diff --git a/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/depends.txt b/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/depends.txt new file mode 100644 index 0000000..585cc7a --- /dev/null +++ b/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/depends.txt @@ -0,0 +1,2 @@ +default +3d_armor diff --git a/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/init.lua b/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/init.lua new file mode 100644 index 0000000..8604edb --- /dev/null +++ b/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/init.lua @@ -0,0 +1,10 @@ + +-- if rawget(_G, "armor") and armor.register_liquid then + +armor:register_armor("3d_armor:helmet_glass_scuba", { + description = S("Glass Scuba Helmet"), + inventory_image = "3d_armor_inv_helmet_wood.png", + groups = {armor_head=1, armor_water=1, armor_use=2000}, + armor_groups = {fleshy=5}, + damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, +}) diff --git a/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/textures/glass_helmet.png b/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/textures/glass_helmet.png new file mode 100644 index 0000000..2fcf999 Binary files /dev/null and b/Bucket_Game-branches/glass_helmet--add-190808/mods/scubagear/textures/glass_helmet.png differ