From 2c5e5bc62e0357a874cec39f6c836371cc37bffa Mon Sep 17 00:00:00 2001 From: poikilos <7557867+poikilos@users.noreply.github.com> Date: Wed, 21 Aug 2019 18:11:49 -0400 Subject: [PATCH] try to turn off backface culling properly --- .../mods/codermobs/codermobs/mdskeleton.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua b/Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua index 65e58f5..4e14e54 100644 --- a/Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua +++ b/Bucket_Game-branches/mdskeleton-public-licensed-190821-vs-190817/mods/codermobs/codermobs/mdskeleton.lua @@ -36,7 +36,6 @@ mobs_param = { add_egg = true , egg_image = "default_dirt.png" , - backface_culling = false, } -- =================================================================== @@ -68,7 +67,7 @@ mobs_param.core_param = { collisionbox = { -0.40, -0.01, -0.40, 0.40, 1.80, 0.40 } , visual = "mesh" , -- drawtype = "front" , - -- backface_culling = false, + backface_culling = false, mesh = msname .. ".x" , textures = { msname .. "_mesh.png" } , stepheight = 1.2 ,