Browse Source

moved changes to new CHANGELOG.md

and improved Getting Started page of webapp
master
poikilos 6 years ago
committed by Jacob Gustafson
parent
commit
1e345b2a7c
  1. 177
      CHANGELOG.md
  2. 224
      README.md
  3. 2
      webapp/views/pages/getting-started.ejs

177
CHANGELOG.md

@ -0,0 +1,177 @@
# Changelog
## (2018-10-07)
* fixed lapis patching logic
## (2018-10-06)
* fixed issue with not detecting pacman for installing minetestmapper deps
* cache repos for install as update (reduce download bandwidth and drive writes)
* further reduce drive writes with rsync
* use updated travelnet
## (2018-05-10)
* moved fully working scripts from etc to root of repo
* renamed:
```bash
mv game-install-ENLIVEN install-ENLIVEN.sh
mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh)
mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh
mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh
mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh
mv minetestserver-update-from-git.sh update-minetestserver-git.sh
mv noscreen noscreen-startweb.sh
mv startweb startweb.sh
mv stop-mts stop-mts.sh
mv archive-mts-debug archive-minetest-debug.sh
mv chat-history-mts chat-history-minetest.sh
mv du-show-big du-show-big.sh
mv mounter mounter.sh
mv unmounter unmounter.sh
```
* replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)
## (2018-03-13)
* added mapfix mod since dynamic_liquid makes one block create a whole pond if set high above ground
* removed mapfix due to [improvements to minetest](https://github.com/minetest/minetest/issues/2767)
* removed dynamic_liquid since it makes oceans deplete as they go into caves (see <https://forum.minetest.net/viewtopic.php?t=16485>)
## (2018-03-08)
* added technic_armor since is now in separate repo
## (2018-03-06)
* added mob_horse
## (2018-02-23)
* added woodcutting https://github.com/minetest-mods/woodcutting.git
(sneek click to start auto-harvest tree, sneak again to cancel)
NOT same as Jeija's timber mod
## (2018-02-21)
* (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use `MT_0.5.0-dev` branch)
* added worldedge mod (teleports you when you hit the edge of the map)
https://github.com/minetest-mods/worldedge
## (2018-02-19)
* added ropes
* added digilines (I just found out it is used by technic and pipeworks)
* added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types
## (2018-02-18)
* switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
* subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
* added:
* lightning
* mywalls (more wall styles; brick & stone brick walls)
* mymasonhammer (cut stairs & ladders in blocks)
* sounding_line (machine block that measures depth of water under it)
* switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
* add https://github.com/minetest-mods/ts_furniture
* add vote
* add stamina: hunger-based stamina https://github.com/minetest-mods/stamina
* SWITCH from tsm_chests_dungeon to loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer)
https://github.com/minetest-mods/loot.git
settings (for world.mt):
* loot_vaults - Set to true to enable loot vault generation (default false)
* loot_dungeons - Set to true to enable loot generation in dungeons (default true)
* SWITCH from farming redo to minetest-mods crops <https://github.com/minetest-mods/crops/archive/master.zip>
(works with farming from minetest_game)
"pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar <https://forum.minetest.net/viewtopic.php?p=303059#p303059>
so probably a trm_crops mod should be created
## (2018-02-17)
* switched to minetest-mods hbsprint (which optionally uses hudbars, hbhunger, and player_monoids) https://github.com/minetest-mods/hbsprint.git
* removed all other huds and hud mods until compatibility can be determined (they were causing health and food system to not work at all)
* formerly used GunshipPenguin's sprint
## (2018-02-15)
* moved mappers to <https://github.com/poikilos/minetestmapper-python>
## (2018-02-07)
* forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread](https://forum.minetest.net/viewtopic.php?t=7292))
## (2018-02-08)
* trm_pyramids added (partial code in game-install-ENLIVEN completed)
(a required treasure table so tsm_pyramids can provide treasure in pyramids)
* switched links to use minetest-mods' versions of:
* unified_inventory
* throwing (& added throwing_arrows since now throwing is an API only)
* pipeworks
* moreores
* biome_lib
* plantlife_modpack
* added anvil mod
* added sling mod: (throw any item or stack using sling--accounts for multiplayer)
* added tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005
## (2018-02-06)
* refactored file structure
* renamed games/ENLIVEN to patches/subgame
* moved etc/Mods* to patches/mods*
* updated mod lists for 0.4.16
* added
* moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt
(wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15)
## (2018-02-03)
* bump Python requirement to 3 (no more testing is planned to be done on python2) and use python3 binary when calling py files from scripts
* (chunkymap-generator.bat, pythoninfo.py) if using Windows, check for various versions of Python3 and warn if fails (no longer check for Python2)
* (minetestinfo.py) account for Minetest 0.4.16 arch naming difference: minetest_game (from minetest-data package) becomes minetest (still check for minetest_game if minetest not present in minetest/games since 0.4.16 repack 3 via deb from Debian via Ubuntu still uses the folder name minetest_game)
## (2017-05-25)
* switched to poikilos fork of travelnet
## (2017-05-18)
* Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler.
## (2017-05-15)
* added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)
## (2017-04-20)
* Released ENLIVEN 0.4.15.3
## (2017-04-02)
* changed maximum range from 20 to 30 for forcefield (see technic/machines folder)
* switched from kaeza to minetest-mods github repo for xban2
* fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)
## (2017-03-08)
* renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger
* switched to hudbars, removed hud_hunger. Add line to SERVER's minetest.conf (using installer script): hubars_bar_type = statbar_modern
## (2017-03-07)
* change to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)
## (2017-03-06)
* remove computer-specific settings from minetest.conf (client version in this folder)
* remove ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo
## (2017-02-22)
* NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today
* Fix protector crash (also sent to TenPlus1):
```lua
if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE
-- hurt player if protection violated
-- (a bunch of code is here for processing violations) --
end -- ADDED THIS LINE
return true
```
## (2017-02-15)
* (change bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is playername whether bones remain or not.
* (change homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
* (change protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario)
changed
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
to
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false
## (2017-02-14)
* (change mobs) Added some nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)
## (2017-02-06)
* Added optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
* Added optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
* Added installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)

224
README.md

@ -14,21 +14,9 @@ ENLIVEN is a subgame for minetest with the goals of providing immersion and less
There are several improvements I may implement in new or existing mods. For more information and status, see my [Minetest Kanboard](https://poikilos.dyndns.org/kanboard/?controller=BoardViewController&action=readonly&token=f214530d2f1294d90279631ce66b2e8b8569c6f15faf3773086476158bc8).
* maintain a table of short descriptions of mods
* see also EnlivenMinetest/etc/game-install-enliven-testing.sh
* (resolved: glue can be made from saplings [from upstream]) slimenodes fork: make glue replaceable with animal hide; disable jump or reduce bouncy value, otherwise bouncing gets higher indefinitely
* https://github.com/minetest-mods/tutor
* https://github.com/minetest-mods/chat_anticurse
* https://github.com/minetest-mods/cozy (sitting and laying down player animations)--compare with emote https://github.com/minetest-mods/emote.git
* switch back to github.com/Sokomine/travelnet:
* My pull request for sounds was merged
(<https://github.com/Sokomine/travelnet/pull/34#event-2192005251>).
* Upstream (Sokomine) version now uses sounds by default.
* pandorabox-io's protection check was also merged
(<https://github.com/Sokomine/travelnet/commit/b168efc6c4cc0cc648dfb49ca17f0072decac114>).
#### node.js server manager
* capture log
* do not store redundant messages such as hunger_ng debug mode (see <https://pastebin.com/dDBg40vf>) or saving playereffects
* detect restarts (even if no 'separator'--see <https://pastebin.com/Jv3vkhFA>)
#### Possible Additions
* make a ruins mod that generates ruins with: statues, mese, stone with chipped paint or paintings, tan shale blocks with and without engravings
@ -59,6 +47,10 @@ There are several improvements I may implement in new or existing mods. For more
* baked clay (Ethereal NG integrates with it, mobs redo, and farming redo)
* Updated pipeworks fork by HybridDog: https://github.com/HybridDog/pipeworks
#### node.js server manager
* capture log
* do not store redundant messages such as hunger_ng debug mode (see <https://pastebin.com/dDBg40vf>) or saving playereffects
* detect restarts (even if no 'separator'--see <https://pastebin.com/Jv3vkhFA>)
##### low-pri
* (forum replies report lag) weather: https://github.com/Jeija/minetest-mod-weather ( https://forum.minetest.net/viewtopic.php?t=5245 )
@ -83,6 +75,7 @@ There are several improvements I may implement in new or existing mods. For more
* Remove anything running as root, by running as user in web server group, or as name (unpriveleged) user who also runs (minetestserver and) a node.js app
##### Finished
* etc/change_hardcoded_world_name_first/mts-ENLIVEN deprecated by mtsenliven.py
* began work on new non-root installers, in webapp directory.
The [ENLIVEN project](https://github.com/poikilos/EnlivenMinetest) (aka EnlivenMinetest) includes tools for installing and maintaining the server and client for internet and LAN use, and now includes the mtanalyze (formerly minetest-chunkymap) project which includes many tools including chunkymap. The server and client are just the Minetest server and client repackaged (or just web installer scripts in the case of the server), and therefore 100% compatible with other copies of Minetest server and client of the same version--including using other subgames, which client will download from servers as usual.
@ -135,154 +128,6 @@ Otherwise just install everything EXCEPT cme_to_spawners & tsm_pyramids_to_spawn
* The installer script changes owner and group for ENLIVEN's world.mt and world.mt.1st if present to $USER
* The included minetest.conf recommended for your clients includes the line enable_local_map_saving = true, which will cache the world locally on their machines. You can feel free to change that according to your preference.
## Changes:
### (2018-10-07)
* fixed lapis patching logic
### (2018-10-06)
* fixed issue with not detecting pacman for installing minetestmapper deps
* cache repos for install as update (reduce download bandwidth and drive writes)
* further reduce drive writes with rsync
* use updated travelnet
### (2018-05-10)
* moved fully working scripts from etc to root of repo
* renamed:
```bash
mv game-install-ENLIVEN install-ENLIVEN.sh
mv game-install-ENLIVEN-testing.sh patch-ENLIVEN-testing.sh #(formerly game-install-enliven-testing.sh)
mv minetestserver-install-git-all-backends.sh install-minetestserver-git-all-backends.sh
mv minetestserver-uninstall-git-leftovers.sh uninstall-minetestserver-git-leftovers.sh
mv minetestserver-uninstall-git.sh uninstall-minetestserver-git.sh
mv minetestserver-update-from-git.sh update-minetestserver-git.sh
mv noscreen noscreen-startweb.sh
mv startweb startweb.sh
mv stop-mts stop-mts.sh
mv archive-mts-debug archive-minetest-debug.sh
mv chat-history-mts chat-history-minetest.sh
mv du-show-big du-show-big.sh
mv mounter mounter.sh
mv unmounter unmounter.sh
```
* replaced uninstall-minetestserver-git.sh with uninstall-minetestserver-git.py (the shell script version was functionally identical to uninstall-minetestserver-git-leftovers.sh)
### (2018-03-13)
* added mapfix mod since dynamic_liquid makes one block create a whole pond if set high above ground
* removed mapfix due to [improvements to minetest](https://github.com/minetest/minetest/issues/2767)
* removed dynamic_liquid since it makes oceans deplete as they go into caves (see <https://forum.minetest.net/viewtopic.php?t=16485>)
### (2018-03-08)
* added technic_armor since is now in separate repo
### (2018-03-06)
* added mob_horse
### (2018-02-23)
* added woodcutting https://github.com/minetest-mods/woodcutting.git
(sneek click to start auto-harvest tree, sneak again to cancel)
NOT same as Jeija's timber mod
### (2018-02-21)
* (installer now tries to detect 0.5.0 then install "MT_0.5.0-dev" branch of 3d armor) fix player halfway into ground when using 0.5.0 with main branch after installing 3d_armor (must use `MT_0.5.0-dev` branch)
* added worldedge mod (teleports you when you hit the edge of the map)
https://github.com/minetest-mods/worldedge
### (2018-02-19)
* added ropes
* added digilines (I just found out it is used by technic and pipeworks)
* added armor_monoid (found out it is used by 3d_armor!): an api for creating multipliers for damage types
### (2018-02-18)
* switched to FaceDeer's fork of caverealms which is integrated with mapgen v7's perlin noise and therefore with its biomes
* subterrane: fork of Caverealms, but is just an API and needs other mods to generate anything (required by FaceDeer's fork of caverealms)
* added:
* lightning
* mywalls (more wall styles; brick & stone brick walls)
* mymasonhammer (cut stairs & ladders in blocks)
* sounding_line (machine block that measures depth of water under it)
* switched from spawners to Wuzzy's tsm_pyramids and minetest-mods' loot (was already using trm_pyramids anyway which didn't seem to work with spawners' pyramids)
* add https://github.com/minetest-mods/ts_furniture
* add vote
* add stamina: hunger-based stamina https://github.com/minetest-mods/stamina
* SWITCH from tsm_chests_dungeon to loot (loot is maintained by minetest-mods; tsm generates treasure from trm treasure lists using treasurer)
https://github.com/minetest-mods/loot.git
settings (for world.mt):
* loot_vaults - Set to true to enable loot vault generation (default false)
* loot_dungeons - Set to true to enable loot generation in dungeons (default true)
* SWITCH from farming redo to minetest-mods crops <https://github.com/minetest-mods/crops/archive/master.zip>
(works with farming from minetest_game)
"pumpkins, melons and potatoes are obtainable. The rest currently isn't." -sofar <https://forum.minetest.net/viewtopic.php?p=303059#p303059>
so probably a trm_crops mod should be created
### (2018-02-17)
* switched to minetest-mods hbsprint (which optionally uses hudbars, hbhunger, and player_monoids) https://github.com/minetest-mods/hbsprint.git
* removed all other huds and hud mods until compatibility can be determined (they were causing health and food system to not work at all)
* formerly used GunshipPenguin's sprint
### (2018-02-15)
* moved mappers to <https://github.com/poikilos/minetestmapper-python>
### (2018-02-07)
* forked trm_minetest_game to use proper dye list (submitted pull request to ClockGen since his is the only known git version of Wuzzy's which was on the [official treasurer thread](https://forum.minetest.net/viewtopic.php?t=7292))
### (2018-02-08)
* trm_pyramids added (partial code in game-install-ENLIVEN completed)
(a required treasure table so tsm_pyramids can provide treasure in pyramids)
* switched links to use minetest-mods' versions of:
* unified_inventory
* throwing (& added throwing_arrows since now throwing is an API only)
* pipeworks
* moreores
* biome_lib
* plantlife_modpack
* added anvil mod
* added sling mod: (throw any item or stack using sling--accounts for multiplayer)
* added tsm_chests_dungeon mod (adds chests to the default dungeons) -- https://forum.minetest.net/viewtopic.php?f=9&t=17005
### (2018-02-06)
* refactored file structure
* renamed games/ENLIVEN to patches/subgame
* moved etc/Mods* to patches/mods*
* updated mod lists for 0.4.16
* added
* moved nyancat to patches/subgame/minetest_game-deprecated-mods-list.txt
(wiki.minetest.net/Nyan_Cat says if you want it back, copy it from 0.4.15)
### (2018-02-03)
* bump Python requirement to 3 (no more testing is planned to be done on python2) and use python3 binary when calling py files from scripts
* (chunkymap-generator.bat, pythoninfo.py) if using Windows, check for various versions of Python3 and warn if fails (no longer check for Python2)
* (minetestinfo.py) account for Minetest 0.4.16 arch naming difference: minetest_game (from minetest-data package) becomes minetest (still check for minetest_game if minetest not present in minetest/games since 0.4.16 repack 3 via deb from Debian via Ubuntu still uses the folder name minetest_game)
### (2017-05-25)
* switched to poikilos fork of travelnet
### (2017-05-18)
* Installer now available at [axlemedia.net](http://www.axlemedia.net/index.php?htmlref=tutoring.html "Axle Media") -- added project and related files for Inno Setup Compiler.
### (2017-05-15)
* added mock_tnt: doesn't destroy blocks, can coexist with regular tnt mod (all tnt is replaced with mock_tnt if tnt is disabled). This mod is helpful for when multiplayer servers have tnt disabled but players have acquired 'unknown item' (tnt:tnt) as loot. The Unknown Explosive says 'unknown item' on it, as a seemless replacement :)
### (2017-04-20)
* Released ENLIVEN 0.4.15.3
### (2017-04-02)
* changed maximum range from 20 to 30 for forcefield (see technic/machines folder)
* switched from kaeza to minetest-mods github repo for xban2
* fixed issue with redundant aliases in cme_to_spawners (see Mods,WIP folder)
### (2017-03-08)
* renamed the files in tenplus1's hud_hunger to use its nosprint version of lua files in hud_hunger/hunger
* switched to hudbars, removed hud_hunger. Add line to SERVER's minetest.conf (using installer script): hubars_bar_type = statbar_modern
### (2017-03-07)
* change to tenplus1's hud_hunger fork (BlockMen's has potential comparison of number to nil [crash] in hud/builtin.lua line 79, other issues, and is not maintained)
### (2017-03-06)
* remove computer-specific settings from minetest.conf (client version in this folder)
* remove ENLIVEN's copy of protector since TenPlus1 applied the fixes in the real repo
### (2017-02-22)
* NOTE: the protector fix from 2017-02-15 was merged by TenPlus1 today
* Fix protector crash (also sent to TenPlus1):
```lua
if player and player:is_player() and player:get_hp() > 0 then -- ADDED THIS LINE
-- hurt player if protection violated
-- (a bunch of code is here for processing violations) --
end -- ADDED THIS LINE
return true
```
### (2017-02-15)
* (change bones) Show player (and print to server console) where died (and say bones remain or why not) -- with this addition, you can search your server log for "player's bones" where player is playername whether bones remain or not.
* (change homedecor_modpack/homedecor) Add optional non-adult beverage version of homedecor in homedecor_modpack (just changes display name & variable name of Wine rack and Beer tap and beer mug, and textures for beer mug)
* (change protector) Avoid crash by not allowing non-player to dig protected area (may only happen when one of the owners of an area does it--that was the crash scenario)
changed
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
to
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1) or false
### (2017-02-14)
* (change mobs) Added some nonviolent textures that could be used in a school to the ENLIVEN/mods folder (they can be manually installed after ENLIVEN by copying them to the same place in your games/ENLIVEN folder on your installation of Minetest)
### (2017-02-06)
* Added optional mods for migrating from cme and from tsm_pyramids to spawners (should allow mods that depend on cme to be installed, and use mobs instead, though no mods in ENLIVEN are known to require cme currently)
* Added optional trm_compassgps so that treasure could include a compass or map from the compassgps mod
* Added installation of trmp_minetest_game to the installer script, since treasurer requires one or more trms in order to work (tested and working now on tsm_railcorridors)
## Naming conventions:
* The filenames without extensions
@ -291,65 +136,12 @@ mv unmounter unmounter.sh
* The network folder contains some stuff for networks, which is usually only useful for using Minetest in a network cafe or school.
(The purpose of minetest_userscript_localENLIVEN_server_only.vbs is to make sure the user only uses the hostname localENLIVEN, however this only changes the default, and cannot be enforced in any way as far as I know without recompiling the client.)
## Changes
see CHANGELOG.md
## Planned Features
* add NPCs (possibly mobs via https://github.com/Bremaweb/adventuretest/tree/master/mods/mobs )
* add https://github.com/minetest-mods/smartfs ?
* Do not allow teleporting to travelnet teleporters in an area protected from you by protection mod (even if the source teleporter is yours), but allow teleporting to areas where you cannot modify (such as advanced area protection areas where, by default, use is allowed and modify is not). Locked travelnet will not be used by this mod--instead, this less-cumbersome change is planned.
* Log where bones were placed to debug.txt, possibly by way of the following chat message:
after the existing line:
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
add the new line (not sure if the format call is really ok--it was copied from compassgps:
minetest.chat_send_player(player:get_player_name(), S("Bones placed at %s."):format(pos))
* The tsm_pyramids fork by xisd is available again at <https://framagit.org/xisd-minetest/tsm_pyramid> (xisd had deleted his GitHub account).
Compare to https://github.com/poikilos/tsm_pyramids and see whether that repo can be deleted.
* minetestserver git installer doesn't take into account that minetest_game is NOT updated automatically and must overwrite existing one (should be /usr/local/share/minetest/games/minetest_game --tested on Ubuntu 17.10 Artful)
* missing nodes if switched world from older version (such as 0.4.15-git):
* nyancat:nyancat_rainbow (make transitional mod that makes node but not worldgen, and always install it? for now is fixed by stopgap mod)
* homedecor:bed_black_regular
* homedecor:bed_white_regular
* tsm_mines and tsm_railcorridors not tested with mapgen v7 (with other ENLIVEN mods)
* make a use for the following items:
* cavestuff:desert_pebble_1
* cavestuff:pebble_1
* trunks:apple_tree_trunkroot
* trunks:beech_trunkroot
* default:sign_wall_wood
* trunks:birch_trunkroot
* trunks:fir_trunkroot
* trunks:jungletreeroot
* trunks:oak_trunkroot
* trunks:palm_trunkroot
* trunks:pine_treeroot
* trunks:rubber_tree_trunk_emptyroot
* trunks:rubber_tree_trunkroot
* trunks:sequoia_trunkroot
* trunks:spruce_trunkroot
* trunks:treeroot
* trunks:twig_1 (can make twig blocks so far)
* when using transitional mods included with EnlivenMinetest, neither type of shears work on mobs redo sheep--though mobs:shears (Steel Shears) are supposed to via right-click: https://github.com/tenplus1/mobs_redo
* tsm_railcorridors only has cobwebs if mobs_monster is installed (but I may want to switch to minetest-mods' mob-engine https://github.com/minetest-mods/mob-engine.git which is a fork of cme)
* spawners to spawners modpack transitional mod included here does not transition dungeon spawners such as `spawners:mobs_stone_monster_spawner_waiting` (in private test world near (?, -1458, -12)
* worlds made with older version of enliven use Echoes' throwing, so the following differences must be fixed possibly with a new mod:
* Old throwing items that are not in throwing_arrows:
* throwing:arrow_steel
* throwing:arrow_obsidian
* throwing:arrow_diamond
* throwing:arrow_fireworks_blue
* throwing:arrow_fireworks_red
* throwing:arrow_torch
* Old throwing items that are also in new throwing_arrows:
* throwing:arrow_stone
* throwing:arrow_gold
* throwing:arrow_build
* throwing:arrow_teleport
* New minetest-mods/throwing_arrows which uses minetest-mods/throwing:
* Item throwing:arrow 99
* Item throwing:arrow_build 99
* Item throwing:arrow_dig 99
* Item throwing:arrow_drop 99
* Item throwing:arrow_fire 99
* Item throwing:arrow_gold 99
* Item throwing:arrow_teleport 99
* install whatever mod allows making a sign to see awards
* use player_monoids instead of playereffects for mock_tnt?
* pyramids have empty chests (still?): possibly fork spawners so pyramids use treasurer like Wuzzy's fork of pyramids does: <https://forum.minetest.net/viewtopic.php?f=9&t=10336>

2
webapp/views/pages/getting-started.ejs

@ -28,7 +28,7 @@
</ul>
<h2>Animal Farming</h2>
<ul>
<li>Keep feeding the correct food to an animal to tame it.</li>
<li>Keep feeding the correct food to an animal to tame it. For currently-known taming info not displayed here, see the enhancement request for this webapp (the request has the taming info shown already) at <a href="https://github.com/poikilos/EnlivenMinetest/issues/88">Taming Guide</a></li>
<li>A nametag names a tamed animal.</li>
<li>A Mob Protection Rune prevents an animal from being killed.</li>
<li>There is a known issue with animals despawning: see <a href="https://github.com/poikilos/EnlivenMinetest/issues/3">Neutral Mobs Despawn Frequently</a> issue on GitHub.com/EnlivenMinetest to track this issue.</li>

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