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108 lines
5.1 KiB
108 lines
5.1 KiB
7 years ago
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# Spawners #
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This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.
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From version 0.6 Pyramids can be spawned in desert and environmental spwaners are added. Environmental spawners are used for spawning inside of temples and dungeons (mapgen v6 default minetest game). - Thanks to BlockMen. These kind of spawners are very rarely dropping real mob spawners, in any other case they don't drop anything.
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Easy to implement new mob mods just look in to config.lua.
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New features can be enabled/disabled in settings.txt file.
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Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
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![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg)
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![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif)
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## YouTube video ##
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[Minetest - spawners MOD v0.1](https://youtu.be/TlaMVl0ZDtw)
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## Mod dependencies ##
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* default
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* fake_fire?
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* xpanes?
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* mobs?
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* creatures?
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* pyramids?
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mobs redo, creatures are supported mods
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fake_fire, xpanes for recipes
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## Links ##
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[[Mod]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=11&t=13857)
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[[Server]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server
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[G+ Collection](https://plus.google.com/collection/06fEx)
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[G+ Community](https://plus.google.com/communities/105201070842404099845)
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## License ##
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WTFPL
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## Changelog ##
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### 0.6 ###
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* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
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* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
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* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot
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* added new environmental spawners
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* added generation of environmental spawners for default mapgen v6 temples and dungeons
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* addend new config parameter 'disable' for night_only attribute in config file
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* added new attribute 'env' in config file for defining environmental spawners
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* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..)
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* fixed abm catch_up (disabled), now it works
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### 0.5.1 ###
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* added mobs redo stone monster spawner (re-done from BlockMen Pyramids)
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### 0.5 ###
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* new mobs redo sheep textures
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* added mobs redo spider spawner
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* added oerrki spawner for creatures mod
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* added screenshot and description for MODs in-game tab
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* added pyramids mod to optional dependencies
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### 0.4 ###
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* NEW added ore spawners - iron, gold and copper
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* ore spawners have chance to spawn 2 ores from 1 ingot
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* ore spawners have formspec
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* new sounds for ore spawners
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* added particle effect for ore spawners
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* re-done all textures from scratch (mob and ore spawners)
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* adjusted mob spawners ABM
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* added maximum stacked items for spawners to max 1
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* mob spawners fixed name conflicts in config file warthog vs. pumba
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### 0.3 ###
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* new folder and file structure
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* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
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* added sound for bunny
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* fixed sound for pyramids:mummy
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* added footsteps and dug sounds for the spawners
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* shorter and more effective code, easier to read, fixed variable namings
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* ABM tweak - longer delay to trigger but bigger chance for spawn entity
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* disabled ABM catch_up
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* added normal map texture for default spawner
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### 0.2 ###
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* support pyramids mod - mummy
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* support creatures mod
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* shorten the code - more effecient
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### 0.1 ###
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* Initial Release
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* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
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* always picks random side from where the mob will spawn
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* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
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* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
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* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
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* status 'active' when spawner is active and is spawning mobs
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* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
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* easy to configure, add and remove MODs for mobs
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* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
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* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
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* almost everything is done dynamically
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* spawners emit small amount of light
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* active and overheated spawner can cause fire to flammable nodes around it
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* spawners are active only if player is in radius (21)
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* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
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* mobs play sound when spawned
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* animated textures
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