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#!/usr/bin/env python
'''
This script is a remake of the ENLIVEN build script in Python using
Bucket_Game as the basis.
'''
from __future__ import print_function
import sys
import platform
import os
profile = None
if platform.system() == "Windows":
profile = os.environ.get('USERPROFILE')
else:
profile = os.environ.get('HOME')
# see <https://stackoverflow.com/questions/5574702/how-to-print-to-stderr-in-python>
def error(*args, **kwargs):
print(*args, file=sys.stderr, **kwargs)
try:
import mtanalyze
except ModuleNotFoundError as ex:
# tryMTA = os.path.join(profile, "git", "mtanalyze")
tryMTA = os.path.abspath(os.path.join("..", "mtanalyze"))
if os.path.isdir(tryMTA):
sys.path.append(tryMTA)
import mtanalyze
else:
error("")
error("You must install mtanalyze alongside")
error("EnlivenMinetest such that ../mtanalize/mtanalize exists")
error("such as via:")
error(" git clone https://github.com/poikilos/mtanalyze {}"
"".format(tryMTA))
error("")
# raise tryMTA
exit(1)
# from mtanalyze import profile_path
gamespec = {}
gamespec['remove_mods'] = [
"coderblocks", # includes lmb blocks; no recipes
"facade", # no recipes
"placecraft", # interferes with eating
"more_chests", # See https://github.com/poikilos/EnlivenMinetest/issues/446
"emeralds", # See https://github.com/poikilos/EnlivenMinetest/issues/497
"give_initial_stuff", # or make it configurable (It only uses a give_initial_stuff boolean, no configurable item list)
]
myDir = os.path.dirname(os.path.abspath(__file__))
mods_stopgap = os.path.join(myDir, "patches", "mods-stopgap")
if not os.path.isdir(mods_stopgap):
error("Error: \"{}\" is missing.".format(mods_stopgap))
exit(1)
gamespec['local_mods_paths'] = []
gamespec['local_mods_paths'].append(mods_stopgap)
# NOTE: get a git repo's origin via: git remote show origin
def getSGPath(stopgap_mod_name):
return os.path.join(mods_stopgap, stopgap_mod_name)
gamespec['add_mods'] = [
# {'repo':"https://github.com/poikilos/homedecor_ua"},
{'src_path': getSGPath("animal_materials_legacy")},
{'repo':"https://github.com/minetest-mods/ccompass.git"},
{'repo':"https://github.com/octacian/chat3.git"},
{'repo':"https://github.com/poikilos/compassgps.git"},
{'src_path': getSGPath("elk_legacy")},
{'repo':"https://github.com/MinetestForFun/fishing.git"},
{'src_path': getSGPath("glooptest_missing")},
{'repo':"https://github.com/minetest-mods/item_drop.git"},
{'repo':"https://github.com/poikilos/metatools.git"},
{'src_path': getSGPath("nftools_legacy")},
{'src_path': getSGPath("glooptest_missing")},
{'repo':"https://github.com/poikilos/slimenodes.git"},
{'repo':"https://github.com/BenjieFiftysix/sponge.git"},
{'repo':"https://github.com/poikilos/throwing.git"}, # Can utilize toolranks, toolranks_extras, wielded_light
{'repo':"https://github.com/poikilos/throwing_arrows.git"}, # Can utilize mesecons, mesecons_button
{'repo':"https://gitlab.com/VanessaE/biome_lib.git"},
{
'repo': "https://github.com/Poikilos/vines.git",
'branch': "Bucket_Game", # git clone <url> --branch <branch>
},
{"https://github.com/MinetestForFun/unified_inventory"},
]
'''
# Items with no URL below are from EnlivenMinetest
# - [x] Ensure everything is in gamespec['add_mods']
minimum_live_server_based_on_bucket_game_200527 = [
{'name': 'animal_materials_legacy'},
{'name': 'ccompass', 'repo': "https://github.com/minetest-mods/ccompass"}, # Remove this one or point to world-specific spawn area via settings? It is a regular spawn-pointing compass by default
{'name': 'chat3', 'repo': "https://github.com/octacian/chat3"}, # Doesn't seem to have any effect
{'name': 'compassgps', 'repo': "https://github.com/poikilos/compassgps"},
{'name': 'elk_legacy'},
{'name': 'fishing', 'repo': "https://github.com/MinetestForFun/fishing"},
{'name': 'glooptest_missing'},
# {'name': 'ircpack', 'repo': ""}, # ONLY for servers!
# {'name': 'item_drop', 'repo': ""}, # In bucket_game now (but see mt_conf_by_mod['item_drop'] for settings)
{'name': 'metatools', 'repo': "https://github.com/poikilos/metatools"},
{'name': 'nftools_legacy'},
{'name': 'slimenodes', 'repo': "https://github.com/poikilos/slimenodes"},
{'name': 'sponge', 'repo': "https://github.com/BenjieFiftysix/sponge"}, # In bucket_game but only in coderblocks
{'name': 'throwing', 'repo': "https://github.com/poikilos/throwing"},
{'name': 'throwing_arrows', 'repo': "https://github.com/poikilos/throwing_arrows"},
]
'''
'''
Remove server_only_mods from the client and packaged copies of
ENLIVEN.
'''
server_only_mods = [
'ircpack',
'chat3',
]
'''
mt_conf_by_mod settings should be placed in minetest.conf such as
/opt/minebest/mtworlds/center/ENLIVEN/minetest.conf
but for now just use
- patches/subgame/minetest.conf
To define the game.
If minebest is present, combine minetest.conf and
minetest.server-example.conf
but maybe make an alternate version with stuff that isn't in
world.conf.
For other conf settings:
- patches/subgame/minetest.server-example.conf goes in the server only.
- Place the result in the game directory such as will result in
/opt/minebest/mtworlds/center/ENLIVEN/minetest.conf
- patches/subgame/minetest.client-example.conf goes in clients only.
'''
mt_conf_by_mod = {
'item_drop': {
'item_drop.pickup_radius': "1.425",
},
'throwing_arrows': {
'throwing.enable_arrow', "true",
},
}
why = {}
why_not = {}
why_not["https://github.com/FaceDeer/vines.git"] = '''
'''
why["https://github.com/MinetestForFun/unified_inventory"] = '''
This fork makes a "nicer interface". The fork hasn't been tested yet.
'''
why["https://github.com/poikilos/vines.git"] = '''
This Poikilos fork (The Bucket_Game branch) adds support for Bucket_Game
jungle node names which are in a standard naming format (like other
trees are).
> I've finally done it, I've split this mod in twain. The new
> stand-alone ropes mod has no dependency on biome_lib and no vine
> content, though its crafting recipes remain compatible with the vines
> produced by this mod.
>
> My fork of this vines mod has had the rope-related content removed
> from it, leaving it as just a vines mod. Note that I haven't tested
> it extensively - I have to admit, I've mainly been in this for the
> ropes. :) I'll do what I can to maintain it, though, if anyone has
> bug reports or requests.
>
> I've added a node upgrade function to the new ropes mod that will
> convert the ropes from both my fork of the vines mod and the original
> version of the vines mod by bas080 to the new ropes mod's ropes. So
> if you wish to upgrade an existing world it should work.
- FaceDeer on [[Mod] Vines and Rope [2.3] [vines]]
(https://forums.minetest.org/viewtopic.php?f=11&t=2344&start=50
&sid=bf15c996963e891cd3f2460c2525044a)
Note that vines requires:
default
biome_lib
moretrees?
doc?
intllib?
mobs?
creatures?
'''
gamespec['disable_mobs'] = [
"old_lady",
]
warnings = '''
WARNINGS:
(Bucket_Game 200527)
- The "rope" required for making a fishing rod has no recipe!
See <https://github.com/poikilos/EnlivenMinetest/issues/444>
'''
def main():
print(warnings)
raise NotImplementedError("pyenliven build")
if __name__ == "__main__":
main()