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<!DOCTYPE html>
<html lang="en">
<head>
<% include ../partials/head %>
</head>
<body class="container">
<header>
<% include ../partials/header %>
</header>
<main>
<div class="row">
<div class="col-sm-8">
<div class="jumbotron">
<h1>EnlivenMinetest</h1>
<p>Modding.</p>
<h2>&nbsp;<!--result--></h2>
<p><%= msg %></p>
</div>
<div>
<h2>Resources</h2>
<ul>
<li><a href="https://git.minetest.org/minetest/minetest/src/branch/master/doc/lua_api.txt">doc/lua_api.txt</a> on minetest.org (drastically improved over the original github version)</li>
</ul>
<h3>Historical Resources</h3>
(may only apply to minetest.net (same as GitHub.com/minetest) releases which have a heavily changed API without backward compatibility)
<ul>
<li><a href="https://rubenwardy.com/minetest_modding_book/en/index.html">The Minetest Modding Book</a> on rubenwardy.com</li>
</ul>
<h2>Tips</h2>
* In singleplayer, you have the `privs` privilege. You can give yourself
all privileges by typing: "/grant singleplayer all" (The same can be
done with your own username if you are hosting a world).
* You can test small pieces of code using the "Run Lua" and "Formspec
Tester" features of the CoderEdit or WorldEdit GUI if you have the
privilege.
<h2>Common Items for Moderators to Spawn</h2>
<pre>
glass default:obsidian_glass
glass moreblocks:wood_tile
glass technic:concrete
stairs:stair_wood stairs:stair_desert_stonebrick
stairs:stair_wood stairs:stair_desert_stonebrick
stairs:stair_wood stairs:stair_goldblock
stairs:stair_lapis_brick
mossycobble lapis:lapis_brick
mesecons_lightstone:lightstone_red_off
mesecons_torch:mesecon_torch_on
wool:white
technic:stainless_steel_block
lapis:base_lazurite_block
#white seams:
lapis:column_lazurite_brick
lapis:base_lazurite_brick
#subtle seams:
lapis:column_lapis_brick
lapis:base_lapis_brick
lapis:base_lapis_block
lapis:column_lapis_block
default:fence_aspen_wood
</pre>
</div>
</div>
</div>
</main>
<footer>
<% include ../partials/footer %>
</footer>
</body>
</html>