#purpose: assist in data recovery where original filename is not known
#KNOWN ISSUES:
# * (status:closed reason:no solution) assumes name specified in file is same as id (filename)
import shutil
import os
from datetime import datetime
from expertmm import *
from minetestinfo import *
import time
from ast import literal_eval # as make_tuple
#C:\Users\jgustafson\Desktop\Backup\fcalocal\home\owner\.minetest\worlds\FCAGameAWorld\players
#minetest_players_path = "C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\home\\owner\\.minetest\\worlds\\FCAGameAWorld\\players"
players_path = os . path . join ( minetestinfo . get_var ( " primary_world_path " ) , " players " )
_MAX_STACK_QTY = 99
PLAYER_STORAGE_FILE_DOT_THEN_EXT = " .conf "
#debugs_list = list()
#debugs_list.append("C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\home\\owner\\.minetest\\debug_archived\\2016\\03\\16.txt")
#debugs_list.append("C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\home\\owner\\.minetest\\debug_archived\\2016\\03\\17.txt")
debug_txt_path = os . path . join ( minetestinfo . get_var ( " profile_minetest_path " ) , " debug.txt " )
min_date_string = None
#min_date_string = "2016-03-15 12:12:00"
DEBUG_TXT_TIME_FORMAT_STRING = " % Y- % m- %d % H: % M: % S "
is_start_now = False
interactive_enable = False
def confirm_min_date ( ) :
global min_date_string
while min_date_string is None :
default_min_date_string = datetime . strftime ( datetime . now ( ) , DEBUG_TXT_TIME_FORMAT_STRING )
print ( " " )
print ( " Please enter starting date for player locations and block obtaining to be replayed (only used for inventory recovery feature). " )
try :
answer = raw_input ( " Replay Start [YYYY-MM-DD HH-mm-SS format] (blank for " + default_min_date_string + " ): " )
except :
answer = input ( " Replay Start [YYYY-MM-DD HH-mm-SS format] (blank for " + default_min_date_string + " ): " )
if len ( answer . strip ( ) ) > 0 :
try :
min_date = datetime . strptime ( answer , DEBUG_TXT_TIME_FORMAT_STRING )
tmp_string = datetime . strftime ( min_date , DEBUG_TXT_TIME_FORMAT_STRING )
try :
confirm = raw_input ( tmp_string + " ok [Y/n]? " )
except :
confirm = input ( tmp_string + " ok [Y/n]? " )
if confirm . strip ( ) . lower ( ) == " y " or confirm . strip ( ) . lower ( ) == " yes " :
min_date_string = tmp_string
except :
print ( " Bad date format. Please try again. " )
else :
is_start_now = True
min_date_string = default_min_date_string
print ( " Using start " + min_date_string )
if is_start_now :
print ( " (which is the current time, so nothing will be replayed [this is the default just be extra careful, because if you run the replay function on the same part of the log more than once, that will double #of each item each player digs and double the quantity of those items in players offline storage folder]) " )
print ( " " )
players_offline_storage_name = " players_offline_storage "
deprecated_players_offline_storage_name = " player_storage "
#H:\Minetest\player_storage
players_offline_storage_path = os . path . join ( minetestinfo . get_var ( " primary_world_path " ) , players_offline_storage_name )
deprecated_players_offline_storage_path = os . path . join ( minetestinfo . get_var ( " primary_world_path " ) , deprecated_players_offline_storage_name )
if os . path . isdir ( deprecated_players_offline_storage_path ) :
print ( " moving \" " + deprecated_players_offline_storage_path + " \" to " )
print ( " " + players_offline_storage_path )
shutil . move ( deprecated_players_offline_storage_path , players_offline_storage_path )
print ( " Using offline players_offline_storage_path: " )
print ( " " + players_offline_storage_path )
print ( " (used for inventory recovery and other offline storage features) " )
give_path = os . path . join ( players_offline_storage_path , " give " )
print ( " give_path: " )
print ( " (used for give commands for inventory leftover if more to transfer after filling destination inventory) " )
#players_offline_storage_path = os.path.join("C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\home\\owner\\.minetest\\worlds\\FCAGameAWorld", players_offline_storage_name)
irl_person_csv_name = None
irl_person_csv_path = None
world_name = None
try :
world_name = os . path . basename ( os . path . abspath ( minetestinfo . get_var ( " primary_world_path " ) ) )
print ( " " )
print ( " Using world_name ' " + str ( world_name ) + " ' " )
except :
print ( " Could not finish getting world folder name. " )
view_traceback ( )
try :
deprecated_irl_person_csv_name = world_name + " - Minetest Users - Real Names.txt " #RENAMED to:
irl_person_csv_name = " irl_person_info.csv "
# C:\Users\jgustafson\Desktop\Backup\fcalocal\home\owner\.minetest\worlds\FCAGameAWorld\irl_person_info.csv
print ( " " )
if os . path . isdir ( minetestinfo . get_var ( " primary_world_path " ) ) :
irl_person_csv_path = os . path . join ( minetestinfo . get_var ( " primary_world_path " ) , irl_person_csv_name )
if os . sep == " \\ " :
deprecated_irl_person_csv_path = os . path . join ( " H: \\ Minetest " , deprecated_irl_person_csv_name )
if os . path . isfile ( deprecated_irl_person_csv_name ) :
print ( " moving \" " + deprecated_irl_person_csv_path + " \" to " )
print ( " " + irl_person_csv_path )
os . rename ( deprecated_irl_person_csv_path , irl_person_csv_path )
print ( " Using irl_person_csv_path: " )
print ( " " + str ( irl_person_csv_path ) )
print ( " " )
else :
print ( " No world folder found, so leaving irl_person_csv_path as None " )
except :
print ( " Could not finish building irl_person_csv_path. " )
view_traceback ( )
print ( " " )
class MinetestInventoryItem :
owner = None # optional, only used for debug output
name = None
qty = None
param = None # normally toolid
suffix = None
#If addend is negative, will return negative if can't take that many, otherwise 0
def push_qty ( self , addend ) :
leftover = 0
self . qty + = addend
if self . qty > _MAX_STACK_QTY :
leftover = self . qty - _MAX_STACK_QTY
self . qty = _MAX_STACK_QTY
elif self . qty < 0 :
leftover = self . qty
self . qty = 0
self . name = " Empty "
self . param = None
self . suffix = None
return leftover
def get_item_as_inventory_line ( self ) :
global interactive_enable
result = None
is_msg = False
if self . name is not None :
if self . name != " Empty " :
if self . qty is not None :
result = " Item "
result + = " " + self . name
if ( self . qty != 1 ) or ( self . param is not None ) or ( self . suffix is not None ) :
result + = " " + str ( self . qty )
if self . param is not None :
result + = " " + self . param
if self . suffix is not None :
result + = " " + self . suffix
else :
owner_msg = " "
if self . owner is not None :
owner_msg = " owned by " + self . owner
print ( " ERROR in get_item_as_inventory_line: qty is None for " + self . name + owner_msg )
is_msg = True
else :
result = " Empty "
else :
owner_msg = " "
if self . owner is not None :
owner_msg = " owned by " + self . owner
print ( " ERROR in get_item_as_inventory_line: name is None for item " + owner_msg )
is_msg = True
if interactive_enable :
if is_msg :
try :
raw_input ( " Press enter to continue... " )
except :
input ( " Press enter to continue... " )
return result
def set_from_inventory_line ( self , line ) :
self . name = None
self . qty = None
self . param = None
self . suffix = None
if line != " Empty " :
parts = line . strip ( ) . split ( " " )
is_warning = False
if ( len ( parts ) != 2 ) and ( len ( parts ) != 3 ) and ( len ( parts ) != 4 ) :
print ( " inventory has extra unknown params that will be ignored but retained: " + line )
is_warning = True
if len ( parts ) > = 2 :
if parts [ 0 ] == " Item " :
self . name = parts [ 1 ] . strip ( )
if len ( parts ) > 2 :
self . qty = int ( parts [ 2 ] . strip ( ) )
if len ( parts ) > = 4 :
self . param = parts [ 3 ] . strip ( )
if len ( parts ) > 4 :
self . suffix = " " + " " . join ( parts [ 5 : ] )
else :
self . qty = 1
else :
print ( " Not an item line: " + line )
is_warning = True
else :
print ( " Failed to parse line since too few ( " + len ( parts ) + " ) param(s). " )
is_warning = True
global interactive_enable
if interactive_enable :
if is_warning :
try :
raw_input ( " Press enter to continue... " )
except :
input ( " Press enter to continue... " )
else :
self . name = " Empty "
class MinetestInventory :
name = None
width = None
items = None
def __init__ ( self ) :
self . items = list ( ) # IS allowed to have duplicate names
def push_item ( self , item_id , qty ) :
if item_id != " Empty " :
for index in range ( 0 , len ( self . items ) ) :
if self . items [ index ] . name == item_id :
qty = self . items [ index ] . push_qty ( qty )
if qty == 0 :
break
if qty != 0 :
for index in range ( 0 , len ( self . items ) ) :
if self . items [ index ] . name == " Empty " :
self . items [ index ] . name = item_id
self . items [ index ] . qty = 0
self . items [ index ] . param = None #TODO: set this! id needed for tools (see itemstring format at https://github.com/minetest/minetest/blob/master/doc/world_format.txt )
self . items [ index ] . suffix = None
qty = self . items [ index ] . push_qty ( qty )
if qty == 0 :
break
else :
qty = 0
return qty
def write_to_stream ( self , outs ) :
global interactive_enable
if self . name is not None :
#if self.width is not None:
if self . width is None :
self . width = 0
if self . items is not None :
outs . write ( " List " + self . name + " " + str ( len ( self . items ) ) + " \n " )
outs . write ( " Width " + str ( self . width ) + " \n " )
for item in self . items :
line = item . get_item_as_inventory_line ( )
if line is not None :
outs . write ( line + " \n " )
outs . write ( " EndInventoryList " + " \n " )
else :
print ( " ERROR in minetestinventory.write_to: items is None " )
if interactive_enable :
try :
raw_input ( " Press enter to continue... " )
except :
input ( " Press enter to continue... " )
#else:
# print("ERROR in minetestinventory.write_to: width is None")
# raw_input("Press enter to continue...")
else :
print ( " ERROR in minetestinventory.write_to: name is None " )
if interactive_enable :
try :
raw_input ( " Press enter to continue... " )
except :
input ( " Press enter to continue... " )
class MinetestPlayer :
playerid = None
_player_args = None
inventories = None
oops_list = None
tag = None
def __init__ ( self , playerid ) :
self . _player_args = { }
self . _player_args [ " breath " ] = 11
self . _player_args [ " hp " ] = playerid
if playerid is not None :
self . _player_args [ " name " ] = 20
self . _player_args [ " pitch " ] = 24.9 # not sure what range is, so using an example
self . _player_args [ " position " ] = " (0.0,0.0,0.0) "
self . _player_args [ " version " ] = 1
self . _player_args [ " yaw " ] = 0.0
self . playerid = playerid
self . inventories = list ( )
#Set multiplied internal pos using actual pos
def set_pos ( self , pos ) :
if ( len ( pos ) == 3 ) :
self . _player_args [ " position " ] = float ( pos [ 0 ] ) * minetest_player_pos_multiplier , float ( pos [ 1 ] ) * minetest_player_pos_multiplier , float ( pos [ 2 ] ) * minetest_player_pos_multiplier
else :
print ( " Failed to set position since length of tuple recieved is not 3: " + str ( pos ) )
#Get actual pos from internal multiplied pos
def get_pos ( self ) :
result = None
if self . _player_args is not None :
if " position " in self . _player_args :
if isinstance ( self . _player_args [ " position " ] , str ) :
self . _player_args [ " position " ] = literal_eval ( self . _player_args [ " position " ] )
element_count = len ( self . _player_args [ " position " ] )
if ( element_count != 3 ) :
#if element_count>1:
if element_count == 2 :
self . set_pos ( self . _player_args [ " position " ] [ 0 ] / minetest_player_pos_multiplier , 8.0 , self . _player_args [ " position " ] [ 1 ] / minetest_player_pos_multiplier )
print ( " ERROR in get_pos: Element count " + str ( element_count ) + " too low (should have numbers for 3 axes) for player position, so repaired by using as x and z, resulting in " + str ( self . get_pos ( ) ) )
elif element_count > 3 :
self . set_pos ( self . _player_args [ " position " ] [ 0 ] / minetest_player_pos_multiplier , self . _player_args [ " position " ] [ 1 ] / minetest_player_pos_multiplier , self . _player_args [ " position " ] [ 2 ] / minetest_player_pos_multiplier )
print ( " ERROR in get_pos: Element count " + str ( element_count ) + " incorrect (should have numbers for 3 axes) for player position, so set to " + str ( self . get_pos ( ) ) )
else :
self . set_pos ( 0 , 0 , 0 )
print ( " ERROR in get_pos: Element count " + str ( element_count ) + " too low (should have numbers for 3 axes) for player position, so set to 0,0,0 " )
#self._player_args["position"] = float(pos[0]), float(pos[1]), float(pos[2])
else :
self . set_pos ( 0 , 0 , 0 )
print ( " ERROR in get_pos: Missing position in _player_args for player id " + self . get_safe_player_id_quoted ( ) + " so setting to 0,0,0 " )
else :
print ( " ERROR in get_pos: Missing _player_args for player id " + self . get_safe_player_id_quoted ( ) + " so setting to 0,0,0 " )
self . set_pos ( 0 , 0 , 0 )
return self . _player_args [ " position " ] [ 0 ] / minetest_player_pos_multiplier , self . _player_args [ " position " ] [ 1 ] / minetest_player_pos_multiplier , self . _player_args [ " position " ] [ 2 ] / minetest_player_pos_multiplier
def get_safe_player_id_quoted ( self ) :
result = None
if self . player_id is None :
result = " None "
else :
result = " ' " + str ( self . player_id ) + " ' "
return result
# returns how many didnt' fit in any inventory lists
def push_item ( self , item_id , qty ) :
main_index = - 1
for index in range ( 0 , len ( self . inventories ) ) :
if self . inventories [ index ] . name == " main " :
main_index = index
break
if main_index > - 1 :
qty = self . inventories [ main_index ] . push_item ( item_id , qty )
else :
print ( " ERROR: no inventory List named ' main ' for " + self . playerid )
if qty != 0 :
for index in range ( 0 , len ( self . inventories ) ) :
if self . inventories [ index ] . name == " craft " :
qty = self . inventories [ index ] . push_item ( item_id , qty )
#break even if nonzero, since only have this one inventory left (no bag guaranteed)
break
return qty
def save ( self ) :
if " name " in self . _player_args :
player_path = os . path . join ( players_path , self . playerid )
self . save_as ( player_path )
def save_as ( self , player_path ) :
if " name " in self . _player_args :
outs = open ( player_path , ' w ' )
for this_key in self . _player_args :
outs . write ( this_key + " = " + str ( self . _player_args [ this_key ] ) + " \n " )
outs . write ( " PlayerArgsEnd " + " \n " )
for inventory in self . inventories :
#if type(inventory) is MinetestInventory:
inventory . write_to_stream ( outs )
#else:
# print("ERROR in minetestplayer.save: '"+this_key+"' is not a MinetestInventory")
outs . write ( " EndInventory " + " \n " )
if self . oops_list is not None :
for line in self . oops_list :
outs . write ( line + " \n " )
outs . close ( )
else :
print ( " ERROR in minetestplayer.save: missing ' name ' in _player_args " )
def load ( self ) :
if self . playerid is not None and len ( self . playerid . strip ( ) ) > 0 :
player_path = os . path . join ( players_path , self . playerid )
self . load_from_file ( player_path )
else :
print ( " ERROR in minetestplayer.load: ' playerid ' member was not set (unique filename for players folder) " )
def load_from_file ( self , player_path ) :
section = " PlayerArgs "
ins = None
try :
ins = open ( player_path , ' r ' )
line = True
this_inventory = None
while line :
line = ins . readline ( )
if line :
line = line . strip ( )
if len ( line ) > 0 :
ao = " = "
ao_index = line . find ( ao )
if line == " PlayerArgsEnd " :
section = " (commands) "
elif section == " PlayerArgs " :
if ao_index > - 1 :
n = line [ : ao_index ] . strip ( )
v = line [ ao_index + len ( ao ) : ] . strip ( )
self . _player_args [ n ] = v
elif section == " (commands) " :
width_opener = " Width "
list_opener = " List "
if len ( line ) > len ( list_opener ) and line [ : len ( list_opener ) ] == list_opener :
list_name = None
list_name_ender = " "
list_name_index = len ( list_opener )
list_name_ender_index = line . find ( list_name_ender , list_name_index + 1 )
if list_name_ender_index > - 1 :
list_name = line [ list_name_index : list_name_ender_index ] . strip ( )
else :
list_name = line [ list_name_index ] . strip ( )
if len ( list_name ) > 0 :
this_inventory = MinetestInventory ( )
this_inventory . name = list_name
self . inventories . append ( this_inventory )
else :
print ( " ERROR: name for inventory item for " + self . playerid )
elif line == " EndInventoryList " :
section = " (commands) "
this_inventory = None
elif line == " EndInventory " :
if this_inventory is not None :
print ( " WARNING: EndInventory before EndInventoryList for " + self . playerid )
section = " (EOF) "
elif len ( line ) > len ( width_opener ) and line [ : len ( width_opener ) ] == width_opener :
width_string = line [ len ( width_opener ) : ] . strip ( )
if this_inventory is not None :
try :
this_inventory . width = int ( width_string )
except :
print ( " ERROR: Failed to parse ' " + width_string + " ' as integer Width for " + self . playerid )
else :
print ( " ERROR: found Width before List for line ' " + line + " ' for " + self . playerid )
else :
item_opener = " Item "
if ( line == " Empty " ) or ( len ( line ) > len ( item_opener ) and line [ : len ( item_opener ) ] == item_opener ) :
this_item = MinetestInventoryItem ( )
this_item . set_from_inventory_line ( line )
this_item . owner = self . playerid
this_inventory . items . append ( this_item )
else :
print ( " ERROR: can ' t parse ' " + line + " ' for " + self . playerid )
elif section == " (EOF) " :
print ( " ERROR: unknown line after EndInventory (will be saved) for " + self . playerid )
if self . oops_list is None :
self . oops_list = list ( )
self . oops_list . append ( line )
except :
print ( " Could not finish minetestplayer.load_from_file: " )
view_traceback ( )
try :
if ins is not None :
ins . close ( )
except :
pass
player_file_indicator_string = " PlayerArgsEnd "
player_file_extension = " " # player files have no extension in minetest
replay_file_ao = " = "
def recover_player_files_by_content ( recovery_source_path , dest_players_path ) :
extra_path = os . path . join ( dest_players_path , " extra_players " )
if os . path . isdir ( recovery_source_path ) :
folder_path = recovery_source_path
for sub_name in os . listdir ( folder_path ) :
sub_path = os . path . join ( folder_path , sub_name )
if os . path . isfile ( sub_path ) :
if ( sub_name [ : 1 ] != " . " ) :
is_player_file = False
ins = open ( sub_path , ' r ' )
name = None
print ( " EXAMINING " + sub_name )
line = True
while line :
line = ins . readline ( )
if line :
ao = " = "
ao_index = line . find ( ao )
if ao_index > - 1 :
n = line [ : ao_index ] . strip ( )
v = line [ ao_index + len ( ao ) : ] . strip ( )
if n == " name " :
name = v
if is_player_file :
break
elif line . strip ( ) == " PlayerArgsEnd " :
is_player_file = True
if name is not None :
break
ins . close ( )
if is_player_file :
dest_path = " "
dest_path = os . path . join ( dest_players_path , name )
if ( name is not None ) and ( not os . path . isfile ( dest_path ) ) :
shutil . copyfile ( sub_path , dest_path )
else :
if not os . path . isdir ( extra_path ) :
os . makedirs ( extra_path )
dest_path = os . path . join ( extra_path , sub_name )
shutil . copyfile ( sub_path , dest_path )
print ( " recovered to ' " + dest_path + " ' " )
players = None
def load_players_offline_storage ( this_players_offline_storage_path ) :
global players
players = { }
if not os . path . exists ( this_players_offline_storage_path ) :
os . makedirs ( this_players_offline_storage_path )
else :
folder_path = this_players_offline_storage_path
for sub_name in os . listdir ( folder_path ) :
sub_path = os . path . join ( folder_path , sub_name )
if os . path . isfile ( sub_path ) :
if ( sub_name [ : 1 ] != " . " ) :
if ( len ( sub_name ) > 4 ) and ( sub_name [ - len ( PLAYER_STORAGE_FILE_DOT_THEN_EXT ) : ] == PLAYER_STORAGE_FILE_DOT_THEN_EXT ) :
playerid = sub_name [ : - len ( PLAYER_STORAGE_FILE_DOT_THEN_EXT ) ]
players [ playerid ] = get_dict_from_conf_file ( sub_path , replay_file_ao )
#returns list of give commands if has problem
def move_storage_to_players ( this_players_offline_storage_path , output_players_folder_path , leftover_give_commands_folder_path , change_player_position_enable = True ) :
give_commands_by_playerid = { }
if os . path . isdir ( this_players_offline_storage_path ) :
folder_path = this_players_offline_storage_path
for sub_name in os . listdir ( folder_path ) :
sub_path = os . path . join ( folder_path , sub_name )
if os . path . isfile ( sub_path ) :
if ( sub_name [ : 1 ] != " . " ) :
if len ( sub_name ) > len ( PLAYER_STORAGE_FILE_DOT_THEN_EXT ) :
playerid = sub_name [ : - len ( PLAYER_STORAGE_FILE_DOT_THEN_EXT ) ]
player_path = os . path . join ( players_path , playerid )
if os . path . isfile ( player_path ) :
this_storage = get_dict_from_conf_file ( sub_path , " = " )
minetestplayer = MinetestPlayer ( playerid )
minetestplayer . load_from_file ( player_path )
is_changed = False
for this_key in this_storage . keys ( ) :
if this_key != " position " :
item_id = this_key
qty = int ( this_storage [ this_key ] )
leftover = minetestplayer . push_item ( item_id , qty )
if leftover != 0 :
line = " /give " + minetestplayer . playerid + " " + item_id + " " + str ( leftover )
if playerid not in give_commands_by_playerid :
give_commands_by_playerid [ playerid ] = list ( )
give_commands_by_playerid [ playerid ] . append ( line )
is_changed = True
else :
if change_player_position_enable :
minetestplayer . _player_args [ " position " ] = this_storage [ this_key ]
is_changed = True
print ( " moved " + playerid + " to " + minetestplayer . _player_args [ " position " ] )
if is_changed :
minetestplayer . save_as ( player_path )
print ( " saved ' " + player_path + " ' " )
if playerid in give_commands_by_playerid . keys ( ) :
give_commands = give_commands_by_playerid [ playerid ]
mode_string = ' w '
if not os . path . isdir ( leftover_give_commands_folder_path ) :
os . makedirs ( leftover_give_commands_folder_path )
player_commands_path = os . path . join ( leftover_give_commands_folder_path , playerid + " .txt " )
if os . path . isfile ( player_commands_path ) :
mode_string = ' a '
outs = open ( player_commands_path , mode_string )
for line in give_commands :
outs . write ( line + " \n " )
print ( line )
outs . close ( )
os . remove ( sub_path ) # save_conf_from_dict(sub_path, this_storage, "=")
else :
print ( " WARNING: no playerid ' " + playerid + " ' , so keeping storage file " )
else :
print ( " ERROR: missing players ' offline storage folder ' " + this_players_offline_storage_path + " ' " )
def convert_storage_to_give_commands_DEPRECATED ( this_players_offline_storage_path , output_folder_path , irl_person_csv_path ) :
global players
#if players is None:
# load_players_offline_storage(this_players_offline_storage_path)
while True :
print ( " " )
playerid = None
try :
playerid = raw_input ( " Minetest Username: " )
except :
playerid = input ( " Minetest Username: " )
real_name_string = None
try :
real_name_string = raw_input ( " Real Name: " )
except :
real_name_string = input ( " Real Name: " )
identifiable_user_description = " first initial + last name + grad year "
try :
identifiable_user_string = raw_input ( identifiable_user_description + " : " )
except :
identifiable_user_string = input ( identifiable_user_description + " : " )
if len ( playerid ) > 0 :
player_storage_path = os . path . join ( this_players_offline_storage_path , playerid )
if os . path . isfile ( player_storage_path ) :
#if len(real_name_string)>0:
identifiable_user_string_strip = identifiable_user_string . strip ( )
if len ( identifiable_user_string_strip ) > 0 :
appends = open ( irl_person_csv_path , ' a ' )
#line = playerid.strip().replace(","," ")+","+real_name_string.replace(","," ")+","
line = playerid . strip ( ) . replace ( " , " , " " ) + " , " + real_name_string + " , " + identifiable_user_string_strip . replace ( " , " , " " )
appends . append ( line + " \n " )
appends . close ( )
this_player = get_dict_from_conf_file ( player_storage_path , " = " )
position_string = None
#TODO: output_folder_path
for this_key in this_player :
if this_key != " position " :
line = " /give " + playerid + " " + this_key + " " + str ( this_player [ this_key ] )
print ( line )
else :
position_string = this_player [ this_key ]
if position_string is not None :
ten_to_one_coords = get_tuple_from_notation ( position_string )
if len ( ten_to_one_coords ) == 3 :
location_string = str ( ten_to_one_coords [ 0 ] / 10 ) + " , " + str ( ten_to_one_coords [ 1 ] / 10 ) + " , " + str ( ten_to_one_coords [ 2 ] / 10 )
print ( " /teleport " + playerid + " " + location_string )
else :
print ( " bad coords: " + location_string )
appends . close ( )
else :
print ( identifiable_user_description + " not accepted, so nothing will be done. " )
else :
print ( " No storage file was found named ' " + player_storage_path + " ' " )
else :
break
def debug_log_replay_to_offline_player_storage ( debug_txt_path , this_players_offline_storage_path , min_date_string ) :
global players
min_date = None
if min_date_string is not None :
min_date = datetime . strptime ( min_date_string , DEBUG_TXT_TIME_FORMAT_STRING )
print ( " This will only work if server is offline. " )
print ( " (Using min date " + str ( min_date ) + " ) " )
try :
raw_input ( " press enter to continue, otherwise exit this Window or Ctrl-C to terminate script in GNU/Linux systems... " )
except :
input ( " press enter to continue, otherwise exit this Window or Ctrl-C to terminate script in GNU/Linux systems... " )
if players is None :
load_players_offline_storage ( this_players_offline_storage_path )
ins = open ( debug_txt_path , ' r ' )
line = True
while line :
line = ins . readline ( )
if line :
ao = " : ACTION[Server]: "
ao_index = line . find ( ao )
#look for lines such as:
#2016-03-03 11:42:17: ACTION[Server]: 1234567your digs default:stone at (-21,-81,-80)
if ao_index > - 1 :
date_string = line [ : ao_index ] . strip ( )
action_date = datetime . strptime ( date_string , DEBUG_TXT_TIME_FORMAT_STRING )
if ( min_date is None ) or ( action_date > = min_date ) :
action_string = line [ ao_index + len ( ao ) : ] . strip ( )
name_ender = " digs "
name_ender_index = action_string . find ( name_ender )
delta = 1
if name_ender_index < 0 :
name_ender = " places node "
name_ender_index = action_string . find ( name_ender )
delta = - 1
position_string = None
position_one_to_one_string = None
at_delimiter = " at ( "
is_enough_information = False
this_player = None
if name_ender_index > - 1 :
#also save location to player file in MULTIPLIED BY 10 format such as:
#position = (-623.69,34.62,1246.17)
playerid = action_string [ : name_ender_index ]
print ( " playerid: " + playerid )
item_ender_index = action_string . find ( " " , name_ender_index + len ( name_ender ) )
if item_ender_index > - 1 :
item_string = action_string [ name_ender_index + len ( name_ender ) : item_ender_index ]
is_enough_information = True
if " digs " in name_ender :
if item_string in after_broken :
item_string = after_broken [ item_string ]
else :
for item_startswith in after_broken_startswith :
if item_startswith == item_string [ : len ( item_startswith ) ] :
item_string = after_broken_startswith [ item_startswith ]
break
print ( " " + item_string )
if playerid not in players :
players [ playerid ] = { }
this_player = players [ playerid ]
if item_string not in this_player :
this_player [ item_string ] = delta
else :
this_player [ item_string ] + = delta
else :
name_ender = " punches object "
name_ender_index = action_string . find ( name_ender )
if name_ender_index > - 1 :
playerid = action_string [ : name_ender_index ]
print ( playerid + " : " )
is_enough_information = True
if playerid not in players :
players [ playerid ] = { }
this_player = players [ playerid ]
if is_enough_information :
at_delimiter_index = action_string . find ( at_delimiter )
if at_delimiter_index > - 1 :
at_ender = " ) "
at_ender_index = action_string . find ( at_ender , at_delimiter_index + len ( at_delimiter ) )
if at_ender_index > - 1 :
position_one_to_one_string = action_string [ at_delimiter_index + len ( at_delimiter ) : at_ender_index ]
pos_strings = position_one_to_one_string . split ( " , " )
if len ( pos_strings ) == 3 :
coords = [ float ( pos_strings [ 0 ] ) * 10 , float ( pos_strings [ 1 ] ) * 10 , float ( pos_strings [ 2 ] ) * 10 ]
position_string = " ( " + str ( coords [ 0 ] ) + " , " + str ( coords [ 1 ] ) + " , " + str ( coords [ 2 ] ) + " ) "
else :
print ( " WARNING: bad event coords ' " + str ( pos_strings ) + " ' " )
if min_date is None :
print ( " note: Saving since min_date is None " )
else :
print ( " note: Saving since " + datetime . strftime ( action_date , DEBUG_TXT_TIME_FORMAT_STRING ) + " >= " + datetime . strftime ( min_date , DEBUG_TXT_TIME_FORMAT_STRING ) )
if position_string is not None :
this_player [ " position " ] = position_string
print ( " position: " + position_string )
if position_one_to_one_string is not None :
#this_player["position"] = position_string
print ( " block: " + position_one_to_one_string )
for playerid in players . keys ( ) :
player_replay_path = os . path . join ( this_players_offline_storage_path , playerid + PLAYER_STORAGE_FILE_DOT_THEN_EXT )
save_conf_from_dict ( player_replay_path , players [ playerid ] , replay_file_ao )
#ins.close()
#outs = open(output_path, 'w')
#outs.write(line+"\n")
#outs.close()
def player_inventory_transfer ( from_playerid , to_playerid ) :
from_player_path = os . path . join ( players_path , from_playerid )
to_player_path = os . path . join ( players_path , to_playerid )
to_player_givescript_path = os . path . join ( give_path , to_playerid )
def set_player_names_to_file_names ( ) :
assignment_operator = " = "
correct_count = 0
incorrect_count = 0
#NOTE: uses global min_indent
line_count = 1
print ( min_indent + " set_player_names_to_file_names: " )
if os . path . isdir ( players_path ) :
folder_path = players_path
print ( min_indent + " Examining players: " )
for sub_name in os . listdir ( folder_path ) :
sub_path = os . path . join ( folder_path , sub_name )
if os . path . isfile ( sub_path ) :
if ( sub_name [ : 1 ] != " . " ) :
#print(min_indent+" "+sub_name)
#stated_name = get_initial_value_from_conf(sub_path, "name", "=")
stated_name = None
line_index = 0
if sub_path is not None :
if os . path . isfile ( sub_path ) :
player = MinetestPlayer ( sub_name )
player . load_from_file ( sub_path )
if " name " in player . _player_args :
if player . _player_args [ " name " ] is not None :
if len ( player . _player_args [ " name " ] ) > 0 :
if sub_name == player . _player_args [ " name " ] : #purposely case sensitive especially for minetest linux version
correct_count + = 1
else :
incorrect_count + = 1
print ( min_indent + " Changing incorrect name " + player . _player_args [ " name " ] + " found in " + sub_name )
player . _player_args [ " name " ] = sub_name
player . save ( )
else :
print ( min_indent + " WARNING: name is blank in " + sub_path )
else :
print ( min_indent + " WARNING: name not found in " + sub_path )
#else:
# print(min_indent+" ERROR in set_player_names_to_file_names: '"+str(sub_path)+"' is not a file.")
else :
print ( min_indent + " ERROR in set_player_names_to_file_names: path is None. " )
print ( min_indent + " Summary: " ) # of set_player_names_to_file_names:")
print ( min_indent + " " + str ( correct_count ) + " correct name(s) " )
print ( min_indent + " " + str ( incorrect_count ) + " incorrect name(s) " )
#recover_player_files_by_content("C:\\1.RaiseDataRecovery", "C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\home\\owner\\.minetest\\worlds\\FCAGameAWorld\\players")
### RESTORE ITEMS FROM DEBUG.TXT:
#"C:\Users\jgustafson\Desktop\Backup\fcalocal\home\owner\.minetest\debug_archived\2016\03\"
##debug_log_replay_to_offline_player_storage("C:\\Users\\jgustafson\\Desktop\\Backup\\fcalocal\\home\\owner\\.minetest\\debug.txt", players_offline_storage_path, min_date_string)
#confirm_min_date()
##for debug_path in debugs_list:
## debug_log_replay_to_offline_player_storage(debug_path, players_offline_storage_path, min_date_string)
#debug_log_replay_to_offline_player_storage(debug_txt_path, players_offline_storage_path, min_date_string)
min_date_string = " 2016-03-21 00:00:00 "
debug_log_replay_to_offline_player_storage ( " C: \\ Users \\ jgustafson \\ Desktop \\ Backup \\ fcalocal \\ home \\ owner \\ .minetest \\ debug 2017-03-24 stolen panels, cables, battery boxes ONLY.txt " , players_offline_storage_path , min_date_string )
def switch_player_file_contents ( player1_path , player2_path ) :
#switches everything except name
player1 = MinetestPlayer ( os . path . basename ( player1_path ) )
player2 = MinetestPlayer ( os . path . basename ( player2_path ) )
tmp_id = player1 . playerid
tmp_name = player1 . get_name ( )
player1 . set_name ( player2 . get_name ( ) )
player2 . set_name ( tmp_name )
player1 . playerid = player2 . playerid
player2 . playerid = tmp_id
player1 . save ( )
player2 . save ( )
#convert_storage_to_give_commands_DEPRECATED(players_offline_storage_path, give_path, irl_person_csv_path)
#move_storage_to_players(players_offline_storage_path, players_path, give_path, change_player_position_enable=True)
### FOR TESTING PURPOSES:
# C:\Users\jgustafson\Desktop\Backup\fcalocal\home\owner\.minetest\worlds\FCAGameAWorld\players\
#minetestplayer = MinetestPlayer("mrg")
#minetestplayer.load()
#item_id = "default:glass"
#leftover = minetestplayer.push_item(item_id,1286)
#print("/give "+minetestplayer.playerid+" "+item_id+" "+str(leftover))
#minetestplayer.playerid = "mrg-try1"
#minetestplayer.save()
if os . sep == " \\ " :
print ( " # REMEMBER If you later copy player files to a GNU/Linux machine cd to your world ' s players folder then run dos2unix such as: " )
print ( " sudo apt-get update " )
print ( " sudo apt-get install dos2unix " )
print ( " cd " + os . path . join ( minetestinfo . get_var ( " primary_world_path " ) , " players " ) )
print ( " dos2unix * " )
print ( " # to convert line endings, otherwise inventory and all PlayerArgs will be loaded as blank (if using player files with Windows line endings on GNU/Linux copy of minetest). " )