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print("How to use: paste into a Blender Text Editor panel, select"
" object, Run Script")
y_up = True
enable_minetest = False
import bpy
# from mathutils import Matrix
from mathutils import Vector
# from mathutils import Euler
ob1 = None
try:
ob1 = obj.select_get()
except:
# < 2.8
ob1 = bpy.context.scene.objects.active
class MessageBox(bpy.types.Operator):
bl_idname = "message.messagebox"
bl_label = ""
message = bpy.props.StringProperty(
name = "message",
description = "message",
default = ''
)
def execute(self, context):
self.report({'INFO'}, self.message)
# print(self.message)
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self,
width=400)
def draw(self, context):
self.layout.label(self.message)
self.layout.label("")
# col = self.layout.column(align = True)
# col.prop(context.scene, "my_string_prop")
bpy.utils.register_class(MessageBox)
msgSuffix = ""
mesh = None
if ob1 is not None:
mesh = ob1.data
if ob1 is None:
msg = "Nothing is selected."
bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg)
if (mesh is not None) and (not hasattr(mesh, 'vertices')):
msg = "Collision box for armatures cannot be calculated."
bpy.ops.message.messagebox('INVOKE_DEFAULT', message = msg)
else:
# extents1 = ob1.dimensions.copy()
obj1Loc = ob1.location
# See https://blender.stackexchange.com/questions/8459/get-blender-x-y-z-and-bounding-box-with-script
# bbox_corners = [ob1.matrix_world * Vector(corner) for corner in ob1.bound_box]
# use ground as bottom (don't do this--it is not the Minetest way)
# if zMin < 0.0:
# yMax -= yMin
# yMin = 0.0
# print(" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f},"
# " {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax, zMax))
# See https://blender.stackexchange.com/questions/6139/how-to-iterate-through-all-vertices-of-an-object-that-contains-multiple-meshes
# print("mesh:" + str(mesh))
# print("hasattr(mesh, 'vertices'):"
# + str(hasattr(mesh, 'vertices')))]
xMin = None # Define so None check is possible later.
if mesh is not None:
xMin = None
yMin = None
zMin = None
xMax = None
yMax = None
zMax = None
wm = ob1.matrix_world
for vert in mesh.vertices:
# This matrix multiplication is NOT transitive.
try:
loc = wm @ vert.co
except TypeError:
loc = wm * vert.co # Blender <2.8
# switch y and z for Minetest (y-up)
if (xMin is None) or (loc.x < xMin):
xMin = loc.x
if (xMax is None) or (loc.x > xMax):
xMax = loc.x
if (yMin is None) or (loc.y < yMin):
yMin = loc.y
if (yMax is None) or (loc.y > yMax):
yMax = loc.y
if (zMin is None) or (loc.z < zMin):
zMin = loc.z
if (zMax is None) or (loc.z > zMax):
zMax = loc.z
# print(str(extents1))
# print("--by vertices (raw):")
print(" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f},"
" {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax,
zMax))
# Use ob1.matrix_world (above) instead of incrementing
# ob1.location.x, y, and z
# newNamePrefix = "Empty.EDGE." + ob1.name
# i = 0
# wm = ob1.matrix_world
# for vert in mesh.vertices:
# newName = newNamePrefix + "." + str(i)
# # This matrix multiplication is NOT transitive.
# try:
# loc = wm @ vert.co
# except TypeError:
# loc = wm * vert.co # Blender <2.8
# isFar = False
# if loc.x == xMax or loc.y == yMax or loc.z == zMax:
# isFar = True
# elif loc.x == xMin or loc.y == yMin or loc.z == zMin:
# isFar = True
# if isFar:
# pass
# # result = bpy.ops.object.add(type='EMPTY', radius=.25,
# # location=loc);
# # NOTE: result is merely {'FINISHED'}
# # print("{:.2f}, {:.2f}, {:.2f}".format(loc.x, loc.y,
# # loc.z))
# bpy.ops.object.add_named(name=newName, type='EMPTY',
# radius=.25, location=loc)
# i += 1
else:
extents1 = ob1.scale.copy()
# Object is an empty, so scale up for Minetest
extents1.x = extents1.x * 2.0
extents1.y = extents1.y * 2.0
extents1.z = extents1.z * 2.0
xMin = obj1Loc.x - extents1.x / 2.0
xMax = obj1Loc.x + extents1.x / 2.0
yMin = obj1Loc.y - extents1.y / 2.0
yMax = obj1Loc.y + extents1.y / 2.0
zMin = obj1Loc.z - extents1.z / 2.0
zMax = obj1Loc.z + extents1.z / 2.0
msgSuffix = " (using Empty object's scale)"
# print("--using empty object:")
# switch y and z for Minetest (y-up):
if enable_minetest:
xMin /= 10.0
xMax /= 10.0
yMin /= 10.0
yMax /= 10.0
zMin /= 10.0
zMax /= 10.0
msg = ('Size is not available. Make sure you have a mesh object'
' selected.')
if xMin is not None:
if y_up:
tmp = yMin
yMin = zMin
zMin = tmp
tmp = yMax
yMax = zMax
zMax = tmp
msg = (" collisionbox = {{{:.2f}, {:.2f}, {:.2f}, {:.2f},"
" {:.2f}, {:.2f}}}".format(xMin, yMin, zMin, xMax, yMax,
zMax))
if len(msgSuffix) > 0:
msgSuffix = " -- " + msgSuffix
bpy.context.window_manager.clipboard = msg + msgSuffix
msg += " --copied to clipboard"
# if enable_minetest:
# msg += " -- *10"
print(msg)
bpy.ops.message.messagebox('INVOKE_DEFAULT', message=msg)
# Unregistering before user clicks the MessageBox will crash Blender!
# bpy.utils.unregister_class(MessageBox)