#!/usr/bin/env python2
import os
import subprocess
# REQUIRES: see README.md
#minetestmapper-numpy.py calculates the region as follows:
#(XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000)
#sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16
#sector_ymin = args.minheight/16
#sector_ymax = args.maxheight/16
#region server-specific options
full_render = False # the preferred method of full render is deleting all files from the folder chunkymap_data_path such as /var/www/html/minetest/chunkymapdata (or chunkymap in current directory on Windows)
input_string = " "
username = " owner "
os_name = " linux "
if ( os . path . sep != " / " ) :
os_name = " windows "
#input_string = input("Which username contains minetest/util/minetestmapper-numpy.py (minetest not .minetest) ["+username+"]?")
if ( len ( input_string ) > 0 ) :
username = input_string
website_root = " /var/www/html/minetest "
#input_string = input("What is the root folder of your minetest website ["+website_root+"]?")
if ( len ( input_string ) > 0 ) :
website_root = input_string
world_name = " FCAGameAWorld "
#input_string = input("What is the game name ["+world_name+"]")
if ( len ( input_string ) > 0 ) :
world_name = input_string
#region server-specific options
profiles_path = " /home "
if os_name == " windows " :
profiles_path = " C: \\ Users "
profile_path = os . path . join ( profiles_path , username )
#if (not os.path.isdir(profile_path)):
# profile_path = os.path.join(profiles_path, "jgustafson")
dotminetest_path = os . path . join ( profile_path , " .minetest " )
if ( os_name == " windows " ) : dotminetest_path = " C: \\ games \\ Minetest "
worlds_path = os . path . join ( dotminetest_path , " worlds " )
world_path = os . path . join ( worlds_path , world_name )
auto_chosen_world = False
if not os . path . isdir ( world_path ) :
#for item in os.walk(worlds_path):
print " LOOKING FOR WORLDS IN " + worlds_path
for dirname , dirnames , filenames in os . walk ( worlds_path ) :
index = 0
for j in range ( 0 , len ( dirnames ) ) :
i = len ( dirnames ) - 0 - 1
if dirnames [ i ] [ 0 ] == " . " :
print " SKIPPING " + dirnames [ i ]
dirnames . remove_at ( i )
for subdirname in dirnames :
print " EXAMINING " + subdirname
if ( index == len ( dirnames ) - 1 ) : # skip first one because the one on my computer is big
world_name = subdirname
world_path = os . path . join ( dirname , subdirname ) # os.path.join(worlds_path, "try7amber")
print " CHOSE " + world_path
auto_chosen_world = True
break
index + = 1
if auto_chosen_world :
break
python_exe_path = " python "
try :
alt_path = " C: \\ python27 \ python.exe "
if os . path . isfile ( alt_path ) :
python_exe_path = alt_path
except :
pass # do nothing, probably linux
mtmn_path = os . path . join ( profile_path , " minetest/util/minetestmapper-numpy.py " )
colors_path = os . path . join ( profile_path , " minetest/util/colors.txt " )
if os_name == " windows " :
mtmn_path = os . path . join ( os . path . dirname ( __file__ ) , " minetestmapper-numpy.py " )
colors_path = os . path . join ( os . path . dirname ( __file__ ) , " colors.txt " )
website_root = os . path . dirname ( __file__ )
class MTChunk :
x = None
z = None
is_player_here = None
def __init__ ( self ) :
self . is_player_here = False
is_save_output_ok = True
def get_dict_from_conf_file ( path , assignment_operator = " = " ) :
results = None
print " Checking " + str ( path ) + " for settings... "
if os . path . isfile ( path ) :
results = { }
ins = open ( path , ' r ' )
line = True
while line :
line = ins . readline ( )
if line and len ( line ) > 0 :
line_strip = line . strip ( )
if not line_strip [ 0 ] == " # " : # if not comment
if not line_strip [ 0 ] == " - " : # ignore yaml arrays
ao_index = line_strip . find ( assignment_operator )
if ao_index > = 1 : # intentionally skip zero-length variable names
if ao_index < len ( line_strip ) - 1 : # skip yaml implicit nulls or yaml objects
result_name = line_strip [ : ao_index ]
result_value = line_strip [ ao_index + 1 : ]
print " CHECKING... " + result_name + " : " + result_value
results [ result_name ] = result_value
ins . close ( )
return results
if os . path . isfile ( mtmn_path ) and os . path . isfile ( colors_path ) :
chunkymap_data_path = os . path . join ( website_root , " chunkymapdata " )
yaml_name = " generated.yml "
yaml_path = os . path . join ( chunkymap_data_path , yaml_name )
if not os . path . isdir ( chunkymap_data_path ) :
os . mkdir ( chunkymap_data_path )
chunkymap_players_name = " players "
chunkymap_players_path = os . path . join ( chunkymap_data_path , chunkymap_players_name )
if not os . path . isdir ( chunkymap_players_path ) :
os . mkdir ( chunkymap_players_path )
players_path = os . path . join ( world_path , " players " )
for dirname , dirnames , filenames in os . walk ( players_path ) :
for filename in filenames :
file_fullname = os . path . join ( players_path , filename )
#print " EXAMINING "+filename
badstart_string = " . "
player_name = None
player_position = None
if ( filename [ : len ( badstart_string ) ] != badstart_string ) :
ins = open ( file_fullname )
line = True
has_enough_data = False
while line :
line = ins . readline ( )
if line :
ao_index = line . find ( " = " )
if ao_index > 0 :
found_name = line [ : ao_index ] . strip ( )
found_value = line [ ao_index + 1 : ] . strip ( )
if found_name == " name " :
player_name = found_value
elif found_name == " position " :
player_position = found_value
if ( player_name is not None ) and ( player_position is not None ) :
has_enough_data = True
break
ins . close ( )
player_dest_path = os . path . join ( chunkymap_players_path , filename + " .yml " )
if has_enough_data :
#if player_name!="singleplayer":
map_player_dict = get_dict_from_conf_file ( player_dest_path , " : " )
if ( map_player_dict is None ) or ( map_player_dict [ " position " ] != player_position ) :
outs = open ( player_dest_path , ' w ' )
outs . write ( " name: " + player_name + " \n " ) # python automatically uses correct newline for your os when you put "\n"
outs . write ( " position: " + player_position + " \n " )
outs . close ( )
mapvars = get_dict_from_conf_file ( yaml_path , " : " )
#is_testonly == (os_name=="windows")
if mapvars is not None and set ( [ ' world_name ' ] ) . issubset ( mapvars ) :
#print " (FOUND world_name)"
if mapvars [ " world_name " ] != world_name :
print ( " REMOVING data since from different world (map ' " + str ( mapvars [ " world_name " ] ) + " ' is not ' " + str ( world_name ) + " ' )... " )
for dirname , dirnames , filenames in os . walk ( chunkymap_data_path ) :
index = 0
for j in range ( 0 , len ( filenames ) ) :
i = len ( filenames ) - 0 - 1
if filenames [ i ] [ 0 ] == " . " :
print " SKIPPING " + filenames [ i ]
filenames . remove_at ( i )
for filename in filenames :
file_fullname = os . path . join ( chunkymap_data_path , filename )
print " EXAMINING " + filename
badstart_string = " chunk "
if ( len ( filename ) > = len ( badstart_string ) ) and ( filename [ : len ( badstart_string ) ] == badstart_string ) :
os . remove ( file_fullname )
elif filename == yaml_name :
os . remove ( file_fullname )
chunks = { }
#region values to save to YAML
chunk_size = 80
chunkx_min = 0
chunkz_min = 0
chunkx_max = 0
chunkz_max = 0
total_generated_count = 0
#values for command arguments:
maxheight = 50
minheight = - 25
pixelspernode = 1
#ALSO save to YAML:
#world_name
#world_path
#endregion values to save to YAML
square_generates_count = 1
while square_generates_count > 0 :
square_generates_count = 0
for z in range ( chunkz_min , chunkz_max + 1 ) :
for x in range ( chunkx_min , chunkx_max + 1 ) :
#python ~/minetest/util/minetestmapper-numpy.py --region -1200 800 -1200 800 --drawscale --maxheight 100 --minheight -50 --pixelspernode 1 ~/.minetest/worlds/FCAGameAWorld ~/map.png
#sudo mv ~/map.png /var/www/html/minetest/images/map.png
#only generate the edges (since started with region 0 0 0 0) and expanding from there until no png is created:
is_outline = ( x == chunkx_min ) or ( x == chunkx_max ) or ( z == chunkz_min ) or ( z == chunkz_max )
if is_outline :
chunk_luid = " x " + str ( x ) + " z " + str ( z )
png_name = " chunk_ " + chunk_luid + " .png "
png_path = os . path . join ( os . path . dirname ( __file__ ) , png_name )
x_min = x * chunk_size
x_max = x * chunk_size + chunk_size - 1
z_min = z * chunk_size
z_max = z * chunk_size + chunk_size - 1
cmd_suffix = " "
mapper_out_name = " chunk_ " + chunk_luid + " _mapper_result.txt "
mapper_out_path = os . path . join ( os . path . dirname ( __file__ ) , mapper_out_name )
if is_save_output_ok :
cmd_suffix = " > \" " + mapper_out_path + " \" "
#print "generating x = " + str(x_min) + " to " + str(x_max) + " , z = " + str(z_min) + " to " + str(z_max)
cmd_string = python_exe_path + " \" " + mtmn_path + " \" --region " + str ( x_min ) + " " + str ( x_max ) + " " + str ( z_min ) + " " + str ( z_max ) + " --maxheight " + str ( maxheight ) + " --minheight " + str ( minheight ) + " --pixelspernode " + str ( pixelspernode ) + " \" " + world_path + " \" \" " + png_path + " \" " + cmd_suffix
dest_png_path = os . path . join ( chunkymap_data_path , png_name )
dest_mapper_out_path = os . path . join ( chunkymap_data_path , mapper_out_name )
is_empty_chunk = False
if os . path . isfile ( dest_mapper_out_path ) :
if os . path . isfile ( dest_png_path ) :
os . remove ( dest_mapper_out_path )
if os . path . isfile ( dest_mapper_out_path ) :
ins = open ( dest_mapper_out_path )
line = True
while line :
line = ins . readline ( )
if line :
line_strip = line . strip ( )
if " data does not exist " in line_strip :
is_empty_chunk = True
break
ins . close ( )
if full_render or ( ( not os . path . isfile ( dest_png_path ) ) and ( not is_empty_chunk ) ) :
print cmd_string
subprocess . call ( cmd_string , shell = True ) # TODO: remember not to allow arbitrary command execution, which could happen if input contains ';' when using shell=True
if os . path . isfile ( png_path ) :
total_generated_count + = 1
square_generates_count + = 1
try :
if ( os . path . isfile ( dest_png_path ) ) :
os . remove ( dest_png_path )
except :
print " Could not finish deleting ' " + dest_png_path + " ' "
try :
os . rename ( png_path , dest_png_path )
except :
print " Could not finish moving ' " + png_path + " ' to ' " + dest_png_path + " ' "
try :
if ( os . path . isfile ( dest_mapper_out_path ) ) :
os . remove ( dest_mapper_out_path )
if is_save_output_ok :
os . rename ( mapper_out_path , dest_mapper_out_path )
else :
if os . path . isfile ( mapper_out_path ) :
os . remove ( mapper_out_path )
except :
print " Could not finish deleting/moving output "
else :
if os . path . isfile ( dest_png_path ) :
total_generated_count + = 1
square_generates_count + = 1
print ( " Skipping existing map tile file " + png_name + " (delete it to re-render) " )
elif is_empty_chunk :
print ( " Skipping empty chunk " + chunk_luid + " since not full_render " )
print " " # blank line before next z so output is human readable
chunkx_min - = 1
chunkz_min - = 1
chunkx_max + = 1
chunkz_max + = 1
#end while square outline (1-chunk-thick outline) generated any png files
outs = open ( yaml_path , ' w ' )
outs . write ( " world_name: " + str ( world_name ) + " \n " )
outs . write ( " chunk_size: " + str ( chunk_size ) + " \n " )
outs . write ( " pixelspernode: " + str ( pixelspernode ) + " \n " )
outs . write ( " chunkx_min: " + str ( chunkx_min ) + " \n " )
outs . write ( " chunkz_min: " + str ( chunkz_min ) + " \n " )
outs . write ( " chunkx_max: " + str ( chunkx_max ) + " \n " )
outs . write ( " chunkz_max: " + str ( chunkz_max ) + " \n " )
#values for command arguments:
outs . write ( " maxheight: " + str ( maxheight ) + " \n " )
outs . write ( " minheight: " + str ( minheight ) + " \n " )
#ALSO save to YAML:
outs . write ( " world_path: " + str ( world_path ) + " \n " )
outs . write ( " chunkymap_data_path: " + str ( chunkymap_data_path ) + " \n " )
outs . write ( " total_generated_count: " + str ( total_generated_count ) + " \n " )
outs . close ( )
else :
print " failed since this folder must contain colors.txt and minetestmapper-numpy.py "