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add preliminary patch (has nil hunger issue on globalstep)

master
poikilos 5 years ago
parent
commit
34c5c2aa4d
  1. 58
      Bucket_Game-branches/clarify-food-api-vs-200327/mods/coderfood/unified_foods/hunger.lua

58
Bucket_Game-branches/clarify-food-api-vs-200327/mods/coderfood/unified_foods/hunger.lua

@ -1,5 +1,6 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath (modname)
-- NOTE: 30 indicates 10 more beyond the visible bar is allowed.
local enable_wonder = minetest.setting_getbool ("enable_wonder")
unified_hunger = {}
@ -49,14 +50,37 @@ local function custom_hud(player)
hb.init_hudbar(player, "satiation", unified_hunger.get_hunger(player))
end
local function pull_hunger(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
else
hgp = hgp
end
unified_hunger.hunger[name] = hgp - 1
return true
end
local function push_hunger(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = unified_hunger.hunger[name]
if not inv or not value then return nil end
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
return true
end
-- Keep these for backwards compatibility
function unified_hunger.save_hunger(player)
unified_hunger.set_hunger(player)
push_hunger(player)
end
function unified_hunger.load_hunger(player)
unified_hunger.get_hunger(player)
pull_hunger(player)
end
-- Poison player
@ -213,45 +237,35 @@ local function update_hud(player)
end
unified_hunger.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
else
hgp = hgp
end
return hgp - 1
pull_hunger(player)
return unified_hunger.hunger[name]
end
unified_hunger.set_hunger = function(player)
local inv = player:get_inventory()
unified_hunger.set_hunger = function(player, value)
local name = player:get_player_name()
local value = unified_hunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
return true
unified_hunger.hunger[name] = value
return push_hunger(player)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger", 1)
unified_hunger.hunger[name] = unified_hunger.get_hunger(player)
pull_hunger(player) -- Load hunger[name] (and ensure non-nil).
unified_hunger.hunger_out[name] = unified_hunger.hunger[name]
unified_hunger.exhaustion[name] = 0
custom_hud(player)
unified_hunger.set_hunger(player)
push_hunger(player) -- Save the now non-nil value.
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
unified_hunger.hunger[name] = 20
unified_hunger.set_hunger(player)
unified_hunger.set_hunger(player, 20)
unified_hunger.exhaustion[name] = 0
end)

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