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107 lines
3.6 KiB
107 lines
3.6 KiB
8 months ago
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diff -ru ./EnlivenMinetest/Bucket_Game-base/clarify-food-api-vs-200327/mods/coderfood/unified_foods/hunger.lua ./EnlivenMinetest/Bucket_Game-branches/clarify-food-api-vs-200327/mods/coderfood/unified_foods/hunger.lua
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--- ./EnlivenMinetest/Bucket_Game-base/clarify-food-api-vs-200327/mods/coderfood/unified_foods/hunger.lua 2020-03-15 08:22:10.234929597 -0400
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+++ ./EnlivenMinetest/Bucket_Game-branches/clarify-food-api-vs-200327/mods/coderfood/unified_foods/hunger.lua 2020-03-15 08:22:10.275928404 -0400
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@@ -1,5 +1,6 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath (modname)
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+-- NOTE: 30 indicates 10 more beyond the visible bar is allowed.
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local enable_wonder = minetest.setting_getbool ("enable_wonder")
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unified_hunger = {}
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@@ -49,14 +50,37 @@
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hb.init_hudbar(player, "satiation", unified_hunger.get_hunger(player))
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end
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+local function pull_hunger(player)
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+ local inv = player:get_inventory()
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+ if not inv then return nil end
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+ local hgp = inv:get_stack("hunger", 1):get_count()
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+ if hgp == 0 then
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+ hgp = 21
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+ inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
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+ else
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+ hgp = hgp
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+ end
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+ unified_hunger.hunger[name] = hgp - 1
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+ return true
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+end
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+
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+local function push_hunger(player)
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+ local inv = player:get_inventory()
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+ local name = player:get_player_name()
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+ local value = unified_hunger.hunger[name]
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+ if not inv or not value then return nil end
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+ inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
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+ return true
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+end
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+
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-- Keep these for backwards compatibility
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function unified_hunger.save_hunger(player)
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- unified_hunger.set_hunger(player)
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+ push_hunger(player)
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end
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function unified_hunger.load_hunger(player)
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- unified_hunger.get_hunger(player)
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+ pull_hunger(player)
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end
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-- Poison player
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@@ -213,45 +237,35 @@
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end
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unified_hunger.get_hunger = function(player)
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- local inv = player:get_inventory()
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- if not inv then return nil end
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- local hgp = inv:get_stack("hunger", 1):get_count()
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- if hgp == 0 then
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- hgp = 21
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- inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
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- else
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- hgp = hgp
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- end
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- return hgp - 1
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+ pull_hunger(player)
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+ return unified_hunger.hunger[name]
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end
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-unified_hunger.set_hunger = function(player)
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- local inv = player:get_inventory()
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+unified_hunger.set_hunger = function(player, value)
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local name = player:get_player_name()
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- local value = unified_hunger.hunger[name]
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- if not inv or not value then return nil end
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if value > 30 then value = 30 end
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if value < 0 then value = 0 end
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- inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
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- return true
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+ unified_hunger.hunger[name] = value
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+ return push_hunger(player)
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end
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+
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+
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger", 1)
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- unified_hunger.hunger[name] = unified_hunger.get_hunger(player)
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+ pull_hunger(player) -- Load hunger[name] (and ensure non-nil).
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unified_hunger.hunger_out[name] = unified_hunger.hunger[name]
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unified_hunger.exhaustion[name] = 0
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custom_hud(player)
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- unified_hunger.set_hunger(player)
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+ push_hunger(player) -- Save the now non-nil value.
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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- unified_hunger.hunger[name] = 20
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- unified_hunger.set_hunger(player)
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+ unified_hunger.set_hunger(player, 20)
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unified_hunger.exhaustion[name] = 0
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end)
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