 then - local castlingWhiteR = meta:get_int("castlingWhiteR") - local idx64 = inv:get_stack(from_list, 64):get_name() - - if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then - for i = from_index + 1, 63 do - if inv:get_stack(from_list, i):get_name() ~= "" then - return 0 - end - end - inv:set_stack(from_list, 62, "realchess:rook_white_2") - inv:set_stack(from_list, 64, "") - check = false - end - end - end - elseif thisMove == "black" then - if from_y == 0 and to_y == 0 then - if to_x == 1 then - local castlingBlackL = meta:get_int("castlingBlackL") - local idx1 = inv:get_stack(from_list, 1):get_name() - - if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then - for i = 2, from_index - 1 do - if inv:get_stack(from_list, i):get_name() ~= "" then - return 0 - end - end - - inv:set_stack(from_list, 1, "") - inv:set_stack(from_list, 3, "realchess:rook_black_1") - check = false - end - elseif to_x == 6 then - local castlingBlackR = meta:get_int("castlingBlackR") - local idx8 = inv:get_stack(from_list, 1):get_name() - - if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then - for i = from_index + 1, 7 do - if inv:get_stack(from_list, i):get_name() ~= "" then - return 0 - end - end - - inv:set_stack(from_list, 6, "realchess:rook_black_2") - inv:set_stack(from_list, 8, "") - check = false - end - end - end - end - - if check then - if dx < 0 then - dx = -dx - end - - if dy < 0 then - dy = -dy - end - - if dx > 1 or dy > 1 then - return 0 - end - end - - if thisMove == "white" then - meta:set_int("castlingWhiteL", 0) - meta:set_int("castlingWhiteR", 0) - - elseif thisMove == "black" then - meta:set_int("castlingBlackL", 0) - meta:set_int("castlingBlackR", 0) - end - end - - local board = board_to_table(inv) - board[to_index] = board[from_index] - board[from_index] = "" - - local black_king_idx, white_king_idx = locate_kings(board) - local blackAttacked = attacked("black", black_king_idx, board) - local whiteAttacked = attacked("white", white_king_idx, board) - - if blackAttacked then - if thisMove == "black" and meta:get_string("blackAttacked") == "true" then - return 0 - else - meta:set_string("blackAttacked", "true") - end - else - meta:set_string("blackAttacked", "") - end - - if whiteAttacked then - if thisMove == "white" and meta:get_string("whiteAttacked") == "true" then - return 0 - else - meta:set_string("whiteAttacked", "true") - end - else - meta:set_string("whiteAttacked", "") - end - - lastMove = thisMove - - meta:set_string("lastMove", lastMove) - meta:set_int("lastMoveTime", minetest.get_gametime()) - meta:set_string("playerWhite", playerWhite) - meta:set_string("playerBlack", playerBlack) - - local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or "" - get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y) - get_eaten_list(meta, pieceTo, pieceTo_s) - - return 1 -end - -function realchess.on_move(pos, from_list, from_index) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_stack(from_list, from_index, '') - - local black_king_attacked = meta:get_string("blackAttacked") == "true" - local white_king_attacked = meta:get_string("whiteAttacked") == "true" - - local playerWhite = meta:get_string("playerWhite") - local playerBlack = meta:get_string("playerBlack") - - local moves = meta:get_string("moves") - local eaten_img = meta:get_string("eaten_img") - local lastMove = meta:get_string("lastMove") - local turnBlack = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and - playerBlack .. "..." or playerBlack) - local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and - playerWhite .. "..." or playerWhite) - local check_s = minetest.colorize("#FF0000", "\\[check\\]") - - local formspec = fs .. - "label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" .. - "label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" .. - "table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" .. - eaten_img - - meta:set_string("formspec", formspec) - - return false -end - -local function timeout_format(timeout_limit) - local time_remaining = timeout_limit - minetest.get_gametime() - local minutes = math.floor(time_remaining / 60) - local seconds = time_remaining % 60 - - if minutes == 0 then - return seconds .. " sec." - end - - return minutes .. " min. " .. seconds .. " sec." -end - -function realchess.fields(pos, _, fields, sender) - local playerName = sender:get_player_name() - local meta = minetest.get_meta(pos) - local timeout_limit = meta:get_int("lastMoveTime") + 300 - local playerWhite = meta:get_string("playerWhite") - local playerBlack = meta:get_string("playerBlack") - local lastMoveTime = meta:get_int("lastMoveTime") - if fields.quit then return end - - -- Timeout is 5 min. by default for resetting the game (non-players only) - if fields.new then - if (playerWhite == playerName or playerBlack == playerName) then - realchess.init(pos) - - elseif lastMoveTime ~= 0 then - if minetest.get_gametime() >= timeout_limit and - (playerWhite ~= playerName or playerBlack ~= playerName) then - realchess.init(pos) - else - minetest.chat_send_player(playerName, chat_prefix .. - "You can't reset the chessboard, a game has been started. " .. - "If you aren't a current player, try again in " .. - timeout_format(timeout_limit)) - end - end - end -end - -function realchess.dig(pos, player) - if not player then - return false - end - - local meta = minetest.get_meta(pos) - local playerName = player:get_player_name() - local timeout_limit = meta:get_int("lastMoveTime") + 300 - local lastMoveTime = meta:get_int("lastMoveTime") - - -- Timeout is 5 min. by default for digging the chessboard (non-players only) - return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or - minetest.chat_send_player(playerName, chat_prefix .. - "You can't dig the chessboard, a game has been started. " .. - "Reset it first if you're a current player, or dig it again in " .. - timeout_format(timeout_limit)) -end - -minetest.register_node(":realchess:chessboard", { - description = "Chess Board", - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - inventory_image = "chessboard_top.png", - wield_image = "chessboard_top.png", - tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"}, - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}}, - sunlight_propagates = true, - on_rotate = screwdriver.rotate_simple, - can_dig = realchess.dig, - on_construct = realchess.init, - on_receive_fields = realchess.fields, - allow_metadata_inventory_move = realchess.move, - on_metadata_inventory_move = realchess.on_move, - allow_metadata_inventory_take = function() return 0 end -}) - -local function register_piece(name, count) - for _, color in pairs({"black", "white"}) do - if not count then - minetest.register_craftitem(":realchess:" .. name .. "_" .. color, { - description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper), - inventory_image = name .. "_" .. color .. ".png", - stack_max = 1, - groups = {not_in_creative_inventory=1} - }) - else - for i = 1, count do - minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, { - description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper), - inventory_image = name .. "_" .. color .. ".png", - stack_max = 1, - groups = {not_in_creative_inventory=1} - }) - end - end - end -end - -register_piece("pawn", 8) -register_piece("rook", 2) -register_piece("knight", 2) -register_piece("bishop", 2) -register_piece("queen") -register_piece("king") - --- Recipes - -minetest.register_craft({ - output = "realchess:chessboard", - recipe = { - {"dye:black", "dye:white", "dye:black"}, - {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"} - } -}) diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/cooking.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/cooking.lua deleted file mode 100644 index 8cc2d38..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/cooking.lua +++ /dev/null @@ -1,236 +0,0 @@ -local cauldron, sounds = {}, {} - --- Add more ingredients here that make a soup. -local ingredients_list = { - "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat", - "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber", - "corn", "beans", "berries", "grapes", "tomato", "wheat" -} - -cauldron.cbox = { - {0, 0, 0, 16, 16, 0}, - {0, 0, 16, 16, 16, 0}, - {0, 0, 0, 0, 16, 16}, - {16, 0, 0, 0, 16, 16}, - {0, 0, 0, 16, 8, 16} -} - -function cauldron.stop_sound(pos) - local spos = minetest.hash_node_position(pos) - if sounds[spos] then minetest.sound_stop(sounds[spos]) end -end - -function cauldron.idle_construct(pos) - local timer = minetest.get_node_timer(pos) - timer:start(10.0) - cauldron.stop_sound(pos) -end - -function cauldron.boiling_construct(pos) - local spos = minetest.hash_node_position(pos) - sounds[spos] = minetest.sound_play("xdecor_boiling_water", { - pos=pos, max_hear_distance=5, gain=0.8, loop=true - }) - - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup") - - local timer = minetest.get_node_timer(pos) - timer:start(5.0) -end - -function cauldron.filling(pos, node, clicker, itemstack) - local inv = clicker:get_inventory() - local wield_item = clicker:get_wielded_item():get_name() - - if wield_item:sub(1,7) == "bucket:" then - if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then - if itemstack:get_count() > 1 then - if inv:room_for_item("main", "bucket:bucket_water 1") then - itemstack:take_item() - inv:add_item("main", "bucket:bucket_water 1") - else - minetest.chat_send_player(clicker:get_player_name(), - "No room in your inventory to add a bucket of water.") - return itemstack - end - else - itemstack:replace("bucket:bucket_water") - end - minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2}) - elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then - minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2}) - itemstack:replace("bucket:bucket_empty") - end - return itemstack - end -end - -function cauldron.idle_timer(pos) - local below_node = {x=pos.x, y=pos.y-1, z=pos.z} - if not minetest.get_node(below_node).name:find("fire") then - return true - end - - local node = minetest.get_node(pos) - minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2}) - return true -end - --- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition. -local function eatable(itemstring) - local item = itemstring:match("[%w_:]+") - local on_use_def = minetest.registered_items[item].on_use - if not on_use_def then return end - return string.format("%q", string.dump(on_use_def)):find("item_eat") -end - -function cauldron.boiling_timer(pos) - local node = minetest.get_node(pos) - local objs = minetest.get_objects_inside_radius(pos, 0.5) - if not next(objs) then return true end - - local ingredients = {} - for _, obj in pairs(objs) do - if obj and not obj:is_player() and obj:get_luaentity().itemstring then - local itemstring = obj:get_luaentity().itemstring - local food = itemstring:match(":([%w_]+)") - - for _, ingredient in pairs(ingredients_list) do - if food and (eatable(itemstring) or food:find(ingredient)) then - ingredients[#ingredients+1] = food break - end - end - end - end - - if #ingredients >= 2 then - for _, obj in pairs(objs) do obj:remove() end - minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2}) - end - - local node_under = {x=pos.x, y=pos.y-1, z=pos.z} - if not minetest.get_node(node_under).name:find("fire") then - minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2}) - end - return true -end - -function cauldron.take_soup(pos, node, clicker, itemstack) - local inv = clicker:get_inventory() - local wield_item = clicker:get_wielded_item() - - if wield_item:get_name() == "xdecor:bowl" then - if wield_item:get_count() > 1 then - if inv:room_for_item("main", "xdecor:bowl_soup 1") then - itemstack:take_item() - inv:add_item("main", "xdecor:bowl_soup 1") - else - minetest.chat_send_player(clicker:get_player_name(), - "No room in your inventory to add a bowl of soup.") - return itemstack - end - else - itemstack:replace("xdecor:bowl_soup 1") - end - - minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2}) - end - return itemstack -end - -xdecor.register("cauldron_empty", { - description = "Cauldron", - groups = {cracky=2, oddly_breakable_by_hand=1}, - on_rotate = screwdriver.rotate_simple, - tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"}, - infotext = "Cauldron (empty)", - on_construct = function(pos) - cauldron.stop_sound(pos) - end, - on_rightclick = cauldron.filling, - collision_box = xdecor.pixelbox(16, cauldron.cbox) -}) - -xdecor.register("cauldron_idle", { - groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - on_rotate = screwdriver.rotate_simple, - tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"}, - drop = "xdecor:cauldron_empty", - infotext = "Cauldron (idle)", - collision_box = xdecor.pixelbox(16, cauldron.cbox), - on_rightclick = cauldron.filling, - on_construct = cauldron.idle_construct, - on_timer = cauldron.idle_timer -}) - -xdecor.register("cauldron_boiling", { - groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - on_rotate = screwdriver.rotate_simple, - drop = "xdecor:cauldron_empty", - infotext = "Cauldron (active) - Drop foods inside to make a soup", - damage_per_second = 2, - tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png", - animation={type="vertical_frames", length=3.0}}, - "xdecor_cauldron_sides.png"}, - collision_box = xdecor.pixelbox(16, cauldron.cbox), - on_rightclick = cauldron.filling, - on_construct = cauldron.boiling_construct, - on_destruct = function(pos) - cauldron.stop_sound(pos) - end, - on_timer = cauldron.boiling_timer -}) - -xdecor.register("cauldron_soup", { - groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - on_rotate = screwdriver.rotate_simple, - drop = "xdecor:cauldron_empty", - infotext = "Cauldron (active) - Use a bowl to eat the soup", - damage_per_second = 2, - tiles = {{name="xdecor_cauldron_top_anim_soup.png", - animation={type="vertical_frames", length=3.0}}, - "xdecor_cauldron_sides.png"}, - collision_box = xdecor.pixelbox(16, cauldron.cbox), - on_rightclick = cauldron.take_soup, - on_destruct = function(pos) - cauldron.stop_sound(pos) - end -}) - --- Craft items - -minetest.register_craftitem("xdecor:bowl", { - description = "Bowl", - inventory_image = "xdecor_bowl.png", - wield_image = "xdecor_bowl.png", - groups = {food_bowl = 1, flammable = 2}, -}) - -minetest.register_craftitem("xdecor:bowl_soup", { - description = "Bowl of soup", - inventory_image = "xdecor_bowl_soup.png", - wield_image = "xdecor_bowl_soup.png", - groups = {not_in_creative_inventory=1}, - stack_max = 1, - on_use = minetest.item_eat(30, "xdecor:bowl") -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:bowl 3", - recipe = { - {"group:wood", "", "group:wood"}, - {"", "group:wood", ""} - } -}) - -minetest.register_craft({ - output = "xdecor:cauldron_empty", - recipe = { - {"default:iron_lump", "", "default:iron_lump"}, - {"default:iron_lump", "", "default:iron_lump"}, - {"default:iron_lump", "default:iron_lump", "default:iron_lump"} - } -}) diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/enchanting.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/enchanting.lua deleted file mode 100644 index 5e30d59..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/enchanting.lua +++ /dev/null @@ -1,291 +0,0 @@ -screwdriver = screwdriver or {} -local ceil, abs, random = math.ceil, math.abs, math.random - --- Cost in Mese crystal(s) for enchanting. -local mese_cost = 1 - --- Force of the enchantments. -local enchanting = { - uses = 1.2, -- Durability - times = 0.1, -- Efficiency - damages = 1, -- Sharpness -} - -local function cap(S) return S:gsub("^%l", string.upper) end -local function to_percent(orig_value, final_value) - return abs(ceil(((final_value - orig_value) / orig_value) * 100)) -end - -function enchanting:get_tooltip(enchant, orig_caps, fleshy) - local bonus = {durable=0, efficiency=0, damages=0} - if orig_caps then - bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses) - local sum_caps_times = 0 - for i=1, #orig_caps.times do - sum_caps_times = sum_caps_times + orig_caps.times[i] - end - local average_caps_time = sum_caps_times / #orig_caps.times - bonus.efficiency = to_percent(average_caps_time, average_caps_time - - enchanting.times) - end - if fleshy then - bonus.damages = to_percent(fleshy, fleshy + enchanting.damages) - end - - local specs = { -- not finished, to complete - durable = {"#00baff", " (+"..bonus.durable.."%)"}, - fast = {"#74ff49", " (+"..bonus.efficiency.."%)"}, - sharp = {"#ffff00", " (+"..bonus.damages.."%)"}, - } - return minetest.colorize and minetest.colorize(specs[enchant][1], - "\n"..cap(enchant)..specs[enchant][2]) or - "\n"..cap(enchant)..specs[enchant][2] -end - -local enchant_buttons = { - [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] - image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], - "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", -} - -function enchanting.formspec(pos, num) - local meta = minetest.get_meta(pos) - local formspec = [[ size[9,9;] - bgcolor[#080808BB;true] - background[0,0;9,9;ench_ui.png] - list[context;tool;0.9,2.9;1,1;] - list[context;mese;2,2.9;1,1;] - list[current_player;main;0.5,4.5;8,4;] - listring[current_player;main] - listring[context;tool] - listring[current_player;main] - listring[context;mese] - image[2,2.9;1,1;mese_layout.png] - tooltip[sharp;Your weapon inflicts more damages] - tooltip[durable;Your tool last longer] - tooltip[fast;Your tool digs faster] ]] - ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) - - formspec = formspec..(enchant_buttons[num] or "") - meta:set_string("formspec", formspec) -end - -function enchanting.on_put(pos, listname, _, stack) - if listname == "tool" then - local stackname = stack:get_name() - local tool_groups = { - "axe, pick, shovel", - "sword", - } - - for idx, tools in pairs(tool_groups) do - if tools:find(stackname:match(":(%w+)")) then - enchanting.formspec(pos, idx) - end - end - end -end - -function enchanting.fields(pos, _, fields, sender) - if not next(fields) or fields.quit then return end - local inv = minetest.get_meta(pos):get_inventory() - local tool = inv:get_stack("tool", 1) - local mese = inv:get_stack("mese", 1) - local orig_wear = tool:get_wear() - local mod, name = tool:get_name():match("(.*):(.*)") - local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields) - - if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then - minetest.sound_play("xdecor_enchanting", { - to_player=sender:get_player_name(), gain=0.8}) - tool:replace(enchanted_tool) - tool:add_wear(orig_wear) - mese:take_item(mese_cost) - inv:set_stack("mese", 1, mese) - inv:set_stack("tool", 1, tool) - end -end - -function enchanting.dig(pos) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("tool") and inv:is_empty("mese") -end - -local function allowed(tool) - if not tool then return false end - for item in pairs(minetest.registered_tools) do - if item:find("enchanted_"..tool) then return true end - end - return false -end - -function enchanting.put(_, listname, _, stack) - local stackname = stack:get_name() - if listname == "mese" and stackname == "default:mese_crystal" then - return stack:get_count() - elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then - return 1 - end - return 0 -end - -function enchanting.on_take(pos, listname) - if listname == "tool" then enchanting.formspec(pos, nil) end -end - -function enchanting.construct(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Enchantment Table") - enchanting.formspec(pos, nil) - - local inv = meta:get_inventory() - inv:set_size("tool", 1) - inv:set_size("mese", 1) - - minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") - local timer = minetest.get_node_timer(pos) - timer:start(0.5) -end - -function enchanting.destruct(pos) - for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do - if obj and obj:get_luaentity() and - obj:get_luaentity().name == "xdecor:book_open" then - obj:remove() - break - end - end -end - -function enchanting.timer(pos) - local num = #minetest.get_objects_inside_radius(pos, 0.9) - if num == 0 then - minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") - end - - local minp = {x=pos.x-2, y=pos.y, z=pos.z-2} - local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2} - local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf") - if #bookshelves == 0 then return true end - - local bookshelf_pos = bookshelves[random(1, #bookshelves)] - local x = pos.x - bookshelf_pos.x - local y = bookshelf_pos.y - pos.y - local z = pos.z - bookshelf_pos.z - - if tostring(x..z):find(2) then - minetest.add_particle({ - pos = bookshelf_pos, - velocity = {x=x, y=2-y, z=z}, - acceleration = {x=0, y=-2.2, z=0}, - expirationtime = 1, - size = 1.5, - glow = 5, - texture = "xdecor_glyph"..random(1,18)..".png" - }) - end - return true -end - -xdecor.register("enchantment_table", { - description = "Enchantment Table", - tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", - "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", - "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"}, - groups = {cracky=1, level=1}, - light_source = 6, - sounds = default.node_sound_stone_defaults(), - on_rotate = screwdriver.rotate_simple, - can_dig = enchanting.dig, - on_timer = enchanting.timer, - on_construct = enchanting.construct, - on_destruct = enchanting.destruct, - on_receive_fields = enchanting.fields, - on_metadata_inventory_put = enchanting.on_put, - on_metadata_inventory_take = enchanting.on_take, - allow_metadata_inventory_put = enchanting.put, - allow_metadata_inventory_move = function() return 0 end -}) - -minetest.register_entity("xdecor:book_open", { - visual = "sprite", - visual_size = {x=0.75, y=0.75}, - collisionbox = {0}, - physical = false, - textures = {"xdecor_book_open.png"}, - on_activate = function(self) - local pos = self.object:getpos() - local pos_under = {x=pos.x, y=pos.y-1, z=pos.z} - - if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then - self.object:remove() - end - end -}) - -function enchanting:register_tools(mod, def) - for tool in pairs(def.tools) do - for material in def.materials:gmatch("[%w_]+") do - for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do - local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] - if not original_tool then break end - local original_toolcaps = original_tool.tool_capabilities - - if original_toolcaps then - local original_damage_groups = original_toolcaps.damage_groups - local original_groupcaps = original_toolcaps.groupcaps - local groupcaps = table.copy(original_groupcaps) - local fleshy = original_damage_groups.fleshy - local full_punch_interval = original_toolcaps.full_punch_interval - local max_drop_level = original_toolcaps.max_drop_level - local group = next(original_groupcaps) - - if enchant == "durable" then - groupcaps[group].uses = ceil(original_groupcaps[group].uses * - enchanting.uses) - elseif enchant == "fast" then - for i, time in pairs(original_groupcaps[group].times) do - groupcaps[group].times[i] = time - enchanting.times - end - elseif enchant == "sharp" then - fleshy = fleshy + enchanting.damages - end - - minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = "Enchanted "..cap(material).." "..cap(tool).. - self:get_tooltip(enchant, original_groupcaps[group], fleshy), - inventory_image = original_tool.inventory_image.."^[colorize:violet:50", - wield_image = original_tool.wield_image, - groups = {not_in_creative_inventory=1}, - tool_capabilities = { - groupcaps = groupcaps, damage_groups = {fleshy = fleshy}, - full_punch_interval = full_punch_interval, - max_drop_level = max_drop_level - } - }) - end - end - end - end -end - -enchanting:register_tools("default", { - materials = "steel, bronze, mese, diamond", - tools = { - axe = {enchants = "durable, fast"}, - pick = {enchants = "durable, fast"}, - shovel = {enchants = "durable, fast"}, - sword = {enchants = "sharp"} - } -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:enchantment_table", - recipe = { - {"", "default:book", ""}, - {"default:diamond", "default:obsidian", "default:diamond"}, - {"default:obsidian", "default:obsidian", "default:obsidian"} - } -}) \ No newline at end of file diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/hive.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/hive.lua deleted file mode 100644 index eb52901..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/hive.lua +++ /dev/null @@ -1,91 +0,0 @@ -local hive = {} -local honey_max = 16 - -function hive.construct(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - local formspec = [[ size[8,5;] - label[0.5,0;Bees are busy making honey...] - image[6,0;1,1;hive_bee.png] - image[5,0;1,1;hive_layout.png] - list[context;honey;5,0;1,1;] - list[current_player;main;0,1.35;8,4;] - listring[current_player;main] - listring[context;honey] ]] - ..xbg..default.get_hotbar_bg(0,1.35) - - meta:set_string("formspec", formspec) - meta:set_string("infotext", "Artificial Hive") - inv:set_size("honey", 1) - - local timer = minetest.get_node_timer(pos) - timer:start(math.random(64, 128)) -end - -function hive.timer(pos) - local time = (minetest.get_timeofday() or 0) * 24000 - if time < 5500 or time > 18500 then return true end - - local inv = minetest.get_meta(pos):get_inventory() - local honeystack = inv:get_stack("honey", 1) - local honey = honeystack:get_count() - - local radius = 4 - local minp = vector.add(pos, -radius) - local maxp = vector.add(pos, radius) - local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower") - - if #flowers > 2 and honey < honey_max then - inv:add_item("honey", "xdecor:honey") - elseif honey == honey_max then - local timer = minetest.get_node_timer(pos) - timer:stop() return true - end - return true -end - -xdecor.register("hive", { - description = "Artificial Hive", - tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png", - "xdecor_hive_side.png", "xdecor_hive_side.png", - "xdecor_hive_side.png", "xdecor_hive_front.png"}, - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1}, - on_construct = hive.construct, - on_timer = hive.timer, - can_dig = function(pos) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("honey") - end, - on_punch = function(_, _, puncher) - puncher:set_hp(puncher:get_hp() - 2) - end, - allow_metadata_inventory_put = function() return 0 end, - on_metadata_inventory_take = function(pos, _, _, stack) - if stack:get_count() == honey_max then - local timer = minetest.get_node_timer(pos) - timer:start(math.random(64, 128)) - end - end -}) - --- Craft items - -minetest.register_craftitem("xdecor:honey", { - description = "Honey", - inventory_image = "xdecor_honey.png", - wield_image = "xdecor_honey.png", - groups = {food_honey = 1, food_sugar = 1, flammable = 2, not_in_creative_inventory=1}, - on_use = minetest.item_eat(2) -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:hive", - recipe = { - {"group:stick", "group:stick", "group:stick"}, - {"default:paper", "default:paper", "default:paper"}, - {"group:stick", "group:stick", "group:stick"} - } -}) diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/init.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/init.lua deleted file mode 100644 index 0311b4d..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/init.lua +++ /dev/null @@ -1,47 +0,0 @@ ---local t = os.clock() - -local mver_major, mver_minor, mver_patch = 0, 4, 16 -- Minetest 0.4.16 minimum. - -local client_version = minetest.get_version().string -local major, minor, patch = client_version:match("(%d+).(%d+).(%d+)") - -if (major and minor and patch) and - ((tonumber(major) < mver_major) or - (mver_major == tonumber(major) and tonumber(minor) < mver_minor) or - (mver_minor == tonumber(minor) and tonumber(patch) < mver_patch)) then - minetest.log("error", "[xdecor] Your Minetest client is too old to run this mod. Disabling.") - return -end - -xdecor = {} -local modpath = minetest.get_modpath("xdecor") - -dofile(modpath.."/handlers/animations.lua") -dofile(modpath.."/handlers/helpers.lua") -dofile(modpath.."/handlers/nodeboxes.lua") -dofile(modpath.."/handlers/registration.lua") - -dofile(modpath.."/alias.lua") -dofile(modpath.."/nodes.lua") -dofile(modpath.."/recipes.lua") - -local subpart = { - "chess", - "cooking", - "enchanting", - "hive", - "itemframe", - "mailbox", - "mechanisms", - "rope", - "workbench" -} - -for _, name in pairs(subpart) do - local enable = minetest.settings:get_bool("enable_xdecor_"..name) - if enable or enable == nil then - dofile(modpath.."/"..name..".lua") - end -end - ---print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000)) diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/itemframe.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/itemframe.lua deleted file mode 100644 index 5253224..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/itemframe.lua +++ /dev/null @@ -1,171 +0,0 @@ -local itemframe, tmp = {}, {} -screwdriver = screwdriver or {} - -local function remove_item(pos, node) - local objs = minetest.get_objects_inside_radius(pos, 0.5) - if not objs then return end - - for _, obj in pairs(objs) do - if obj and obj:get_luaentity() and - obj:get_luaentity().name == "xdecor:f_item" then - obj:remove() break - end - end -end - -local facedir = { - [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0} -} - -local function update_item(pos, node) - remove_item(pos, node) - local meta = minetest.get_meta(pos) - local itemstring = meta:get_string("item") - local posad = facedir[node.param2] - if not posad or itemstring == "" then return end - - pos = vector.add(pos, vector.multiply(posad, 6.5/16)) - tmp.nodename = node.name - tmp.texture = ItemStack(itemstring):get_name() - - local entity = minetest.add_entity(pos, "xdecor:f_item") - local yaw = math.pi*2 - node.param2 * math.pi/2 - entity:setyaw(yaw) - - local timer = minetest.get_node_timer(pos) - timer:start(15.0) -end - -local function drop_item(pos, node) - local meta = minetest.get_meta(pos) - local item = meta:get_string("item") - if item == "" then return end - - minetest.add_item(pos, item) - meta:set_string("item", "") - remove_item(pos, node) - - local timer = minetest.get_node_timer(pos) - timer:stop() -end - -function itemframe.after_place(pos, placer, itemstack) - local meta = minetest.get_meta(pos) - local name = placer:get_player_name() - meta:set_string("owner", name) - meta:set_string("infotext", "Item Frame (owned by "..name..")") -end - -function itemframe.timer(pos) - local node = minetest.get_node(pos) - local meta = minetest.get_meta(pos) - local num = #minetest.get_objects_inside_radius(pos, 0.5) - - if num == 0 and meta:get_string("item") ~= "" then - update_item(pos, node) - end - return true -end - -function itemframe.rightclick(pos, node, clicker, itemstack) - local meta = minetest.get_meta(pos) - local player_name = clicker:get_player_name() - local owner = meta:get_string("owner") - local admin = minetest.check_player_privs(player_name, "protection_bypass") - - if not admin and (player_name ~= owner or not itemstack) then - return itemstack - end - - drop_item(pos, node) - local itemstring = itemstack:take_item():to_string() - meta:set_string("item", itemstring) - update_item(pos, node) - - return itemstack -end - -function itemframe.punch(pos, node, puncher) - local meta = minetest.get_meta(pos) - local player_name = puncher:get_player_name() - local owner = meta:get_string("owner") - local admin = minetest.check_player_privs(player_name, "protection_bypass") - - if not admin and player_name ~= owner then return end - drop_item(pos, node) -end - -function itemframe.dig(pos, player) - if not player then return end - local meta = minetest.get_meta(pos) - local player_name = player and player:get_player_name() - local owner = meta:get_string("owner") - local admin = minetest.check_player_privs(player_name, "protection_bypass") - - return admin or player_name == owner -end - -xdecor.register("itemframe", { - description = "Item Frame", - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, - sounds = default.node_sound_wood_defaults(), - on_rotate = screwdriver.disallow, - sunlight_propagates = true, - inventory_image = "xdecor_itemframe.png", - node_box = xdecor.nodebox.slab_z(0.9375), - tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", - "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"}, - after_place_node = itemframe.after_place, - on_timer = itemframe.timer, - on_rightclick = itemframe.rightclick, - on_punch = itemframe.punch, - can_dig = itemframe.dig, - after_destruct = remove_item -}) - -minetest.register_entity("xdecor:f_item", { - visual = "wielditem", - visual_size = {x=0.33, y=0.33}, - collisionbox = {0}, - physical = false, - textures = {"air"}, - on_activate = function(self, staticdata) - local pos = self.object:getpos() - if minetest.get_node(pos).name ~= "xdecor:itemframe" then - self.object:remove() - end - - if tmp.nodename and tmp.texture then - self.nodename = tmp.nodename - tmp.nodename = nil - self.texture = tmp.texture - tmp.texture = nil - elseif staticdata and staticdata ~= "" then - local data = staticdata:split(";") - if data and data[1] and data[2] then - self.nodename = data[1] - self.texture = data[2] - end - end - if self.texture then - self.object:set_properties({textures={self.texture}}) - end - end, - get_staticdata = function(self) - if self.nodename and self.texture then - return self.nodename..";"..self.texture - end - return "" - end -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:itemframe", - recipe = { - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "default:paper", "group:stick"}, - {"group:stick", "group:stick", "group:stick"} - } -}) \ No newline at end of file diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/mailbox.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/mailbox.lua deleted file mode 100644 index 5c2dcd2..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/mailbox.lua +++ /dev/null @@ -1,174 +0,0 @@ -local mailbox = {} -screwdriver = screwdriver or {} - -local function get_img(img) - local img_name = img:match("(.*)%.png") - if img_name then return img_name..".png" end -end - -local function img_col(stack) - local def = minetest.registered_items[stack] - if not def then return "" end - - if def.inventory_image ~= "" then - local img = get_img(def.inventory_image) - if img then return img end - end - - if def.tiles then - local tile, img = def.tiles[1] - if type(tile) == "table" then - img = get_img(tile.name) - elseif type(tile) == "string" then - img = get_img(tile) - end - if img then return img end - end - - return "" -end - -function mailbox:formspec(pos, owner, is_owner) - local spos = pos.x..","..pos.y..","..pos.z - local meta = minetest.get_meta(pos) - local giver, img = "", "" - - if is_owner then - for i = 1, 7 do - local giving = meta:get_string("giver"..i) - if giving ~= "" then - local stack = meta:get_string("stack"..i) - local giver_name = giving:sub(1,12) - local stack_name = stack:match("[%w_:]+") - local stack_count = stack:match("%s(%d+)") or 1 - - giver = giver.."#FFFF00,"..giver_name..","..i.. - ",#FFFFFF,x "..stack_count.."," - img = img..i.."=".. - img_col(stack_name).."^\\[resize:16x16," - end - end - - return [[ size[9.5,9] - label[0,0;Mailbox] - label[6,0;Last donators] - box[6,0.72;3.3,3.5;#555555] - listring[current_player;main] - list[current_player;main;0.75,5.25;8,4;] - tableoptions[background=#00000000;highlight=#00000000;border=false] ]].. - "tablecolumns[color;text;image,"..img.."0;color;text]".. - "table[6,0.75;3.3,4;givers;"..giver.."]".. - "list[nodemeta:"..spos..";mailbox;0,0.75;6,4;]".. - "listring[nodemeta:"..spos..";mailbox]".. - xbg..default.get_hotbar_bg(0.75,5.25) - end - return [[ size[8,5] - list[current_player;main;0,1.25;8,4;] ]].. - "label[0,0;Send your goods to\n".. - (minetest.colorize and - minetest.colorize("#FFFF00", owner) or owner).."]".. - "list[nodemeta:"..spos..";drop;3.5,0;1,1;]".. - xbg..default.get_hotbar_bg(0,1.25) -end - -function mailbox.dig(pos, player) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local player_name = player and player:get_player_name() - local inv = meta:get_inventory() - - return inv:is_empty("mailbox") and player_name == owner -end - -function mailbox.after_place_node(pos, placer) - local meta = minetest.get_meta(pos) - local player_name = placer:get_player_name() - - meta:set_string("owner", player_name) - meta:set_string("infotext", player_name.."'s Mailbox") - - local inv = meta:get_inventory() - inv:set_size("mailbox", 6*4) - inv:set_size("drop", 1) -end - -function mailbox.rightclick(pos, node, clicker, itemstack, pointed_thing) - local meta = minetest.get_meta(pos) - local player = clicker:get_player_name() - local owner = meta:get_string("owner") - - minetest.show_formspec(player, "xdecor:mailbox", mailbox:formspec(pos, - owner, (player == owner))) - return itemstack -end - -function mailbox.put(pos, listname, _, stack, player) - if listname == "drop" then - local inv = minetest.get_meta(pos):get_inventory() - if inv:room_for_item("mailbox", stack) then - return -1 - else - minetest.chat_send_player(player:get_player_name(), - "The mailbox is full") - end - end - return 0 -end - -function mailbox.on_put(pos, listname, _, stack, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - if listname == "drop" and inv:room_for_item("mailbox", stack) then - inv:set_list("drop", {}) - inv:add_item("mailbox", stack) - - for i = 7, 2, -1 do - meta:set_string("giver"..i, meta:get_string("giver"..(i-1))) - meta:set_string("stack"..i, meta:get_string("stack"..(i-1))) - end - - meta:set_string("giver1", player:get_player_name()) - meta:set_string("stack1", stack:to_string()) - end -end - -function mailbox.allow_take(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - - if player:get_player_name() ~= meta:get_string("owner") then - return 0 - end - return stack:get_count() -end - -function mailbox.allow_move(pos) - return 0 -end - -xdecor.register("mailbox", { - description = "Mailbox", - tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png", - "xdecor_mailbox_side.png", "xdecor_mailbox_side.png", - "xdecor_mailbox.png", "xdecor_mailbox.png"}, - groups = {cracky=3, oddly_breakable_by_hand=1}, - on_rotate = screwdriver.rotate_simple, - can_dig = mailbox.dig, - on_rightclick = mailbox.rightclick, - allow_metadata_inventory_take = mailbox.allow_take, - allow_metadata_inventory_move = mailbox.allow_move, - on_metadata_inventory_put = mailbox.on_put, - allow_metadata_inventory_put = mailbox.put, - after_place_node = mailbox.after_place_node -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:mailbox", - recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"dye:red", "default:paper", "dye:red"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} - } -}) \ No newline at end of file diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/mechanisms.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/mechanisms.lua deleted file mode 100644 index b065c90..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/mechanisms.lua +++ /dev/null @@ -1,141 +0,0 @@ --- Thanks to sofar for helping with that code. - -minetest.setting_set("nodetimer_interval", 0.1) - -local plate = {} -screwdriver = screwdriver or {} - -local function door_toggle(pos_actuator, pos_door, player) - local player_name = player:get_player_name() - local actuator = minetest.get_node(pos_actuator) - local door = doors.get(pos_door) - - if actuator.name:sub(-4) == "_off" then - minetest.set_node(pos_actuator, - {name=actuator.name:gsub("_off", "_on"), param2=actuator.param2}) - end - door:open(player) - - minetest.after(2, function() - if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then - minetest.set_node(pos_actuator, - {name=actuator.name, param2=actuator.param2}) - end - -- Re-get player object (or nil) because 'player' could - -- be an invalid object at this time (player left) - door:close(minetest.get_player_by_name(player_name)) - end) -end - -function plate.construct(pos) - local timer = minetest.get_node_timer(pos) - timer:start(0.1) -end - -function plate.timer(pos) - local objs = minetest.get_objects_inside_radius(pos, 0.8) - if not next(objs) or not doors.get then return true end - local minp = {x=pos.x-2, y=pos.y, z=pos.z-2} - local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2} - local doors = minetest.find_nodes_in_area(minp, maxp, "group:door") - - for _, player in pairs(objs) do - if player:is_player() then - for i=1, #doors do - door_toggle(pos, doors[i], player) - end - break - end - end - return true -end - -function plate.register(material, desc, def) - xdecor.register("pressure_"..material.."_off", { - description = desc.." Pressure Plate", - tiles = {"xdecor_pressure_"..material..".png"}, - drawtype = "nodebox", - node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}), - groups = def.groups, - sounds = def.sounds, - sunlight_propagates = true, - on_rotate = screwdriver.rotate_simple, - on_construct = plate.construct, - on_timer = plate.timer - }) - xdecor.register("pressure_"..material.."_on", { - tiles = {"xdecor_pressure_"..material..".png"}, - drawtype = "nodebox", - node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}), - groups = def.groups, - sounds = def.sounds, - drop = "xdecor:pressure_"..material.."_off", - sunlight_propagates = true, - on_rotate = screwdriver.rotate_simple - }) -end - -plate.register("wood", "Wooden", { - sounds = default.node_sound_wood_defaults(), - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2} -}) - -plate.register("stone", "Stone", { - sounds = default.node_sound_stone_defaults(), - groups = {cracky=3, oddly_breakable_by_hand=2} -}) - -xdecor.register("lever_off", { - description = "Lever", - tiles = {"xdecor_lever_off.png"}, - drawtype = "nodebox", - node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}), - groups = {cracky=3, oddly_breakable_by_hand=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - on_rotate = screwdriver.rotate_simple, - on_rightclick = function(pos, node, clicker, itemstack) - if not doors.get then return itemstack end - local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2} - local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2} - local doors = minetest.find_nodes_in_area(minp, maxp, "group:door") - - for i=1, #doors do - door_toggle(pos, doors[i], clicker) - end - return itemstack - end -}) - -xdecor.register("lever_on", { - tiles = {"xdecor_lever_on.png"}, - drawtype = "nodebox", - node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}), - groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - on_rotate = screwdriver.rotate_simple, - drop = "xdecor:lever_off" -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:pressure_stone_off", - type = "shapeless", - recipe = {"group:stone", "group:stone"} -}) - -minetest.register_craft({ - output = "xdecor:pressure_wood_off", - type = "shapeless", - recipe = {"group:wood", "group:wood"} -}) - -minetest.register_craft({ - output = "xdecor:lever_off", - recipe = { - {"group:stick"}, - {"group:stone"} - } -}) \ No newline at end of file diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/nodes.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/nodes.lua deleted file mode 100644 index 20bd72e..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/nodes.lua +++ /dev/null @@ -1,490 +0,0 @@ -screwdriver = screwdriver or {} - -local function register_pane(name, desc, def) - xpanes.register_pane(name, { - description = desc, - tiles = {"xdecor_"..name..".png"}, - drawtype = "airlike", - paramtype = "light", - textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"}, - inventory_image = "xdecor_"..name..".png", - wield_image = "xdecor_"..name..".png", - groups = def.groups, - sounds = def.sounds or default.node_sound_defaults(), - recipe = def.recipe - }) -end - -register_pane("bamboo_frame", "Bamboo Frame", { - groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2}, - recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"}, - {"default:papyrus", "farming:cotton", "default:papyrus"}, - {"default:papyrus", "default:papyrus", "default:papyrus"}} -}) - -register_pane("chainlink", "Chainlink", { - groups = {cracky=3, oddly_breakable_by_hand=2, pane=1}, - recipe = {{"default:steel_ingot", "", "default:steel_ingot"}, - {"", "default:steel_ingot", ""}, - {"default:steel_ingot", "", "default:steel_ingot"}} -}) - -register_pane("rusty_bar", "Rusty Iron Bars", { - sounds = default.node_sound_stone_defaults(), - groups = {cracky=2, pane=1}, - recipe = {{"", "default:dirt", ""}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}} -}) - -register_pane("wood_frame", "Wood Frame", { - sounds = default.node_sound_wood_defaults(), - groups = {choppy=2, pane=1, flammable=2}, - recipe = {{"group:wood", "group:stick", "group:wood"}, - {"group:stick", "group:stick", "group:stick"}, - {"group:wood", "group:stick", "group:wood"}} -}) - -xdecor.register("baricade", { - description = "Baricade", - drawtype = "plantlike", - paramtype2 = "facedir", - inventory_image = "xdecor_baricade.png", - tiles = {"xdecor_baricade.png"}, - groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2}, - damage_per_second = 4, - selection_box = xdecor.nodebox.slab_y(0.3), - collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}}) -}) - -xdecor.register("barrel", { - description = "Barrel", - tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"}, - on_place = minetest.rotate_node, - groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2}, - sounds = default.node_sound_wood_defaults() -}) - -local function register_storage(name, desc, def) - xdecor.register(name, { - description = desc, - inventory = {size=def.inv_size or 24}, - infotext = desc, - tiles = def.tiles, - node_box = def.node_box, - on_rotate = def.on_rotate, - on_place = def.on_place, - groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2}, - sounds = default.node_sound_wood_defaults() - }) -end - -register_storage("cabinet", "Wooden Cabinet", { - on_rotate = screwdriver.rotate_simple, - tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", - "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", - "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"} -}) - -register_storage("cabinet_half", "Half Wooden Cabinet", { - inv_size = 8, - node_box = xdecor.nodebox.slab_y(0.5, 0.5), - on_rotate = screwdriver.rotate_simple, - tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", - "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", - "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"} -}) - -register_storage("empty_shelf", "Empty Shelf", { - on_rotate = screwdriver.rotate_simple, - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", - "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"} -}) - -register_storage("multishelf", "Multi Shelf", { - on_rotate = screwdriver.rotate_simple, - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", - "default_wood.png", "default_wood.png^xdecor_multishelf.png"}, -}) - -xdecor.register("candle", { - description = "Candle", - light_source = 12, - drawtype = "torchlike", - inventory_image = "xdecor_candle_inv.png", - wield_image = "xdecor_candle_wield.png", - paramtype2 = "wallmounted", - walkable = false, - groups = {dig_immediate=3, attached_node=1}, - tiles = {{name = "xdecor_candle_floor.png", - animation = {type="vertical_frames", length=1.5}}, - {name = "xdecor_candle_floor.png", - animation = {type="vertical_frames", length=1.5}}, - {name = "xdecor_candle_wall.png", - animation = {type="vertical_frames", length=1.5}} - }, - selection_box = { - type = "wallmounted", - wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25}, - wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25}, - wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15} - } -}) - -xdecor.register("chair", { - description = "Chair", - tiles = {"xdecor_wood.png"}, - sounds = default.node_sound_wood_defaults(), - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}, - on_rotate = screwdriver.rotate_simple, - node_box = xdecor.pixelbox(16, { - {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2}, - {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2}, - {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8} - }), - can_dig = xdecor.sit_dig, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - pos.y = pos.y + 0 -- Sitting position - xdecor.sit(pos, node, clicker, pointed_thing) - return itemstack - end -}) - -xdecor.register("cobweb", { - description = "Cobweb", - drawtype = "plantlike", - tiles = {"xdecor_cobweb.png"}, - inventory_image = "xdecor_cobweb.png", - liquid_viscosity = 8, - liquidtype = "source", - liquid_alternative_flowing = "xdecor:cobweb", - liquid_alternative_source = "xdecor:cobweb", - liquid_renewable = false, - liquid_range = 0, - walkable = false, - selection_box = {type = "regular"}, - groups = {snappy=3, liquid=3, flammable=3}, - sounds = default.node_sound_leaves_defaults() -}) - -local curtain_colors = { - "red", -} - -for _, c in pairs(curtain_colors) do - xdecor.register("curtain_"..c, { - description = c:gsub("^%l", string.upper).." Curtain", - walkable = false, - tiles = {"wool_white.png"}, - color = c, - inventory_image = "wool_white.png^[colorize:"..c.. - ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126", - wield_image = "wool_white.png^[colorize:"..c..":170", - drawtype = "signlike", - paramtype2 = "colorwallmounted", - groups = {dig_immediate=3, flammable=3}, - selection_box = {type="wallmounted"}, - on_rightclick = function(pos, node, _, itemstack) - minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2}) - return itemstack - end - }) - - xdecor.register("curtain_open_"..c, { - tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"}, - color = c, - drawtype = "signlike", - paramtype2 = "colorwallmounted", - walkable = false, - groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1}, - selection_box = {type="wallmounted"}, - drop = "xdecor:curtain_"..c, - on_rightclick = function(pos, node, _, itemstack) - minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2}) - return itemstack - end - }) - - minetest.register_craft({ - output = "xdecor:curtain_"..c.." 4", - recipe = {{"", "wool:"..c, ""}, - {"", "wool:"..c, ""}} - }) -end - -xdecor.register("cushion", { - description = "Cushion", - tiles = {"xdecor_cushion.png"}, - groups = {snappy=3, flammable=3, fall_damage_add_percent=-50}, - on_place = minetest.rotate_node, - node_box = xdecor.nodebox.slab_y(0.5), - can_dig = xdecor.sit_dig, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - pos.y = pos.y + 0 -- Sitting position - xdecor.sit(pos, node, clicker, pointed_thing) - return itemstack - end -}) - -xdecor.register("cushion_block", { - description = "Cushion Block", - tiles = {"xdecor_cushion.png"}, - groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1} -}) - -local function door_access(name) - return name:find("prison") -end - -local xdecor_doors = { - japanese = { - {"group:wood", "default:paper"}, - {"default:paper", "group:wood"}, - {"group:wood", "default:paper"} }, - prison = { - {"xpanes:bar_flat", "xpanes:bar_flat",}, - {"xpanes:bar_flat", "xpanes:bar_flat",}, - {"xpanes:bar_flat", "xpanes:bar_flat"} }, - rusty_prison = { - {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",}, - {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",}, - {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} }, - screen = { - {"group:wood", "group:wood"}, - {"xpanes:chainlink_flat", "xpanes:chainlink_flat"}, - {"group:wood", "group:wood"} }, - slide = { - {"default:paper", "default:paper"}, - {"default:paper", "default:paper"}, - {"group:wood", "group:wood"} }, - woodglass = { - {"default:glass", "default:glass"}, - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"} } -} - -for name, recipe in pairs(xdecor_doors) do - if not doors.register then break end - doors.register(name.."_door", { - tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}}, - description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door", - inventory_image = "xdecor_"..name.."_door_inv.png", - protected = door_access(name), - groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1}, - recipe = recipe - }) -end - -xdecor.register("enderchest", { - description = "Ender Chest", - tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png", - "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", - "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"}, - groups = {cracky=1, choppy=1}, - sounds = default.node_sound_stone_defaults(), - on_rotate = screwdriver.rotate_simple, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", [[ size[8,9] - list[current_player;enderchest;0,0;8,4;] - list[current_player;main;0,5;8,4;] - listring[current_player;enderchest] - listring[current_player;main] ]] - ..xbg..default.get_hotbar_bg(0,5)) - meta:set_string("infotext", "Ender Chest") - end -}) - -minetest.register_on_joinplayer(function(player) - local inv = player:get_inventory() - inv:set_size("enderchest", 8*4) -end) - -xdecor.register("ivy", { - description = "Ivy", - drawtype = "signlike", - walkable = false, - climbable = true, - groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3}, - paramtype2 = "wallmounted", - selection_box = {type="wallmounted"}, - tiles = {"xdecor_ivy.png"}, - inventory_image = "xdecor_ivy.png", - wield_image = "xdecor_ivy.png", - sounds = default.node_sound_leaves_defaults() -}) - -xdecor.register("lantern", { - description = "Lantern", - light_source = 13, - drawtype = "plantlike", - inventory_image = "xdecor_lantern_inv.png", - wield_image = "xdecor_lantern_inv.png", - paramtype2 = "wallmounted", - walkable = false, - groups = {snappy=3, attached_node=1}, - tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}}, - selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}}) -}) - -for _, l in pairs({"iron", "wooden"}) do - xdecor.register(l.."_lightbox", { - description = l:gsub("^%l", string.upper).." Light Box", - tiles = {"xdecor_"..l.."_lightbox.png"}, - groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2}, - light_source = 13, - sounds = default.node_sound_glass_defaults() - }) -end - -for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium", - "rose", "tulip", "viola"}) do - xdecor.register("potted_"..f, { - description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "), - walkable = false, - groups = {snappy=3, flammable=3, plant=1, flower=1}, - tiles = {"xdecor_"..f.."_pot.png"}, - inventory_image = "xdecor_"..f.."_pot.png", - drawtype = "plantlike", - sounds = default.node_sound_leaves_defaults(), - selection_box = xdecor.nodebox.slab_y(0.3) - }) - - minetest.register_craft({ - output = "xdecor:potted_"..f, - recipe = {{"default:clay_brick", "flowers:"..f, - "default:clay_brick"}, {"", "default:clay_brick", ""}} - }) -end - -local painting_box = { - type = "wallmounted", - wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, - wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, - wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} -} - -xdecor.register("painting_1", { - description = "Painting", - tiles = {"xdecor_painting_1.png"}, - inventory_image = "xdecor_painting_empty.png", - wield_image = "xdecor_painting_empty.png", - paramtype2 = "wallmounted", - sunlight_propagates = true, - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1}, - sounds = default.node_sound_wood_defaults(), - node_box = painting_box, - node_placement_prediction = "", - on_place = function(itemstack, placer, pointed_thing) - local num = math.random(4) - local leftover = minetest.item_place_node( - ItemStack("xdecor:painting_"..num), placer, pointed_thing) - if leftover:get_count() == 0 and - not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end -}) - -for i = 2, 4 do - xdecor.register("painting_"..i, { - tiles = {"xdecor_painting_"..i..".png"}, - paramtype2 = "wallmounted", - drop = "xdecor:painting_1", - sunlight_propagates = true, - groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, - attached_node=1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - node_box = painting_box - }) -end - -xdecor.register("stonepath", { - description = "Garden Stone Path", - tiles = {"default_stone.png"}, - groups = {snappy=3}, - on_rotate = screwdriver.rotate_simple, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - node_box = xdecor.pixelbox(16, { - {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6}, - {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4} - }), - selection_box = xdecor.nodebox.slab_y(0.05) -}) - -local function register_hard_node(name, desc, def) - def = def or {} - xdecor.register(name, { - description = desc, - tiles = {"xdecor_"..name..".png"}, - groups = def.groups or {cracky=1}, - sounds = def.sounds or default.node_sound_stone_defaults() - }) -end - -register_hard_node("cactusbrick", "Cactus Brick") -register_hard_node("coalstone_tile", "Coal Stone Tile") -register_hard_node("desertstone_tile", "Desert Stone Tile") -register_hard_node("hard_clay", "Hardened Clay") -register_hard_node("moonbrick", "Moon Brick") -register_hard_node("stone_tile", "Stone Tile") -register_hard_node("stone_rune", "Runestone") -register_hard_node("packed_ice", "Packed Ice", { - groups = {cracky=1, puts_out_fire=1, slippery=3}, - sounds = default.node_sound_glass_defaults() -}) -register_hard_node("wood_tile", "Wooden Tile", { - groups = {choppy=1, wood=1, flammable=2}, - sounds = default.node_sound_wood_defaults() -}) - -xdecor.register("table", { - description = "Table", - tiles = {"xdecor_wood.png"}, - groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2}, - sounds = default.node_sound_wood_defaults(), - node_box = xdecor.pixelbox(16, { - {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6} - }) -}) - -xdecor.register("tatami", { - description = "Tatami", - tiles = {"xdecor_tatami.png"}, - wield_image = "xdecor_tatami.png", - groups = {snappy=3, flammable=3}, - sunlight_propagates = true, - node_box = xdecor.nodebox.slab_y(0.0625) -}) - -xdecor.register("trampoline", { - description = "Trampoline", - tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"}, - groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90}, - node_box = xdecor.nodebox.slab_y(0.5), - sounds = {footstep = {name="xdecor_bouncy", gain=0.8}} -}) - -xdecor.register("tv", { - description = "Television", - light_source = 11, - groups = {cracky=3, oddly_breakable_by_hand=2}, - on_rotate = screwdriver.rotate_simple, - tiles = {"xdecor_television_left.png^[transformR270", - "xdecor_television_left.png^[transformR90", - "xdecor_television_left.png^[transformFX", - "xdecor_television_left.png", "xdecor_television_back.png", - {name="xdecor_television_front_animated.png", - animation = {type="vertical_frames", length=80.0}} } -}) - -xdecor.register("woodframed_glass", { - description = "Wood Framed Glass", - drawtype = "glasslike_framed", - sunlight_propagates = true, - tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"}, - groups = {cracky=2, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults() -}) diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/oldcoder.txt b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/oldcoder.txt deleted file mode 100644 index 410f42a..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/oldcoder.txt +++ /dev/null @@ -1,35 +0,0 @@ -Name: xdecor -Source: Modified version of upstream mod - Do not replace -License: See "LICENSE" - ----------------------------------------------------------------------- - -1. This is a modified version of an upstream mod. The starting point -was obtained initially as follows: - - rm -fr xdecor - git clone https://github.com/minetest-mods/xdecor.git - ----------------------------------------------------------------------- - -2. Changes include: - -2a. Replaced the contents of "depends.txt" with: - -bucket -default -doors -fire? -moreblocks? -oresplus? -stairs -xpanes - -2b. Removed screenshot file(s). - -2c. Added the files "00README" and "oldcoder.txt" (this file). - ----------------------------------------------------------------------- - -3. This mod shouldn't be replaced with an upstream version unless cha- -nge (2a) is duplicated in the new copy. diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/recipes.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/recipes.lua deleted file mode 100644 index cb7ad19..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/recipes.lua +++ /dev/null @@ -1,267 +0,0 @@ -minetest.register_craft({ - output = "xdecor:baricade", - recipe = { - {"group:stick", "", "group:stick"}, - {"", "default:steel_ingot", ""}, - {"group:stick", "", "group:stick"} - } -}) - -minetest.register_craft({ - output = "xdecor:barrel", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"default:iron_lump", "", "default:iron_lump"}, - {"group:wood", "group:wood", "group:wood"} - } -}) - -minetest.register_craft({ - output = "xdecor:candle", - recipe = { - {"default:torch"} - } -}) - -minetest.register_craft({ - output = "xdecor:cabinet", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"doors:trapdoor", "", "doors:trapdoor"}, - {"group:wood", "group:wood", "group:wood"} - } -}) - -minetest.register_craft({ - output = "xdecor:cabinet_half 2", - recipe = { - {"xdecor:cabinet"} - } -}) - -minetest.register_craft({ - output = "xdecor:cactusbrick", - recipe = { - {"default:brick", "default:cactus"} - } -}) - -minetest.register_craft({ - output = "xdecor:chair", - recipe = { - {"group:stick", "", ""}, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "", "group:stick"} - } -}) - -minetest.register_craft({ - output = "xdecor:coalstone_tile 4", - recipe = { - {"default:coalblock", "default:stone"}, - {"default:stone", "default:coalblock"} - } -}) - -minetest.register_craft({ - output = "xdecor:cobweb", - recipe = { - {"farming:cotton", "", "farming:cotton"}, - {"", "farming:cotton", ""}, - {"farming:cotton", "", "farming:cotton"} - } -}) - -minetest.register_craft({ - output = "xdecor:cushion 3", - recipe = { - {"wool:red", "wool:red", "wool:red"} - } -}) - -minetest.register_craft({ - output = "xdecor:cushion_block", - recipe = { - {"xdecor:cushion"}, - {"xdecor:cushion"} - } -}) - -minetest.register_craft({ - output = "xdecor:desertstone_tile", - recipe = { - {"default:desert_cobble", "default:desert_cobble"}, - {"default:desert_cobble", "default:desert_cobble"} - } -}) - -minetest.register_craft({ - output = "xdecor:empty_shelf", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"", "", ""}, - {"group:wood", "group:wood", "group:wood"} - } -}) - -minetest.register_craft({ - output = "xdecor:enderchest", - recipe = { - {"", "default:obsidian", ""}, - {"default:obsidian", "default:chest", "default:obsidian"}, - {"", "default:obsidian", ""} - } -}) - -minetest.register_craft({ - output = "xdecor:hard_clay", - recipe = { - {"default:clay", "default:clay"}, - {"default:clay", "default:clay"} - } -}) - -minetest.register_craft({ - output = "xdecor:iron_lightbox", - recipe = { - {"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"}, - {"xpanes:bar_flat", "default:glass", "xpanes:bar_flat"}, - {"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"} - } -}) - -minetest.register_craft({ - output = "xdecor:ivy 4", - recipe = { - {"group:leaves"}, - {"group:leaves"} - } -}) - -minetest.register_craft({ - output = "xdecor:lantern", - recipe = { - {"default:iron_lump"}, - {"default:torch"}, - {"default:iron_lump"} - } -}) - -minetest.register_craft({ - output = "xdecor:moonbrick", - recipe = { - {"default:brick", "default:stone"} - } -}) - -minetest.register_craft({ - output = "xdecor:multishelf", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:vessel", "group:book", "group:vessel"}, - {"group:wood", "group:wood", "group:wood"} - } -}) - -minetest.register_craft({ - output = "xdecor:packed_ice", - recipe = { - {"default:ice", "default:ice"}, - {"default:ice", "default:ice"} - } -}) - -minetest.register_craft({ - output = "xdecor:painting_1", - recipe = { - {"default:sign_wall_wood", "dye:blue"} - } -}) - -minetest.register_craft({ - output = "xdecor:stone_tile 2", - recipe = { - {"default:cobble", "default:cobble"}, - {"default:cobble", "default:cobble"} - } -}) - -minetest.register_craft({ - output = "xdecor:stone_rune 4", - recipe = { - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "", "default:stone"}, - {"default:stone", "default:stone", "default:stone"} - } -}) - -minetest.register_craft({ - output = "xdecor:stonepath 16", - recipe = { - {"stairs:slab_cobble", "", "stairs:slab_cobble"}, - {"", "stairs:slab_cobble", ""}, - {"stairs:slab_cobble", "", "stairs:slab_cobble"} - } -}) - -minetest.register_craft({ - output = "xdecor:table", - recipe = { - {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } -}) - -minetest.register_craft({ - output = "xdecor:tatami", - recipe = { - {"farming:wheat", "farming:wheat", "farming:wheat"} - } -}) - -minetest.register_craft({ - output = "xdecor:trampoline", - recipe = { - {"farming:string", "farming:string", "farming:string"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"} - } -}) - -minetest.register_craft({ - output = "xdecor:tv", - recipe = { - {"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:glass", "default:steel_ingot"}, - {"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"} - } -}) - -minetest.register_craft({ - output = "xdecor:woodframed_glass", - recipe = { - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "default:glass", "group:stick"}, - {"group:stick", "group:stick", "group:stick"} - } -}) - -minetest.register_craft({ - output = "xdecor:wood_tile 2", - recipe = { - {"", "group:wood", ""}, - {"group:wood", "", "group:wood"}, - {"", "group:wood", ""} - } -}) - -minetest.register_craft({ - output = "xdecor:wooden_lightbox", - recipe = { - {"group:stick", "default:torch", "group:stick"}, - {"group:stick", "default:glass", "group:stick"}, - {"group:stick", "default:torch", "group:stick"} - } -}) - diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/rope.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/rope.lua deleted file mode 100644 index b6d9452..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/rope.lua +++ /dev/null @@ -1,68 +0,0 @@ -local rope = {} - --- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL). -function rope.place(itemstack, placer, pointed_thing) - if pointed_thing.type == "node" then - local pos = pointed_thing.above - local oldnode = minetest.get_node(pos) - local stackname = itemstack:get_name() - if minetest.is_protected(pos, placer:get_player_name()) then - return itemstack - end - - while oldnode.name == "air" and not itemstack:is_empty() do - local newnode = {name = stackname, param1 = 0} - minetest.set_node(pos, newnode) - itemstack:take_item() - pos.y = pos.y - 1 - oldnode = minetest.get_node(pos) - end - end - return itemstack -end - -function rope.remove(pos, oldnode, digger, rope_name) - local num = 0 - local below = {x=pos.x, y=pos.y, z=pos.z} - local digger_inv = digger:get_inventory() - - while minetest.get_node(below).name == rope_name do - minetest.remove_node(below) - below.y = below.y - 1 - num = num + 1 - end - if num == 0 then return end - digger_inv:add_item("main", rope_name.." "..num) - return true -end - -xdecor.register("rope", { - description = "Rope", - drawtype = "plantlike", - walkable = false, - climbable = true, - groups = {snappy=3, flammable=3}, - tiles = {"xdecor_rope.png"}, - inventory_image = "xdecor_rope_inv.png", - wield_image = "xdecor_rope_inv.png", - selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}), - on_place = rope.place, - on_punch = function(pos, node, puncher, pointed_thing) - local player_name = puncher:get_player_name() - if not minetest.is_protected(pos, player_name) or - minetest.get_player_privs(player_name).protection_bypass then - rope.remove(pos, node, puncher, "xdecor:rope") - end - end -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:rope", - recipe = { - {"farming:string"}, - {"farming:string"}, - {"farming:string"} - } -}) \ No newline at end of file diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/settingtypes.txt b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/settingtypes.txt deleted file mode 100644 index f75d75c..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/settingtypes.txt +++ /dev/null @@ -1,11 +0,0 @@ -#For enabling a subpart of X-Decor. - -enable_xdecor_chess (Enable Chess) bool true -enable_xdecor_cooking (Enable Cooking) bool true -enable_xdecor_enchanting (Enable Enchanting) bool true -enable_xdecor_hive (Enable Hive) bool true -enable_xdecor_itemframe (Enable Itemframe) bool true -enable_xdecor_mailbox (Enable Mailbox) bool true -enable_xdecor_mechanisms (Enable Mechanisms) bool true -enable_xdecor_rope (Enable Rope) bool true -enable_xdecor_workbench (Enable Workbench) bool true \ No newline at end of file diff --git a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/workbench.lua b/patches/Bucket_Game-patched/mods/coderbuild/xdecor/workbench.lua deleted file mode 100644 index ad69361..0000000 --- a/patches/Bucket_Game-patched/mods/coderbuild/xdecor/workbench.lua +++ /dev/null @@ -1,317 +0,0 @@ -local workbench = {} -WB = {} -screwdriver = screwdriver or {} -local min, ceil = math.min, math.ceil -local registered_nodes = minetest.registered_nodes - --- Nodes allowed to be cut --- Only the regular, solid blocks without metas or explosivity can be cut -local nodes = {} -for node, def in pairs(registered_nodes) do - if xdecor.stairs_valid_def(def) then - nodes[#nodes+1] = node - end -end - --- Optionally, you can register custom cuttable nodes in the workbench -WB.custom_nodes_register = { - -- "default:leaves", -} - -setmetatable(nodes, { - __concat = function(t1, t2) - for i=1, #t2 do - t1[#t1+1] = t2[i] - end - return t1 - end -}) - -nodes = nodes..WB.custom_nodes_register - --- Nodeboxes definitions -workbench.defs = { - -- Name Yield X Y Z W H L - {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }}, - {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }}, - {"microslab", 8, { 0, 0, 0, 16, 1, 16 }}, - {"thinstair", 8, { 0, 7, 0, 16, 1, 8 }, - { 0, 15, 8, 16, 1, 8 }}, - {"cube", 4, { 0, 0, 0, 8, 8, 8 }}, - {"panel", 4, { 0, 0, 0, 16, 8, 8 }}, - {"slab", 2, nil }, - {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 }, - { 0, 8, 8, 16, 8, 8 }}, - {"halfstair", 2, { 0, 0, 0, 8, 8, 16 }, - { 0, 8, 8, 8, 8, 8 }}, - {"outerstair", 1, { 0, 0, 0, 16, 8, 16 }, - { 0, 8, 8, 8, 8, 8 }}, - {"stair", 1, nil }, - {"innerstair", 1, { 0, 0, 0, 16, 8, 16 }, - { 0, 8, 8, 16, 8, 8 }, - { 0, 8, 0, 8, 8, 8 }} -} - --- Tools allowed to be repaired -function workbench:repairable(stack) - local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"} - for _, t in pairs(tools) do - if stack:find(t) then return true end - end - return false -end - -function workbench:get_output(inv, input, name) - local output = {} - for i=1, #self.defs do - local nbox = self.defs[i] - local count = min(nbox[2] * input:get_count(), input:get_stack_max()) - local item = name.."_"..nbox[1] - item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)") - output[#output+1] = item.." "..count - end - - inv:set_list("forms", output) -end - -local formspecs = { - -- Main formspec - [[ label[0.9,1.23;Cut] - label[0.9,2.23;Repair] - box[-0.05,1;2.05,0.9;#555555] - box[-0.05,2;2.05,0.9;#555555] - button[0,0;2,1;craft;Crafting] - button[2,0;2,1;storage;Storage] - image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270] - image[0,1;1,1;worktable_saw.png] - image[0,2;1,1;worktable_anvil.png] - image[3,2;1,1;hammer_layout.png] - list[context;input;2,1;1,1;] - list[context;tool;2,2;1,1;] - list[context;hammer;3,2;1,1;] - list[context;forms;4,0;4,3;] - listring[current_player;main] - listring[context;tool] - listring[current_player;main] - listring[context;hammer] - listring[current_player;main] - listring[context;forms] - listring[current_player;main] - listring[context;input] ]], - -- Crafting formspec - [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270] - button[0,0;1.5,1;back;< Back] - list[current_player;craft;2,0;3,3;] - list[current_player;craftpreview;6,1;1,1;] - listring[current_player;main] - listring[current_player;craft] ]], - -- Storage formspec - [[ list[context;storage;0,1;8,2;] - button[0,0;1.5,1;back;< Back] - listring[context;storage] - listring[current_player;main] ]] -} - -function workbench:set_formspec(meta, id) - meta:set_string("formspec", - "size[8,7;]list[current_player;main;0,3.25;8,4;]".. - formspecs[id]..xbg..default.get_hotbar_bg(0,3.25)) -end - -function workbench.construct(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - inv:set_size("tool", 1) - inv:set_size("input", 1) - inv:set_size("hammer", 1) - inv:set_size("forms", 4*3) - inv:set_size("storage", 8*2) - - meta:set_string("infotext", "Work Bench") - workbench:set_formspec(meta, 1) -end - -function workbench.fields(pos, _, fields) - if fields.quit then return end - local meta = minetest.get_meta(pos) - local id = fields.back and 1 or - fields.craft and 2 or - fields.storage and 3 - if not id then return end - workbench:set_formspec(meta, id) -end - -function workbench.dig(pos) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("input") and inv:is_empty("hammer") and - inv:is_empty("tool") and inv:is_empty("storage") -end - -function workbench.timer(pos) - local timer = minetest.get_node_timer(pos) - local inv = minetest.get_meta(pos):get_inventory() - local tool = inv:get_stack("tool", 1) - local hammer = inv:get_stack("hammer", 1) - - if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then - timer:stop() - return - end - - -- Tool's wearing range: 0-65535 | 0 = new condition - tool:add_wear(-500) - hammer:add_wear(700) - - inv:set_stack("tool", 1, tool) - inv:set_stack("hammer", 1, hammer) - return true -end - -function workbench.put(_, listname, _, stack) - local stackname = stack:get_name() - if (listname == "tool" and stack:get_wear() > 0 and - workbench:repairable(stackname)) or - (listname == "input" and registered_nodes[stackname.."_cube"]) or - (listname == "hammer" and stackname == "xdecor:hammer") or - listname == "storage" then - return stack:get_count() - end - return 0 -end - -function workbench.move(_, from_list, _, to_list, _, count) - return (to_list == "storage" and from_list ~= "forms") and count or 0 -end - -function workbench.on_put(pos, listname, _, stack) - local inv = minetest.get_meta(pos):get_inventory() - if listname == "input" then - local input = inv:get_stack("input", 1) - workbench:get_output(inv, input, stack:get_name()) - elseif listname == "tool" or listname == "hammer" then - local timer = minetest.get_node_timer(pos) - timer:start(3.0) - end -end - -function workbench.on_take(pos, listname, index, stack, player) - local inv = minetest.get_meta(pos):get_inventory() - local input = inv:get_stack("input", 1) - local inputname = input:get_name() - local stackname = stack:get_name() - - if listname == "input" then - if stackname == inputname and registered_nodes[inputname.."_cube"] then - workbench:get_output(inv, input, stackname) - else - inv:set_list("forms", {}) - end - elseif listname == "forms" then - local fromstack = inv:get_stack(listname, index) - if not fromstack:is_empty() and fromstack:get_name() ~= stackname then - local player_inv = player:get_inventory() - if player_inv:room_for_item("main", fromstack) then - player_inv:add_item("main", fromstack) - end - end - - input:take_item(ceil(stack:get_count() / workbench.defs[index][2])) - inv:set_stack("input", 1, input) - workbench:get_output(inv, input, inputname) - end -end - -xdecor.register("workbench", { - description = "Work Bench", - groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1}, - sounds = default.node_sound_wood_defaults(), - tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png", - "xdecor_workbench_sides.png", "xdecor_workbench_sides.png", - "xdecor_workbench_front.png", "xdecor_workbench_front.png"}, - on_rotate = screwdriver.rotate_simple, - can_dig = workbench.dig, - on_timer = workbench.timer, - on_construct = workbench.construct, - on_receive_fields = workbench.fields, - on_metadata_inventory_put = workbench.on_put, - on_metadata_inventory_take = workbench.on_take, - allow_metadata_inventory_put = workbench.put, - allow_metadata_inventory_move = workbench.move -}) - -for _, d in pairs(workbench.defs) do -for i=1, #nodes do - local node = nodes[i] - local def = registered_nodes[node] - - if d[3] then - local groups = {} - local tiles - groups.not_in_creative_inventory = 1 - - for k, v in pairs(def.groups) do - if k ~= "wood" and k ~= "stone" and k ~= "level" then - groups[k] = v - end - end - - if def.tiles then - if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then - tiles = def.tiles - else - tiles = {def.tiles[1]} - end - else - tiles = {def.tile_images[1]} - end - - if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then - stairs.register_stair_and_slab(node:match(":(.*)"), node, - groups, tiles, def.description.." Stair", - def.description.." Slab", def.sounds) - end - - minetest.register_node(":"..node.."_"..d[1], { - description = def.description.." "..d[1]:gsub("^%l", string.upper), - paramtype = "light", - paramtype2 = "facedir", - drawtype = "nodebox", - sounds = def.sounds, - tiles = tiles, - groups = groups, - -- `unpack` has been changed to `table.unpack` in newest Lua versions - node_box = xdecor.pixelbox(16, {unpack(d, 3)}), - sunlight_propagates = true, - on_place = minetest.rotate_node - }) - end -end -end - --- Craft items - -minetest.register_tool("xdecor:hammer", { - description = "Hammer", - inventory_image = "xdecor_hammer.png", - wield_image = "xdecor_hammer.png", - on_use = function() do return end end -}) - --- Recipes - -minetest.register_craft({ - output = "xdecor:hammer", - recipe = { - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"", "group:stick", ""} - } -}) - -minetest.register_craft({ - output = "xdecor:workbench", - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"} - } -})